-\r
-extern cptr info_string_dice(cptr str, DICE_NUMBER dice, DICE_SID sides, int base);\r
-extern cptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);\r
-extern cptr info_duration(int base, DICE_SID sides);\r
-extern cptr info_range(POSITION range);\r
-extern cptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base);\r
-extern cptr info_delay(int base, DICE_SID sides);\r
-extern cptr info_multi_damage(HIT_POINT dam);\r
-extern cptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides);\r
-extern cptr info_power(int power);\r
-extern cptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);\r
-extern cptr info_radius(POSITION rad);\r
-extern cptr info_weight(WEIGHT weight);\r
+#define KWD_DAM _("損傷:", "dam ")\r
+#define KWD_RANGE _("射程:", "rng ")\r
+#define KWD_DURATION _("期間:", "dur ")\r
+#define KWD_SPHERE _("範囲:", "range ")\r
+#define KWD_HEAL _("回復:", "heal ")\r
+#define KWD_RANDOM _("ランダム", "random")\r
+\r
+extern concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_duration(int base, DICE_SID sides);\r
+extern concptr info_range(POSITION range);\r
+extern concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_delay(int base, DICE_SID sides);\r
+extern concptr info_multi_damage(HIT_POINT dam);\r
+extern concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides);\r
+extern concptr info_power(int power);\r
+extern concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);\r
+extern concptr info_radius(POSITION rad);\r
+extern concptr info_weight(WEIGHT weight);\r
+\r
+/* cmd5.c */\r
+extern void do_cmd_browse(void);\r
+extern void do_cmd_study(void);\r
+extern void do_cmd_cast(void);\r