int number;
bool small;
- u32b mode = AM_GOOD;
+ BIT_FLAGS mode = AM_GOOD;
object_type forge;
object_type *q_ptr;
* Note that the chest itself is never destroyed.
* </pre>
*/
-static void chest_trap(int y, int x, s16b o_idx)
+static void chest_trap(POSITION y, POSITION x, KIND_OBJECT_IDX o_idx)
{
int i, trap;
}
/* Get a "repeated" direction */
- if (get_rep_dir(&dir,FALSE))
+ if (get_rep_dir(&dir, FALSE))
{
/* Take a turn */
p_ptr->energy_use = 100;