#include "projection.h"\r
#include "spells-summon.h"\r
#include "avatar.h"\r
+#include "player-status.h"\r
\r
\r
\r
}\r
\r
\r
- p_ptr->energy_use = 100;\r
+ take_turn(p_ptr, 100);;\r
\r
/* Extract the item level */\r
lev = k_info[o_ptr->k_idx].level;\r