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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / cmd2.c
index 3d7443d..17a260b 100644 (file)
@@ -12,6 +12,7 @@
 
 #include "angband.h"
 #include "chest.h"
+#include "melee.h"
 #include "object-hook.h"
 
 /*!
@@ -806,10 +807,7 @@ void do_cmd_open(void)
                else if (c_ptr->m_idx && p_ptr->riding != c_ptr->m_idx)
                {
                        p_ptr->energy_use = 100;
-
                        msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
-                       
-                       /* Attack */
                        py_attack(y, x, 0);
                }
 
@@ -847,7 +845,6 @@ void do_cmd_open(void)
  */
 static bool do_cmd_close_aux(POSITION y, POSITION x)
 {
-       /* Get grid and contents */
        cave_type *c_ptr = &cave[y][x];
        FEAT_IDX old_feat = c_ptr->feat;
        bool more = FALSE;
@@ -935,11 +932,8 @@ void do_cmd_close(void)
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get requested location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -1410,7 +1404,6 @@ static bool do_cmd_disarm_chest(POSITION y, POSITION x, OBJECT_IDX o_idx)
 
 bool do_cmd_disarm_aux(POSITION y, POSITION x, DIRECTION dir)
 {
-       /* Get grid and contents */
        cave_type *c_ptr = &cave[y][x];
 
        /* Get feature */
@@ -1535,11 +1528,8 @@ void do_cmd_disarm(void)
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -1780,12 +1770,10 @@ void do_cmd_bash(void)
  */
 void do_cmd_alter(void)
 {
-       int                     y, x, dir;
-
-       cave_type       *c_ptr;
-
-       bool            more = FALSE;
-
+       POSITION y, x;
+       DIRECTION dir;
+       cave_type *c_ptr;
+       bool more = FALSE;
 
        if (p_ptr->special_defense & KATA_MUSOU)
        {
@@ -1811,7 +1799,6 @@ void do_cmd_alter(void)
                FEAT_IDX feat;
                feature_type *f_ptr;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
 
@@ -1824,10 +1811,8 @@ void do_cmd_alter(void)
 
                p_ptr->energy_use = 100;
 
-               /* Attack monsters */
                if (c_ptr->m_idx)
                {
-                       /* Attack */
                        py_attack(y, x, 0);
                }
 
@@ -1936,11 +1921,8 @@ void do_cmd_spike(void)
                cave_type *c_ptr;
                FEAT_IDX feat;
 
-               /* Get location */
                y = p_ptr->y + ddy[dir];
                x = p_ptr->x + ddx[dir];
-
-               /* Get grid and contents */
                c_ptr = &cave[y][x];
 
                /* Feature code (applying "mimic" field) */
@@ -2191,8 +2173,7 @@ void do_cmd_rest(void)
        p_ptr->energy_use = 100;
 
        /* The sin of sloth */
-       if (command_arg > 100)
-               chg_virtue(V_DILIGENCE, -1);
+       if (command_arg > 100) chg_virtue(V_DILIGENCE, -1);
        
        /* Why are you sleeping when there's no need?  WAKE UP!*/
        if ((p_ptr->chp == p_ptr->mhp) &&
@@ -2214,11 +2195,8 @@ void do_cmd_rest(void)
 
        /* Redraw the state */
        p_ptr->redraw |= (PR_STATE);
-
-       /* Handle stuff */
        handle_stuff();
 
-       /* Refresh */
        Term_fresh();
 }
 
@@ -2307,153 +2285,115 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                case TV_ARROW:
                case TV_BOLT:
                {
-                       /* Slay Animal */
-                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_SLAY_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Animal */
-                       if ((have_flag(flgs, TR_KILL_ANIMAL)) &&
-                           (r_ptr->flags3 & RF3_ANIMAL))
+                       if ((have_flag(flgs, TR_KILL_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ANIMAL;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Evil */
-                       if ((have_flag(flgs, TR_SLAY_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_SLAY_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 15) mult = 15;
                        }
 
-                       /* Kill Evil */
-                       if ((have_flag(flgs, TR_KILL_EVIL)) &&
-                           (r_ptr->flags3 & RF3_EVIL))
+                       if ((have_flag(flgs, TR_KILL_EVIL)) && (r_ptr->flags3 & RF3_EVIL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_EVIL;
                                }
-
                                if (mult < 25) mult = 25;
                        }
 
-                       /* Slay Human */
-                       if ((have_flag(flgs, TR_SLAY_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_SLAY_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 17) mult = 17;
                        }
 
-                       /* Kill Human */
-                       if ((have_flag(flgs, TR_KILL_HUMAN)) &&
-                           (r_ptr->flags2 & RF2_HUMAN))
+                       if ((have_flag(flgs, TR_KILL_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags2 |= RF2_HUMAN;
                                }
-
                                if (mult < 27) mult = 27;
                        }
 
-                       /* Slay Undead */
-                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_SLAY_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Undead */
-                       if ((have_flag(flgs, TR_KILL_UNDEAD)) &&
-                           (r_ptr->flags3 & RF3_UNDEAD))
+                       if ((have_flag(flgs, TR_KILL_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_UNDEAD;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Demon */
-                       if ((have_flag(flgs, TR_SLAY_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_SLAY_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Demon */
-                       if ((have_flag(flgs, TR_KILL_DEMON)) &&
-                           (r_ptr->flags3 & RF3_DEMON))
+                       if ((have_flag(flgs, TR_KILL_DEMON)) && (r_ptr->flags3 & RF3_DEMON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DEMON;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Orc */
-                       if ((have_flag(flgs, TR_SLAY_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_SLAY_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Orc */
-                       if ((have_flag(flgs, TR_KILL_ORC)) &&
-                           (r_ptr->flags3 & RF3_ORC))
+                       if ((have_flag(flgs, TR_KILL_ORC)) && (r_ptr->flags3 & RF3_ORC))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_ORC;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Troll */
-                       if ((have_flag(flgs, TR_SLAY_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_SLAY_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
@@ -2463,72 +2403,54 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Troll */
-                       if ((have_flag(flgs, TR_KILL_TROLL)) &&
-                           (r_ptr->flags3 & RF3_TROLL))
+                       if ((have_flag(flgs, TR_KILL_TROLL)) && (r_ptr->flags3 & RF3_TROLL))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_TROLL;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Giant */
-                       if ((have_flag(flgs, TR_SLAY_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_SLAY_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Kill Giant */
-                       if ((have_flag(flgs, TR_KILL_GIANT)) &&
-                           (r_ptr->flags3 & RF3_GIANT))
+                       if ((have_flag(flgs, TR_KILL_GIANT)) && (r_ptr->flags3 & RF3_GIANT))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_GIANT;
                                }
-
                                if (mult < 30) mult = 30;
                        }
 
-                       /* Slay Dragon  */
-                       if ((have_flag(flgs, TR_SLAY_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_SLAY_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 20) mult = 20;
                        }
 
-                       /* Execute Dragon */
-                       if ((have_flag(flgs, TR_KILL_DRAGON)) &&
-                           (r_ptr->flags3 & RF3_DRAGON))
+                       if ((have_flag(flgs, TR_KILL_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
                                        r_ptr->r_flags3 |= RF3_DRAGON;
                                }
-
                                if (mult < 30) mult = 30;
-
-                               if ((o_ptr->name1 == ART_BARD_ARROW) &&
-                                   (m_ptr->r_idx == MON_SMAUG) &&
+                               if ((o_ptr->name1 == ART_BARD_ARROW) && (m_ptr->r_idx == MON_SMAUG) &&
                                    (inventory[INVEN_BOW].name1 == ART_BARD))
                                        mult *= 5;
                        }
 
-                       /* Brand (Acid) */
                        if (have_flag(flgs, TR_BRAND_ACID))
                        {
                                /* Notice immunity */
@@ -2539,15 +2461,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Elec) */
                        if (have_flag(flgs, TR_BRAND_ELEC))
                        {
                                /* Notice immunity */
@@ -2558,15 +2477,12 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
                                        }
                                }
-
-                               /* Otherwise, take the damage */
                                else
                                {
                                        if (mult < 17) mult = 17;
                                }
                        }
 
-                       /* Brand (Fire) */
                        if (have_flag(flgs, TR_BRAND_FIRE))
                        {
                                /* Notice immunity */
@@ -2577,7 +2493,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2593,7 +2508,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Cold) */
                        if (have_flag(flgs, TR_BRAND_COLD))
                        {
                                /* Notice immunity */
@@ -2619,7 +2533,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                }
                        }
 
-                       /* Brand (Poison) */
                        if (have_flag(flgs, TR_BRAND_POIS))
                        {
                                /* Notice immunity */
@@ -2630,7 +2543,6 @@ static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
                                                r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
                                        }
                                }
-
                                /* Otherwise, take the damage */
                                else
                                {
@@ -2707,7 +2619,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 
        bool hit_body = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        u16b path_g[512];       /* For calcuration of path length */
 
@@ -2824,8 +2736,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
        /* Start at the player */
        y = p_ptr->y;
        x = p_ptr->x;
-
-       /* Get local object */
        q_ptr = &forge;
 
        /* Obtain a local object */
@@ -2850,8 +2760,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
        }
 
        sound(SOUND_SHOOT);
-
-       /* Hack -- Handle stuff */
        handle_stuff();
 
        /* Save the old location */
@@ -2884,7 +2792,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                if (c_ptr->info & (CAVE_MARK)) msg_print(_("岩が砕け散った。", "Wall rocks were shattered."));
                                /* Forget the wall */
                                c_ptr->info &= ~(CAVE_MARK);
-
                                p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
 
                                /* Destroy the wall */
@@ -2905,10 +2812,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                if (snipe_type == SP_LITE)
                {
                        cave[ny][nx].info |= (CAVE_GLOW);
-
                        note_spot(ny, nx);
-
-                       /* Redraw */
                        lite_spot(ny, nx);
                }
 
@@ -2945,10 +2849,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                if (snipe_type == SP_EVILNESS)
                {
                        cave[ny][nx].info &= ~(CAVE_GLOW | CAVE_MARK);
-
                        note_spot(ny, nx);
-
-                       /* Redraw */
                        lite_spot(ny, nx);
                }
 
@@ -2960,7 +2861,6 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                x = nx;
                y = ny;
 
-
                /* Monster here, Try to hit it */
                if (cave[y][x].m_idx)
                {
@@ -3026,7 +2926,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
 
                                        /* Get "the monster" or "it" */
                                        monster_desc(m_name, m_ptr, 0);
@@ -3048,7 +2948,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if ((randint1(randint1(r_ptr->level / (3 + p_ptr->concent)) + (8 - p_ptr->concent)) == 1)
                                                && !(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_UNIQUE2))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                /* Get "the monster" or "it" */
                                                monster_desc(m_name, m_ptr, 0);
@@ -3089,15 +2989,12 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                if (snipe_type == SP_HOLYNESS)
                                {
                                        cave[ny][nx].info |= (CAVE_GLOW);
-
                                        note_spot(ny, nx);
-
-                                       /* Redraw */
                                        lite_spot(ny, nx);
                                }
 
                                /* Hit the monster, check for death */
-                               if (mon_take_hit(c_mon_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_ptr(m_ptr))))
+                               if (mon_take_hit(c_mon_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_idx(m_ptr))))
                                {
                                        /* Dead monster */
                                }
@@ -3109,7 +3006,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        if (object_is_fixed_artifact(q_ptr) &&
                                                (p_ptr->pclass != CLASS_SNIPER || p_ptr->concent == 0))
                                        {
-                                               char m_name[80];
+                                               GAME_TEXT m_name[MAX_NLEN];
 
                                                monster_desc(m_name, m_ptr, 0);
 
@@ -3122,16 +3019,11 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                        /* Anger the monster */
                                        if (tdam > 0) anger_monster(m_ptr);
 
-                                       /* Take note */
                                        if (fear && m_ptr->ml)
                                        {
-                                               char m_name[80];
-
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                sound(SOUND_FLEE);
-
-                                               /* Get the monster name (or "it") */
                                                monster_desc(m_name, m_ptr, 0);
-
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                                        }
 
@@ -3169,7 +3061,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
                                                        m_ptr->fy = ny;
 
                                                        /* Update the monster (new location) */
-                                                       update_mon(c_mon_ptr->m_idx, TRUE);
+                                                       update_monster(c_mon_ptr->m_idx, TRUE);
 
                                                        lite_spot(ny, nx);
                                                        lite_spot(oy, ox);
@@ -3261,7 +3153,7 @@ void do_cmd_fire_aux(INVENTORY_IDX item, object_type *j_ptr)
 void do_cmd_fire(void)
 {
        OBJECT_IDX item;
-       object_type *j_ptr;
+       object_type *j_ptr, *ammo_ptr;
        cptr q, s;
 
        is_fired = FALSE;       /* not fired yet */
@@ -3302,7 +3194,10 @@ void do_cmd_fire(void)
 
        q = _("どれを撃ちますか? ", "Fire which item? ");
        s = _("発射されるアイテムがありません。", "You have nothing to fire.");
-       if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
+
+
+       ammo_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
+       if (!ammo_ptr)
        {
                flush();
                return;
@@ -3357,7 +3252,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
 
        object_type forge;
        object_type *q_ptr;
-
        object_type *o_ptr;
 
        bool hit_body = FALSE;
@@ -3365,7 +3259,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        bool equiped_item = FALSE;
        bool return_when_thrown = FALSE;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        int msec = delay_factor * delay_factor * delay_factor;
 
@@ -3391,7 +3285,8 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        item_tester_hook = item_tester_hook_boomerang;
                        q = _("どの武器を投げますか? ", "Throw which item? ");
                        s = _("投げる武器がない。", "You have nothing to throw.");
-                       if (!get_item(&item, q, s, (USE_EQUIP)))
+                       o_ptr = choose_object(&item, q, s, (USE_EQUIP));
+                       if (!o_ptr)
                        {
                                flush();
                                return FALSE;
@@ -3404,23 +3299,14 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        {
                q = _("どのアイテムを投げますか? ", "Throw which item? ");
                s = _("投げるアイテムがない。", "You have nothing to throw.");
-               if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP)))
+               o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP));
+               if (!o_ptr)
                {
                        flush();
                        return FALSE;
                }
        }
 
-       /* Access the item (if in the pack) */
-       if (item >= 0)
-       {
-               o_ptr = &inventory[item];
-       }
-       else
-       {
-               o_ptr = &o_list[0 - item];
-       }
-
        /* Item is cursed */
        if (object_is_cursed(o_ptr) && (item >= INVEN_RARM))
        {
@@ -3440,8 +3326,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                }
 
        }
-
-       /* Get local object */
        q_ptr = &forge;
 
        /* Obtain a local object */
@@ -3537,8 +3421,6 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        y = p_ptr->y;
        x = p_ptr->x;
 
-
-       /* Hack -- Handle stuff */
        handle_stuff();
 
        if ((p_ptr->pclass == CLASS_NINJA) && ((q_ptr->tval == TV_SPIKE) || ((have_flag(flgs, TR_THROW)) && (q_ptr->tval == TV_SWORD)))) shuriken = TRUE;
@@ -3633,11 +3515,8 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                /* Handle visible monster */
                                else
                                {
-                                       char m_name[80];
-
-                                       /* Get "the monster" or "it" */
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, m_ptr, 0);
-
                                        msg_format(_("%sが%sに命中した。", "The %s hits %s."), o_name, m_name);
 
                                        if (m_ptr->ml)
@@ -3692,7 +3571,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                        tdam, m_ptr->hp - tdam, m_ptr->maxhp, m_ptr->max_maxhp);
 
                                /* Hit the monster, check for death */
-                               if (mon_take_hit(c_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_ptr(m_ptr))))
+                               if (mon_take_hit(c_ptr->m_idx, tdam, &fear, extract_note_dies(real_r_idx(m_ptr))))
                                {
                                        /* Dead monster */
                                }
@@ -3706,16 +3585,11 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                        if ((tdam > 0) && !object_is_potion(q_ptr))
                                                anger_monster(m_ptr);
 
-                                       /* Take note */
                                        if (fear && m_ptr->ml)
                                        {
-                                               char m_name[80];
-
                                                sound(SOUND_FLEE);
-
-                                               /* Get the monster name (or "it") */
+                                               GAME_TEXT m_name[MAX_NLEN];
                                                monster_desc(m_name, m_ptr, 0);
-
                                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                                        }
                                }
@@ -3737,8 +3611,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
        {
                j = 100;
 
-               if (!(summon_named_creature(0, y, x, q_ptr->pval,
-                                           !(object_is_cursed(q_ptr)) ? PM_FORCE_PET : 0L)))
+               if (!(summon_named_creature(0, y, x, q_ptr->pval, !(object_is_cursed(q_ptr)) ? PM_FORCE_PET : 0L)))
                        msg_print(_("人形は捻じ曲がり砕け散ってしまった!", "The Figurine writhes and then shatters."));
                else if (object_is_cursed(q_ptr))
                        msg_print(_("これはあまり良くない気がする。", "You have a bad feeling about this."));
@@ -3762,7 +3635,7 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                                    is_friendly(&m_list[cave[y][x].m_idx]) &&
                                    !MON_INVULNER(m_ptr))
                                {
-                                       char m_name[80];
+                                       GAME_TEXT m_name[MAX_NLEN];
                                        monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
                                        msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
                                        set_hostile(&m_list[cave[y][x].m_idx]);
@@ -3851,15 +3724,8 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                        /* Increment the equip counter by hand */
                        equip_cnt++;
 
-                       /* Recalculate bonuses */
-                       p_ptr->update |= (PU_BONUS);
-
                        /* Recalculate torch */
-                       p_ptr->update |= (PU_TORCH);
-
-                       /* Recalculate mana XXX */
-                       p_ptr->update |= (PU_MANA);
-
+                       p_ptr->update |= (PU_BONUS | PU_TORCH | PU_MANA);
                        p_ptr->window |= (PW_EQUIP);
                }
                else
@@ -3874,17 +3740,14 @@ bool do_cmd_throw(int mult, bool boomerang, OBJECT_IDX shuriken)
                calc_android_exp();
        }
 
-       /* Drop (or break) near that location */
        if (do_drop)
        {
                if (cave_have_flag_bold(y, x, FF_PROJECT))
                {
-                       /* Drop (or break) near that location */
                        (void)drop_near(q_ptr, j, y, x);
                }
                else
                {
-                       /* Drop (or break) near that location */
                        (void)drop_near(q_ptr, j, prev_y, prev_x);
                }
        }
@@ -3911,17 +3774,15 @@ static POSITION temp2_y[MAX_SHORT];
 void forget_travel_flow(void)
 {
        POSITION x, y;
-
-       /* Check the entire dungeon */
+       /* Check the entire dungeon / Forget the old data */
        for (y = 0; y < cur_hgt; y++)
        {
                for (x = 0; x < cur_wid; x++)
                {
-                       /* Forget the old data */
+                       
                        travel.cost[y][x] = MAX_SHORT;
                }
        }
-
        travel.y = travel.x = 0;
 }
 
@@ -4079,7 +3940,7 @@ void do_cmd_travel(void)
 {
        POSITION x, y;
        int i;
-       int dx, dy, sx, sy;
+       POSITION dx, dy, sx, sy;
        feature_type *f_ptr;
 
        if (travel.x != 0 && travel.y != 0 &&