* The "known" should be TRUE for cast/pray, FALSE for study
* </pre>
*/
-static int get_spell(COMMAND_CODE *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
SPELL_IDX spell = -1;
*/
void do_cmd_browse(void)
{
- int item, sval;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
REALM_IDX use_realm = 0;
int j, line;
SPELL_IDX spell = -1;
- int num = 0;
+ int num = 0;
- int spells[64];
- char temp[62*4];
+ SPELL_IDX spells[64];
+ char temp[62*4];
object_type *o_ptr;
REALM_IDX realm;
int chance;
int increment = 0;
- int use_realm;
- int need_mana;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
cptr prayer;
-
object_type *o_ptr;
-
const magic_type *s_ptr;
-
cptr q, s;
bool over_exerted = FALSE;
MONSTER_IDX *who;
u16b dummy_why;
int max_pet = 0;
- int cu, cv;
+ bool_hack cu, cv;
cu = Term->scr->cu;
cv = Term->scr->cv;
* @param force TRUEならば強制的に落馬する
* @return 実際に落馬したらTRUEを返す
*/
-bool rakuba(int dam, bool force)
+bool rakuba(HIT_POINT dam, bool force)
{
int i, y, x, oy, ox;
int sn = 0, sy = 0, sx = 0;
*/
void do_cmd_pet(void)
{
- SPELL_IDX i = 0;
+ COMMAND_CODE i = 0;
int num;
int powers[36];
cptr power_desc[36];
int pet_ctr;
monster_type *m_ptr;
- int mode = 0;
+ PET_COMMAND_IDX mode = 0;
char buf[160];
char target_buf[160];
if (!redraw || use_menu)
{
byte y = 1, x = 0;
- int ctr = 0;
+ PET_COMMAND_IDX ctr = 0;
/* Show list */
redraw = TRUE;