* The "known" should be TRUE for cast/pray, FALSE for study
* </pre>
*/
-static int get_spell(COMMAND_CODE *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
SPELL_IDX spell = -1;
REALM_IDX use_realm = 0;
int j, line;
SPELL_IDX spell = -1;
- int num = 0;
+ int num = 0;
- int spells[64];
- char temp[62*4];
+ SPELL_IDX spells[64];
+ char temp[62*4];
object_type *o_ptr;
REALM_IDX realm;
int chance;
int increment = 0;
- int use_realm;
- int need_mana;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
cptr prayer;
-
object_type *o_ptr;
-
const magic_type *s_ptr;
-
cptr q, s;
bool over_exerted = FALSE;
int pet_ctr;
monster_type *m_ptr;
- int mode = 0;
+ PET_COMMAND_IDX mode = 0;
char buf[160];
char target_buf[160];
if (!redraw || use_menu)
{
byte y = 1, x = 0;
- int ctr = 0;
+ PET_COMMAND_IDX ctr = 0;
/* Show list */
redraw = TRUE;