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[Refactor] #37353 init2.c や table.c の店舗実装要素を store.c へ移動。 / Move some store implement...
[hengband/hengband.git] / src / cmd4.c
index f567efa..2596748 100644 (file)
@@ -44,6 +44,9 @@
 #include "world.h"
 #include "player-status.h"
 #include "sort.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
 
 
 /*
@@ -386,7 +389,7 @@ errr do_cmd_write_nikki(int type, int num, concptr note)
            type == NIKKI_RAND_QUEST_F ||
            type == NIKKI_TO_QUEST)
        {
-               IDX old_quest;
+               QUEST_IDX old_quest;
 
                old_quest = p_ptr->inside_quest;
                p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
@@ -3218,7 +3221,7 @@ void do_cmd_visuals(void)
                case '4':
                {
                        static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
-                       static IDX r = 0;
+                       static MONRACE_IDX r = 0;
 
                        prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
 
@@ -7583,9 +7586,8 @@ static void do_cmd_knowledge_virtues(void)
 }
 
 /*
-* Dungeon
-*
-*/
+ * Dungeon
+ */
 static void do_cmd_knowledge_dungeon(void)
 {
        FILE *fff;
@@ -7684,7 +7686,7 @@ static void do_cmd_knowledge_quests_current(FILE *fff)
        char rand_tmp_str[120] = "\0";
        GAME_TEXT name[MAX_NLEN];
        monster_race *r_ptr;
-       IDX i;
+       QUEST_IDX i;
        int rand_level = 100;
        int total = 0;
 
@@ -7697,7 +7699,7 @@ static void do_cmd_knowledge_quests_current(FILE *fff)
                        (quest[i].status == QUEST_STATUS_COMPLETED))
                {
                        /* Set the quest number temporary */
-                       IDX old_quest = p_ptr->inside_quest;
+                       QUEST_IDX old_quest = p_ptr->inside_quest;
                        int j;
 
                        /* Clear the text */
@@ -8062,7 +8064,7 @@ static void do_cmd_knowledge_quests(void)
        fd_kill(file_name);
 
        /* Free Memory */
-       C_KILL(quest_num, max_q_idx, IDX);
+       C_KILL(quest_num, max_q_idx, QUEST_IDX);
 }