#include "angband.h"
#include "cmd-pet.h"
+#include "world.h"
+#include "player-status.h"
/*
}
case NIKKI_RAND_QUEST_C:
{
- char name[MAX_NLEN];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
" %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
}
case NIKKI_RAND_QUEST_F:
{
- char name[MAX_NLEN];
+ GAME_TEXT name[MAX_NLEN];
strcpy(name, r_name+r_info[quest[num].r_idx].name);
fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
" %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
char tmp[160];
char buf[1024];
bool need_redraw = FALSE;
- const char *empty_symbol = "<< ? >>";
+ cptr empty_symbol = "<< ? >>";
if (use_bigtile) empty_symbol = "<< ?? >>";
int grp = grp_idx[grp_top + i];
/* Choose a color */
- byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
+ TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
/* Erase the entire line */
Term_erase(col, row + i, wid);
/* Display lines until done */
for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the race index */
MONRACE_IDX r_idx = mon_idx[mon_top + i] ;
object_kind *k_ptr = &k_info[k_idx];
/* Choose a color */
- byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
+ TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
/* Display lines until done */
for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
{
- byte attr;
+ TERM_COLOR attr;
/* Get the index */
FEAT_IDX f_idx = feat_idx[feat_top + i];
{
char tmp_str[120];
char rand_tmp_str[120] = "\0";
- char name[MAX_NLEN];
+ GAME_TEXT name[MAX_NLEN];
monster_race *r_ptr;
IDX i;
int rand_level = 100;