}\r
\r
\r
- /* Take a turn */\r
p_ptr->energy_use = 100;\r
\r
if (world_player)\r
{\r
if (remove_curse())\r
{\r
- msg_print(_("誰かに見守られているような気がする。", "You feel as if someone is watching over you."));\r
ident = TRUE;\r
}\r
break;\r
{\r
if (remove_all_curse())\r
{\r
- msg_print(_("誰かに見守られているような気がする。", "You feel as if someone is watching over you."));\r
+ ident = TRUE;\r
}\r
- ident = TRUE;\r
break;\r
}\r
\r
gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
}\r
\r
- /* Window stuff */\r
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
\r
\r
/* Restrict choices to scrolls */\r
item_tester_hook = item_tester_hook_readable;\r
\r
- /* Get an item */\r
q = _("どの巻物を読みますか? ", "Read which scroll? ");\r
s = _("読める巻物がない。", "You have no scrolls to read.");\r
\r