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[Refactor] #37353 型の置換。 / Type replacement.
[hengband/hengband.git] / src / cmd-quaff.c
index cbeafb9..b25e23e 100644 (file)
@@ -6,9 +6,9 @@
  * cmd6.cより分離。\r
  */\r
 \r
-\r
 #include "angband.h"\r
 #include "selfinfo.h"\r
+#include "object-hook.h"\r
 \r
 /*!\r
  * @brief 薬を飲むコマンドのサブルーチン /\r
  * @param item 飲む薬オブジェクトの所持品ID\r
  * @return なし\r
  */\r
-void do_cmd_quaff_potion_aux(int item)\r
+void do_cmd_quaff_potion_aux(INVENTORY_IDX item)\r
 {\r
-       int         ident, lev;\r
+       bool ident;\r
+       DEPTH lev;\r
        object_type *o_ptr;\r
        object_type forge;\r
        object_type *q_ptr;\r
 \r
 \r
-       /* Take a turn */\r
-       p_ptr->energy_use = 100;\r
-\r
        if (world_player)\r
        {\r
                if (flush_failure) flush();\r
@@ -79,7 +77,6 @@ void do_cmd_quaff_potion_aux(int item)
                floor_item_optimize(0 - item);\r
        }\r
 \r
-       /* Sound */\r
        sound(SOUND_QUAFF);\r
 \r
 \r
@@ -325,116 +322,39 @@ void do_cmd_quaff_potion_aux(int item)
                        break;\r
 \r
                case SV_POTION_HEROISM:\r
-                       if (set_afraid(0)) ident = TRUE;\r
-                       if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;\r
-                       if (hp_player(10)) ident = TRUE;\r
+                       ident = heroism(25);\r
                        break;\r
 \r
                case SV_POTION_BESERK_STRENGTH:\r
-                       if (set_afraid(0)) ident = TRUE;\r
-                       if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;\r
-                       if (hp_player(30)) ident = TRUE;\r
+                       ident = berserk(randint1(25) + 25);\r
                        break;\r
 \r
                case SV_POTION_CURE_LIGHT:\r
-                       if (hp_player(damroll(2, 8))) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_cut(p_ptr->cut - 10)) ident = TRUE;\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = cure_light_wounds(2, 8);\r
                        break;\r
 \r
                case SV_POTION_CURE_SERIOUS:\r
-                       if (hp_player(damroll(4, 8))) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = cure_serious_wounds(4, 8);\r
                        break;\r
 \r
                case SV_POTION_CURE_CRITICAL:\r
-                       if (hp_player(damroll(6, 8))) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       if (set_poisoned(0)) ident = TRUE;\r
-                       if (set_stun(0)) ident = TRUE;\r
-                       if (set_cut(0)) ident = TRUE;\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = cure_critical_wounds(damroll(6, 8));\r
                        break;\r
 \r
                case SV_POTION_HEALING:\r
-                       if (hp_player(300)) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       if (set_poisoned(0)) ident = TRUE;\r
-                       if (set_stun(0)) ident = TRUE;\r
-                       if (set_cut(0)) ident = TRUE;\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = cure_critical_wounds(300);\r
                        break;\r
 \r
                case SV_POTION_STAR_HEALING:\r
-                       if (hp_player(1200)) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       if (set_poisoned(0)) ident = TRUE;\r
-                       if (set_stun(0)) ident = TRUE;\r
-                       if (set_cut(0)) ident = TRUE;\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = cure_critical_wounds(1200);\r
                        break;\r
 \r
                case SV_POTION_LIFE:\r
-                       chg_virtue(V_VITALITY, 1);\r
-                       chg_virtue(V_UNLIFE, -5);\r
-                       msg_print(_("体中に生命力が満ちあふれてきた!", "You feel life flow through your body!"));\r
-                       restore_level();\r
-                       (void)set_poisoned(0);\r
-                       (void)set_blind(0);\r
-                       (void)set_confused(0);\r
-                       (void)set_image(0);\r
-                       (void)set_stun(0);\r
-                       (void)set_cut(0);\r
-                       (void)do_res_stat(A_STR);\r
-                       (void)do_res_stat(A_CON);\r
-                       (void)do_res_stat(A_DEX);\r
-                       (void)do_res_stat(A_WIS);\r
-                       (void)do_res_stat(A_INT);\r
-                       (void)do_res_stat(A_CHR);\r
-                       (void)set_shero(0,TRUE);\r
-                       update_stuff();\r
-                       hp_player(5000);\r
-                       ident = TRUE;\r
+                       ident = life_stream(TRUE, TRUE);\r
                        break;\r
 \r
                case SV_POTION_RESTORE_MANA:\r
-                       if (p_ptr->pclass == CLASS_MAGIC_EATER)\r
-                       {\r
-                               int i;\r
-                               for (i = 0; i < EATER_EXT*2; i++)\r
-                               {\r
-                                       p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;\r
-                                       if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;\r
-                               }\r
-                               for (; i < EATER_EXT*3; i++)\r
-                               {\r
-                                       KIND_OBJECT_IDX k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);\r
-                                       p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;\r
-                                       if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;\r
-                               }\r
-                               msg_print(_("頭がハッキリとした。", "You feel your head clear."));\r
-                               p_ptr->window |= (PW_PLAYER);\r
-                               ident = TRUE;\r
-                       }\r
-                       else if (p_ptr->csp < p_ptr->msp)\r
-                       {\r
-                               p_ptr->csp = p_ptr->msp;\r
-                               p_ptr->csp_frac = 0;\r
-                               msg_print(_("頭がハッキリとした。", "You feel your head clear."));\r
-\r
-                               p_ptr->redraw |= (PR_MANA);\r
-                               p_ptr->window |= (PW_PLAYER);\r
-                               p_ptr->window |= (PW_SPELL);\r
-                               ident = TRUE;\r
-                       }\r
-                       if (set_shero(0,TRUE)) ident = TRUE;\r
+                       ident = restore_mana(TRUE);\r
                        break;\r
 \r
                case SV_POTION_RESTORE_EXP:\r
@@ -555,13 +475,7 @@ void do_cmd_quaff_potion_aux(int item)
                        break;\r
 \r
                case SV_POTION_CURING:\r
-                       if (hp_player(50)) ident = TRUE;\r
-                       if (set_blind(0)) ident = TRUE;\r
-                       if (set_poisoned(0)) ident = TRUE;\r
-                       if (set_confused(0)) ident = TRUE;\r
-                       if (set_stun(0)) ident = TRUE;\r
-                       if (set_cut(0)) ident = TRUE;\r
-                       if (set_image(0)) ident = TRUE;\r
+                       if (true_healing(50)) ident = TRUE;\r
                        break;\r
 \r
                case SV_POTION_INVULNERABILITY:\r
@@ -641,7 +555,6 @@ void do_cmd_quaff_potion_aux(int item)
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
        }\r
 \r
-       /* Window stuff */\r
        p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
 \r
        /* Potions can feed the player */\r
@@ -696,24 +609,6 @@ void do_cmd_quaff_potion_aux(int item)
 }\r
 \r
 \r
-/*!\r
- * @brief オブジェクトをプレイヤーが飲むことができるかを判定する /\r
- * Hook to determine if an object can be quaffed\r
- * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ\r
- * @return 飲むことが可能ならばTRUEを返す\r
- */\r
-static bool item_tester_hook_quaff(object_type *o_ptr)\r
-{\r
-       if (o_ptr->tval == TV_POTION) return TRUE;\r
-\r
-       if (prace_is_(RACE_ANDROID))\r
-       {\r
-               if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)\r
-                       return TRUE;\r
-       }\r
-       return FALSE;\r
-}\r
-\r
 \r
 /*!\r
  * @brief 薬を飲むコマンドのメインルーチン /\r
@@ -733,7 +628,6 @@ void do_cmd_quaff_potion(void)
        /* Restrict choices to potions */\r
        item_tester_hook = item_tester_hook_quaff;\r
 \r
-       /* Get an item */\r
        q = _("どの薬を飲みますか? ", "Quaff which potion? ");\r
        s = _("飲める薬がない。", "You have no potions to quaff.");\r
 \r