*/
static void do_cmd_knowledge_weapon_exp(void)
{
- int i, j, num, weapon_exp;
+ int i, num, weapon_exp;
+ KIND_OBJECT_IDX j;
FILE *fff;
*/
static void do_cmd_knowledge_spell_exp(void)
{
- int i = 0, spell_exp, exp_level;
+ SPELL_IDX i = 0;
+ int spell_exp, exp_level;
FILE *fff;
const magic_type *s_ptr;
object_kind *flavor_k_ptr;
/* Get the object index */
- int k_idx = object_idx[object_top + i];
+ KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
/* Access the object */
object_kind *k_ptr = &k_info[k_idx];