for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
object_type *o_ptr;
-
- /* Acquire object */
o_ptr = &o_list[this_o_idx];
/* Acquire next object */
p_ptr->update |= (PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Automatically pickup/destroy/inscribe items */
for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
object_type *o_ptr;
-
- /* Acquire object */
o_ptr = &o_list[this_o_idx];
#ifdef ALLOW_EASY_SENSE /* TNB */
monster_type *om_ptr = &m_list[om_idx];
om_ptr->fy = ny;
om_ptr->fx = nx;
- update_mon(om_idx, TRUE);
+ update_monster(om_idx, TRUE);
}
if (nm_idx > 0) /* Monster on new spot */
monster_type *nm_ptr = &m_list[nm_idx];
nm_ptr->fy = oy;
nm_ptr->fx = ox;
- update_mon(nm_idx, TRUE);
+ update_monster(nm_idx, TRUE);
}
}
/* Mega-Hack -- Forget the view */
p_ptr->update |= (PU_UN_VIEW);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
}
/* For get everything when requested hehe I'm *NASTY* */
if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET)) wiz_dark();
-
- /* Handle stuff */
if (mpe_mode & MPE_HANDLE_STUFF) handle_stuff();
if (p_ptr->pclass == CLASS_NINJA)
else if (MON_MONFEAR(riding_m_ptr))
{
char steed_name[80];
-
- /* Acquire the monster name */
monster_desc(steed_name, riding_m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%sが恐怖していて制御できない。", "%^s is too scared to control."), steed_name);
oktomove = FALSE;
disturb(FALSE, TRUE);
for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
object_type *o_ptr;
-
- /* Acquire object */
o_ptr = &o_list[this_o_idx];
/* Acquire next object */