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#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type replacement.
[hengband/hengband.git] / src / cmd5.c
index d93dcb1..0c31983 100644 (file)
@@ -18,7 +18,7 @@
  * @param tval 魔法書のtval
  * @return 領域魔法の技能名称を保管した文字列ポインタ
  */
-cptr spell_category_name(int tval)
+cptr spell_category_name(OBJECT_TYPE_VALUE tval)
 {
        switch (tval)
        {
@@ -64,7 +64,7 @@ bool select_the_force = FALSE;
  * The "known" should be TRUE for cast/pray, FALSE for study
  * </pre>
  */
-static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
+static int get_spell(int *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, int use_realm)
 {
        int         i;
        int         spell = -1;
@@ -390,7 +390,7 @@ static bool player_has_no_spellbooks(void)
                if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
        }
 
-       for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
+       for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
        {
                o_ptr = &o_list[i];
                if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
@@ -612,7 +612,7 @@ void do_cmd_browse(void)
  * @param next_realm 変更先の魔法領域ID
  * @return なし
  */
-static void change_realm2(int next_realm)
+static void change_realm2(CHARACTER_IDX next_realm)
 {
        int i, j = 0;
        char tmp[80];
@@ -987,7 +987,7 @@ static void wild_magic(int spell)
                break;
        case 19:
        case 20:
-               trap_creation(py, px);
+               trap_creation(p_ptr->y, p_ptr->x);
                break;
        case 21:
        case 22:
@@ -999,7 +999,7 @@ static void wild_magic(int spell)
                aggravate_monsters(0);
                break;
        case 26:
-               earthquake(py, px, 5);
+               earthquake(p_ptr->y, p_ptr->x, 5);
                break;
        case 27:
        case 28:
@@ -1022,15 +1022,15 @@ static void wild_magic(int spell)
        case 35:
                while (counter++ < 8)
                {
-                       (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
+                       (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
                }
                break;
        case 36:
        case 37:
-               activate_hi_summon(py, px, FALSE);
+               activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
                break;
        case 38:
-               (void)summon_cyber(-1, py, px);
+               (void)summon_cyber(-1, p_ptr->y, p_ptr->x);
                break;
        default:
                {
@@ -1655,7 +1655,8 @@ void do_cmd_pet_dismiss(void)
 {
        monster_type    *m_ptr;
        bool            all_pets = FALSE;
-       int pet_ctr, i;
+       IDX pet_ctr;
+       int i;
        int Dismissed = 0;
 
        u16b *who;
@@ -1892,8 +1893,8 @@ bool rakuba(int dam, bool force)
                        cave_type *c_ptr;
 
                        /* Access the location */
-                       y = py + ddy_ddd[i];
-                       x = px + ddx_ddd[i];
+                       y = p_ptr->y + ddy_ddd[i];
+                       x = p_ptr->x + ddx_ddd[i];
 
                        c_ptr = &cave[y][x];
 
@@ -1929,17 +1930,17 @@ msg_format("%sから振り落とされそうになって、壁にぶつかった
                        return FALSE;
                }
 
-               oy = py;
-               ox = px;
+               oy = p_ptr->y;
+               ox = p_ptr->x;
 
-               py = sy;
-               px = sx;
+               p_ptr->y = sy;
+               p_ptr->x = sx;
 
                /* Redraw the old spot */
                lite_spot(oy, ox);
 
                /* Redraw the new spot */
-               lite_spot(py, px);
+               lite_spot(p_ptr->y, p_ptr->x);
 
                /* Check for new panel */
                verify_panel();
@@ -1977,7 +1978,7 @@ msg_format("%sから振り落とされそうになって、壁にぶつかった
 
        /* Move the player */
        if (sy && !p_ptr->is_dead)
-               (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+               (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
 
        return fall_dam;
 }
@@ -1994,8 +1995,8 @@ bool do_riding(bool force)
        monster_type *m_ptr;
 
        if (!get_rep_dir2(&dir)) return FALSE;
-       y = py + ddy[dir];
-       x = px + ddx[dir];
+       y = p_ptr->y + ddy[dir];
+       x = p_ptr->x + ddx[dir];
        c_ptr = &cave[y][x];
 
        if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
@@ -2009,7 +2010,7 @@ bool do_riding(bool force)
                        return FALSE;
                }
 
-               if (!pattern_seq(py, px, y, x)) return FALSE;
+               if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
 
                if (c_ptr->m_idx)
                {
@@ -2053,7 +2054,7 @@ bool do_riding(bool force)
                        return FALSE;
                }
 
-               if (!pattern_seq(py, px, y, x)) return FALSE;
+               if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
 
                if (!player_can_ride_aux(c_ptr, TRUE))
                {
@@ -2176,8 +2177,6 @@ static void do_name_pet(void)
                                m_ptr->nickname = quark_add(out_val);
                                if (record_named_pet)
                                {
-                                       char m_name[80];
-
                                        monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
                                        do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
                                }
@@ -2186,8 +2185,6 @@ static void do_name_pet(void)
                        {
                                if (record_named_pet && old_name)
                                {
-                                       char m_name[80];
-
                                        monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
                                        do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
                                }