/* Go down */
if (c_ptr->feat == FEAT_MORE_MORE) down_num += 2;
else down_num += 1;
- if (!quest_number(dun_level+down_num) && (dun_level < d_info[dungeon_type].maxdepth - 1 - down_num) && one_in_(13) && !fall_trap && dun_level)
+ if (!quest_number(dun_level+down_num) && (dun_level < d_info[dungeon_type].maxdepth - 1 - down_num) && one_in_(13) && !fall_trap && dun_level && !ironman_downward)
{
down_num++;
#ifdef JP
if (randint1(100)<dun_level)
activate_hi_summon(py, px, FALSE);
else
- (void)summon_specific(0, y, x, mon_level, 0, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
#endif
for (i = 0; i < randint1(3) + 5; i++)
{
- (void)summon_specific(0, y, x, mon_level, SUMMON_ELEMENTAL, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_ELEMENTAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
for (i = 0; i < randint1(5) + o_ptr->pval / 5; i++)
{
- (void)summon_specific(0, y, x, mon_level, SUMMON_BIRD, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_BIRD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
for (i = 0; i < randint1(3) + 2; i++)
{
(void)fire_meteor(-1, GF_FIRE, y, x, 10, 5);
- (void)summon_specific(0, y, x, mon_level, SUMMON_DEMON, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
for (i = 0; i < randint1(3) + 2; i++)
{
- (void)summon_specific(0, y, x, mon_level, SUMMON_DRAGON, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
for (i = 0; i < randint1(5) + 3; i++)
{
- (void)summon_specific(0, y, x, mon_level, SUMMON_HYBRID, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_HYBRID, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
for (i = 0; i < randint1(3) + 2; i++)
{
- (void)summon_specific(0, y, x, mon_level, SUMMON_VORTEX, TRUE, FALSE, FALSE, TRUE, TRUE);
+ (void)summon_specific(0, y, x, mon_level, SUMMON_VORTEX, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}
}
}
}
}
+ /* Aggravate monsters. */
+ if (trap & (CHEST_ALARM))
+ {
+#ifdef JP
+ msg_print("¤±¤¿¤¿¤Þ¤·¤¤²»¤¬ÌĤê¶Á¤¤¤¿¡ª");
+#else
+ msg_print("An alarm sounds!");
+#endif
+ aggravate_monsters(0);
+ }
+
/* Explode */
if ((trap & (CHEST_EXPLODE)) && o_ptr->k_idx)
{
/* Forget the wall */
c_ptr->info &= ~(CAVE_MARK);
- c_ptr->info &= ~(CAVE_MASK);
- c_ptr->info |= (CAVE_FLOOR);
/* Remove the feature */
cave_set_feat(y, x, feat);
/* Remove the trap */
c_ptr->feat = floor_type[randint0(100)];
- c_ptr->info &= ~(CAVE_MASK);
- c_ptr->info |= CAVE_FLOOR;
note_spot(y, x);
lite_spot(y, x);
energy_use = 0;
/* Hack -- enter store */
- command_new = 253;
+ command_new = SPECIAL_KEY_STORE;
}
/* Hack -- enter a building if we are on one -KMW- */
energy_use = 0;
/* Hack -- enter building */
- command_new = 254;
+ command_new = SPECIAL_KEY_BUILDING;
}
/* Exit a quest if reach the quest exit */
}
-s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
+static s16b tot_dam_aux_shot(object_type *o_ptr, int tdam, monster_type *m_ptr)
{
int mult = 10;
if (mult < 15) mult = 15;
}
+ /* Slay Human */
+ if ((f3 & TR3_SLAY_HUMAN) &&
+ (r_ptr->flags2 & RF2_HUMAN))
+ {
+ if (m_ptr->ml)
+ {
+ r_ptr->r_flags2 |= RF2_HUMAN;
+ }
+
+ if (mult < 17) mult = 17;
+ }
+
/* Slay Undead */
if ((f1 & TR1_SLAY_UNDEAD) &&
(r_ptr->flags3 & RF3_UNDEAD))
/* Actually "fire" the object */
bonus = (p_ptr->to_h_b + o_ptr->to_h + j_ptr->to_h);
if ((j_ptr->sval == SV_LIGHT_XBOW) || (j_ptr->sval == SV_HEAVY_XBOW))
- chance = (p_ptr->skill_thb + ((weapon_exp[0][j_ptr->sval])/400 + bonus) * BTH_PLUS_ADJ);
+ chance = (p_ptr->skill_thb + ((p_ptr->weapon_exp[0][j_ptr->sval])/400 + bonus) * BTH_PLUS_ADJ);
else
- chance = (p_ptr->skill_thb + ((weapon_exp[0][j_ptr->sval]-4000)/200 + bonus) * BTH_PLUS_ADJ);
+ chance = (p_ptr->skill_thb + ((p_ptr->weapon_exp[0][j_ptr->sval]-4000)/200 + bonus) * BTH_PLUS_ADJ);
energy_use = bow_energy(j_ptr->sval);
tmul = bow_tmul(j_ptr->sval);
if ((r_ptr->level + 10) > p_ptr->lev)
{
- int now_exp = weapon_exp[0][j_ptr->sval];
+ int now_exp = p_ptr->weapon_exp[0][j_ptr->sval];
if (now_exp < s_info[p_ptr->pclass].w_max[0][j_ptr->sval])
{
int amount = 0;
else if (now_exp < 6000) amount = 25;
else if ((now_exp < 7000) && (p_ptr->lev > 19)) amount = 10;
else if (p_ptr->lev > 34) amount = 2;
- weapon_exp[0][j_ptr->sval] += amount;
+ p_ptr->weapon_exp[0][j_ptr->sval] += amount;
p_ptr->update |= (PU_BONUS);
}
}
if (p_ptr->riding)
{
- if (skill_exp[GINOU_RIDING] < s_info[p_ptr->pclass].s_max[GINOU_RIDING] && ((skill_exp[GINOU_RIDING] - 1000) / 200 < r_info[m_list[p_ptr->riding].r_idx].level) && one_in_(2))
+ if (p_ptr->skill_exp[GINOU_RIDING] < s_info[p_ptr->pclass].s_max[GINOU_RIDING] && ((p_ptr->skill_exp[GINOU_RIDING] - 1000) / 200 < r_info[m_list[p_ptr->riding].r_idx].level) && one_in_(2))
{
- skill_exp[GINOU_RIDING]+=1;
+ p_ptr->skill_exp[GINOU_RIDING]+=1;
p_ptr->update |= (PU_BONUS);
}
}
/* Hack -- Track this monster race */
- if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+ if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
/* Hack -- Track this monster */
if (m_ptr->ml) health_track(c_ptr->m_idx);
tdam = mon_damage_mod(m_ptr, tdam, FALSE);
/* Complex message */
- if (wizard || cheat_xtra)
+ if (p_ptr->wizard || cheat_xtra)
{
#ifdef JP
msg_format("%d/%d ¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¡£",
msg_print("Hmmm, it seems to be cursed.");
#endif
-
/* Nope */
return FALSE;
}
+ if (p_ptr->inside_arena)
+ {
+ if (o_ptr->tval != 5)
+ {
+#ifdef JP
+ msg_print("¥¢¥ê¡¼¥Ê¤Ç¤Ï¥¢¥¤¥Æ¥à¤ò»È¤¨¤Ê¤¤¡ª");
+#else
+ msg_print("You're in the arena now. This is hand-to-hand!");
+#endif
+ msg_print(NULL);
+
+ /* Nope */
+ return FALSE;
+ }
+ }
/* Get local object */
q_ptr = &forge;
/* Hack -- Track this monster race */
- if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+ if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
/* Hack -- Track this monster */
if (m_ptr->ml) health_track(c_ptr->m_idx);
/* Apply special damage XXX XXX XXX */
tdam = tot_dam_aux(q_ptr, tdam, m_ptr, 0);
tdam = critical_shot(q_ptr->weight, q_ptr->to_h, tdam);
- tdam += q_ptr->to_d;
+ if (q_ptr->to_d > 0)
+ tdam += q_ptr->to_d;
+ else
+ tdam += -q_ptr->to_d;
if (boomerang)
{
tdam = mon_damage_mod(m_ptr, tdam, FALSE);
/* Complex message */
- if (wizard)
+ if (p_ptr->wizard)
{
#ifdef JP
msg_format("%d/%d¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¡£",
{
j = 100;
- if (!(summon_named_creature(y, x, q_ptr->pval, FALSE, FALSE, FALSE,
- (bool)!(q_ptr->ident & IDENT_CURSED))))
+ if (!(summon_named_creature(0, y, x, q_ptr->pval,
+ !(cursed_p(q_ptr)) ? PM_FORCE_PET : 0L)))
#ifdef JP
msg_print("¿Í·Á¤ÏDZ¤¸¶Ê¤¬¤êºÕ¤±»¶¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
#else
msg_print("The Figurine writhes and then shatters.");
#endif
- else if (q_ptr->ident & IDENT_CURSED)
+ else if (cursed_p(q_ptr))
#ifdef JP
msg_print("¤³¤ì¤Ï¤¢¤Þ¤êÎɤ¯¤Ê¤¤µ¤¤¬¤¹¤ë¡£");
#else