* Note that most brands and slays are x3, except Slay Animal (x2),
* Slay Evil (x2), and Kill dragon (x5).
*/
-s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode)
+s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bool thrown)
{
int mult = 10;
}
/* Brand (Acid) */
- if ((have_flag(flgs, TR_BRAND_ACID)) || (p_ptr->special_attack & (ATTACK_ACID)))
+ if (have_flag(flgs, TR_BRAND_ACID) || ((p_ptr->special_attack & (ATTACK_ACID)) && !thrown))
{
/* Notice immunity */
- if (r_ptr->flags3 & RF3_IM_ACID)
+ if (r_ptr->flags3 & RF3_EFF_IM_ACID_MASK)
{
if (m_ptr->ml)
{
- r_ptr->r_flags3 |= RF3_IM_ACID;
+ r_ptr->r_flags3 |= (r_ptr->flags3 & RF3_EFF_IM_ACID_MASK);
}
}
}
/* Brand (Elec) */
- if ((have_flag(flgs, TR_BRAND_ELEC)) || (p_ptr->special_attack & (ATTACK_ELEC)) || (mode == HISSATSU_ELEC))
+ if (have_flag(flgs, TR_BRAND_ELEC) || ((p_ptr->special_attack & (ATTACK_ELEC)) && !thrown) || (mode == HISSATSU_ELEC))
{
/* Notice immunity */
- if (r_ptr->flags3 & RF3_IM_ELEC)
+ if (r_ptr->flags3 & RF3_EFF_IM_ELEC_MASK)
{
if (m_ptr->ml)
{
- r_ptr->r_flags3 |= RF3_IM_ELEC;
+ r_ptr->r_flags3 |= (r_ptr->flags3 & RF3_EFF_IM_ELEC_MASK);
}
}
/* Otherwise, take the damage */
- else if (((have_flag(flgs, TR_BRAND_ELEC)) || (p_ptr->special_attack & (ATTACK_ELEC))) && (mode == HISSATSU_ELEC))
+ else if ((have_flag(flgs, TR_BRAND_ELEC) || ((p_ptr->special_attack & (ATTACK_ELEC)) && !thrown)) && (mode == HISSATSU_ELEC))
{
if (mult < 70) mult = 70;
}
}
/* Brand (Fire) */
- if ((have_flag(flgs, TR_BRAND_FIRE)) || (p_ptr->special_attack & (ATTACK_FIRE)) || (mode == HISSATSU_FIRE))
+ if (have_flag(flgs, TR_BRAND_FIRE) || ((p_ptr->special_attack & (ATTACK_FIRE)) && !thrown) || (mode == HISSATSU_FIRE))
{
/* Notice immunity */
- if (r_ptr->flags3 & RF3_IM_FIRE)
+ if (r_ptr->flags3 & RF3_EFF_IM_FIRE_MASK)
{
if (m_ptr->ml)
{
- r_ptr->r_flags3 |= RF3_IM_FIRE;
+ r_ptr->r_flags3 |= (r_ptr->flags3 & RF3_EFF_IM_FIRE_MASK);
}
}
/* Otherwise, take the damage */
- else if (((have_flag(flgs, TR_BRAND_FIRE)) || (p_ptr->special_attack & (ATTACK_FIRE))) && (mode == HISSATSU_FIRE))
+ else if ((have_flag(flgs, TR_BRAND_FIRE) || ((p_ptr->special_attack & (ATTACK_FIRE)) && !thrown)) && (mode == HISSATSU_FIRE))
{
if (r_ptr->flags3 & RF3_HURT_FIRE)
{
}
/* Brand (Cold) */
- if ((have_flag(flgs, TR_BRAND_COLD)) || (p_ptr->special_attack & (ATTACK_COLD)) || (mode == HISSATSU_COLD))
+ if (have_flag(flgs, TR_BRAND_COLD) || ((p_ptr->special_attack & (ATTACK_COLD)) && !thrown) || (mode == HISSATSU_COLD))
{
/* Notice immunity */
- if (r_ptr->flags3 & RF3_IM_COLD)
+ if (r_ptr->flags3 & RF3_EFF_IM_COLD_MASK)
{
if (m_ptr->ml)
{
- r_ptr->r_flags3 |= RF3_IM_COLD;
+ r_ptr->r_flags3 |= (r_ptr->flags3 & RF3_EFF_IM_COLD_MASK);
}
}
/* Otherwise, take the damage */
- else if (((have_flag(flgs, TR_BRAND_COLD)) || (p_ptr->special_attack & (ATTACK_COLD))) && (mode == HISSATSU_COLD))
+ else if ((have_flag(flgs, TR_BRAND_COLD) || ((p_ptr->special_attack & (ATTACK_COLD)) && !thrown)) && (mode == HISSATSU_COLD))
{
if (r_ptr->flags3 & RF3_HURT_COLD)
{
}
/* Brand (Poison) */
- if ((have_flag(flgs, TR_BRAND_POIS)) || (p_ptr->special_attack & (ATTACK_POIS)) || (mode == HISSATSU_POISON))
+ if (have_flag(flgs, TR_BRAND_POIS) || ((p_ptr->special_attack & (ATTACK_POIS)) && !thrown) || (mode == HISSATSU_POISON))
{
/* Notice immunity */
- if (r_ptr->flags3 & RF3_IM_POIS)
+ if (r_ptr->flags3 & RF3_EFF_IM_POIS_MASK)
{
if (m_ptr->ml)
{
- r_ptr->r_flags3 |= RF3_IM_POIS;
+ r_ptr->r_flags3 |= (r_ptr->flags3 & RF3_EFF_IM_POIS_MASK);
}
}
/* Otherwise, take the damage */
- else if (((have_flag(flgs, TR_BRAND_POIS)) || (p_ptr->special_attack & (ATTACK_POIS))) && (mode == HISSATSU_POISON))
+ else if ((have_flag(flgs, TR_BRAND_POIS) || ((p_ptr->special_attack & (ATTACK_POIS)) && !thrown)) && (mode == HISSATSU_POISON))
{
if (mult < 35) mult = 35;
}
aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
/* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, 0x288);
+ monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
#ifdef JP
msg_print("ÆÍÁ³¤È¤Æ¤âÇ®¤¯¤Ê¤Ã¤¿¡ª");
if (p_ptr->resist_fire) aura_damage = (aura_damage + 2) / 3;
take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- r_ptr->r_flags2 |= RF2_AURA_FIRE;
+ if (m_ptr->ml) r_ptr->r_flags2 |= RF2_AURA_FIRE;
handle_stuff();
}
}
aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
/* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, 0x288);
+ monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
#ifdef JP
msg_print("ÆÍÁ³¤È¤Æ¤â´¨¤¯¤Ê¤Ã¤¿¡ª");
if (p_ptr->resist_cold) aura_damage = (aura_damage + 2) / 3;
take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- r_ptr->r_flags3 |= RF3_AURA_COLD;
+ if (m_ptr->ml) r_ptr->r_flags3 |= RF3_AURA_COLD;
handle_stuff();
}
}
aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
/* Hack -- Get the "died from" name */
- monster_desc(aura_dam, m_ptr, 0x288);
+ monster_desc(aura_dam, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
if (prace_is_(RACE_ANDROID)) aura_damage += aura_damage / 3;
if (IS_OPPOSE_ELEC()) aura_damage = (aura_damage + 2) / 3;
#endif
take_hit(DAMAGE_NOESCAPE, aura_damage, aura_dam, -1);
- r_ptr->r_flags2 |= RF2_AURA_ELEC;
+ if (m_ptr->ml) r_ptr->r_flags2 |= RF2_AURA_ELEC;
handle_stuff();
}
}
/* Handle normal weapon */
else if (o_ptr->k_idx)
{
- k = damroll(o_ptr->dd, o_ptr->ds);
- if (p_ptr->riding)
- {
- if((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
- {
- k += damroll(2, o_ptr->ds);
- }
- }
-
- k = tot_dam_aux(o_ptr, k, m_ptr, mode);
+ k = damroll(o_ptr->dd + p_ptr->to_dd[hand], o_ptr->ds + p_ptr->to_ds[hand]);
+ k = tot_dam_aux(o_ptr, k, m_ptr, mode, FALSE);
if (backstab)
{
disturb(0, 0);
}
- else if ((p_ptr->riding && !(r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_FLY)) && !(r_info[m_list[p_ptr->riding].r_idx].flags3 & (RF3_IM_FIRE))) && ((c_ptr->feat == FEAT_SHAL_LAVA) || (c_ptr->feat == FEAT_DEEP_LAVA)))
+ else if ((p_ptr->riding && !(r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_FLY)) && !(r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_EFF_IM_FIRE_MASK)) && ((c_ptr->feat == FEAT_SHAL_LAVA) || (c_ptr->feat == FEAT_DEEP_LAVA)))
{
#ifdef JP
msg_print("ÍÏ´ä¤Î¾å¤Ë¹Ô¤±¤Ê¤¤¡£");
lite_spot(y, x);
}
+ /* Boundary floor mimic */
+ else if (boundary_floor_grid(c_ptr))
+ {
+#ifdef JP
+ msg_print("¤½¤ì°Ê¾åÀè¤Ë¤Ï¿Ê¤á¤Ê¤¤¤è¤¦¤À¡£");
+#else
+ msg_print("You feel you cannot go any more.");
+#endif
+ }
+
/* Wall (or secret door) */
else
{
#ifdef JP
- msg_print("Êɤ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£");
+ msg_format("%s¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¤è¤¦¤À¡£", (feat == FEAT_TREES) ? "ÌÚ" : "ÊÉ");
#else
- msg_print("You feel a wall blocking your way.");
+ msg_format("You feel a %s blocking your way.", (feat == FEAT_TREES) ? "tree" : "wall");
#endif
c_ptr->info |= (CAVE_MARK);
msg_print("There is rubble blocking your way.");
#endif
-
if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
energy_use = 0;
msg_print("There is a closed door blocking your way.");
#endif
+ if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
+ energy_use = 0;
+ }
+
+ /* Boundary floor mimic */
+ else if (boundary_floor_grid(c_ptr))
+ {
+#ifdef JP
+ msg_print("¤½¤ì°Ê¾åÀè¤Ë¤Ï¿Ê¤á¤Ê¤¤¡£");
+#else
+ msg_print("You cannot go any more.");
+#endif
if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
energy_use = 0;
else
{
#ifdef JP
- msg_print("Êɤ¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¡£");
+ msg_format("%s¤¬¹Ô¤¯¼ê¤ò¤Ï¤Ð¤ó¤Ç¤¤¤ë¡£", (feat == FEAT_TREES) ? "ÌÚ" : "ÊÉ");
#else
- msg_print("There is a wall blocking your way.");
+ msg_format("There is a %s blocking your way.", (feat == FEAT_TREES) ? "tree" : "wall");
#endif
-
if (!(p_ptr->confused || p_ptr->stun || p_ptr->image))
energy_use = 0;
}
}
/* Sound */
- sound(SOUND_HITWALL);
+ if (!boundary_floor_grid(c_ptr)) sound(SOUND_HITWALL);
}
/* Normal movement */
#endif /* ALLOW_EASY_DISARM -- TNB */
- if ((py == p_ptr->run_py) && (px == p_ptr->run_px))
+ if (player_bold(p_ptr->run_py, p_ptr->run_px))
{
p_ptr->run_py = 0;
p_ptr->run_px = 0;