{
switch (tval)
{
-#ifdef JP
- case TV_HISSATSU_BOOK:
- return "必殺技";
- case TV_LIFE_BOOK:
- return "祈り";
- case TV_MUSIC_BOOK:
- return "歌";
- default:
- return "呪文";
-#else
case TV_HISSATSU_BOOK:
- return "art";
+ return _("必殺技", "art");
case TV_LIFE_BOOK:
- return "prayer";
+ return _("祈り", "prayer");
case TV_MUSIC_BOOK:
- return "song";
+ return _("歌", "song");
default:
- return "spell";
-#endif
+ return _("呪文", "spell");
}
}
-
-bool select_the_force = FALSE;
-
/*!
* @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
* Allow user to choose a spell/prayer from the given book.
* The "known" should be TRUE for cast/pray, FALSE for study
* </pre>
*/
-static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, int use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
- int spell = -1;
+ SPELL_IDX spell = -1;
int num = 0;
int ask = TRUE;
- int need_mana;
- int spells[64];
+ MANA_POINT need_mana;
+ SPELL_IDX spells[64];
bool flag, redraw, okay;
char choice;
const magic_type *s_ptr;
char out_val[160];
cptr p;
+ COMMAND_CODE code;
#ifdef JP
char jverb_buf[128];
#endif
int menu_line = (use_menu ? 1 : 0);
-#ifdef ALLOW_REPEAT /* TNB */
-
/* Get the spell, if available */
- if (repeat_pull(sn))
+ if (repeat_pull(&code))
{
+ *sn = (SPELL_IDX)code;
/* Verify the spell */
if (spell_okay(*sn, learned, FALSE, use_realm))
{
}
}
-#endif /* ALLOW_REPEAT -- TNB */
-
p = spell_category_name(mp_ptr->spell_book);
/* Extract spells */
/* No redraw yet */
redraw = FALSE;
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- /* Window stuff */
- window_stuff();
+ handle_stuff();
/* Build a prompt (accept all spells) */
#ifdef JP
{
/* Show list */
redraw = TRUE;
-
- /* Save the screen */
screen_save();
/* Display a list of spells */
/* Hide list */
redraw = FALSE;
-
- /* Restore the screen */
screen_load();
}
flag = TRUE;
}
-
- /* Restore the screen */
if (redraw) screen_load();
-
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- /* Window stuff */
- window_stuff();
-
+ handle_stuff();
/* Abort if needed */
if (!flag) return FALSE;
/* Save the choice */
(*sn) = spell;
-#ifdef ALLOW_REPEAT /* TNB */
-
- repeat_push(*sn);
-
-#endif /* ALLOW_REPEAT -- TNB */
+ repeat_push((COMMAND_CODE)spell);
/* Success */
return TRUE;
*/
static void confirm_use_force(bool browse_only)
{
- int item;
char which;
-
-#ifdef ALLOW_REPEAT
+ COMMAND_CODE code;
/* Get the item index */
- if (repeat_pull(&item) && (item == INVEN_FORCE))
+ if (repeat_pull(&code) && (code == INVEN_FORCE))
{
browse_only ? do_cmd_mind_browse() : do_cmd_mind();
return;
}
-#endif /* ALLOW_REPEAT */
-
/* Show the prompt */
prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
if (which == ESCAPE) break;
else if (which == 'w')
{
-
-#ifdef ALLOW_REPEAT
-
repeat_push(INVEN_FORCE);
-
-#endif /* ALLOW_REPEAT */
-
break;
}
}
*/
void do_cmd_browse(void)
{
- int item, sval, use_realm = 0, j, line;
- int spell = -1;
- int num = 0;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ REALM_IDX use_realm = 0;
+ int j, line;
+ SPELL_IDX spell = -1;
+ int num = 0;
- int spells[64];
- char temp[62*4];
+ SPELL_IDX spells[64];
+ char temp[62*4];
object_type *o_ptr;
confirm_use_force(TRUE);
return;
}
- select_the_force = TRUE;
}
/* Restrict choices to "useful" books */
if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
- /* Get an item */
q = _("どの本を読みますか? ", "Browse which book? ");
s = _("読める本がない。", "You have no books that you can read.");
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
- {
- select_the_force = FALSE;
- return;
- }
- select_the_force = FALSE;
-
- if (item == INVEN_FORCE) /* the_force */
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
+ if (!o_ptr)
{
- do_cmd_mind_browse();
+ if (item == INVEN_FORCE) /* the_force */
+ {
+ do_cmd_mind_browse();
+ return;
+ }
return;
}
- /* Get the item (in the pack) */
- else if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
/* Access the item's sval */
sval = o_ptr->sval;
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
-
/* Extract spells */
for (spell = 0; spell < 32; spell++)
{
}
}
-
- /* Save the screen */
screen_save();
-
- /* Clear the top line */
prt("", 0, 0);
/* Keep browsing spells. Exit browsing on cancel. */
prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
(void)inkey();
-
- /* Restore the screen */
screen_load();
return;
line++;
}
}
-
- /* Restore the screen */
screen_load();
}
*/
void do_cmd_study(void)
{
- int i, item;
+ int i;
+ OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
int increment = 0;
bool learned = FALSE;
if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
- /* Get an item */
q = _("どの本から学びますか? ", "Study which book? ");
s = _("読める本がない。", "You have no books that you can read.");
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
+ if (!o_ptr) return;
/* Access the item's sval */
sval = o_ptr->sval;
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Mage -- Learn a selected spell */
if (mp_ptr->spell_book != TV_LIFE_BOOK)
{
/* Ask for a spell, allow cancel */
-#ifdef JP
- if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
- && (spell == -1)) return;
-#else
- if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
- && (spell == -1)) return;
-#endif
-
+ if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
}
/* Priest -- Learn a random prayer */
else
{
int k = 0;
-
int gift = -1;
/* Extract spells */
/* Nothing to study */
if (spell < 0)
{
- /* Message */
msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
/* Abort */
return;
}
-
if (increment) spell += increment;
/* Learn the spell */
#endif
}
- /* Take a turn */
p_ptr->energy_use = 100;
switch (mp_ptr->spell_book)
break;
}
- /* Sound */
sound(SOUND_STUDY);
/* One less spell available */
p_ptr->learned_spells++;
-#if 0
- /* Message if needed */
- if (p_ptr->new_spells)
- {
- /* Message */
-#ifdef JP
- if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
- else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
-#else
- msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
- (p_ptr->new_spells != 1) ? "s" : "");
-#endif
- }
-#endif
-
+#
/* Update Study */
p_ptr->update |= (PU_SPELLS);
- update_stuff();
+ handle_stuff();
/* Redraw object recall */
p_ptr->window |= (PW_OBJECT);
}
-/*!
- * @brief 運命の輪、並びにカオス的な効果の発動
- * @param spell ランダムな効果を選択するための基準ID
- * @return なし
- */
-static void wild_magic(int spell)
-{
- int counter = 0;
- int type = SUMMON_MOLD + randint0(6);
-
- if (type < SUMMON_MOLD) type = SUMMON_MOLD;
- else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC;
-
- switch (randint1(spell) + randint1(8) + 1)
- {
- case 1:
- case 2:
- case 3:
- teleport_player(10, TELEPORT_PASSIVE);
- break;
- case 4:
- case 5:
- case 6:
- teleport_player(100, TELEPORT_PASSIVE);
- break;
- case 7:
- case 8:
- teleport_player(200, TELEPORT_PASSIVE);
- break;
- case 9:
- case 10:
- case 11:
- unlite_area(10, 3);
- break;
- case 12:
- case 13:
- case 14:
- lite_area(damroll(2, 3), 2);
- break;
- case 15:
- destroy_doors_touch();
- break;
- case 16: case 17:
- wall_breaker();
- case 18:
- sleep_monsters_touch();
- break;
- case 19:
- case 20:
- trap_creation(p_ptr->y, p_ptr->x);
- break;
- case 21:
- case 22:
- door_creation();
- break;
- case 23:
- case 24:
- case 25:
- aggravate_monsters(0);
- break;
- case 26:
- earthquake(p_ptr->y, p_ptr->x, 5);
- break;
- case 27:
- case 28:
- (void)gain_random_mutation(0);
- break;
- case 29:
- case 30:
- apply_disenchant(1);
- break;
- case 31:
- lose_all_info();
- break;
- case 32:
- fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
- break;
- case 33:
- wall_stone();
- break;
- case 34:
- case 35:
- while (counter++ < 8)
- {
- (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
- }
- break;
- case 36:
- case 37:
- activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
- break;
- case 38:
- (void)summon_cyber(-1, p_ptr->y, p_ptr->x);
- break;
- default:
- {
- int count = 0;
- (void)activate_ty_curse(FALSE, &count);
- break;
- }
- }
-
- return;
-}
-
/*!
* @brief 魔法を詠唱するコマンドのメインルーチン /
*/
void do_cmd_cast(void)
{
- int item;
+ OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
- int spell, realm;
+ SPELL_IDX spell;
+ REALM_IDX realm;
int chance;
int increment = 0;
- int use_realm;
- int need_mana;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
cptr prayer;
-
object_type *o_ptr;
-
const magic_type *s_ptr;
-
cptr q, s;
bool over_exerted = FALSE;
confirm_use_force(FALSE);
return;
}
- select_the_force = TRUE;
}
prayer = spell_category_name(mp_ptr->spell_book);
/* Restrict choices to spell books */
item_tester_tval = mp_ptr->spell_book;
- /* Get an item */
q = _("どの呪文書を使いますか? ", "Use which book? ");
s = _("呪文書がない!", "You have no spell books!");
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
- {
- select_the_force = FALSE;
- return;
- }
- select_the_force = FALSE;
-
- if (item == INVEN_FORCE) /* the_force */
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
+ if (!o_ptr)
{
- do_cmd_mind();
+ if (item == INVEN_FORCE) /* the_force */
+ {
+ do_cmd_mind();
+ return;
+ }
return;
}
- /* Get the item (in the pack) */
- else if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
/* Access the item's sval */
sval = o_ptr->sval;
if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
-
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
/* Ask for a spell */
#ifdef JP
- if (!get_spell(&spell,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
- sval, TRUE, realm))
+ if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
+ sval, TRUE, realm))
{
if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
return;
/* Warning */
#ifdef JP
-msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
+ msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
#else
msg_format("You do not have enough mana to %s this %s.",
((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
p_ptr->csp -= need_mana;
}
else over_exerted = TRUE;
-
- /* Redraw mana */
p_ptr->redraw |= (PR_MANA);
/* Failed spell */
}
}
- /* Take a turn */
p_ptr->energy_use = 100;
p_ptr->csp = 0;
p_ptr->csp_frac = 0;
- /* Message */
msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
/* Hack -- Bypass free action */
{
bool perm = (randint0(100) < 25);
- /* Message */
msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
/* Reduce constitution */
}
}
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
-
-/*!
- * @brief ペットになっているモンスターをソートするための比較処理
- * @param u モンスターの構造体配列
- * @param v 未使用
- * @param a 比較対象のモンスターID1
- * @param b 比較対象のモンスターID2
- * @return 2番目が大ならばTRUEを返す
- */
-static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
-{
- u16b *who = (u16b*)(u);
-
- int w1 = who[a];
- int w2 = who[b];
-
- monster_type *m_ptr1 = &m_list[w1];
- monster_type *m_ptr2 = &m_list[w2];
- monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
- monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
-
- /* Unused */
- (void)v;
-
- if (w1 == p_ptr->riding) return TRUE;
- if (w2 == p_ptr->riding) return FALSE;
-
- if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
- if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
-
- if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
- if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
-
- if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
- if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
-
- if (r_ptr1->level > r_ptr2->level) return TRUE;
- if (r_ptr2->level > r_ptr1->level) return FALSE;
-
- if (m_ptr1->hp > m_ptr2->hp) return TRUE;
- if (m_ptr2->hp > m_ptr1->hp) return FALSE;
-
- return w1 <= w2;
-}
-
-/*!
- * @brief ペットの善悪属性に応じた維持コストの途中計算処理
- * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
- * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
- * @return なし
- */
-void check_pets_num_and_align(monster_type *m_ptr, bool inc)
-{
- s32b old_friend_align = friend_align;
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- if (inc)
- {
- total_friends++;
- if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
- if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
- }
- else
- {
- total_friends--;
- if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
- if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
- }
-
- if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
-}
-
-/*!
- * @brief ペットの維持コスト計算
- * @return 維持コスト(%)
- */
-int calculate_upkeep(void)
-{
- s32b old_friend_align = friend_align;
- int m_idx;
- bool have_a_unique = FALSE;
- s32b total_friend_levels = 0;
-
- total_friends = 0;
- friend_align = 0;
-
- for (m_idx = m_max - 1; m_idx >=1; m_idx--)
- {
- monster_type *m_ptr;
- monster_race *r_ptr;
-
- m_ptr = &m_list[m_idx];
- if (!m_ptr->r_idx) continue;
- r_ptr = &r_info[m_ptr->r_idx];
-
- if (is_pet(m_ptr))
- {
- total_friends++;
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- if (p_ptr->pclass == CLASS_CAVALRY)
- {
- if (p_ptr->riding == m_idx)
- total_friend_levels += (r_ptr->level+5)*2;
- else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
- total_friend_levels += (r_ptr->level+5)*7/2;
- else
- total_friend_levels += (r_ptr->level+5)*10;
- have_a_unique = TRUE;
- }
- else
- total_friend_levels += (r_ptr->level+5)*10;
- }
- else
- total_friend_levels += r_ptr->level;
-
- /* Determine pet alignment */
- if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
- if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
- }
- }
- if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
- if (total_friends)
- {
- int upkeep_factor;
- upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
- if (upkeep_factor < 0) upkeep_factor = 0;
- if (upkeep_factor > 1000) upkeep_factor = 1000;
- return upkeep_factor;
- }
- else
- return 0;
-}
-
-/*!
- * @brief ペットを開放するコマンドのメインルーチン
- * @return なし
- */
-void do_cmd_pet_dismiss(void)
-{
- monster_type *m_ptr;
- bool all_pets = FALSE;
- IDX pet_ctr;
- int i;
- int Dismissed = 0;
-
- u16b *who;
- u16b dummy_why;
- int max_pet = 0;
- int cu, cv;
-
- cu = Term->scr->cu;
- cv = Term->scr->cv;
- Term->scr->cu = 0;
- Term->scr->cv = 1;
-
- /* Allocate the "who" array */
- C_MAKE(who, max_m_idx, u16b);
-
- /* Process the monsters (backwards) */
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- if (is_pet(&m_list[pet_ctr]))
- who[max_pet++] = pet_ctr;
- }
-
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_pet_dismiss;
- ang_sort_swap = ang_sort_swap_hook;
-
- ang_sort(who, &dummy_why, max_pet);
-
- /* Process the monsters (backwards) */
- for (i = 0; i < max_pet; i++)
- {
- bool delete_this;
- char friend_name[80];
- bool kakunin;
-
- /* Access the monster */
- pet_ctr = who[i];
- m_ptr = &m_list[pet_ctr];
-
- delete_this = FALSE;
- kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
- monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
-
- if (!all_pets)
- {
- /* Hack -- health bar for this monster */
- health_track(pet_ctr);
-
- /* Hack -- handle stuff */
- handle_stuff();
-
- msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
-
- if (m_ptr->ml)
- move_cursor_relative(m_ptr->fy, m_ptr->fx);
-
- while (TRUE)
- {
- char ch = inkey();
-
- if (ch == 'Y' || ch == 'y')
- {
- delete_this = TRUE;
-
- if (kakunin)
- {
- msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
- ch = inkey();
- if (ch != 'Y' && ch != 'y')
- delete_this = FALSE;
- }
- break;
- }
-
- if (ch == 'U' || ch == 'u')
- {
- all_pets = TRUE;
- break;
- }
-
- if (ch == ESCAPE || ch == 'N' || ch == 'n')
- break;
-
- bell();
- }
- }
-
- if ((all_pets && !kakunin) || (!all_pets && delete_this))
- {
- if (record_named_pet && m_ptr->nickname)
- {
- char m_name[80];
-
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
- }
-
- if (pet_ctr == p_ptr->riding)
- {
- msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
-
- p_ptr->riding = 0;
-
- /* Update the monsters */
- p_ptr->update |= (PU_BONUS | PU_MONSTERS);
- p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
- }
-
- /* HACK : Add the line to message buffer */
- msg_format(_("%s を放した。","Dismissed %s."), friend_name);
- p_ptr->window |= (PW_MESSAGE);
- window_stuff();
-
- delete_monster_idx(pet_ctr);
- Dismissed++;
- }
- }
-
- Term->scr->cu = cu;
- Term->scr->cv = cv;
- Term_fresh();
-
- C_KILL(who, max_m_idx, u16b);
-
-#ifdef JP
- msg_format("%d 体のペットを放しました。", Dismissed);
-#else
- msg_format("You have dismissed %d pet%s.", Dismissed,
- (Dismissed == 1 ? "" : "s"));
-#endif
- if (Dismissed == 0 && all_pets)
- msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
-}
-
-/*!
- * @brief プレイヤーの騎乗/下馬処理判定
- * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
- * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
- * @return 可能ならばTRUEを返す
- */
-static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
-{
- bool p_can_enter;
- bool old_character_xtra = character_xtra;
- int old_riding = p_ptr->riding;
- bool old_riding_ryoute = p_ptr->riding_ryoute;
- bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
- bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
-
- /* Hack -- prevent "icky" message */
- character_xtra = TRUE;
-
- if (now_riding) p_ptr->riding = c_ptr->m_idx;
- else
- {
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
- }
-
- calc_bonuses();
-
- p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
-
- p_ptr->riding = old_riding;
- if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
- else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = old_riding_ryoute;
- p_ptr->old_riding_ryoute = old_old_riding_ryoute;
-
- calc_bonuses();
-
- character_xtra = old_character_xtra;
-
- return p_can_enter;
-}
-
-/*!
- * @brief プレイヤーの落馬判定処理
- * @param dam 落馬判定を発した際に受けたダメージ量
- * @param force TRUEならば強制的に落馬する
- * @return 実際に落馬したらTRUEを返す
- */
-bool rakuba(int dam, bool force)
-{
- int i, y, x, oy, ox;
- int sn = 0, sy = 0, sx = 0;
- char m_name[80];
- monster_type *m_ptr = &m_list[p_ptr->riding];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- bool fall_dam = FALSE;
-
- if (!p_ptr->riding) return FALSE;
- if (p_ptr->wild_mode) return FALSE;
-
- if (dam >= 0 || force)
- {
- if (!force)
- {
- int cur = p_ptr->skill_exp[GINOU_RIDING];
- int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
- int ridinglevel = r_ptr->level;
-
- /* 落馬のしやすさ */
- int rakubalevel = r_ptr->level;
- if (p_ptr->riding_ryoute) rakubalevel += 20;
-
- if ((cur < max) && (max > 1000) &&
- (dam / 2 + ridinglevel) > (cur / 30 + 10))
- {
- int inc = 0;
-
- if (ridinglevel > (cur / 100 + 15))
- inc += 1 + (ridinglevel - cur / 100 - 15);
- else
- inc += 1;
-
- p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
- }
-
- /* レベルの低い乗馬からは落馬しにくい */
- if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
- {
- if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
- {
- return FALSE;
- }
- }
- }
-
- /* Check around the player */
- for (i = 0; i < 8; i++)
- {
- cave_type *c_ptr;
-
- /* Access the location */
- y = p_ptr->y + ddy_ddd[i];
- x = p_ptr->x + ddx_ddd[i];
-
- c_ptr = &cave[y][x];
-
- if (c_ptr->m_idx) continue;
-
- /* Skip non-empty grids */
- if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
- {
- if (!player_can_ride_aux(c_ptr, FALSE)) continue;
- }
-
- if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
-
- /* Count "safe" grids */
- sn++;
-
- /* Randomize choice */
- if (randint0(sn) > 0) continue;
-
- /* Save the safe location */
- sy = y; sx = x;
- }
- if (!sn)
- {
- monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
-#else
- msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
-#endif
- return FALSE;
- }
-
- oy = p_ptr->y;
- ox = p_ptr->x;
-
- p_ptr->y = sy;
- p_ptr->x = sx;
-
- /* Redraw the old spot */
- lite_spot(oy, ox);
-
- /* Redraw the new spot */
- lite_spot(p_ptr->y, p_ptr->x);
-
- /* Check for new panel */
- verify_panel();
- }
-
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
-
- calc_bonuses();
-
- p_ptr->update |= (PU_BONUS);
-
- /* Update stuff */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
-
- /* Window stuff */
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- p_ptr->redraw |= (PR_EXTRA);
-
- /* Update health track of mount */
- p_ptr->redraw |= (PR_UHEALTH);
-
- if (p_ptr->levitation && !force)
- {
- monster_desc(m_name, m_ptr, 0);
- msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
- }
- else
- {
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
- fall_dam = TRUE;
- }
-
- /* Move the player */
- if (sy && !p_ptr->is_dead)
- (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
- return fall_dam;
-}
-
-/*!
- * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
- * @param force 強制的に騎乗/下馬するならばTRUE
- * @return 騎乗/下馬できたらTRUE
- */
-bool do_riding(bool force)
-{
- int x, y, dir = 0;
- cave_type *c_ptr;
- monster_type *m_ptr;
-
- if (!get_rep_dir2(&dir)) return FALSE;
- y = p_ptr->y + ddy[dir];
- x = p_ptr->x + ddx[dir];
- c_ptr = &cave[y][x];
-
- if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
-
- if (p_ptr->riding)
- {
- /* Skip non-empty grids */
- if (!player_can_ride_aux(c_ptr, FALSE))
- {
- msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
- return FALSE;
- }
-
- if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
-
- if (c_ptr->m_idx)
- {
- /* Take a turn */
- p_ptr->energy_use = 100;
-
- /* Message */
- msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
-
- py_attack(y, x, 0);
- return FALSE;
- }
-
- p_ptr->riding = 0;
- p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
- }
- else
- {
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて乗れない!", "You are too confused!"));
- return FALSE;
- }
-
- m_ptr = &m_list[c_ptr->m_idx];
-
- if (!c_ptr->m_idx || !m_ptr->ml)
- {
- msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
- return FALSE;
- }
- if (!is_pet(m_ptr) && !force)
- {
- msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
- return FALSE;
- }
- if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
- {
- msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
- return FALSE;
- }
-
- if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
-
- if (!player_can_ride_aux(c_ptr, TRUE))
- {
- /* Feature code (applying "mimic" field) */
- feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
-#ifdef JP
- msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
- ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
- (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
- "中" : "上");
-#else
- msg_format("This monster is %s the %s.",
- ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
- (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
- "in" : "on", f_name + f_ptr->name);
-#endif
-
- return FALSE;
- }
- if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
- {
- msg_print(_("うまく乗れなかった。", "You failed to ride."));
- p_ptr->energy_use = 100;
- return FALSE;
- }
-
- if (MON_CSLEEP(m_ptr))
- {
- char m_name[80];
- monster_desc(m_name, m_ptr, 0);
- (void)set_monster_csleep(c_ptr->m_idx, 0);
- msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
- }
-
- if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
-
- p_ptr->riding = c_ptr->m_idx;
-
- /* Hack -- remove tracked monster */
- if (p_ptr->riding == p_ptr->health_who) health_track(0);
- }
-
- p_ptr->energy_use = 100;
-
- /* Mega-Hack -- Forget the view and lite */
- p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
-
- /* Update the monsters */
- p_ptr->update |= (PU_BONUS);
-
- /* Redraw map */
- p_ptr->redraw |= (PR_MAP | PR_EXTRA);
-
- p_ptr->redraw |= (PR_UHEALTH);
-
- /* Move the player */
- (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
-
- return TRUE;
-}
-
-/*!
- * @brief ペットに名前をつけるコマンドのメインルーチン
- * @return なし
- */
-static void do_name_pet(void)
-{
- monster_type *m_ptr;
- char out_val[20];
- char m_name[80];
- bool old_name = FALSE;
- bool old_target_pet = target_pet;
-
- target_pet = TRUE;
- if (!target_set(TARGET_KILL))
- {
- target_pet = old_target_pet;
- return;
- }
- target_pet = old_target_pet;
-
- if (cave[target_row][target_col].m_idx)
- {
- m_ptr = &m_list[cave[target_row][target_col].m_idx];
-
- if (!is_pet(m_ptr))
- {
- /* Message */
- msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
- return;
- }
- if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
- {
- msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
- return;
- }
- monster_desc(m_name, m_ptr, 0);
-
- /* Message */
- msg_format(_("%sに名前をつける。", "Name %s."), m_name);
- msg_print(NULL);
-
- /* Start with nothing */
- strcpy(out_val, "");
-
- /* Use old inscription */
- if (m_ptr->nickname)
- {
- /* Start with the old inscription */
- strcpy(out_val, quark_str(m_ptr->nickname));
- old_name = TRUE;
- }
-
- /* Get a new inscription (possibly empty) */
- if (get_string(_("名前: ", "Name: "), out_val, 15))
- {
- if (out_val[0])
- {
- /* Save the inscription */
- m_ptr->nickname = quark_add(out_val);
- if (record_named_pet)
- {
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
- }
- }
- else
- {
- if (record_named_pet && old_name)
- {
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
- }
- m_ptr->nickname = 0;
- }
- }
- }
-}
-
-
-/*!
- * @brief ペットに関するコマンドリストのメインルーチン /
- * Issue a pet command
- * @return なし
- */
-void do_cmd_pet(void)
-{
- int i = 0;
- int num;
- int powers[36];
- cptr power_desc[36];
- bool flag, redraw;
- char choice;
- char out_val[160];
- int pet_ctr;
- monster_type *m_ptr;
-
- int mode = 0;
-
- char buf[160];
- char target_buf[160];
-
- int menu_line = use_menu ? 1 : 0;
-
- num = 0;
-
- power_desc[num] = _("ペットを放す", "dismiss pets");
- powers[num++] = PET_DISMISS;
-
-#ifdef JP
- sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
- (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
-#else
- sprintf(target_buf, "specify a target of pet (now:%s)",
- (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
-#endif
- power_desc[num] = target_buf;
- powers[num++] = PET_TARGET;
- power_desc[num] = _("近くにいろ", "stay close");
-
- if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
- powers[num++] = PET_STAY_CLOSE;
- power_desc[num] = _("ついて来い", "follow me");
-
- if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
- powers[num++] = PET_FOLLOW_ME;
- power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
-
- if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
- powers[num++] = PET_SEEK_AND_DESTROY;
- power_desc[num] = _("少し離れていろ", "give me space");
-
- if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
- powers[num++] = PET_ALLOW_SPACE;
- power_desc[num] = _("離れていろ", "stay away");
-
- if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
- powers[num++] = PET_STAY_AWAY;
-
- if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
- {
- power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
- }
- else
- {
- power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
- }
- powers[num++] = PET_OPEN_DOORS;
-
- if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
- {
- power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
- }
- else
- {
- power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
- }
- powers[num++] = PET_TAKE_ITEMS;
-
- if (p_ptr->pet_extra_flags & PF_TELEPORT)
- {
- power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
- }
- else
- {
- power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
- }
- powers[num++] = PET_TELEPORT;
-
- if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
- {
- power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
- }
- else
- {
- power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
- }
- powers[num++] = PET_ATTACK_SPELL;
-
- if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
- {
- power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
- }
- else
- {
- power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
- }
- powers[num++] = PET_SUMMON_SPELL;
-
- if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
- {
- power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
- }
- else
- {
- power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
- }
- powers[num++] = PET_BALL_SPELL;
-
- if (p_ptr->riding)
- {
- power_desc[num] = _("ペットから降りる", "get off a pet");
- }
- else
- {
- power_desc[num] = _("ペットに乗る", "ride a pet");
- }
- powers[num++] = PET_RIDING;
- power_desc[num] = _("ペットに名前をつける", "name pets");
- powers[num++] = PET_NAME;
-
- if (p_ptr->riding)
- {
- if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
- object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
- (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
- object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
- power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
- }
- else
- {
- power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
- }
-
- powers[num++] = PET_RYOUTE;
- }
- else
- {
- switch (p_ptr->pclass)
- {
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- case CLASS_BERSERKER:
- if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
- power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
- }
- else
- {
- power_desc[num] = _("両手で格闘する", "use both hands for melee");
- }
-
- powers[num++] = PET_RYOUTE;
- }
- else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE)
- {
- power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
- }
- else
- {
- power_desc[num] = _("格闘を行う", "use one hand for melee");
- }
-
- powers[num++] = PET_RYOUTE;
- }
- break;
- }
- }
- }
-
-#ifdef ALLOW_REPEAT
- if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
- {
-#endif /* ALLOW_REPEAT */
-
- /* Nothing chosen yet */
- flag = FALSE;
-
- /* No redraw yet */
- redraw = FALSE;
-
- if (use_menu)
- {
- /* Save the screen */
- screen_save();
-
- /* Build a prompt */
- strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
- }
- else
- {
- /* Build a prompt */
- strnfmt(out_val, 78,
- _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
- I2A(0), I2A(num - 1));
- }
-
- choice = (always_show_list || use_menu) ? ESCAPE : 1;
-
- /* Get a command from the user */
- while (!flag)
- {
- int ask = TRUE;
-
- if (choice == ESCAPE) choice = ' ';
- else if (!get_com(out_val, &choice, TRUE)) break;
-
- if (use_menu && (choice != ' '))
- {
- switch (choice)
- {
- case '0':
- screen_load();
- return;
-
- case '8':
- case 'k':
- case 'K':
- menu_line += (num - 1);
- break;
-
- case '2':
- case 'j':
- case 'J':
- menu_line++;
- break;
-
- case '4':
- case 'h':
- case 'H':
- menu_line = 1;
- break;
-
- case '6':
- case 'l':
- case 'L':
- menu_line = num;
- break;
-
- case 'x':
- case 'X':
- case '\r':
- case '\n':
- i = menu_line - 1;
- ask = FALSE;
- break;
- }
- if (menu_line > num) menu_line -= num;
- }
-
- /* Request redraw */
- if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
- {
- /* Show the list */
- if (!redraw || use_menu)
- {
- byte y = 1, x = 0;
- int ctr = 0;
-
- /* Show list */
- redraw = TRUE;
-
- /* Save the screen */
- if (!use_menu) screen_save();
-
- prt("", y++, x);
-
- /* Print list */
- for (ctr = 0; ctr < num; ctr++)
- {
- /* Letter/number for power selection */
- if (use_menu)
- sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
- else
- sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
-
- strcat(buf, power_desc[ctr]);
-
- prt(buf, y + ctr, x);
- }
-
- prt("", y + MIN(ctr, 17), x);
- }
-
- /* Hide the list */
- else
- {
- /* Hide list */
- redraw = FALSE;
-
- /* Restore the screen */
- screen_load();
- }
-
- /* Redo asking */
- continue;
- }
-
- if (!use_menu)
- {
- /* Note verify */
- ask = (isupper(choice));
-
- /* Lowercase */
- if (ask) choice = tolower(choice);
-
- /* Extract request */
- i = (islower(choice) ? A2I(choice) : -1);
- }
-
- /* Totally Illegal */
- if ((i < 0) || (i >= num))
- {
- bell();
- continue;
- }
-
- /* Verify it */
- if (ask)
- {
- /* Prompt */
- strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
-
- /* Belay that order */
- if (!get_check(buf)) continue;
- }
-
- /* Stop the loop */
- flag = TRUE;
- }
-
- /* Restore the screen */
- if (redraw) screen_load();
-
- /* Abort if needed */
- if (!flag)
- {
- p_ptr->energy_use = 0;
- return;
- }
-
-#ifdef ALLOW_REPEAT
- repeat_push(i);
- }
-#endif /* ALLOW_REPEAT */
-
- switch (powers[i])
- {
- case PET_DISMISS: /* Dismiss pets */
- {
- /* Check pets (backwards) */
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- /* Player has pet */
- if (is_pet(&m_list[pet_ctr])) break;
- }
-
- if (!pet_ctr)
- {
- msg_print(_("ペットがいない!", "You have no pets!"));
- break;
- }
- do_cmd_pet_dismiss();
- (void)calculate_upkeep();
- break;
- }
- case PET_TARGET:
- {
- project_length = -1;
- if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
- else
- {
- cave_type *c_ptr = &cave[target_row][target_col];
- if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
- {
- pet_t_m_idx = cave[target_row][target_col].m_idx;
- p_ptr->pet_follow_distance = PET_DESTROY_DIST;
- }
- else pet_t_m_idx = 0;
- }
- project_length = 0;
-
- break;
- }
- /* Call pets */
- case PET_STAY_CLOSE:
- {
- p_ptr->pet_follow_distance = PET_CLOSE_DIST;
- pet_t_m_idx = 0;
- break;
- }
- /* "Follow Me" */
- case PET_FOLLOW_ME:
- {
- p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
- pet_t_m_idx = 0;
- break;
- }
- /* "Seek and destoy" */
- case PET_SEEK_AND_DESTROY:
- {
- p_ptr->pet_follow_distance = PET_DESTROY_DIST;
- break;
- }
- /* "Give me space" */
- case PET_ALLOW_SPACE:
- {
- p_ptr->pet_follow_distance = PET_SPACE_DIST;
- break;
- }
- /* "Stay away" */
- case PET_STAY_AWAY:
- {
- p_ptr->pet_follow_distance = PET_AWAY_DIST;
- break;
- }
- /* flag - allow pets to open doors */
- case PET_OPEN_DOORS:
- {
- if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
- else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
- break;
- }
- /* flag - allow pets to pickup items */
- case PET_TAKE_ITEMS:
- {
- if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
- {
- p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
- for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
- {
- /* Access the monster */
- m_ptr = &m_list[pet_ctr];
-
- if (is_pet(m_ptr))
- {
- monster_drop_carried_objects(m_ptr);
- }
- }
- }
- else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
-
- break;
- }
- /* flag - allow pets to teleport */
- case PET_TELEPORT:
- {
- if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
- else p_ptr->pet_extra_flags |= (PF_TELEPORT);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_ATTACK_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
- else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_SUMMON_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
- else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
- break;
- }
- /* flag - allow pets to cast attack spell */
- case PET_BALL_SPELL:
- {
- if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
- else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
- break;
- }
-
- case PET_RIDING:
- {
- (void)do_riding(FALSE);
- break;
- }
-
- case PET_NAME:
- {
- do_name_pet();
- break;
- }
-
- case PET_RYOUTE:
- {
- if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
- else p_ptr->pet_extra_flags |= (PF_RYOUTE);
- p_ptr->update |= (PU_BONUS);
- handle_stuff();
- break;
- }
- }
-}