*/
#include "angband.h"
-
+#include "cmd-pet.h"
+#include "world.h"
+#include "player-status.h"
+#include "sort.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
/*
* Variables for auto dump
*/
static FILE *auto_dump_stream;
-static cptr auto_dump_mark;
+static concptr auto_dump_mark;
static int auto_dump_line_num;
* Remove old lines automatically generated before.
* @param orig_file 消去を行うファイル名
*/
-static void remove_auto_dump(cptr orig_file)
+static void remove_auto_dump(concptr orig_file)
{
FILE *tmp_fff, *orig_fff;
* Dump a formatted line, using "vstrnfmt()".
* @param fmt 出力内容
*/
-static void auto_dump_printf(cptr fmt, ...)
+static void auto_dump_printf(concptr fmt, ...)
{
- cptr p;
+ concptr p;
va_list vp;
char buf[1024];
* @param mark 出力するヘッダマーク
* @return ファイルポインタを取得できたらTRUEを返す
*/
-static bool open_auto_dump(cptr buf, cptr mark)
+static bool open_auto_dump(concptr buf, concptr mark)
{
char header_mark_str[80];
* @param num number
* @return pointer of suffix string.
*/
-cptr get_ordinal_number_suffix(int num)
+concptr get_ordinal_number_suffix(int num)
{
num = ABS(num) % 100;
switch (num % 10)
* @param note 日記内容のIDに応じた文字列参照ポインタ
* @return エラーID
*/
-errr do_cmd_write_nikki(int type, int num, cptr note)
+errr do_cmd_write_nikki(int type, int num, concptr note)
{
int day, hour, min;
FILE *fff = NULL;
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[1024];
- cptr note_level = "";
+ concptr note_level = "";
bool do_level = TRUE;
char note_level_buf[40];
- int q_idx;
+ QUEST_IDX q_idx;
static bool disable_nikki = FALSE;
type == NIKKI_RAND_QUEST_F ||
type == NIKKI_TO_QUEST)
{
- IDX old_quest;
+ QUEST_IDX old_quest;
old_quest = p_ptr->inside_quest;
p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
else if (!dun_level)
note_level = _("地上:", "Surface:");
else if (q_idx && (is_fixed_quest_idx(q_idx)
- && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
+ && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
note_level = _("クエスト:", "Quest:");
else
{
}
case NIKKI_RAND_QUEST_C:
{
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
" %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
}
case NIKKI_RAND_QUEST_F:
{
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
" %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
}
case NIKKI_STAIR:
{
- cptr to;
+ concptr to;
if (q_idx && (is_fixed_quest_idx(q_idx)
&& !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
{
}
case NIKKI_WIZ_TELE:
{
- cptr to;
+ concptr to;
if (!dun_level)
to = _("地上", "the surface");
else
}
case NIKKI_PAT_TELE:
{
- cptr to;
+ concptr to;
if (!dun_level)
to = _("地上", "the surface");
else
static void do_cmd_disp_nikki(void)
{
char nikki_title[256];
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[1024];
char tmp[80];
#ifdef JP
if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
- else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
+ else if (IS_WIZARD_CLASS())
strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
#ifdef JP
- sprintf(nikki_title, "「%s%s%sの伝説 -%s-」",
- ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
+ sprintf(nikki_title, "「%s%s%sの伝説 -%s-」", ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
#else
- sprintf(nikki_title, "Legend of %s %s '%s'",
- ap_ptr->title, p_ptr->name, tmp);
+ sprintf(nikki_title, "Legend of %s %s '%s'", ap_ptr->title, p_ptr->name, tmp);
#endif
/* Display the file contents */
*/
static void do_cmd_erase_nikki(void)
{
- char file_name[80];
+ GAME_TEXT file_name[MAX_NLEN];
char buf[256];
FILE *fff = NULL;
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
/* Prompt */
i = inkey();
- /* Done */
if (i == ESCAPE) break;
switch (i)
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
void do_cmd_redraw(void)
{
int j;
-
term *old = Term;
/* Hack -- react to changes */
Term_xtra(TERM_XTRA_REACT, 0);
-
/* Combine and Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
-
- /* Update torch */
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
p_ptr->update |= (PU_TORCH);
-
- /* Update stuff */
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
- /* Forget lite/view */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
- /* Update lite/view */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
- /* Window stuff */
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
update_playtime();
- /* Hack -- update */
handle_stuff();
if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
/* Activate */
Term_activate(angband_term[j]);
-
- /* Redraw */
Term_redraw();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
char tmp[160];
-
- /* Save the screen */
screen_save();
/* Forever */
{
mode++;
}
-
- /* Oops */
else
{
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
handle_stuff();
*/
void do_cmd_message_one(void)
{
- /* Recall one message XXX XXX XXX */
+ /* Recall one message */
prt(format("> %s", message_str(0)), 0, 0);
}
char shower_str[81];
char finder_str[81];
char back_str[81];
- cptr shower = NULL;
+ concptr shower = NULL;
int wid, hgt;
int num_lines;
- /* Get size */
Term_get_size(&wid, &hgt);
/* Number of message lines in a screen */
/* Start on first message */
i = 0;
-
- /* Save the screen */
screen_save();
-
- /* Clear screen */
Term_clear();
/* Process requests until done */
/* Dump up to 20 lines of messages */
for (j = 0; (j < num_lines) && (i + j < n); j++)
{
- cptr msg = message_str(i+j);
+ concptr msg = message_str(i+j);
/* Dump the messages, bottom to top */
c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
/* Hilite "shower" */
if (shower && shower[0])
{
- cptr str = msg;
+ concptr str = msg;
/* Display matches */
while ((str = my_strstr(str, shower)) != NULL)
Term_erase(0, num_lines + 1 - j, 255);
}
- /* Display header XXX XXX XXX */
+ /* Display header */
/* translation */
prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
i, i + j - 1, n), 0, 0);
prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
"[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
- /* Get a command */
skey = inkey_special(TRUE);
/* Exit on Escape */
}
else strcpy(shower_str, back_str);
- /* Okay */
continue;
/* Hack -- handle find */
/* Scan messages */
for (z = i + 1; z < n; z++)
{
- cptr msg = message_str(z);
+ concptr msg = message_str(z);
/* Search for it */
if (my_strstr(msg, finder_str))
/* New location */
i = z;
- /* Done */
break;
}
}
/* Hack -- Error of some kind */
if (i == j) bell();
}
-
- /* Restore the screen */
screen_load();
}
-
-/*!
- * チートオプションの最大数 / Number of cheating options
- */
-#define CHEAT_MAX 9
-
-/*!
- * チーとオプションの定義テーブル / Cheating options
- */
-static option_type cheat_info[CHEAT_MAX] =
-{
- { &cheat_peek, FALSE, 255, 0x01, 0x00,
- "cheat_peek", _("アイテムの生成をのぞき見る", "Peek into object creation")
- },
-
- { &cheat_hear, FALSE, 255, 0x02, 0x00,
- "cheat_hear", _("モンスターの生成をのぞき見る", "Peek into monster creation")
- },
-
- { &cheat_room, FALSE, 255, 0x04, 0x00,
- "cheat_room", _("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
- },
-
- { &cheat_xtra, FALSE, 255, 0x08, 0x00,
- "cheat_xtra", _("その他の事をのぞき見る", "Peek into something else")
- },
-
- { &cheat_know, FALSE, 255, 0x10, 0x00,
- "cheat_know", _("完全なモンスターの思い出を知る", "Know complete monster info")
- },
-
- { &cheat_live, FALSE, 255, 0x20, 0x00,
- "cheat_live", _("死を回避することを可能にする", "Allow player to avoid death")
- },
-
- { &cheat_save, FALSE, 255, 0x40, 0x00,
- "cheat_save", _("死んだ時セーブするか確認する", "Ask for saving death")
- },
-
- { &cheat_diary_output, FALSE, 255, 0x80, 0x00,
- "cheat_diary_output", _("ウィザードログを日記に出力する", "Output wizard log to diary.")
- },
-
- { &cheat_turn, FALSE, 255, 0x81, 0x00,
- "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
- }
-
-
-};
-
/*!
* @brief チートオプションを変更するコマンドのメインルーチン
* Interact with some options for cheating
* @param info 表示メッセージ
* @return なし
*/
-static void do_cmd_options_cheat(cptr info)
+static void do_cmd_options_cheat(concptr info)
{
char ch;
-
int i, k = 0, n = CHEAT_MAX;
-
char buf[80];
-
-
- /* Clear screen */
Term_clear();
/* Interact with the player */
while (TRUE)
{
- int dir;
+ DIRECTION dir;
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
prt(buf, 0, 0);
/*!
- * 自動セーブオプションテーブル
- */
-static option_type autosave_info[2] =
-{
- { &autosave_l, FALSE, 255, 0x01, 0x00,
- "autosave_l", _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },
-
- { &autosave_t, FALSE, 255, 0x02, 0x00,
- "autosave_t", _("一定ターン毎に自動セーブする", "Timed autosave") },
-};
-
-/*!
* @brief セーブ頻度ターンの次の値を返す
* @param current 現在のセーブ頻度ターン値
* @return 次のセーブ頻度ターン値
* @param info 表示メッセージ
* @return なし
*/
-static void do_cmd_options_autosave(cptr info)
+static void do_cmd_options_autosave(concptr info)
{
- char ch;
-
- int i, k = 0, n = 2;
-
- char buf[80];
-
+ char ch;
+ int i, k = 0, n = 2;
+ char buf[80];
- /* Clear screen */
Term_clear();
/* Interact with the player */
while (TRUE)
{
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ",
"%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
/* Display the option text */
sprintf(buf, "%-48s: %s (%s)",
- autosave_info[i].o_desc,
- (*autosave_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
- autosave_info[i].o_text);
+ autosave_info[i].o_desc,
+ (*autosave_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
+ autosave_info[i].o_text);
c_prt(a, buf, i + 2, 0);
}
prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
* @param info 表示メッセージ
* @return なし
*/
-void do_cmd_options_aux(int page, cptr info)
+void do_cmd_options_aux(int page, concptr info)
{
char ch;
int i, k = 0, n = 0, l;
/* Notice options on this "page" */
if (option_info[i].o_page == page) opt[n++] = i;
}
-
-
- /* Clear screen */
Term_clear();
/* Interact with the player */
while (TRUE)
{
- int dir;
+ DIRECTION dir;
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
prt(buf, 0, 0);
static void do_cmd_options_win(void)
{
int i, j, d;
- int y = 0;
- int x = 0;
+ TERM_LEN y = 0;
+ TERM_LEN x = 0;
char ch;
bool go = TRUE;
u32b old_flag[8];
old_flag[j] = window_flag[j];
}
-
- /* Clear screen */
Term_clear();
/* Interact */
while (go)
{
- /* Prompt XXX XXX XXX */
+ /* Prompt */
prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
/* Display the windows */
{
byte a = TERM_WHITE;
- cptr s = angband_term_name[j];
+ concptr s = angband_term_name[j];
/* Use color */
if (j == x) a = TERM_L_BLUE;
{
byte a = TERM_WHITE;
- cptr str = window_flag_desc[i];
+ concptr str = window_flag_desc[i];
/* Use color */
if (i == y) a = TERM_L_BLUE;
/* Activate */
Term_activate(angband_term[j]);
-
- /* Erase */
Term_clear();
-
- /* Refresh */
Term_fresh();
-
- /* Restore */
Term_activate(old);
}
}
static struct opts
{
char key;
- cptr name;
+ concptr name;
int row;
}
option_fields[OPT_NUM] =
void do_cmd_options(void)
{
char k;
- int i, d, skey;
- int y = 0;
-
- /* Save the screen */
+ int d, skey;
+ TERM_LEN i, y = 0;
screen_save();
/* Interact */
/* Does not list cheat option when cheat option is off */
if (!p_ptr->noscore && !allow_debug_opts) n--;
-
- /* Clear screen */
Term_clear();
/* Why are we here */
/* Unknown option */
default:
{
- /* Oops */
bell();
break;
}
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
/* Hack - Redraw equippy chars */
* Ask for a "user pref line" and process it
* @return なし
* @details
- * XXX XXX XXX Allow absolute file names?
+ * Allow absolute file names?
*/
void do_cmd_pref(void)
{
* @param fname ファイル名
* @return なし
*/
-static errr macro_dump(cptr fname)
+static errr macro_dump(concptr fname)
{
- static cptr mark = "Macro Dump";
+ static concptr mark = "Macro Dump";
int i;
int n = 0;
char tmp[1024];
- /* Flush */
flush();
/* Do not process macros */
/* Terminate */
buf[n] = '\0';
- /* Flush */
flush();
-
/* Convert the trigger */
ascii_to_text(tmp, buf);
* @details
* <pre>
* Note that both "flush()" calls are extremely important. This may
- * no longer be true, since "util.c" is much simpler now. XXX XXX XXX
+ * no longer be true, since "util.c" is much simpler now.
* </pre>
*/
static void do_cmd_macro_aux_keymap(char *buf)
{
char tmp[1024];
-
- /* Flush */
flush();
-
/* Get a key */
buf[0] = inkey();
buf[1] = '\0';
-
/* Convert to ascii */
ascii_to_text(tmp, buf);
/* Hack -- display the trigger */
Term_addstr(-1, TERM_WHITE, tmp);
-
- /* Flush */
flush();
}
* @return エラーコード
* @details
*/
-static errr keymap_dump(cptr fname)
+static errr keymap_dump(concptr fname)
{
- static cptr mark = "Keymap Dump";
+ static concptr mark = "Keymap Dump";
int i;
char key[1024];
/* Dump them */
for (i = 0; i < 256; i++)
{
- cptr act;
+ concptr act;
/* Loop up the keymap */
act = keymap_act[mode][i];
* <pre>
* Note that the macro "action" must be defined before the trigger.
*
- * Could use some helpful instructions on this page. XXX XXX XXX
+ * Could use some helpful instructions on this page.
* </pre>
*/
void do_cmd_macros(void)
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save screen */
screen_save();
/* Process requests until done */
while (1)
{
- /* Clear screen */
Term_clear();
-
- /* Describe */
prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
/* Describe that action */
/* Prompt */
prt(_("コマンド: ", "Command: "), 16, 0);
- /* Get a command */
i = inkey();
/* Leave */
/* Query a keymap */
else if (i == '7')
{
- cptr act;
+ concptr act;
/* Prompt */
prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
#endif /* ALLOW_MACROS */
- /* Oops */
else
{
- /* Oops */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Load screen */
screen_load();
}
/*!
* @brief キャラクタ色の明暗表現
*/
-static cptr lighting_level_str[F_LIT_MAX] =
+static concptr lighting_level_str[F_LIT_MAX] =
{
#ifdef JP
"標準色",
* @param choice_msg 選択メッセージ
* @return なし
*/
-static void print_visuals_menu(cptr choice_msg)
+static void print_visuals_menu(concptr choice_msg)
{
prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
char tmp[160];
char buf[1024];
bool need_redraw = FALSE;
- const char *empty_symbol = "<< ? >>";
+ concptr empty_symbol = "<< ? >>";
if (use_bigtile) empty_symbol = "<< ?? >>";
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
/* Prompt */
i = inkey();
- /* Done */
if (i == ESCAPE) break;
switch (i)
/* Dump monster attr/chars */
case '1':
{
- static cptr mark = "Monster attr/chars";
+ static concptr mark = "Monster attr/chars";
/* Prompt */
prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
/* Close */
close_auto_dump();
- /* Message */
msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
break;
/* Dump object attr/chars */
case '2':
{
- static cptr mark = "Object attr/chars";
- IDX k_idx;
+ static concptr mark = "Object attr/chars";
+ KIND_OBJECT_IDX k_idx;
/* Prompt */
prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
/* Dump objects */
for (k_idx = 0; k_idx < max_k_idx; k_idx++)
{
- char o_name[80];
+ GAME_TEXT o_name[MAX_NLEN];
object_kind *k_ptr = &k_info[k_idx];
/* Skip non-entries */
/* Close */
close_auto_dump();
- /* Message */
msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
break;
/* Dump feature attr/chars */
case '3':
{
- static cptr mark = "Feature attr/chars";
+ static concptr mark = "Feature attr/chars";
/* Prompt */
prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
/* Close */
close_auto_dump();
- /* Message */
msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
break;
/* Modify monster attr/chars (numeric operation) */
case '4':
{
- static cptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
- static IDX r = 0;
+ static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
+ static MONRACE_IDX r = 0;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
int c;
IDX t;
- byte da = r_ptr->d_attr;
+ TERM_COLOR da = r_ptr->d_attr;
byte dc = r_ptr->d_char;
- byte ca = r_ptr->x_attr;
+ TERM_COLOR ca = r_ptr->x_attr;
byte cc = r_ptr->x_char;
/* Label the object */
Term_putstr(0, 22, -1, TERM_WHITE,
_("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
/* Modify object attr/chars (numeric operation) */
case '5':
{
- static cptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
+ static concptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
static IDX k = 0;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
int c;
IDX t;
- SYMBOL_COLOR da = k_ptr->d_attr;
+ TERM_COLOR da = k_ptr->d_attr;
SYMBOL_CODE dc = k_ptr->d_char;
- SYMBOL_COLOR ca = k_ptr->x_attr;
+ TERM_COLOR ca = k_ptr->x_attr;
SYMBOL_CODE cc = k_ptr->x_char;
/* Label the object */
Term_putstr(0, 22, -1, TERM_WHITE,
_("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_objects(&need_redraw, TRUE, k);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
/* Modify feature attr/chars (numeric operation) */
case '6':
{
- static cptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
+ static concptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
static IDX f = 0;
static IDX lighting_level = F_LIT_STANDARD;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
int c;
IDX t;
- byte da = f_ptr->d_attr[lighting_level];
+ TERM_COLOR da = f_ptr->d_attr[lighting_level];
byte dc = f_ptr->d_char[lighting_level];
- byte ca = f_ptr->x_attr[lighting_level];
+ TERM_COLOR ca = f_ptr->x_attr[lighting_level];
byte cc = f_ptr->x_char[lighting_level];
/* Label the object */
"Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
#endif
- /* Get a command */
i = inkey();
/* All done */
break;
case 'v':
do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
-
- /* Clear screen */
Term_clear();
print_visuals_menu(choice_msg);
break;
/* Reset */
reset_visuals();
- /* Message */
msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
need_redraw = TRUE;
break;
break;
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
/* Prompt */
i = inkey();
- /* Done */
if (i == ESCAPE) break;
/* Load a 'pref' file */
/* Dump colors */
else if (i == '2')
{
- static cptr mark = "Colors";
+ static concptr mark = "Colors";
/* Prompt */
prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
int gv = angband_color_table[i][2];
int bv = angband_color_table[i][3];
- cptr name = _("未知", "unknown");
+ concptr name = _("未知", "unknown");
/* Skip non-entries */
if (!kv && !rv && !gv && !bv) continue;
/* Close */
close_auto_dump();
- /* Message */
msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
}
/* Hack -- query until done */
while (1)
{
- cptr name;
+ concptr name;
byte j;
/* Clear */
Term_putstr(0, 14, -1, TERM_WHITE,
_("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
-
- /* Get a command */
i = inkey();
/* All done */
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
}
*/
void do_cmd_version(void)
{
- /* Silly message */
-
#if FAKE_VER_EXTRA > 0
msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
/*
* Array of feeling strings
*/
-static cptr do_cmd_feeling_text[11] =
+static concptr do_cmd_feeling_text[11] =
{
_("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
_("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
_("なんて退屈なところだ...", "What a boring place...")
};
-static cptr do_cmd_feeling_text_combat[11] =
+static concptr do_cmd_feeling_text_combat[11] =
{
_("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
_("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
_("なんて退屈なところだ...", "What a boring place...")
};
-static cptr do_cmd_feeling_text_lucky[11] =
+static concptr do_cmd_feeling_text_lucky[11] =
{
_("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
_("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
*/
void do_cmd_feeling(void)
{
+ if (p_ptr->wild_mode) return;
+
/* No useful feeling in quests */
if (p_ptr->inside_quest && !random_quest_number(dun_level))
{
/*
* Description of each monster group.
*/
-static cptr monster_group_text[] =
+static concptr monster_group_text[] =
{
#ifdef JP
"ユニーク", /* "Uniques" */
* Symbols of monsters in each group. Note the "Uniques" group
* is handled differently.
*/
-static cptr monster_group_char[] =
+static concptr monster_group_char[] =
{
(char *) -1L,
(char *) -2L,
int dummy_why;
/* Get a list of x_char in this group */
- cptr group_char = monster_group_char[grp_cur];
+ concptr group_char = monster_group_char[grp_cur];
/* XXX Hack -- Check if this is the "Uniques" group */
bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
/*
* Description of each monster group.
*/
-static cptr object_group_text[] =
+static concptr object_group_text[] =
{
#ifdef JP
"キノコ", /* "Mushrooms" */
* mode & 0x01 : check for non-empty group
* mode & 0x02 : visual operation only
*/
-static int collect_objects(int grp_cur, IDX object_idx[], BIT_FLAGS8 mode)
+static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
{
- IDX i;
- int j, k, object_cnt = 0;
+ KIND_OBJECT_IDX i, object_cnt = 0;
+ int j, k;
/* Get a list of x_char in this group */
byte group_tval = object_group_tval[grp_cur];
/*
* Description of each feature group.
*/
-static cptr feature_group_text[] =
+static concptr feature_group_text[] =
{
"terrains",
NULL
*
* mode & 0x01 : check for non-empty group
*/
-static int collect_features(int grp_cur, IDX *feat_idx, BIT_FLAGS8 mode)
+static FEAT_IDX collect_features(int grp_cur, FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
{
- IDX i;
- int feat_cnt = 0;
+ FEAT_IDX i;
+ FEAT_IDX feat_cnt = 0;
/* Unused; There is a single group. */
(void)grp_cur;
*/
void do_cmd_load_screen(void)
{
- int i, y, x;
-
- byte a = 0;
- char c = ' ';
-
+ int i;
+ TERM_LEN y, x;
+ TERM_COLOR a = 0;
+ SYMBOL_CODE c = ' ';
bool okay = TRUE;
-
FILE *fff;
-
char buf[1024];
-
- int wid, hgt;
+ TERM_LEN wid, hgt;
Term_get_size(&wid, &hgt);
/* Append to the file */
fff = my_fopen(buf, "r");
- /* Oops */
if (!fff) {
msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
msg_print(NULL);
return;
}
-
- /* Save the screen */
screen_save();
-
- /* Clear the screen */
Term_clear();
-
/* Load the screen */
for (y = 0; okay; y++)
{
}
}
-
/* Close it */
my_fclose(fff);
-
- /* Message */
prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
flush();
inkey();
-
- /* Restore the screen */
screen_load();
}
-cptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
+concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
" AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
/* XTRA HACK RESLIST */
-static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
+static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
{
- char o_name[MAX_NLEN];
- u32b flgs[TR_FLAG_SIZE];
+ GAME_TEXT o_name[MAX_NLEN];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
if (!o_ptr->k_idx) return;
if (o_ptr->tval != tval) return;
static void do_cmd_knowledge_inven(void)
{
FILE *fff;
-
- char file_name[1024];
-
+ GAME_TEXT file_name[1024];
store_type *st_ptr;
-
- byte tval;
+ OBJECT_TYPE_VALUE tval;
int i = 0;
int j = 0;
- char where[32];
+ char where[32];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
void do_cmd_save_screen_html_aux(char *filename, int message)
{
- int y, x, i;
+ TERM_LEN y, x;
+ int i;
- byte a = 0, old_a = 0;
+ TERM_COLOR a = 0, old_a = 0;
char c = ' ';
FILE *fff, *tmpfff;
char buf[2048];
int yomikomu = 0;
- cptr tags[4] = {
+ concptr tags[4] = {
"HEADER_START:",
"HEADER_END:",
"FOOTER_START:",
"FOOTER_END:",
};
- cptr html_head[] = {
+ concptr html_head[] = {
"<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
"<pre>",
0,
};
- cptr html_foot[] = {
+ concptr html_foot[] = {
"</pre>\n",
"</body>\n</html>\n",
0,
};
- int wid, hgt;
+ TERM_LEN wid, hgt;
Term_get_size(&wid, &hgt);
/* Append to the file */
fff = my_fopen(filename, "w");
- /* Oops */
if (!fff) {
if (message) {
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
return;
}
-
- /* Save the screen */
- if (message)
- screen_save();
+ if (message) screen_save();
/* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
for (x = 0; x < wid - 1; x++)
{
int rv, gv, bv;
- cptr cc = NULL;
+ concptr cc = NULL;
/* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
/* Close it */
my_fclose(fff);
- /* Message */
if (message) {
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
}
-
- /* Restore the screen */
if (message)
screen_load();
}
{
use_graphics = FALSE;
reset_visuals();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
}
else /* Dump the screen as text */
{
- int y, x;
-
- byte a = 0;
- char c = ' ';
-
+ TERM_LEN y, x;
+ TERM_COLOR a = 0;
+ SYMBOL_CODE c = ' ';
FILE *fff;
-
char buf[1024];
/* Build the filename */
/* Append to the file */
fff = my_fopen(buf, "w");
- /* Oops */
if (!fff)
{
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
return;
}
-
- /* Save the screen */
screen_save();
/* Skip a line */
fprintf(fff, "\n");
-
/* Close it */
my_fclose(fff);
- /* Message */
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
-
- /* Restore the screen */
screen_load();
}
{
use_graphics = TRUE;
reset_visuals();
-
- /* Redraw everything */
p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- /* Hack -- update */
handle_stuff();
}
}
*/
static void do_cmd_knowledge_artifacts(void)
{
- IDX i;
- IDX k;
- int x, y, n = 0;
- IDX z;
+ ARTIFACT_IDX i;
+ ARTIFACT_IDX k;
+ POSITION x, y;
+ int n = 0;
+ ARTIFACT_IDX z;
u16b why = 3;
- IDX *who;
-
+ ARTIFACT_IDX *who;
FILE *fff;
-
- char file_name[1024];
-
- char base_name[MAX_NLEN];
+ GAME_TEXT file_name[1024];
+ GAME_TEXT base_name[MAX_NLEN];
bool *okay;
}
/* Allocate the "who" array */
- C_MAKE(who, max_a_idx, s16b);
+ C_MAKE(who, max_a_idx, ARTIFACT_IDX);
/* Allocate the "okay" array */
C_MAKE(okay, max_a_idx, bool);
{
cave_type *c_ptr = &cave[y][x];
- s16b this_o_idx, next_o_idx = 0;
+ OBJECT_IDX this_o_idx, next_o_idx = 0;
/* Scan all objects in the grid */
for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
object_type *o_ptr;
-
- /* Acquire object */
o_ptr = &o_list[this_o_idx];
/* Acquire next object */
{
object_type forge;
object_type *q_ptr;
-
- /* Get local object */
q_ptr = &forge;
/* Create fake object */
}
/* Free the "who" array */
- C_KILL(who, max_a_idx, s16b);
+ C_KILL(who, max_a_idx, ARTIFACT_IDX);
/* Free the "okay" array */
C_KILL(okay, max_a_idx, bool);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int n_alive[10];
int n_alive_surface = 0;
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
/* Allocate the "who" array */
- C_MAKE(who, max_r_idx, s16b);
+ C_MAKE(who, max_r_idx, MONRACE_IDX);
/* Scan the monsters */
for (i = 1; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[who[k]];
- /* Print a message */
fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
}
/* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
*/
static void do_cmd_knowledge_weapon_exp(void)
{
- int i, num, weapon_exp;
+ int i, num;
+ SUB_EXP weapon_exp;
KIND_OBJECT_IDX j;
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
char tmp[30];
/* Open a new file */
}
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
static void do_cmd_knowledge_spell_exp(void)
{
SPELL_IDX i = 0;
- int spell_exp, exp_level;
+ SUB_EXP spell_exp;
+ int exp_level;
FILE *fff;
const magic_type *s_ptr;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
fprintf(fff, "\n");
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
FILE *fff;
char file_name[1024];
- char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
- _("二刀流 ", "Dual Wielding "),
- _("乗馬 ", "Riding ")};
+ char skill_name[GINOU_TEMPMAX][20] =
+ {
+ _("マーシャルアーツ", "Martial Arts "),
+ _("二刀流 ", "Dual Wielding "),
+ _("乗馬 ", "Riding "),
+ _("盾 ", "Shield ")
+ };
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
return;
}
- for (i = 0; i < 3; i++)
+ for (i = 0; i < GINOU_TEMPMAX; i++)
{
skill_exp = p_ptr->skill_exp[i];
fprintf(fff, "%-20s ", skill_name[i]);
if (cheat_xtra) fprintf(fff, " %d", skill_exp);
fprintf(fff, "\n");
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
}
else if (my_strstr(Name, " of "))
{
- cptr aider = my_strstr(Name, " of ");
+ concptr aider = my_strstr(Name, " of ");
char dummy[80];
int i = 0;
- cptr ctr = Name;
+ concptr ctr = Name;
while (ctr < aider)
{
int i;
FILE *fff;
monster_type *m_ptr;
- char pet_name[80];
+ GAME_TEXT pet_name[MAX_NLEN];
int t_friends = 0;
int show_upkeep = 0;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fprintf(fff, "----------------------------------------------\n");
#ifdef JP
fprintf(fff, " 合計: %d 体のペット\n", t_friends);
- fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
#else
- fprintf(fff, " Total: %d pet%s.\n",
- t_friends, (t_friends == 1 ? "" : "s"));
- fprintf(fff, " Upkeep: %d%% mana.\n", show_upkeep);
+ fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
#endif
+ fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
* @brief 現在のペットを表示するコマンドのメインルーチン /
* Total kill count
* @return なし
- * @note the player ghosts are ignored. XXX XXX XXX
+ * @note the player ghosts are ignored.
*/
static void do_cmd_knowledge_kill_count(void)
{
- IDX i;
+ MONRACE_IDX i;
int k, n = 0;
u16b why = 2;
- IDX *who;
-
+ MONRACE_IDX *who;
FILE *fff;
-
- char file_name[1024];
+ GAME_TEXT file_name[1024];
s32b Total = 0;
fff = my_fopen_temp(file_name, 1024);
if (!fff) {
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
/* Allocate the "who" array */
- C_MAKE(who, max_r_idx, s16b);
+ C_MAKE(who, max_r_idx, MONRACE_IDX);
{
/* Monsters slain */
if (dead)
{
- /* Print a message */
- fprintf(fff, " %s\n",
- (r_name + r_ptr->name));
+ fprintf(fff, " %s\n", (r_name + r_ptr->name));
Total++;
}
}
#ifdef JP
fprintf(fff," 合計: %lu 体を倒した。\n", (unsigned long int)Total);
#else
- fprintf(fff," Total: %lu creature%s killed.\n",
- (unsigned long int)Total, (Total == 1 ? "" : "s"));
+ fprintf(fff," Total: %lu creature%s killed.\n", (unsigned long int)Total, (Total == 1 ? "" : "s"));
#endif
/* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
* @param grp_top 現在の選択リスト最上部ID
* @return なし
*/
-static void display_group_list(int col, int row, int wid, int per_page,
- IDX grp_idx[], cptr group_text[], int grp_cur, int grp_top)
+static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
{
int i;
int grp = grp_idx[grp_top + i];
/* Choose a color */
- byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
+ TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
/* Erase the entire line */
Term_erase(col, row + i, wid);
int browser_rows;
int wid, hgt;
- /* Get size */
Term_get_size(&wid, &hgt);
browser_rows = hgt - 8;
/*
* Display visuals.
*/
-static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
+static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
{
int i, j;
{
byte a;
char c;
- int x = col + j;
- int y = row + i;
+ TERM_LEN x = col + j;
+ TERM_LEN y = row + i;
int ia, ic;
/* Bigtile mode uses double width */
/*
* Place the cursor at the collect position for visual mode
*/
-static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
+static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
{
int i = (a & 0x7f) - attr_top;
int j = c - char_left;
- int x = col + j;
- int y = row + i;
+ TERM_LEN x = col + j;
+ TERM_LEN y = row + i;
/* Bigtile mode uses double width */
if (use_bigtile) x += j;
/*
* Clipboard variables for copy&paste in visual mode
*/
-static byte attr_idx = 0;
-static byte char_idx = 0;
+static TERM_COLOR attr_idx = 0;
+static SYMBOL_CODE char_idx = 0;
/* Hack -- for feature lighting */
-static byte attr_idx_feat[F_LIT_MAX];
-static byte char_idx_feat[F_LIT_MAX];
+static TERM_COLOR attr_idx_feat[F_LIT_MAX];
+static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
/*
* Do visual mode command -- Change symbols
*/
static bool visual_mode_command(char ch, bool *visual_list_ptr,
int height, int width,
- byte *attr_top_ptr, byte *char_left_ptr,
- byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
+ TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
+ TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
{
- static byte attr_old = 0, char_old = 0;
+ static TERM_COLOR attr_old = 0;
+ static SYMBOL_CODE char_old = 0;
switch (ch)
{
{
int eff_width;
int d = get_keymap_dir(ch);
- byte a = (*cur_attr_ptr & 0x7f);
- byte c = *cur_char_ptr;
+ TERM_COLOR a = (*cur_attr_ptr & 0x7f);
+ SYMBOL_CODE c = *cur_char_ptr;
if (use_bigtile) eff_width = width / 2;
else eff_width = width;
/* Display lines until done */
for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the race index */
MONRACE_IDX r_idx = mon_idx[mon_top + i] ;
bool redraw;
bool visual_list = FALSE;
- byte attr_top = 0, char_left = 0;
+ TERM_COLOR attr_top = 0;
+ byte char_left = 0;
int browser_rows;
- TERM_POSITION wid, hgt;
+ TERM_LEN wid, hgt;
BIT_FLAGS8 mode;
- /* Get size */
Term_get_size(&wid, &hgt);
browser_rows = hgt - 8;
/* Allocate the "mon_idx" array */
- C_MAKE(mon_idx, max_r_idx, s16b);
+ C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
max = 0;
grp_cnt = 0;
if (redraw)
{
clear_from(0);
-
-#ifdef JP
- prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
- if (direct_r_idx < 0) prt("グループ", 4, 0);
- prt("名前", 4, max + 3);
+ prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
+ if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
+ prt(_("名前", "Name"), 4, max + 3);
if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("文字", 4, 67);
- if (!visual_only) prt("殺害数", 4, 72);
-#else
- prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
- if (direct_r_idx < 0) prt("Group", 4, 0);
- prt("Name", 4, max + 3);
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("Sym", 4, 68);
- if (!visual_only) prt("Kills", 4, 73);
-#endif
+ prt(_("文字", "Sym"), 4, 67);
+ if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
for (i = 0; i < 78; i++)
{
}
/* Prompt */
-#ifdef JP
- prt(format("<方向>%s%s%s, ESC",
- (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
- visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
- (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
- hgt - 1, 0);
-#else
- prt(format("<dir>%s%s%s, ESC",
- (!visual_list && !visual_only) ? ", 'r' to recall" : "",
- visual_list ? ", ENTER to accept" : ", 'v' for visuals",
- (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
+ prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
+ (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
+ visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
+ (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
-#endif
/* Get the current monster */
r_ptr = &r_info[mon_idx[mon_cur]];
{
/* Mega Hack -- track this monster race */
if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
-
- /* Hack -- handle stuff */
handle_stuff();
}
}
/* Free the "mon_idx" array */
- C_KILL(mon_idx, max_r_idx, s16b);
+ C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
}
/* Display lines until done */
for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
{
- char o_name[80];
- byte a, c;
+ GAME_TEXT o_name[MAX_NLEN];
+ TERM_COLOR a;
+ SYMBOL_CODE c;
object_kind *flavor_k_ptr;
/* Get the object index */
object_kind *k_ptr = &k_info[k_idx];
/* Choose a color */
- byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
+ TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
/*
* Describe fake object
*/
-static void desc_obj_fake(IDX k_idx)
+static void desc_obj_fake(KIND_OBJECT_IDX k_idx)
{
object_type *o_ptr;
object_type object_type_body;
-
- /* Get local object */
o_ptr = &object_type_body;
-
- /* Wipe the object */
object_wipe(o_ptr);
/* Create the artifact */
/* Hack - mark as fake */
/* term_obj_real = FALSE; */
-
- /* Hack -- Handle stuff */
handle_stuff();
if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
int grp_cnt;
IDX grp_idx[100];
int object_cnt;
- IDX *object_idx;
+ OBJECT_IDX *object_idx;
int column = 0;
bool flag;
bool redraw;
bool visual_list = FALSE;
- byte attr_top = 0, char_left = 0;
+ TERM_COLOR attr_top = 0;
+ byte char_left = 0;
int browser_rows;
- int wid, hgt;
+ TERM_LEN wid, hgt;
byte mode;
- /* Get size */
Term_get_size(&wid, &hgt);
browser_rows = hgt - 8;
/* Allocate the "object_idx" array */
- C_MAKE(object_idx, max_k_idx, IDX);
+ C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
max = 0;
grp_cnt = 0;
/* The "current" object changed */
if (object_old != object_idx[object_cur])
{
- /* Hack -- handle stuff */
handle_stuff();
/* Remember the "current" object */
}
/* Free the "object_idx" array */
- C_KILL(object_idx, max_k_idx, IDX);
+ C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
}
/* Display lines until done */
for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the index */
FEAT_IDX f_idx = feat_idx[feat_top + i];
*/
static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
{
- IDX i;
+ FEAT_IDX i;
int len, max;
- IDX grp_cur, grp_top, old_grp_cur;
- IDX feat_cur, feat_top;
+ FEAT_IDX grp_cur, grp_top, old_grp_cur;
+ FEAT_IDX feat_cur, feat_top;
int grp_cnt;
- IDX grp_idx[100];
+ FEAT_IDX grp_idx[100];
int feat_cnt;
- IDX *feat_idx;
+ FEAT_IDX *feat_idx;
- int column = 0;
+ TERM_LEN column = 0;
bool flag;
bool redraw;
bool visual_list = FALSE;
- byte attr_top = 0, char_left = 0;
+ TERM_COLOR attr_top = 0;
+ byte char_left = 0;
- int browser_rows;
- int wid, hgt;
+ TERM_LEN browser_rows;
+ TERM_LEN wid, hgt;
- byte attr_old[F_LIT_MAX];
- byte char_old[F_LIT_MAX];
- byte *cur_attr_ptr, *cur_char_ptr;
+ TERM_COLOR attr_old[F_LIT_MAX];
+ SYMBOL_CODE char_old[F_LIT_MAX];
+ TERM_COLOR *cur_attr_ptr;
+ SYMBOL_CODE *cur_char_ptr;
- (void)C_WIPE(attr_old, F_LIT_MAX, byte);
- (void)C_WIPE(char_old, F_LIT_MAX, byte);
+ (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
+ (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
- /* Get size */
Term_get_size(&wid, &hgt);
browser_rows = hgt - 8;
/* Allocate the "feat_idx" array */
- C_MAKE(feat_idx, max_f_idx, IDX);
+ C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
max = 0;
grp_cnt = 0;
{
clear_from(0);
-#ifdef JP
- prt("表示 - 地形", 2, 0);
- if (direct_f_idx < 0) prt("グループ", 4, 0);
- prt("名前", 4, max + 3);
+ prt(_("表示 - 地形", "Visuals - features"), 2, 0);
+ if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
+ prt(_("名前", "Name"), 4, max + 3);
if (use_bigtile)
{
if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("文字 ( l/ d)", 4, 66);
+ prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
}
else
{
if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
- prt("文字 (l/d)", 4, 68);
+ prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
}
-#else
- prt("Visuals - features", 2, 0);
- if (direct_f_idx < 0) prt("Group", 4, 0);
- prt("Name", 4, max + 3);
- if (use_bigtile)
- {
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
- prt("Sym ( l/ d)", 4, 67);
- }
- else
- {
- if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
- prt("Sym (l/d)", 4, 69);
- }
-#endif
for (i = 0; i < 78; i++)
{
}
/* Prompt */
-#ifdef JP
- prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
- visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
- (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
+ prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
+ visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
+ (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
-#else
- prt(format("<dir>%s, 'd' for default lighting%s, ESC",
- visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
- (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
- hgt - 1, 0);
-#endif
/* Get the current feature */
f_ptr = &f_info[feat_idx[feat_cur]];
else if ((ch == 'D') || (ch == 'd'))
{
- byte prev_x_attr = f_ptr->x_attr[*lighting_level];
+ TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
byte prev_x_char = f_ptr->x_char[*lighting_level];
apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
}
/* Free the "feat_idx" array */
- C_KILL(feat_idx, max_f_idx, IDX);
+ C_KILL(feat_idx, max_f_idx, FEAT_IDX);
}
int i;
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
{
bool listed = FALSE;
-#ifdef JP
- fprintf(fff, "今日のターゲット : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "不明"));
- fprintf(fff, "\n");
- fprintf(fff, "賞金首リスト\n");
-#else
- fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
+ fprintf(fff, _("今日のターゲット : %s\n", "Today target : %s\n"),
+ (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : _("不明", "unknown")));
fprintf(fff, "\n");
- fprintf(fff, "List of wanted monsters\n");
-#endif
+ fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
fprintf(fff, "----------------------------------------------\n");
for (i = 0; i < MAX_KUBI; i++)
fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
}
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
*/
static void do_cmd_knowledge_virtues(void)
{
- FILE *fff;
-
- char file_name[1024];
-
-
+ FILE *fff;
+ GAME_TEXT file_name[1024];
+
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
if (!fff) {
fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
dump_virtues(fff);
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
}
/*
-* Dungeon
-*
-*/
+ * Dungeon
+ */
static void do_cmd_knowledge_dungeon(void)
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int i;
-
-
+
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
if (!fff) {
fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
}
}
-
- /* Close the file */
- my_fclose(fff);
+ my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
int percent, v_nr;
/* Open a new file */
(2 * p_ptr->hitdie +
((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
-#ifdef JP
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
- else fprintf(fff, "現在の体力ランク : ???\n\n");
- fprintf(fff, "能力の最大値\n\n");
-#else
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
- else fprintf(fff, "Your current Life Rating is ???.\n\n");
- fprintf(fff, "Limits of maximum stats\n\n");
-#endif
- for (v_nr = 0; v_nr < 6; v_nr++)
+ if (p_ptr->knowledge & KNOW_HPRATE)
+ fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
+ else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
+
+ fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
+ for (v_nr = 0; v_nr < A_MAX; v_nr++)
{
if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
else fprintf(fff, "%s ???\n", stat_names[v_nr]);
}
dump_yourself(fff);
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
{
char tmp_str[120];
char rand_tmp_str[120] = "\0";
- char name[80];
+ GAME_TEXT name[MAX_NLEN];
monster_race *r_ptr;
- IDX i;
+ QUEST_IDX i;
int rand_level = 100;
int total = 0;
(quest[i].status == QUEST_STATUS_COMPLETED))
{
/* Set the quest number temporary */
- IDX old_quest = p_ptr->inside_quest;
+ QUEST_IDX old_quest = p_ptr->inside_quest;
int j;
/* Clear the text */
artifact_type *a_ptr = &a_info[quest[i].k_idx];
object_type forge;
object_type *q_ptr = &forge;
- IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
+ KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
object_prep(q_ptr, k_idx);
q_ptr->name1 = quest[i].k_idx;
q_ptr->ident = IDENT_STORE;
/*
* Print all finished quests
*/
-void do_cmd_knowledge_quests_completed(FILE *fff, IDX quest_num[])
+void do_cmd_knowledge_quests_completed(FILE *fff, QUEST_IDX quest_num[])
{
- int i;
- int total = 0;
+ QUEST_IDX i;
+ QUEST_IDX total = 0;
fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
for (i = 1; i < max_q_idx; i++)
{
- IDX q_idx = quest_num[i];
+ QUEST_IDX q_idx = quest_num[i];
quest_type* const q_ptr = &quest[q_idx];
- if (q_ptr->status == QUEST_STATUS_FINISHED &&
- do_cmd_knowledge_quests_aux(fff, q_idx))
+ if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(fff, q_idx))
{
- ++ total;
+ ++total;
}
}
if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
/*
* Print all failed quests
*/
-void do_cmd_knowledge_quests_failed(FILE *fff, IDX quest_num[])
+void do_cmd_knowledge_quests_failed(FILE *fff, QUEST_IDX quest_num[])
{
- IDX i;
- int total = 0;
+ QUEST_IDX i;
+ QUEST_IDX total = 0;
fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
for (i = 1; i < max_q_idx; i++)
{
- IDX q_idx = quest_num[i];
+ QUEST_IDX q_idx = quest_num[i];
quest_type* const q_ptr = &quest[q_idx];
if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
do_cmd_knowledge_quests_aux(fff, q_idx))
{
- ++ total;
+ ++total;
}
}
if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
*/
static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
{
- char tmp_str[120];
- int i;
- int total = 0;
+ GAME_TEXT tmp_str[120];
+ QUEST_IDX i;
+ QUEST_IDX total = 0;
fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
for (i = 1; i < max_q_idx; i++)
static void do_cmd_knowledge_quests(void)
{
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
IDX *quest_num;
int dummy;
IDX i;
}
/* Allocate Memory */
- C_MAKE(quest_num, max_q_idx, IDX);
+ C_MAKE(quest_num, max_q_idx, QUEST_IDX);
/* Sort by compete level */
for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
fputc('\n', fff);
do_cmd_knowledge_quests_wiz_random(fff);
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
fd_kill(file_name);
/* Free Memory */
- C_KILL(quest_num, max_q_idx, IDX);
+ C_KILL(quest_num, max_q_idx, QUEST_IDX);
}
FILE *fff;
int i;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
store_type *st_ptr;
- char o_name[MAX_NLEN];
- cptr paren = ")";
+ GAME_TEXT o_name[MAX_NLEN];
+ concptr paren = ")";
process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
if (st_ptr->stock_num)
{
#ifdef JP
- int x = 1;
+ TERM_LEN x = 1;
#endif
/* Header with name of the town */
fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
fprintf(fff, "\n\n");
}
}
-
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
{
int k;
FILE *fff;
- char file_name[1024];
+ GAME_TEXT file_name[1024];
/* Open a new file */
fff = my_fopen_temp(file_name, 1024);
for (k = 0; k < max_autopick; k++)
{
- cptr tmp;
+ concptr tmp;
byte act = autopick_list[k].action;
if (act & DONT_AUTOPICK)
{
{
tmp = _("拾う", "Pickup");
}
- else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
+ else
{
tmp = _("確認", "Query");
}
string_free(tmp);
fprintf(fff, "\n");
}
- /* Close the file */
my_fclose(fff);
/* Display the file contents */
show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Interact until done */
while (1)
{
- /* Clear screen */
Term_clear();
/* Ask for a choice */
-#ifdef JP
- prt(format("%d/2 ページ", (p+1)), 2, 65);
- prt("現在の知識を確認する", 3, 0);
-#else
- prt(format("page %d/2", (p+1)), 2, 65);
- prt("Display current knowledge", 3, 0);
-#endif
+ prt(format(_("%d/2 ページ", "page %d/2"), (p+1)), 2, 65);
+ prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
/* Give some choices */
#ifdef JP
}
#endif
/* Prompt */
-#ifdef JP
- prt("-続く-", 17, 8);
- prt("ESC) 抜ける", 21, 1);
- prt("SPACE) 次ページ", 21, 30);
+ prt(_("-続く-", "-more-"), 17, 8);
+ prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
+ prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
/*prt("-) 前ページ", 21, 60);*/
- prt("コマンド:", 20, 0);
-#else
- prt("-more-", 17, 8);
- prt("ESC) Exit menu", 21, 1);
- prt("SPACE) Next page", 21, 30);
- /*prt("-) Previous page", 21, 60);*/
- prt("Command: ", 20, 0);
-#endif
-
- /* Prompt */
+ prt(_("コマンド:", "Command: "), 20, 0);
i = inkey();
- /* Done */
if (i == ESCAPE) break;
switch (i)
{
bell();
}
- /* Flush messages */
- msg_print(NULL);
+ msg_erase();
}
-
- /* Restore the screen */
screen_load();
if (need_redraw) do_cmd_redraw();
{
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save the screen */
screen_save();
/* Quest info */
do_cmd_knowledge_quests();
-
- /* Restore the screen */
screen_load();
}
if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
else strcpy(day_buf, "*****");
- /* Message */
-#ifdef JP
- msg_format("%s日目, 時刻は%d:%02d %sです。",
- day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
- min, (hour < 12) ? "AM" : "PM");
-#else
- msg_format("This is day %s. The time is %d:%02d %s.",
- day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
- min, (hour < 12) ? "AM" : "PM");
-#endif
-
+ msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
+ day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
/* Find the path */
if (!randint0(10) || p_ptr->image)
/* Open this file */
fff = my_fopen(buf, "rt");
- /* Oops */
if (!fff) return;
/* Find this time */
}
}
- /* Message */
msg_print(desc);
-
- /* Close the file */
my_fclose(fff);
}