#include "spells-status.h"
#include "player-status.h"
#include "player-effects.h"
+#include "player-class.h"
#include "objectkind.h"
#include "object-hook.h"
#include "cmd-basic.h"
if (p_ptr->wild_mode) return;
if (cmd_limit_arena(p_ptr)) return;
-
- /* Restrict choices to wands */
- item_tester_tval = TV_WAND;
-
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
{
set_action(ACTION_NONE);
q = _("どの魔法棒で狙いますか? ", "Aim which wand? ");
s = _("使える魔法棒がない。", "You have no wand to aim.");
- if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
+ if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), TV_WAND)) return;
do_cmd_aim_wand_aux(item);
}