*/
void do_cmd_visuals(void)
{
- char i;
+ int i;
char tmp[160];
char buf[1024];
bool need_redraw = FALSE;
while (1)
{
monster_race *r_ptr = &r_info[r];
- char c;
+ int c;
IDX t;
byte da = r_ptr->d_attr;
while (1)
{
object_kind *k_ptr = &k_info[k];
- char c;
+ int c;
IDX t;
SYMBOL_COLOR da = k_ptr->d_attr;
while (1)
{
feature_type *f_ptr = &f_info[f];
- char c;
+ int c;
IDX t;
byte da = f_ptr->d_attr[lighting_level];