#ifdef JP
sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
- lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
- (p_ptr->total_weight * 100) / weight_limit());
+ (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) ,
+ (long int)((p_ptr->total_weight * 100) / weight_limit()));
#else
sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
(int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
/* Build a prompt */
#ifdef JP
sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
- lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
- (p_ptr->total_weight * 100) / weight_limit());
+ (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) ,
+ (long int)((p_ptr->total_weight * 100) / weight_limit()));
#else
sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
(int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
- (p_ptr->total_weight * 100) / weight_limit());
+ (long int)((p_ptr->total_weight * 100) / weight_limit()));
#endif
*/
void do_cmd_wield(void)
{
- int i, item, slot;
+ int item, slot;
object_type forge;
object_type *q_ptr;
return;
}
- if (object_is_cursed(o_ptr) && confirm_wear &&
- (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
+ if (confirm_wear &&
+ ((object_is_cursed(o_ptr) && object_is_known(o_ptr)) ||
+ ((o_ptr->ident & IDENT_SENSE) &&
+ (FEEL_BROKEN <= o_ptr->feeling) && (o_ptr->feeling <= FEEL_CURSED))))
{
char dummy[MAX_NLEN+80];
slot = need_switch_wielding;
}
- /* Check if completed a quest */
- for (i = 0; i < max_quests; i++)
- {
- if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
- (quest[i].status == QUEST_STATUS_TAKEN) &&
- (quest[i].k_idx == o_ptr->name1))
- {
- if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
- quest[i].status = QUEST_STATUS_COMPLETED;
- quest[i].complev = (byte)p_ptr->lev;
-#ifdef JP
-msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
-#else
- msg_print("You completed the quest!");
-#endif
-
- msg_print(NULL);
- }
- }
+ check_find_art_quest_completion(o_ptr);
if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
{
/* Wear the new stuff */
object_copy(o_ptr, q_ptr);
+ /* Player touches it */
+ o_ptr->marked |= OM_TOUCHED;
+
/* Increase the weight */
p_ptr->total_weight += q_ptr->weight;
switch (slot)
{
case INVEN_RARM:
- if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+ if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING())
act = STR_WIELD_ARMS;
else
act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM);
break;
case INVEN_LARM:
- if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+ if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING())
act = STR_WIELD_ARMS;
else
act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM);
p_ptr->total_weight += o_ptr->weight;
inven_item_increase(INVEN_LARM, -((int)o_ptr->number));
inven_item_optimize(INVEN_LARM);
- if (object_allow_two_hands_wielding(o_ptr) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+ if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
#ifdef JP
msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
#else
}
else
{
- if (object_allow_two_hands_wielding(o_ptr) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+ if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
#ifdef JP
msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
#else
if (buki_motteruka(INVEN_RARM))
{
- if (object_allow_two_hands_wielding(o_ptr) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
+ if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
#ifdef JP
msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
#else
(o_ptr->tval == TV_CRAFT_BOOK) ||
(o_ptr->tval == TV_DAEMON_BOOK) ||
(o_ptr->tval == TV_CRUSADE_BOOK) ||
- (o_ptr->tval == TV_MUSIC_BOOK))
+ (o_ptr->tval == TV_MUSIC_BOOK) ||
+ (o_ptr->tval == TV_HEX_BOOK))
{
if (o_ptr->sval > 1)
return TRUE;
/* Describe it fully */
#ifdef JP
- if (!screen_object(o_ptr, TRUE)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
+ if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
#else
- if (!screen_object(o_ptr, TRUE)) msg_print("You see nothing special.");
+ if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("You see nothing special.");
#endif
}
*/
void do_cmd_look(void)
{
+ /*TEST*/
+ p_ptr->window |= PW_MONSTER_LIST;
+ window_stuff();
+ /*TEST*/
+
/* Look around */
if (target_set(TARGET_LOOK))
{