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[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
[hengband/hengband.git] / src / cmd-spell.c
index 9042ded..a800339 100644 (file)
@@ -7,7 +7,9 @@
  */
 
 #include "angband.h"
+#include "core.h"
 #include "util.h"
+#include "cmd-spell.h"
 
 #include "cmd-dump.h"
 #include "selfinfo.h"
@@ -29,6 +31,7 @@
 #include "realm-trump.h"
 #include "mind.h"
 #include "avatar.h"
+#include "player-damage.h"
 #include "player-status.h"
 #include "player-effects.h"
 #include "player-skill.h"
@@ -38,6 +41,7 @@
 #include "view-mainwindow.h"
 #include "floor.h"
 #include "autopick.h"
+#include "japanese.h"
 
  /*!
   * 魔法領域フラグ管理テーブル /
@@ -268,23 +272,23 @@ static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
  * @param mode 求める処理
  * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
  */
-concptr do_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
+concptr exe_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
 {
        switch (realm)
        {
-       case REALM_LIFE:     return do_life_spell(spell, mode);
-       case REALM_SORCERY:  return do_sorcery_spell(spell, mode);
-       case REALM_NATURE:   return do_nature_spell(spell, mode);
-       case REALM_CHAOS:    return do_chaos_spell(spell, mode);
-       case REALM_DEATH:    return do_death_spell(spell, mode);
-       case REALM_TRUMP:    return do_trump_spell(spell, mode);
-       case REALM_ARCANE:   return do_arcane_spell(spell, mode);
-       case REALM_CRAFT:    return do_craft_spell(spell, mode);
-       case REALM_DAEMON:   return do_daemon_spell(spell, mode);
-       case REALM_CRUSADE:  return do_crusade_spell(spell, mode);
-       case REALM_MUSIC:    return do_music_spell(spell, mode);
-       case REALM_HISSATSU: return do_hissatsu_spell(spell, mode);
-       case REALM_HEX:      return do_hex_spell(spell, mode);
+       case REALM_LIFE:     return do_life_spell(p_ptr, spell, mode);
+       case REALM_SORCERY:  return do_sorcery_spell(p_ptr, spell, mode);
+       case REALM_NATURE:   return do_nature_spell(p_ptr, spell, mode);
+       case REALM_CHAOS:    return do_chaos_spell(p_ptr, spell, mode);
+       case REALM_DEATH:    return do_death_spell(p_ptr, spell, mode);
+       case REALM_TRUMP:    return do_trump_spell(p_ptr, spell, mode);
+       case REALM_ARCANE:   return do_arcane_spell(p_ptr, spell, mode);
+       case REALM_CRAFT:    return do_craft_spell(p_ptr, spell, mode);
+       case REALM_DAEMON:   return do_daemon_spell(p_ptr, spell, mode);
+       case REALM_CRUSADE:  return do_crusade_spell(p_ptr, spell, mode);
+       case REALM_MUSIC:    return do_music_spell(p_ptr, spell, mode);
+       case REALM_HISSATSU: return do_hissatsu_spell(p_ptr, spell, mode);
+       case REALM_HEX:      return do_hex_spell(p_ptr, spell, mode);
        }
 
        return NULL;
@@ -533,11 +537,11 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                        jverb(prompt, jverb_buf, JVERB_AND);
                        /* 英日切り替え機能に対応 */
                        (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
-                               do_spell(use_realm, spell, SPELL_NAME), need_mana,
+                               exe_spell(use_realm, spell, SPELL_NAME), need_mana,
                                spell_chance(spell, use_realm), jverb_buf);
 #else
                        (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
-                               prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
+                               prompt, exe_spell(use_realm, spell, SPELL_NAME), need_mana,
                                spell_chance(spell, use_realm));
 #endif
 
@@ -647,12 +651,12 @@ void do_cmd_browse(void)
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
-               set_action(ACTION_NONE);
+               set_action(p_ptr, ACTION_NONE);
        }
 
        if (p_ptr->pclass == CLASS_FORCETRAINER)
        {
-               if (player_has_no_spellbooks())
+               if (player_has_no_spellbooks(p_ptr))
                {
                        confirm_use_force(TRUE);
                        return;
@@ -666,7 +670,7 @@ void do_cmd_browse(void)
        q = _("どの本を読みますか? ", "Browse which book? ");
        s = _("読める本がない。", "You have no books that you can read.");
 
-       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
+       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
        if (!o_ptr)
        {
                if (item == INVEN_FORCE) /* the_force */
@@ -730,7 +734,7 @@ void do_cmd_browse(void)
                Term_erase(14, 12, 255);
                Term_erase(14, 11, 255);
 
-               roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
+               roff_to_buf(exe_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
 
                for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
                {
@@ -768,7 +772,7 @@ static void change_realm2(CHARACTER_IDX next_realm)
        p_ptr->spell_forgotten2 = 0L;
 
        sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
-       do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
+       exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
        p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
        p_ptr->realm2 = next_realm;
 
@@ -796,11 +800,8 @@ void do_cmd_study(void)
 
        /* Spells of realm2 will have an increment of +32 */
        SPELL_IDX spell = -1;
-
        concptr p = spell_category_name(mp_ptr->spell_book);
-
        object_type *o_ptr;
-
        concptr q, s;
 
        if (!p_ptr->realm1)
@@ -809,12 +810,7 @@ void do_cmd_study(void)
                return;
        }
 
-       if (p_ptr->blind || no_lite())
-       {
-               msg_print(_("目が見えない!", "You cannot see!"));
-               return;
-       }
-
+       if (cmd_limit_blind(p_ptr)) return;
        if (cmd_limit_confused(p_ptr)) return;
 
        if (!(p_ptr->new_spells))
@@ -825,7 +821,7 @@ void do_cmd_study(void)
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
-               set_action(ACTION_NONE);
+               set_action(p_ptr, ACTION_NONE);
        }
 
 #ifdef JP
@@ -850,7 +846,7 @@ void do_cmd_study(void)
        q = _("どの本から学びますか? ", "Study which book? ");
        s = _("読める本がない。", "You have no books that you can read.");
 
-       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
+       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
        if (!o_ptr) return;
 
        /* Access the item's sval */
@@ -931,7 +927,7 @@ void do_cmd_study(void)
                int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
                int old_exp = p_ptr->spell_exp[spell];
                int new_rank = EXP_LEVEL_UNSKILLED;
-               concptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
+               concptr name = exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
 
                if (old_exp >= max_exp)
                {
@@ -987,16 +983,16 @@ void do_cmd_study(void)
                if (mp_ptr->spell_book == TV_MUSIC_BOOK)
                {
                        msg_format("%sを学んだ。",
-                               do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
+                               exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
                }
                else
                {
                        msg_format("%sの%sを学んだ。",
-                               do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
+                               exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
                }
 #else
                msg_format("You have learned the %s of %s.",
-                       p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
+                       p, exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
 #endif
        }
 
@@ -1005,16 +1001,16 @@ void do_cmd_study(void)
        switch (mp_ptr->spell_book)
        {
        case TV_LIFE_BOOK:
-               chg_virtue(V_FAITH, 1);
+               chg_virtue(p_ptr, V_FAITH, 1);
                break;
        case TV_DEATH_BOOK:
-               chg_virtue(V_UNLIFE, 1);
+               chg_virtue(p_ptr, V_UNLIFE, 1);
                break;
        case TV_NATURE_BOOK:
-               chg_virtue(V_NATURE, 1);
+               chg_virtue(p_ptr, V_NATURE, 1);
                break;
        default:
-               chg_virtue(V_KNOWLEDGE, 1);
+               chg_virtue(p_ptr, V_KNOWLEDGE, 1);
                break;
        }
 
@@ -1062,7 +1058,6 @@ void do_cmd_cast(void)
                return;
        }
 
-       /* Require lite */
        if (p_ptr->blind || no_lite())
        {
                if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
@@ -1075,8 +1070,6 @@ void do_cmd_cast(void)
        }
 
        if (cmd_limit_confused(p_ptr)) return;
-
-       /* Hex */
        if (p_ptr->realm1 == REALM_HEX)
        {
                if (hex_spell_fully())
@@ -1091,7 +1084,7 @@ void do_cmd_cast(void)
 
        if (p_ptr->pclass == CLASS_FORCETRAINER)
        {
-               if (player_has_no_spellbooks())
+               if (player_has_no_spellbooks(p_ptr))
                {
                        confirm_use_force(FALSE);
                        return;
@@ -1100,13 +1093,10 @@ void do_cmd_cast(void)
 
        prayer = spell_category_name(mp_ptr->spell_book);
 
-       /* Restrict choices to spell books */
-       item_tester_tval = mp_ptr->spell_book;
-
        q = _("どの呪文書を使いますか? ", "Use which book? ");
        s = _("呪文書がない!", "You have no spell books!");
 
-       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
+       o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
        if (!o_ptr)
        {
                if (item == INVEN_FORCE) /* the_force */
@@ -1149,10 +1139,7 @@ void do_cmd_cast(void)
        }
 #endif
 
-
        use_realm = tval2realm(o_ptr->tval);
-
-       /* Hex */
        if (use_realm == REALM_HEX)
        {
                if (hex_spelling(spell))
@@ -1219,30 +1206,30 @@ void do_cmd_cast(void)
                switch (realm)
                {
                case REALM_LIFE:
-                       if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
                        break;
                case REALM_DEATH:
-                       if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
                        break;
                case REALM_NATURE:
-                       if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
                        break;
                case REALM_DAEMON:
-                       if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
                        break;
                case REALM_CRUSADE:
-                       if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
                        break;
                case REALM_HEX:
-                       if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
                        break;
                default:
-                       if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
+                       if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
                        break;
                }
 
                /* Failure casting may activate some side effect */
-               do_spell(realm, spell, SPELL_FAIL);
+               exe_spell(realm, spell, SPELL_FAIL);
 
 
                if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
@@ -1254,15 +1241,15 @@ void do_cmd_cast(void)
                {
                        if ((sval == 3) && one_in_(2))
                        {
-                               sanity_blast(0, TRUE);
+                               sanity_blast(p_ptr, 0, TRUE);
                        }
                        else
                        {
                                msg_print(_("痛い!", "It hurts!"));
-                               take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
+                               take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
 
                                if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
-                                       lose_exp(spell * 250);
+                                       lose_exp(p_ptr, spell * 250);
                        }
                }
                else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
@@ -1271,17 +1258,17 @@ void do_cmd_cast(void)
                        aggravate_monsters(0);
                }
                if (randint1(100) >= chance)
-                       chg_virtue(V_CHANCE, -1);
+                       chg_virtue(p_ptr, V_CHANCE, -1);
        }
 
        /* Process spell */
        else
        {
                /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
-               if (!do_spell(realm, spell, SPELL_CAST)) return;
+               if (!exe_spell(realm, spell, SPELL_CAST)) return;
 
                if (randint1(100) < chance)
-                       chg_virtue(V_CHANCE, 1);
+                       chg_virtue(p_ptr, V_CHANCE, 1);
 
                /* A spell was cast */
                if (!(increment ?
@@ -1302,88 +1289,85 @@ void do_cmd_cast(void)
                                p_ptr->spell_worked2 |= (1L << spell);
                        }
 
-                       /* Gain experience */
-                       gain_exp(e * s_ptr->slevel);
-
-                       /* Redraw object recall */
+                       gain_exp(p_ptr, e * s_ptr->slevel);
                        p_ptr->window |= (PW_OBJECT);
 
                        switch (realm)
                        {
                        case REALM_LIFE:
-                               chg_virtue(V_TEMPERANCE, 1);
-                               chg_virtue(V_COMPASSION, 1);
-                               chg_virtue(V_VITALITY, 1);
-                               chg_virtue(V_DILIGENCE, 1);
+                               chg_virtue(p_ptr, V_TEMPERANCE, 1);
+                               chg_virtue(p_ptr, V_COMPASSION, 1);
+                               chg_virtue(p_ptr, V_VITALITY, 1);
+                               chg_virtue(p_ptr, V_DILIGENCE, 1);
                                break;
                        case REALM_DEATH:
-                               chg_virtue(V_UNLIFE, 1);
-                               chg_virtue(V_JUSTICE, -1);
-                               chg_virtue(V_FAITH, -1);
-                               chg_virtue(V_VITALITY, -1);
+                               chg_virtue(p_ptr, V_UNLIFE, 1);
+                               chg_virtue(p_ptr, V_JUSTICE, -1);
+                               chg_virtue(p_ptr, V_FAITH, -1);
+                               chg_virtue(p_ptr, V_VITALITY, -1);
                                break;
                        case REALM_DAEMON:
-                               chg_virtue(V_JUSTICE, -1);
-                               chg_virtue(V_FAITH, -1);
-                               chg_virtue(V_HONOUR, -1);
-                               chg_virtue(V_TEMPERANCE, -1);
+                               chg_virtue(p_ptr, V_JUSTICE, -1);
+                               chg_virtue(p_ptr, V_FAITH, -1);
+                               chg_virtue(p_ptr, V_HONOUR, -1);
+                               chg_virtue(p_ptr, V_TEMPERANCE, -1);
                                break;
                        case REALM_CRUSADE:
-                               chg_virtue(V_FAITH, 1);
-                               chg_virtue(V_JUSTICE, 1);
-                               chg_virtue(V_SACRIFICE, 1);
-                               chg_virtue(V_HONOUR, 1);
+                               chg_virtue(p_ptr, V_FAITH, 1);
+                               chg_virtue(p_ptr, V_JUSTICE, 1);
+                               chg_virtue(p_ptr, V_SACRIFICE, 1);
+                               chg_virtue(p_ptr, V_HONOUR, 1);
                                break;
                        case REALM_NATURE:
-                               chg_virtue(V_NATURE, 1);
-                               chg_virtue(V_HARMONY, 1);
+                               chg_virtue(p_ptr, V_NATURE, 1);
+                               chg_virtue(p_ptr, V_HARMONY, 1);
                                break;
                        case REALM_HEX:
-                               chg_virtue(V_JUSTICE, -1);
-                               chg_virtue(V_FAITH, -1);
-                               chg_virtue(V_HONOUR, -1);
-                               chg_virtue(V_COMPASSION, -1);
+                               chg_virtue(p_ptr, V_JUSTICE, -1);
+                               chg_virtue(p_ptr, V_FAITH, -1);
+                               chg_virtue(p_ptr, V_HONOUR, -1);
+                               chg_virtue(p_ptr, V_COMPASSION, -1);
                                break;
                        default:
-                               chg_virtue(V_KNOWLEDGE, 1);
+                               chg_virtue(p_ptr, V_KNOWLEDGE, 1);
                                break;
                        }
                }
                switch (realm)
                {
                case REALM_LIFE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
                        break;
                case REALM_DEATH:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
                        break;
                case REALM_DAEMON:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
                        break;
                case REALM_CRUSADE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
                        break;
                case REALM_NATURE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
                        break;
                case REALM_HEX:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
+                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
                        break;
                }
                if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
@@ -1427,30 +1411,30 @@ void do_cmd_cast(void)
                msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
 
                /* Hack -- Bypass free action */
-               (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
+               (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
 
                switch (realm)
                {
                case REALM_LIFE:
-                       chg_virtue(V_VITALITY, -10);
+                       chg_virtue(p_ptr, V_VITALITY, -10);
                        break;
                case REALM_DEATH:
-                       chg_virtue(V_UNLIFE, -10);
+                       chg_virtue(p_ptr, V_UNLIFE, -10);
                        break;
                case REALM_DAEMON:
-                       chg_virtue(V_JUSTICE, 10);
+                       chg_virtue(p_ptr, V_JUSTICE, 10);
                        break;
                case REALM_NATURE:
-                       chg_virtue(V_NATURE, -10);
+                       chg_virtue(p_ptr, V_NATURE, -10);
                        break;
                case REALM_CRUSADE:
-                       chg_virtue(V_JUSTICE, -10);
+                       chg_virtue(p_ptr, V_JUSTICE, -10);
                        break;
                case REALM_HEX:
-                       chg_virtue(V_COMPASSION, 10);
+                       chg_virtue(p_ptr, V_COMPASSION, 10);
                        break;
                default:
-                       chg_virtue(V_KNOWLEDGE, -10);
+                       chg_virtue(p_ptr, V_KNOWLEDGE, -10);
                        break;
                }
 
@@ -1462,7 +1446,7 @@ void do_cmd_cast(void)
                        msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
 
                        /* Reduce constitution */
-                       (void)dec_stat(A_CON, 15 + randint1(10), perm);
+                       (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
                }
        }