\r
-extern cptr info_string_dice(cptr str, DICE_NUMBER dice, int sides, int base);\r
-extern cptr info_damage(DICE_NUMBER dice, int sides, int base);\r
-extern cptr info_duration(int base, int sides);\r
+extern cptr info_string_dice(cptr str, DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern cptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern cptr info_duration(int base, DICE_SID sides);\r
extern cptr info_range(POSITION range);\r
-extern cptr info_heal(DICE_NUMBER dice, int sides, int base);\r
-extern cptr info_delay(int base, int sides);\r
+extern cptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern cptr info_delay(int base, DICE_SID sides);\r
extern cptr info_multi_damage(HIT_POINT dam);\r
-extern cptr info_multi_damage_dice(DICE_NUMBER dice, int sides);\r
+extern cptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides);\r
extern cptr info_power(int power);\r
-extern cptr info_power_dice(DICE_NUMBER dice, int sides);\r
+extern cptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);\r
extern cptr info_radius(POSITION rad);\r
extern cptr info_weight(WEIGHT weight);\r