#include "artifact.h"
#include "avatar.h"
#include "object-hook.h"
+#include "monster-status.h"
/*
m_ptr = ¤t_floor_ptr->m_list[i];
/* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
+ if (!monster_is_valid(m_ptr)) continue;
/* Calculate "upkeep" for pets */
if (is_pet(m_ptr))