/* Purpose: Inventory commands */
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
#include "angband.h"
item_tester_full = FALSE;
#ifdef JP
- sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
- lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
- (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
+ sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
+ lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
+ (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
/ 2));
#else
sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
/* Build a prompt */
#ifdef JP
- sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
- lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
- (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
+ sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
+ lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
+ (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
/ 2));
#else
sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
object_copy(ol_ptr, or_ptr);
object_copy(or_ptr, otmp_ptr);
#ifdef JP
- msg_format("%s¤ò±¦¼ê¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name);
+ msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name, left_hander ? "º¸¼ê" : "±¦¼ê");
#else
- msg_format("You wield %s at right hand.", ol_name);
+ msg_format("You wield %s at %s hand.", ol_name, left_hander ? "left" : "right");
#endif
slot = INVEN_LARM;
/* Message */
#ifdef JP
- msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
- describe_use(slot) , o_name );
+ msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
+ describe_use(slot) , o_name );
#else
msg_format("The %s you are %s appears to be cursed.",
- o_name, describe_use(slot));
+ o_name, describe_use(slot));
#endif
/* Message */
#ifdef JP
- msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act );
+ msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act );
#else
msg_format("%s %s (%c).", act, o_name, index_to_label(slot));
#endif
inven_item_optimize(INVEN_RARM);
object_desc(o_name, o_ptr, TRUE, 3);
#ifdef JP
- msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name );
+ msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name );
#else
- msg_format("You switched hand of %s.", o_name );
+ msg_format("You switched hand of %s.", o_name );
#endif
}
}
{
/* Oops */
#ifdef JP
- msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
+ msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
#else
msg_print("Hmmm, it seems to be cursed.");
#endif
/* Describe it fully */
#ifdef JP
- if (!identify_fully_aux(o_ptr)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
+ if (!screen_object(o_ptr, TRUE)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
#else
- if (!identify_fully_aux(o_ptr)) msg_print("You see nothing special.");
+ if (!screen_object(o_ptr, TRUE)) msg_print("You see nothing special.");
#endif
}
}
-/*
- * Auto flag inscribe
- */
-
-typedef struct flag_insc_table
-{
-#ifdef JP
- char *japanese;
-#endif
- char *english;
- u32b flag;
- int num;
- u32b except_flag;
-} flag_insc_table;
-
-#ifdef JP
-static flag_insc_table flag_insc_plus[] =
-{
- { "¹¶", "At", TR1_BLOWS, 1, 0 },
- { "®", "Sp", TR1_SPEED, 1, 0 },
- { "ÏÓ", "St", TR1_STR, 1, 0 },
- { "ÃÎ", "In", TR1_INT, 1, 0 },
- { "¸", "Wi", TR1_WIS, 1, 0 },
- { "´ï", "Dx", TR1_DEX, 1, 0 },
- { "ÂÑ", "Cn", TR1_CON, 1, 0 },
- { "̥", "Ch", TR1_CHR, 1, 0 },
- { "±£", "Sl", TR1_STEALTH, 1, 0 },
- { "õ", "Sr", TR1_SEARCH, 1, 0 },
- { "ÀÖ", "If", TR1_INFRA, 1, 0 },
- { "·¡", "Dg", TR1_TUNNEL, 1, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_immune[] =
-{
- { "»À", "Ac", TR2_IM_ACID, 2, 0 },
- { "ÅÅ", "El", TR2_IM_ELEC, 2, 0 },
- { "²Ð", "Fi", TR2_IM_FIRE, 2, 0 },
- { "Îä", "Co", TR2_IM_COLD, 2, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_resistance[] =
-{
- { "»À", "Ac", TR2_RES_ACID, 2, TR2_IM_ACID },
- { "ÅÅ", "El", TR2_RES_ELEC, 2, TR2_IM_ELEC },
- { "²Ð", "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE },
- { "Îä", "Co", TR2_RES_COLD, 2, TR2_IM_COLD },
- { "ÆÇ", "Po", TR2_RES_POIS, 2, 0 },
- { "Á®", "Li", TR2_RES_LITE, 2, 0 },
- { "°Å", "Dk", TR2_RES_DARK, 2, 0 },
- { "ÇË", "Sh", TR2_RES_SHARDS, 2, 0 },
- { "ÌÕ", "Bl", TR2_RES_BLIND, 2, 0 },
- { "Íð", "Cf", TR2_RES_CONF, 2, 0 },
- { "¹ì", "So", TR2_RES_SOUND, 2, 0 },
- { "¹ö", "Nt", TR2_RES_NETHER, 2, 0 },
- { "°ø", "Nx", TR2_RES_NEXUS, 2, 0 },
- { "ÆÙ", "Ca", TR2_RES_CHAOS, 2, 0 },
- { "Îô", "Di", TR2_RES_DISEN, 2, 0 },
- { "¶²", "Fe", TR2_RES_FEAR, 2, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_misc[] =
-{
- { "ËâÎÏ", "Ma", TR3_DEC_MANA, 3, 0 },
- { "Åê", "Th", TR2_THROW, 2, 0 },
- { "ȿ", "Rf", TR2_REFLECT, 2, 0 },
- { "Ëã", "Fa", TR2_FREE_ACT, 2, 0 },
- { "ȑ", "Si", TR3_SEE_INVIS, 3, 0 },
- { "·Ð", "Hl", TR2_HOLD_LIFE, 2, 0 },
- { "´¶", "Esp", TR3_TELEPATHY, 3, 0 },
- { "ÃÙ", "Sd", TR3_SLOW_DIGEST, 3, 0 },
- { "³è", "Rg", TR3_REGEN, 3, 0 },
- { "Éâ", "Lv", TR3_FEATHER, 3, 0 },
- { "ÌÀ", "Lu", TR3_LITE, 3, 0 },
- { "·Ù", "Wr", TR3_WARNING, 3, 0 },
- { "ÇÜ", "Xm", TR3_XTRA_MIGHT, 3, 0 },
- { "¼Í", "Xs", TR3_XTRA_SHOTS, 3, 0 },
- { "ÅÜ", "Ag", TR3_AGGRAVATE, 3, 0 },
- { "½Ë", "Bs", TR3_BLESSED, 3, 0 },
-#if 0
- { "±Ê¼ö", "Pc", TR3_PERMA_CURSE, 3, 0 },
- { "¼ö", "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE },
- { "´÷", "Ty", TR3_TY_CURSE, 3, 0 },
-#endif
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_aura[] =
-{
- { "±ê", "F", TR3_SH_FIRE, 3, 0 },
- { "ÅÅ", "E", TR3_SH_ELEC, 3, 0 },
- { "Îä", "C", TR3_SH_COLD, 3, 0 },
- { "Ëâ", "M", TR3_NO_MAGIC, 3, 0 },
- { "½Ö", "T", TR3_NO_TELE, 3, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_brand[] =
-{
- { "»À", "A", TR1_BRAND_ACID, 1, 0 },
- { "ÅÅ", "E", TR1_BRAND_ELEC, 1, 0 },
- { "¾Æ", "F", TR1_BRAND_FIRE, 1, 0 },
- { "Åà", "Co", TR1_BRAND_COLD, 1, 0 },
- { "ÆÇ", "P", TR1_BRAND_POIS, 1, 0 },
- { "ÆÙ", "Ca", TR1_CHAOTIC, 1, 0 },
- { "µÛ", "V", TR1_VAMPIRIC, 1, 0 },
- { "¿Ì", "Q", TR1_IMPACT, 1, 0 },
- { "ÀÚ", "S", TR1_VORPAL, 1, 0 },
- { "Íý", "M", TR1_FORCE_WEAPON, 1, 0 },
- { NULL, NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_slay[] =
-{
- { "¼Ù", "*", TR1_SLAY_EVIL, 1, 0 },
- { "¿Í", "p", TR3_SLAY_HUMAN, 3, 0 },
- { "ζ", "D", TR1_KILL_DRAGON, 1, 0 },
- { "ε", "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON },
- { "¥ª", "o", TR1_SLAY_ORC, 1, 0 },
- { "¥È", "T", TR1_SLAY_TROLL, 1, 0 },
- { "µð", "P", TR1_SLAY_GIANT, 1, 0 },
- { "¥Ç", "U", TR1_SLAY_DEMON, 1, 0 },
- { "Ȉ", "L", TR1_SLAY_UNDEAD, 1, 0 },
- { "ư", "Z", TR1_SLAY_ANIMAL, 1, 0 },
- { NULL, NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_sust[] =
-{
- { "ÏÓ", "St", TR2_SUST_STR, 2, 0 },
- { "ÃÎ", "In", TR2_SUST_INT, 2, 0 },
- { "¸", "Wi", TR2_SUST_WIS, 2, 0 },
- { "´ï", "Dx", TR2_SUST_DEX, 2, 0 },
- { "ÂÑ", "Cn", TR2_SUST_CON, 2, 0 },
- { "̥", "Ch", TR2_SUST_CHR, 2, 0 },
- { NULL, NULL, 0, 0, 0 }
-};
-
-#else
-static flag_insc_table flag_insc_plus[] =
-{
- { "At", TR1_BLOWS, 1, 0 },
- { "Sp", TR1_SPEED, 1, 0 },
- { "St", TR1_STR, 1, 0 },
- { "In", TR1_INT, 1, 0 },
- { "Wi", TR1_WIS, 1, 0 },
- { "Dx", TR1_DEX, 1, 0 },
- { "Cn", TR1_CON, 1, 0 },
- { "Ch", TR1_CHR, 1, 0 },
- { "Sl", TR1_STEALTH, 1, 0 },
- { "Sr", TR1_SEARCH, 1, 0 },
- { "If", TR1_INFRA, 1, 0 },
- { "Dg", TR1_TUNNEL, 1, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_immune[] =
-{
- { "Ac", TR2_IM_ACID, 2, 0 },
- { "El", TR2_IM_ELEC, 2, 0 },
- { "Fi", TR2_IM_FIRE, 2, 0 },
- { "Co", TR2_IM_COLD, 2, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_resistance[] =
-{
- { "Ac", TR2_RES_ACID, 2, TR2_IM_ACID },
- { "El", TR2_RES_ELEC, 2, TR2_IM_ELEC },
- { "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE },
- { "Co", TR2_RES_COLD, 2, TR2_IM_COLD },
- { "Po", TR2_RES_POIS, 2, 0 },
- { "Li", TR2_RES_LITE, 2, 0 },
- { "Dk", TR2_RES_DARK, 2, 0 },
- { "Sh", TR2_RES_SHARDS, 2, 0 },
- { "Bl", TR2_RES_BLIND, 2, 0 },
- { "Cf", TR2_RES_CONF, 2, 0 },
- { "So", TR2_RES_SOUND, 2, 0 },
- { "Nt", TR2_RES_NETHER, 2, 0 },
- { "Nx", TR2_RES_NEXUS, 2, 0 },
- { "Ca", TR2_RES_CHAOS, 2, 0 },
- { "Di", TR2_RES_DISEN, 2, 0 },
- { "Fe", TR2_RES_FEAR, 2, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_misc[] =
-{
- { "Ma", TR3_DEC_MANA, 3, 0 },
- { "Th", TR2_THROW, 2, 0 },
- { "Rf", TR2_REFLECT, 2, 0 },
- { "Fa", TR2_FREE_ACT, 2, 0 },
- { "Si", TR3_SEE_INVIS, 3, 0 },
- { "Hl", TR2_HOLD_LIFE, 2, 0 },
- { "Esp", TR3_TELEPATHY, 3, 0 },
- { "Sd", TR3_SLOW_DIGEST, 3, 0 },
- { "Rg", TR3_REGEN, 3, 0 },
- { "Lv", TR3_FEATHER, 3, 0 },
- { "Lu", TR3_LITE, 3, 0 },
- { "Wr", TR3_WARNING, 3, 0 },
- { "Xm", TR3_XTRA_MIGHT, 3, 0 },
- { "Xs", TR3_XTRA_SHOTS, 3, 0 },
- { "Ag", TR3_AGGRAVATE, 3, 0 },
- { "Bs", TR3_BLESSED, 3, 0 },
-#if 0
- { "Pc", TR3_PERMA_CURSE, 3, 0 },
- { "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE },
- { "Ty", TR3_TY_CURSE, 3, 0 },
-#endif
-#if 0
- { "De", TR3_DRAIN_EXP, 3, 0 },
-#endif
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_aura[] =
-{
- { "F", TR3_SH_FIRE, 3, 0 },
- { "E", TR3_SH_ELEC, 3, 0 },
- { "C", TR3_SH_COLD, 3, 0 },
- { "M", TR3_NO_MAGIC, 3, 0 },
- { "T", TR3_NO_TELE, 3, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_brand[] =
-{
- { "A", TR1_BRAND_ACID, 1, 0 },
- { "E", TR1_BRAND_ELEC, 1, 0 },
- { "F", TR1_BRAND_FIRE, 1, 0 },
- { "Co", TR1_BRAND_COLD, 1, 0 },
- { "P", TR1_BRAND_POIS, 1, 0 },
- { "Ca", TR1_CHAOTIC, 1, 0 },
- { "V", TR1_VAMPIRIC, 1, 0 },
- { "Q", TR1_IMPACT, 1, 0 },
- { "S", TR1_VORPAL, 1, 0 },
- { "M", TR1_FORCE_WEAPON, 1, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_slay[] =
-{
- { "*", TR1_SLAY_EVIL, 1, 0 },
- { "p", TR3_SLAY_HUMAN, 3, 0 },
- { "D", TR1_KILL_DRAGON, 1, 0 },
- { "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON },
- { "o", TR1_SLAY_ORC, 1, 0 },
- { "T", TR1_SLAY_TROLL, 1, 0 },
- { "P", TR1_SLAY_GIANT, 1, 0 },
- { "U", TR1_SLAY_DEMON, 1, 0 },
- { "L", TR1_SLAY_UNDEAD, 1, 0 },
- { "Z", TR1_SLAY_ANIMAL, 1, 0 },
- { NULL, 0, 0, 0 }
-};
-
-static flag_insc_table flag_insc_sust[] =
-{
- { "St", TR2_SUST_STR, 2, 0 },
- { "In", TR2_SUST_INT, 2, 0 },
- { "Wi", TR2_SUST_WIS, 2, 0 },
- { "Dx", TR2_SUST_DEX, 2, 0 },
- { "Cn", TR2_SUST_CON, 2, 0 },
- { "Ch", TR2_SUST_CHR, 2, 0 },
- { NULL, 0, 0, 0 }
-};
-#endif
-
-#define ADD_INSC(STR) (void)(strcat(ptr, (STR)), ptr += strlen(STR))
-
-static char *inscribe_flags_aux(flag_insc_table *f_ptr, u32b flag[], bool kanji, char *ptr)
-{
- while (f_ptr->num)
- {
- if ((flag[f_ptr->num-1] & f_ptr->flag) &&
- !(flag[f_ptr->num-1] & f_ptr->except_flag))
-#ifdef JP
- ADD_INSC(kanji ? f_ptr->japanese : f_ptr->english);
-#else
- ADD_INSC(f_ptr->english);
-#endif
- f_ptr ++;
- }
-
- return ptr;
-}
-
-static bool have_flag_of(flag_insc_table *f_ptr, u32b flag[])
-{
- while (f_ptr->num)
- {
- if ((flag[f_ptr->num-1] & f_ptr->flag) &&
- !(flag[f_ptr->num-1] & f_ptr->except_flag))
- return (TRUE);
- f_ptr++;
- }
-
- return (FALSE);
-}
-
-s16b inscribe_flags(object_type *o_ptr, cptr out_val)
-{
- char buff[1024];
- char *ptr = buff;
- char *prev_ptr = buff;
- int i;
-
- bool kanji = FALSE;
- bool all = TRUE;
- u32b flag[3];
-
- /* not fully identified */
- if (!(o_ptr->ident & IDENT_MENTAL))
- return quark_add(out_val);
-
- /* Extract the flags */
- object_flags(o_ptr, &flag[0], &flag[1], &flag[2]);
-
-
- *buff = '\0';
- for (i = 0; out_val[i]; i++)
- {
- if ('%' == out_val[i] )
- {
- cptr start_percent = ptr;
-#ifdef JP
- if ('%' == out_val[i+1])
- {
- i++;
- kanji = FALSE;
- }
- else
- {
- kanji = TRUE;
- }
-#endif
- if ('a' == out_val[i+1] && 'l' == out_val[i+2] && 'l' == out_val[i+3])
- {
- all = TRUE;
- i += 3;
- }
- else
- {
- all = FALSE;
- }
-
- /* check for too long inscription */
- if (ptr >= buff + MAX_NLEN) continue;
-
- /* Remove obvious flags */
- if (!all)
- {
- object_kind *k_ptr = &k_info[o_ptr->k_idx];
-
- /* Base object */
- flag[0] &= ~k_ptr->flags1;
- flag[1] &= ~k_ptr->flags2;
- flag[2] &= ~k_ptr->flags3;
-
- if (o_ptr->name1)
- {
- artifact_type *a_ptr = &a_info[o_ptr->name1];
-
- flag[0] &= ~a_ptr->flags1;
- flag[1] &= ~a_ptr->flags2;
- flag[2] &= ~(a_ptr->flags3 & ~TR3_TELEPORT);
- }
-
- if (o_ptr->name2)
- {
- ego_item_type *e_ptr = &e_info[o_ptr->name2];
-
- flag[0] &= ~e_ptr->flags1;
- flag[1] &= ~e_ptr->flags2;
- flag[2] &= ~(e_ptr->flags3 & ~TR3_TELEPORT);
- }
- }
-
-
- /* Plusses */
- if (have_flag_of(flag_insc_plus, flag))
- {
- if (kanji)
- ADD_INSC("+");
- }
- ptr = inscribe_flags_aux(flag_insc_plus, flag, kanji, ptr);
-
- /* Immunity */
- if (have_flag_of(flag_insc_immune, flag))
- {
- if (!kanji && ptr != prev_ptr)
- {
- ADD_INSC(";");
- prev_ptr = ptr;
- }
- ADD_INSC("*");
- }
- ptr = inscribe_flags_aux(flag_insc_immune, flag, kanji, ptr);
-
- /* Resistance */
- if (have_flag_of(flag_insc_resistance, flag))
- {
- if (kanji)
- ADD_INSC("r");
- else if (ptr != prev_ptr)
- {
- ADD_INSC(";");
- prev_ptr = ptr;
- }
- }
- ptr = inscribe_flags_aux(flag_insc_resistance, flag, kanji, ptr);
-
- /* Misc Ability */
- if (have_flag_of(flag_insc_misc, flag))
- {
- if (ptr != prev_ptr)
- {
- ADD_INSC(";");
- prev_ptr = ptr;
- }
- }
- ptr = inscribe_flags_aux(flag_insc_misc, flag, kanji, ptr);
-
- /* Aura */
- if (have_flag_of(flag_insc_aura, flag))
- {
- ADD_INSC("[");
- }
- ptr = inscribe_flags_aux(flag_insc_aura, flag, kanji, ptr);
-
- /* Brand Weapon */
- if (have_flag_of(flag_insc_brand, flag))
- ADD_INSC("|");
- ptr = inscribe_flags_aux(flag_insc_brand, flag, kanji, ptr);
-
- /* Slay Weapon */
- if (have_flag_of(flag_insc_slay, flag))
- ADD_INSC("/");
- ptr = inscribe_flags_aux(flag_insc_slay, flag, kanji, ptr);
-
- /* Random Teleport */
- if (flag[2] & (TR3_TELEPORT))
- {
- ADD_INSC(".");
- }
-
- /* sustain */
- if (have_flag_of(flag_insc_sust, flag))
- {
- ADD_INSC("(");
- }
- ptr = inscribe_flags_aux(flag_insc_sust, flag, kanji, ptr);
-
- if (ptr == start_percent)
- ADD_INSC(" ");
- }
- else
- {
- *ptr++ = out_val[i];
- *ptr = '\0';
- }
- }
-
- /* cut too long inscription */
- if (strlen(buff) >= MAX_NLEN-1)
- {
-#ifdef JP
- int n;
- for (n = 0; n < MAX_NLEN; n++)
- if(iskanji(buff[n])) n++;
- if (n == MAX_NLEN) n = MAX_NLEN-2; /* ºÇ¸å¤¬´Á»úȾʬ */
- buff[n] = '\0';
-#else
- buff[MAX_NLEN-1] = '\0';
-#endif
- }
-
- return quark_add(buff);
-}
/*
* Inscribe an object with a comment
/* Get a new inscription (possibly empty) */
#ifdef JP
- if (get_string("ÌÃ: ", out_val, 80))
+ if (get_string("ÌÃ: ", out_val, 80))
#else
if (get_string("Inscription: ", out_val, 80))
#endif
{
/* Save the inscription */
- o_ptr->inscription = inscribe_flags(o_ptr, out_val);
+ o_ptr->inscription = quark_add(out_val);
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
if ((y2 == y1) && (x2 == x1))
{
#ifdef JP
- strcpy(tmp_val, "¿¿¾å");
+ strcpy(tmp_val, "¿¿¾å");
#else
tmp_val[0] = '\0';
#endif
{
#ifdef JP
sprintf(tmp_val, "%s%s",
- ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
- ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
+ ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
+ ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
#else
sprintf(tmp_val, "%s%s of",
- ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
- ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
+ ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
+ ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
#endif
}
/* Prepare to ask which way to look */
sprintf(out_val,
#ifdef JP
- "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
+ "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
#else
- "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
+ "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
#endif
- y2 / (hgt / 2), y2 % (hgt / 2),
- x2 / (wid / 2), x2 % (wid / 2), tmp_val);
+ y2 / (hgt / 2), y2 % (hgt / 2),
+ x2 / (wid / 2), x2 % (wid / 2), tmp_val);
/* Assume no direction */
dir = 0;
/*
- * The table of "symbol info" -- each entry is a string of the form
- * "X:desc" where "X" is the trigger, and "desc" is the "info".
- */
-static cptr ident_info[] =
-{
-#ifdef JP
- " :°Å°Ç",
- "!:Ìô, ¥ª¥¤¥ë",
- "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
- "#:ÊÉ(±£¤·¥É¥¢)Ëô¤Ï¿¢Êª",
- "$:ºâÊõ(¶â¤«ÊõÀÐ)",
- "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
- "&:Ȣ",
- "':³«¤¤¤¿¥É¥¢",
- "(:Æð¤é¤«¤¤Ëɶñ",
- "):½â",
- "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
- "+:ÊĤ¸¤¿¥É¥¢",
- ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥¥Î¥³",
- "-:ËâË¡ËÀ, ¥í¥Ã¥É",
- ".:¾²",
- "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
- "0:Çîʪ´Û¤ÎÆþ¸ý",
- "1:»¨²ß²°¤ÎÆþ¸ý",
- "2:Ëɶñ²°¤ÎÆþ¸ý",
- "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
- "4:»û±¡¤ÎÆþ¸ý",
- "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
- "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý",
- "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
- "8:²æ¤¬²È¤ÎÆþ¸ý",
- "9:½ñŹ¤ÎÆþ¸ý",
- "::´äÀÐ",
- ";:²óÈò¤Î³¨Ê¸»ú/Çúȯ¤Î¥ë¡¼¥ó",
- "<:¾å¤ê³¬ÃÊ",
- "=:»ØÎØ",
- ">:²¼¤ê³¬ÃÊ",
- "?:´¬Êª",
- "@:¥×¥ì¥¤¥ä¡¼",
- "A:Å·»È",
- "B:Ļ",
- "C:¸¤",
- "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
- "E:¥¨¥ì¥á¥ó¥¿¥ë",
- "F:¥È¥ó¥Ü",
- "G:¥´¡¼¥¹¥È",
- "H:»¨¼ï",
- "I:º«Ãî",
- "J:¥Ø¥Ó",
- "K:¥¥é¡¼¡¦¥Ó¡¼¥È¥ë",
- "L:¥ê¥Ã¥Á",
- "M:¿¼ó¤Îà¨ÃîÎà",
- "N:Ææ¤ÎÀ¸Êª",
- "O:¥ª¡¼¥¬",
- "P:µðÂç¿Í´Ö·¿À¸Êª",
- "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
- "R:à¨ÃîÎà/ξÀ¸Îà",
- "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
- "T:¥È¥í¥ë",
- "U:¾åµé¥Ç¡¼¥â¥ó",
- "V:¥Ð¥ó¥Ñ¥¤¥¢",
- "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
- "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
- "Y:¥¤¥¨¥Æ¥£",
- "Z:¥Ï¥¦¥ó¥É",
- "[:·ø¤¤¥¢¡¼¥Þ¡¼",
- "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
- "]:¼ï¡¹¤ÎËɶñ",
- "^:¥È¥é¥Ã¥×",
- "_:¾ó",
- "`:¿Í·Á¡¤Ä¦Áü",
- "a:¥¢¥ê",
- "b:¥³¥¦¥â¥ê",
- "c:¥à¥«¥Ç",
- "d:¥É¥é¥´¥ó",
- "e:ÌܶÌ",
- "f:¥Í¥³",
- "g:¥´¡¼¥ì¥à",
- "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
- "i:¥Ù¥È¥Ù¥È",
- "j:¥¼¥ê¡¼",
- "k:¥³¥Ü¥ë¥É",
- "l:¿åÀ³À¸Êª",
- "m:¥â¥ë¥É",
- "n:¥Ê¡¼¥¬",
- "o:¥ª¡¼¥¯",
- "p:¿Í´Ö",
- "q:»Í½Ã",
- "r:¥Í¥º¥ß",
- "s:¥¹¥±¥ë¥È¥ó",
- "t:Ä®¤Î¿Í",
- "u:²¼µé¥Ç¡¼¥â¥ó",
- "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹",
- "w:¥¤¥â¥à¥·/Âç·²",
- /* "x:unused", */
- "y:¥¤¡¼¥¯",
- "z:¥¾¥ó¥Ó/¥ß¥¤¥é",
- "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)",
- "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)",
- "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)",
- "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)",
-#else
- " :A dark grid",
- "!:A potion (or oil)",
- "\":An amulet (or necklace)",
- "#:A wall (or secret door)",
- "$:Treasure (gold or gems)",
- "%:A vein (magma or quartz)",
- "&:A chest",
- "':An open door",
- "(:Soft armor",
- "):A shield",
- "*:A vein with treasure or a ball monster",
- "+:A closed door",
- ",:Food (or mushroom patch)",
- "-:A wand (or rod)",
- ".:Floor",
- "/:A polearm (Axe/Pike/etc)",
- "0:Entrance to Museum",
- "1:Entrance to General Store",
- "2:Entrance to Armory",
- "3:Entrance to Weaponsmith",
- "4:Entrance to Temple",
- "5:Entrance to Alchemy shop",
- "6:Entrance to Magic store",
- "7:Entrance to Black Market",
- "8:Entrance to your home",
- "9:Entrance to the bookstore",
- "::Rubble",
- ";:A glyph of warding / explosive rune",
- "<:An up staircase",
- "=:A ring",
- ">:A down staircase",
- "?:A scroll",
- "@:You",
- "A:Angel",
- "B:Bird",
- "C:Canine",
- "D:Ancient Dragon/Wyrm",
- "E:Elemental",
- "F:Dragon Fly",
- "G:Ghost",
- "H:Hybrid",
- "I:Insect",
- "J:Snake",
- "K:Killer Beetle",
- "L:Lich",
- "M:Multi-Headed Reptile",
- "N:Mystery Living",
- "O:Ogre",
- "P:Giant Humanoid",
- "Q:Quylthulg (Pulsing Flesh Mound)",
- "R:Reptile/Amphibian",
- "S:Spider/Scorpion/Tick",
- "T:Troll",
- "U:Major Demon",
- "V:Vampire",
- "W:Wight/Wraith/etc",
- "X:Xorn/Xaren/etc",
- "Y:Yeti",
- "Z:Zephyr Hound",
- "[:Hard armor",
- "\\:A hafted weapon (mace/whip/etc)",
- "]:Misc. armor",
- "^:A trap",
- "_:A staff",
- "`:A figurine or statue",
- "a:Ant",
- "b:Bat",
- "c:Centipede",
- "d:Dragon",
- "e:Floating Eye",
- "f:Feline",
- "g:Golem",
- "h:Hobbit/Elf/Dwarf",
- "i:Icky Thing",
- "j:Jelly",
- "k:Kobold",
- "l:Aquatic monster",
- "m:Mold",
- "n:Naga",
- "o:Orc",
- "p:Person/Human",
- "q:Quadruped",
- "r:Rodent",
- "s:Skeleton",
- "t:Townsperson",
- "u:Minor Demon",
- "v:Vortex",
- "w:Worm/Worm-Mass",
- /* "x:unused", */
- "y:Yeek",
- "z:Zombie/Mummy",
- "{:A missile (arrow/bolt/shot)",
- "|:An edged weapon (sword/dagger/etc)",
- "}:A launcher (bow/crossbow/sling)",
- "~:Fluid terrain (or miscellaneous item)",
-#endif
-
- NULL
-};
-
-
-/*
* Sorting hook -- Comp function -- see below
*
* We use "u" to point to array of monster indexes,
int z1, z2;
-
/* Sort by player kills */
if (*why >= 4)
{
u16b holder;
+ /* Unused */
+ (void)v;
+
/* Swap */
holder = who[a];
who[a] = who[b];
/* Hack -- Handle stuff */
handle_stuff();
- /* Hack -- Begin the prompt */
- roff_top(r_idx);
-
- /* Hack -- Complete the prompt */
-#ifdef JP
- Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
-#else
- Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
-#endif
-
-
/* Interact */
while (1)
{
/* Recall on screen */
screen_roff(who[i], 0);
+ }
+
+ /* Hack -- Begin the prompt */
+ roff_top(r_idx);
- /* Hack -- Complete the prompt (again) */
+ /* Hack -- Complete the prompt */
#ifdef JP
- Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
+ Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
#else
- Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
+ Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
#endif
- }
-
/* Command */
query = inkey();
}
-/*
- * research_mon
- * -KMW-
- */
-bool research_mon(void)
-{
- int i, n, r_idx;
- char sym, query;
- char buf[128];
-
- bool notpicked;
-
- bool recall = FALSE;
-
- u16b why = 0;
-
- u16b *who;
-
- /* XTRA HACK WHATSEARCH */
- bool all = FALSE;
- bool uniq = FALSE;
- bool norm = FALSE;
- char temp[80] = "";
-
- /* XTRA HACK REMEMBER_IDX */
- static int old_sym = '\0';
- static int old_i = 0;
-
-
- /* Save the screen */
- screen_save();
-
- /* Get a character, or abort */
-#ifdef JP
-if (!get_com("¥â¥ó¥¹¥¿¡¼¤Îʸ»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°):", &sym, FALSE))
-#else
- if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE))
-#endif
-
- {
- /* Restore */
- screen_load();
-
- return (FALSE);
- }
-
- /* Find that character info, and describe it */
- for (i = 0; ident_info[i]; ++i)
- {
- if (sym == ident_info[i][0]) break;
- }
-
- /* XTRA HACK WHATSEARCH */
- if (sym == KTRL('A'))
- {
- all = TRUE;
-#ifdef JP
- strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
-#else
- strcpy(buf, "Full monster list.");
-#endif
- }
- else if (sym == KTRL('U'))
- {
- all = uniq = TRUE;
-#ifdef JP
- strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
-#else
- strcpy(buf, "Unique monster list.");
-#endif
- }
- else if (sym == KTRL('N'))
- {
- all = norm = TRUE;
-#ifdef JP
- strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
-#else
- strcpy(buf, "Non-unique monster list.");
-#endif
- }
- else if (sym == KTRL('M'))
- {
- all = TRUE;
-#ifdef JP
- if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
-#else
- if (!get_string("Enter name:",temp, 70))
-#endif
- {
- temp[0]=0;
- return FALSE;
- }
-#ifdef JP
- sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
-#else
- sprintf(buf, "Monsters with a name \"%s\"",temp);
-#endif
- }
- else if (ident_info[i])
- {
- sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
- }
- else
- {
-#ifdef JP
-sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
-#else
- sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
-#endif
-
- }
-
- /* Display the result */
- prt(buf, 16, 10);
-
-
- /* Allocate the "who" array */
- C_MAKE(who, max_r_idx, u16b);
-
- /* Collect matching monsters */
- for (n = 0, i = 1; i < max_r_idx; i++)
- {
- monster_race *r_ptr = &r_info[i];
-
- /* XTRA HACK WHATSEARCH */
- /* Require non-unique monsters if needed */
- if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
-
- /* Require unique monsters if needed */
- if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
-
- /* ̾Á°¸¡º÷ */
- if (temp[0]){
- int xx;
- char temp2[80];
-
- for (xx=0; temp[xx] && xx<80; xx++){
-#ifdef JP
- if (iskanji( temp[xx])) { xx++; continue; }
-#endif
- if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
- }
-
-#ifdef JP
- strcpy(temp2, r_name+r_ptr->E_name);
-#else
- strcpy(temp2, r_name+r_ptr->name);
-#endif
- for (xx=0; temp2[xx] && xx<80; xx++)
- if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
-
-#ifdef JP
- if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) )
-#else
- if (strstr(temp2, temp))
-#endif
- who[n++]=i;
- }
- else if (all || (r_ptr->d_char == sym)) who[n++] = i;
- }
-
- /* Nothing to recall */
- if (!n)
- {
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
- /* Restore */
- screen_load();
-
- return (FALSE);
- }
-
- /* Sort by level */
- why = 2;
- query = 'y';
-
- /* Sort if needed */
- if (why)
- {
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
-
- /* Sort the array */
- ang_sort(who, &why, n);
- }
-
-
- /* Start at the end */
- /* XTRA HACK REMEMBER_IDX */
- if (old_sym == sym && old_i < n) i = old_i;
- else i = n - 1;
-
- notpicked = TRUE;
-
- /* Scan the monster memory */
- while (notpicked)
- {
- /* Extract a race */
- r_idx = who[i];
-
- /* Save this monster ID */
- p_ptr->monster_race_idx = r_idx;
-
- /* Hack -- Handle stuff */
- handle_stuff();
-
- /* Hack -- Begin the prompt */
- roff_top(r_idx);
-
- /* Hack -- Complete the prompt */
-#ifdef JP
-Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ' '¤Ç³¹Ô, ESC]");
-#else
- Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC, space to continue]");
-#endif
-
-
- /* Interact */
- while (1)
- {
- /* Recall */
- if (recall)
- {
- /* Recall on screen */
- monster_race *r_ptr = &r_info[r_idx];
- int m;
-
- /* Hack -- Maximal info */
- r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
-
- /* Observe "maximal" attacks */
- for (m = 0; m < 4; m++)
- {
- /* Examine "actual" blows */
- if (r_ptr->blow[m].effect || r_ptr->blow[m].method)
- {
- /* Hack -- maximal observations */
- r_ptr->r_blows[m] = MAX_UCHAR;
- }
- }
-
- /* Hack -- maximal drops */
- r_ptr->r_drop_gold = r_ptr->r_drop_item =
- (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
- ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
- ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
- ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
- ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
- ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
-
- /* Hack -- but only "valid" drops */
- if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0;
- if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0;
-
- /* Hack -- observe many spells */
- r_ptr->r_cast_inate = MAX_UCHAR;
- r_ptr->r_cast_spell = MAX_UCHAR;
-
- /* Hack -- know all the flags */
- r_ptr->r_flags1 = r_ptr->flags1;
- r_ptr->r_flags2 = r_ptr->flags2;
- r_ptr->r_flags3 = r_ptr->flags3;
- r_ptr->r_flags4 = r_ptr->flags4;
- r_ptr->r_flags5 = r_ptr->flags5;
- r_ptr->r_flags6 = r_ptr->flags6;
-
- r_ptr->r_xtra1 |= MR1_SINKA;
-
- /* know every thing mode */
- screen_roff(r_idx, 0x01);
- notpicked = FALSE;
-
- /* XTRA HACK REMEMBER_IDX */
- old_sym = sym;
- old_i = i;
- }
-
- /* Command */
- query = inkey();
-
- /* Normal commands */
- if (query != 'r') break;
-
- /* Toggle recall */
- recall = !recall;
- }
-
- /* Stop scanning */
- if (query == ESCAPE) break;
-
- /* Move to "prev" monster */
- if (query == '-')
- {
- if (++i == n)
- {
- i = 0;
- if (!expand_list) break;
- }
- }
-
- /* Move to "next" monster */
- else
- {
- if (i-- == 0)
- {
- i = n - 1;
- if (!expand_list) break;
- }
- }
- }
-
-
- /* Re-display the identity */
- /* prt(buf, 5, 5);*/
-
- /* Free the "who" array */
- C_KILL(who, max_r_idx, u16b);
-
- /* Restore */
- screen_load();
-
- return (!notpicked);
-}
-