* @param item 飲む薬オブジェクトの所持品ID\r
* @return なし\r
*/\r
-void do_cmd_quaff_potion_aux(int item)\r
+void do_cmd_quaff_potion_aux(INVENTORY_IDX item)\r
{\r
- int ident, lev;\r
+ bool ident;\r
+ DEPTH lev;\r
object_type *o_ptr;\r
object_type forge;\r
object_type *q_ptr;\r
\r
\r
- /* Take a turn */\r
- p_ptr->energy_use = 100;\r
-\r
if (world_player)\r
{\r
if (flush_failure) flush();\r
floor_item_optimize(0 - item);\r
}\r
\r
- /* Sound */\r
sound(SOUND_QUAFF);\r
\r
\r
break;\r
\r
case SV_POTION_BESERK_STRENGTH:\r
- if (set_afraid(0)) ident = TRUE;\r
- if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;\r
- if (hp_player(30)) ident = TRUE;\r
+ ident = berserk(randint1(25) + 25);\r
break;\r
\r
case SV_POTION_CURE_LIGHT:\r
break;\r
\r
case SV_POTION_CURE_CRITICAL:\r
- ident = cure_serious_wounds(6, 8);\r
+ ident = cure_critical_wounds(damroll(6, 8));\r
break;\r
\r
case SV_POTION_HEALING:\r
- ident = greater_healing(300);\r
+ ident = cure_critical_wounds(300);\r
break;\r
\r
case SV_POTION_STAR_HEALING:\r
- ident = greater_healing(1200);\r
+ ident = cure_critical_wounds(1200);\r
break;\r
\r
case SV_POTION_LIFE:\r
break;\r
\r
case SV_POTION_RESTORE_MANA:\r
- if (p_ptr->pclass == CLASS_MAGIC_EATER)\r
- {\r
- int i;\r
- for (i = 0; i < EATER_EXT*2; i++)\r
- {\r
- p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;\r
- if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;\r
- }\r
- for (; i < EATER_EXT*3; i++)\r
- {\r
- KIND_OBJECT_IDX k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);\r
- p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;\r
- if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;\r
- }\r
- msg_print(_("頭がハッキリとした。", "You feel your head clear."));\r
- p_ptr->window |= (PW_PLAYER);\r
- ident = TRUE;\r
- }\r
- else if (p_ptr->csp < p_ptr->msp)\r
- {\r
- p_ptr->csp = p_ptr->msp;\r
- p_ptr->csp_frac = 0;\r
- msg_print(_("頭がハッキリとした。", "You feel your head clear."));\r
-\r
- p_ptr->redraw |= (PR_MANA);\r
- p_ptr->window |= (PW_PLAYER);\r
- p_ptr->window |= (PW_SPELL);\r
- ident = TRUE;\r
- }\r
- if (set_shero(0,TRUE)) ident = TRUE;\r
+ ident = restore_mana(TRUE);\r
break;\r
\r
case SV_POTION_RESTORE_EXP:\r
break;\r
\r
case SV_POTION_CURING:\r
- if (hp_player(50)) ident = TRUE;\r
- if (set_blind(0)) ident = TRUE;\r
- if (set_poisoned(0)) ident = TRUE;\r
- if (set_confused(0)) ident = TRUE;\r
- if (set_stun(0)) ident = TRUE;\r
- if (set_cut(0)) ident = TRUE;\r
- if (set_image(0)) ident = TRUE;\r
+ if (true_healing(50)) ident = TRUE;\r
break;\r
\r
case SV_POTION_INVULNERABILITY:\r
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
/* Potions can feed the player */\r
/* Restrict choices to potions */\r
item_tester_hook = item_tester_hook_quaff;\r
\r
- /* Get an item */\r
q = _("どの薬を飲みますか? ", "Quaff which potion? ");\r
s = _("飲める薬がない。", "You have no potions to quaff.");\r
\r