cptr q, s;
- int need_switch_wielding = 0;
+ OBJECT_IDX need_switch_wielding = 0;
if (p_ptr->special_defense & KATA_MUSOU)
{
*/
void do_cmd_takeoff(void)
{
- int item;
+ OBJECT_IDX item;
object_type *o_ptr;
*/
void do_cmd_drop(void)
{
- int item, amt = 1;
+ OBJECT_IDX item;
+ int amt = 1;
object_type *o_ptr;
*/
void do_cmd_destroy(void)
{
- int item, amt = 1;
- int old_number;
+ OBJECT_IDX item;
+ QUANTITY amt = 1;
+ QUANTITY old_number;
- bool force = FALSE;
+ bool force = FALSE;
- object_type *o_ptr;
- object_type forge;
- object_type *q_ptr = &forge;
-
- char o_name[MAX_NLEN];
+ object_type *o_ptr;
+ object_type forge;
+ object_type *q_ptr = &forge;
- char out_val[MAX_NLEN+40];
+ char o_name[MAX_NLEN];
+ char out_val[MAX_NLEN+40];
cptr q, s;
*/
void do_cmd_observe(void)
{
- int item;
-
+ OBJECT_IDX item;
object_type *o_ptr;
-
char o_name[MAX_NLEN];
cptr q, s;
*/
void do_cmd_uninscribe(void)
{
- int item;
-
+ OBJECT_IDX item;
object_type *o_ptr;
-
cptr q, s;
item_tester_no_ryoute = TRUE;
*/
void do_cmd_inscribe(void)
{
- int item;
-
+ OBJECT_IDX item;
object_type *o_ptr;
-
char o_name[MAX_NLEN];
-
char out_val[80];
-
cptr q, s;
item_tester_no_ryoute = TRUE;
*/
static void do_cmd_refill_lamp(void)
{
- int item;
+ OBJECT_IDX item;
object_type *o_ptr;
object_type *j_ptr;
*/
static void do_cmd_refill_torch(void)
{
- int item;
+ OBJECT_IDX item;
object_type *o_ptr;
object_type *j_ptr;