mode++;
}
- /* Oops */
else
{
bell();
*/
void do_cmd_message_one(void)
{
- /* Recall one message XXX XXX XXX */
+ /* Recall one message */
prt(format("> %s", message_str(0)), 0, 0);
}
Term_erase(0, num_lines + 1 - j, 255);
}
- /* Display header XXX XXX XXX */
+ /* Display header */
/* translation */
prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
i, i + j - 1, n), 0, 0);
}
else strcpy(shower_str, back_str);
- /* Okay */
continue;
/* Hack -- handle find */
{
DIRECTION dir;
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
prt(buf, 0, 0);
/* Interact with the player */
while (TRUE)
{
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ",
"%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
{
DIRECTION dir;
- /* Prompt XXX XXX XXX */
+ /* Prompt */
sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
prt(buf, 0, 0);
/* Interact */
while (go)
{
- /* Prompt XXX XXX XXX */
+ /* Prompt */
prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
/* Display the windows */
/* Unknown option */
default:
{
- /* Oops */
bell();
break;
}
* Ask for a "user pref line" and process it
* @return なし
* @details
- * XXX XXX XXX Allow absolute file names?
+ * Allow absolute file names?
*/
void do_cmd_pref(void)
{
* @details
* <pre>
* Note that both "flush()" calls are extremely important. This may
- * no longer be true, since "util.c" is much simpler now. XXX XXX XXX
+ * no longer be true, since "util.c" is much simpler now.
* </pre>
*/
static void do_cmd_macro_aux_keymap(char *buf)
* <pre>
* Note that the macro "action" must be defined before the trigger.
*
- * Could use some helpful instructions on this page. XXX XXX XXX
+ * Could use some helpful instructions on this page.
* </pre>
*/
void do_cmd_macros(void)
#endif /* ALLOW_MACROS */
- /* Oops */
else
{
- /* Oops */
bell();
}
/* Append to the file */
fff = my_fopen(buf, "r");
- /* Oops */
if (!fff) {
msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
msg_print(NULL);
/* Append to the file */
fff = my_fopen(filename, "w");
- /* Oops */
if (!fff) {
if (message) {
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
/* Append to the file */
fff = my_fopen(buf, "w");
- /* Oops */
if (!fff)
{
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
* @brief 現在のペットを表示するコマンドのメインルーチン /
* Total kill count
* @return なし
- * @note the player ghosts are ignored. XXX XXX XXX
+ * @note the player ghosts are ignored.
*/
static void do_cmd_knowledge_kill_count(void)
{
/* Open this file */
fff = my_fopen(buf, "rt");
- /* Oops */
if (!fff) return;
/* Find this time */