#include "player-status.h"
#include "object-hook.h"
+/*
+ * Define these here, rather than use preprocessor macros set in cmd-spell.h,
+ * so that the preprocessing done to switch character encoding works on the
+ * platforms that use configure/automake.
+ */
+concptr KWD_DAM = _("損傷:", "dam ");
+concptr KWD_RANGE = _("射程:", "rng ");
+concptr KWD_DURATION = _("期間:", "dur ");
+concptr KWD_SPHERE = _("範囲:", "range ");
+concptr KWD_HEAL = _("回復:", "heal ");
+concptr KWD_RANDOM = _("ランダム", "random");
+
/*!
* @brief
* 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
p_ptr->spell_worked2 = 0L;
p_ptr->spell_forgotten2 = 0L;
- sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
+ sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
p_ptr->realm2 = next_realm;