case 'Y':
case '6':
{
- if(!noscore)
+ if(!p_ptr->noscore)
#ifdef JP
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "º¾µ½¥ª¥×¥·¥ç¥ó¤òON¤Ë¤·¤Æ¡¢¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
#else
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use cheating options.");
#endif
- noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
+ p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
(*cheat_info[k].o_var) = TRUE;
k = (k + 1) % n;
break;
{
if((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON)) continue;
- if(weapon_exp[4-i][num]<4000) shougou=0;
- else if(weapon_exp[4-i][num]<6000) shougou=1;
- else if(weapon_exp[4-i][num]<7000) shougou=2;
- else if(weapon_exp[4-i][num]<8000) shougou=3;
+ if(p_ptr->weapon_exp[4-i][num]<4000) shougou=0;
+ else if(p_ptr->weapon_exp[4-i][num]<6000) shougou=1;
+ else if(p_ptr->weapon_exp[4-i][num]<7000) shougou=2;
+ else if(p_ptr->weapon_exp[4-i][num]<8000) shougou=3;
else shougou=4;
strip_name(tmp, j);
fprintf(fff,"%-25s ",tmp);
- if (weapon_exp[4-i][num] >= s_info[p_ptr->pclass].w_max[4-i][num]) fprintf(fff,"!");
+ if (p_ptr->weapon_exp[4-i][num] >= s_info[p_ptr->pclass].w_max[4-i][num]) fprintf(fff,"!");
else fprintf(fff," ");
fprintf(fff,"%s",shougou_moji[shougou]);
- if (cheat_xtra) fprintf(fff," %d",weapon_exp[4-i][num]);
+ if (cheat_xtra) fprintf(fff," %d",p_ptr->weapon_exp[4-i][num]);
fprintf(fff,"\n");
break;
}
s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
}
if(s_ptr->slevel == 99) continue;
- if(spell_exp[i]<900) shougou=0;
- else if(spell_exp[i]<1200) shougou=1;
- else if(spell_exp[i]<1400) shougou=2;
- else if(spell_exp[i]<1600) shougou=3;
+ if(p_ptr->spell_exp[i]<900) shougou=0;
+ else if(p_ptr->spell_exp[i]<1200) shougou=1;
+ else if(p_ptr->spell_exp[i]<1400) shougou=2;
+ else if(p_ptr->spell_exp[i]<1600) shougou=3;
else shougou=4;
fprintf(fff,"%-25s ",spell_names[technic2magic(p_ptr->realm1)-1][i]);
if (p_ptr->realm1 == REALM_HISSATSU)
else fprintf(fff," ");
fprintf(fff,"%s",shougou_moji[shougou]);
}
- if (cheat_xtra) fprintf(fff," %d",spell_exp[i]);
+ if (cheat_xtra) fprintf(fff," %d",p_ptr->spell_exp[i]);
fprintf(fff,"\n");
}
}
}
if(s_ptr->slevel == 99) continue;
- if(spell_exp[i+32]<900) shougou=0;
- else if(spell_exp[i+32]<1200) shougou=1;
- else if(spell_exp[i+32]<1400) shougou=2;
+ if(p_ptr->spell_exp[i+32]<900) shougou=0;
+ else if(p_ptr->spell_exp[i+32]<1200) shougou=1;
+ else if(p_ptr->spell_exp[i+32]<1400) shougou=2;
else shougou=3;
fprintf(fff,"%-25s ",spell_names[technic2magic(p_ptr->realm2)-1][i]);
if (shougou == 3) fprintf(fff,"!");
else fprintf(fff," ");
fprintf(fff,"%s",shougou_moji[shougou]);
- if (cheat_xtra) fprintf(fff," %d",spell_exp[i+32]);
+ if (cheat_xtra) fprintf(fff," %d",p_ptr->spell_exp[i+32]);
fprintf(fff,"\n");
}
}
{
if(i == GINOU_RIDING)
{
- if(skill_exp[i]<500) shougou=0;
- else if(skill_exp[i]<2000) shougou=1;
- else if(skill_exp[i]<5000) shougou=2;
- else if(skill_exp[i]<8000) shougou=3;
+ if(p_ptr->skill_exp[i]<500) shougou=0;
+ else if(p_ptr->skill_exp[i]<2000) shougou=1;
+ else if(p_ptr->skill_exp[i]<5000) shougou=2;
+ else if(p_ptr->skill_exp[i]<8000) shougou=3;
else shougou=4;
}
else
{
- if(skill_exp[i]<4000) shougou=0;
- else if(skill_exp[i]<6000) shougou=1;
- else if(skill_exp[i]<7000) shougou=2;
- else if(skill_exp[i]<8000) shougou=3;
+ if(p_ptr->skill_exp[i]<4000) shougou=0;
+ else if(p_ptr->skill_exp[i]<6000) shougou=1;
+ else if(p_ptr->skill_exp[i]<7000) shougou=2;
+ else if(p_ptr->skill_exp[i]<8000) shougou=3;
else shougou=4;
}
fprintf(fff,"%-20s ",skill_name[i]);
- if (skill_exp[i] == s_info[p_ptr->pclass].s_max[i]) fprintf(fff,"!");
+ if (p_ptr->skill_exp[i] == s_info[p_ptr->pclass].s_max[i]) fprintf(fff,"!");
else fprintf(fff," ");
fprintf(fff,"%s",shougou_moji[shougou]);
- if (cheat_xtra) fprintf(fff," %d",skill_exp[i]);
+ if (cheat_xtra) fprintf(fff," %d",p_ptr->skill_exp[i]);
fprintf(fff,"\n");
}
if (fff)
{
- percent = (int)(((long)player_hp[PY_MAX_LEVEL - 1] * 200L) /
+ percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
(2 * p_ptr->hitdie +
((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
if (!total) fprintf(fff, "Nothing.\n");
#endif
- if (wizard) {
+ if (p_ptr->wizard) {
#ifdef JP
fprintf(fff, "\n¡Ô»Ä¤ê¤Î¥é¥ó¥À¥à¥¯¥¨¥¹¥È¡Õ\n");
#else