-/* File: cmd5.c */
-
-/*
+/*!
+ * @file cmd5.c
+ * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
+ * @date 2014/01/02
+ * @author
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
* This software may be copied and distributed for educational, research,
* are included in all such copies. Other copyrights may also apply.
*/
-/* Purpose: Spell/Prayer commands */
#include "angband.h"
-cptr spell_category_name(int tval)
+/*!
+ * @brief 領域魔法に応じて技能の名称を返す。
+ * @param tval 魔法書のtval
+ * @return 領域魔法の技能名称を保管した文字列ポインタ
+ */
+cptr spell_category_name(OBJECT_TYPE_VALUE tval)
{
switch (tval)
{
#ifdef JP
case TV_HISSATSU_BOOK:
- return "ɬ»¦µ»";
+ return "必殺技";
case TV_LIFE_BOOK:
- return "µ§¤ê";
+ return "祈り";
case TV_MUSIC_BOOK:
- return "²Î";
+ return "歌";
default:
- return "¼öʸ";
+ return "呪文";
#else
case TV_HISSATSU_BOOK:
return "art";
}
}
-/*
+
+bool select_the_force = FALSE;
+
+/*!
+ * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
* Allow user to choose a spell/prayer from the given book.
- *
+ * @param sn 選択した魔法IDを返す参照ポインタ
+ * @param prompt 魔法を利用する際の動詞表記
+ * @param sval 魔道書のsval
+ * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
+ * @param use_realm 魔法領域ID
+ * @return
+ * <pre>
* If a valid spell is chosen, saves it in '*sn' and returns TRUE
* If the user hits escape, returns FALSE, and set '*sn' to -1
* If there are no legal choices, returns FALSE, and sets '*sn' to -2
- *
* The "prompt" should be "cast", "recite", or "study"
* The "known" should be TRUE for cast/pray, FALSE for study
+ * </pre>
*/
-
-bool select_the_force = FALSE;
-
-static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
+static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
- int spell = -1;
+ SPELL_IDX spell = -1;
int num = 0;
int ask = TRUE;
- int need_mana;
- byte spells[64];
+ MANA_POINT need_mana;
+ SPELL_IDX spells[64];
bool flag, redraw, okay;
char choice;
- magic_type *s_ptr;
+ const magic_type *s_ptr;
char out_val[160];
cptr p;
#ifdef JP
/* Build a prompt (accept all spells) */
#ifdef JP
- jverb1( prompt, jverb_buf );
- (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤Î%s¤ò%^s¤Þ¤¹¤«? ",
+ jverb( prompt, jverb_buf, JVERB_AND );
+ (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
p, I2A(0), I2A(num - 1), p, jverb_buf );
#else
(void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
ask = (isupper(choice));
/* Lowercase */
- if (ask) choice = tolower(choice);
+ if (ask) choice = (char)tolower(choice);
/* Extract request */
i = (islower(choice) ? A2I(choice) : -1);
{
bell();
#ifdef JP
- msg_format("¤½¤Î%s¤ò%s¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£", p, prompt);
+ msg_format("その%sを%sことはできません。", p, prompt);
#else
msg_format("You may not %s that %s.", prompt, p);
#endif
/* Prompt */
#ifdef JP
- jverb1( prompt, jverb_buf );
- /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
- (void) strnfmt(tmp_val, 78, "%s(MP%d, ¼ºÇÔΨ%d%%)¤ò%s¤Þ¤¹¤«? ",
+ jverb( prompt, jverb_buf, JVERB_AND );
+ /* 英日切り替え機能に対応 */
+ (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
do_spell(use_realm, spell, SPELL_NAME), need_mana,
spell_chance(spell, use_realm),jverb_buf);
#else
return TRUE;
}
-
+/*!
+ * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
+ * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
+ * @return 学習できる魔道書ならばTRUEを返す
+ */
static bool item_tester_learn_spell(object_type *o_ptr)
{
s32b choices = realm_choices2[p_ptr->pclass];
return (FALSE);
}
-
+/*!
+ * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
static bool player_has_no_spellbooks(void)
{
int i;
if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
}
- for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
+ for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
{
o_ptr = &o_list[i];
if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
return TRUE;
}
-
+/*!
+ * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
+ * @param browse_only 魔法と技能の閲覧を行うならばTRUE
+ * @return 魔道書を一冊も持っていないならTRUEを返す
+ */
static void confirm_use_force(bool browse_only)
{
- int item;
+ SPELL_IDX item;
char which;
#ifdef ALLOW_REPEAT
#endif /* ALLOW_REPEAT */
/* Show the prompt */
-#ifdef JP
- prt("('w'Îýµ¤½Ñ, ESC) 'w'¤«ESC¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£ ", 0, 0);
-#else
- prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
-#endif
+ prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
while (1)
{
}
-/*
+/*!
+ * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
* Peruse the spells/prayers in a book
- *
+ * @return なし
+ * @details
+ * <pre>
* Note that *all* spells in the book are listed
*
* Note that browsing is allowed while confused or blind,
* and in the dark, primarily to allow browsing in stores.
+ * </pre>
*/
void do_cmd_browse(void)
{
- int item, sval, use_realm = 0, j, line;
- int spell = -1;
- int num = 0;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ REALM_IDX use_realm = 0;
+ int j, line;
+ SPELL_IDX spell = -1;
+ int num = 0;
- byte spells[64];
- char temp[62*4];
+ SPELL_IDX spells[64];
+ char temp[62*4];
object_type *o_ptr;
/* Warriors are illiterate */
if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
{
-#ifdef JP
- msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
-#else
- msg_print("You cannot read books!");
-#endif
-
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
else item_tester_hook = item_tester_learn_spell;
/* Get an item */
-#ifdef JP
- q = "¤É¤ÎËܤòÆɤߤޤ¹¤«? ";
-#else
- q = "Browse which book? ";
-#endif
-
-#ifdef JP
- s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
- s = "You have no books that you can read.";
-#endif
+ q = _("どの本を読みますか? ", "Browse which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
{
while(TRUE)
{
/* Ask for a spell, allow cancel */
-#ifdef JP
- if (!get_spell(&spell, "Æɤà", o_ptr->sval, TRUE, use_realm))
-#else
- if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
-#endif
+ if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
{
/* If cancelled, leave immediately. */
if (spell == -1) break;
/* Notify that there's nothing to see, and wait. */
if (use_realm == REALM_HISSATSU)
-#ifdef JP
- prt("Æɤá¤ëµ»¤¬¤Ê¤¤¡£", 0, 0);
-#else
- prt("No techniques to browse.", 0, 0);
-#endif
+ prt(_("読める技がない。", "No techniques to browse."), 0, 0);
else
-#ifdef JP
- prt("Æɤá¤ë¼öʸ¤¬¤Ê¤¤¡£", 0, 0);
-#else
- prt("No spells to browse.", 0, 0);
-#endif
+ prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
(void)inkey();
screen_load();
}
-
-static void change_realm2(int next_realm)
+/*!
+ * @brief プレイヤーの第二魔法領域を変更する /
+ * @param next_realm 変更先の魔法領域ID
+ * @return なし
+ */
+static void change_realm2(CHARACTER_IDX next_realm)
{
int i, j = 0;
char tmp[80];
p_ptr->spell_worked2 = 0L;
p_ptr->spell_forgotten2 = 0L;
-#ifdef JP
- sprintf(tmp,"ËâË¡¤ÎÎΰè¤ò%s¤«¤é%s¤ËÊѹ¹¤·¤¿¡£", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#else
- sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
-#endif
+ sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
p_ptr->realm2 = next_realm;
}
-/*
+/*!
+ * @brief 魔法を学習するコマンドのメインルーチン /
* Study a book to gain a new spell/prayer
+ * @return なし
*/
void do_cmd_study(void)
{
- int i, item, sval;
+ int i;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
int increment = 0;
bool learned = FALSE;
/* Spells of realm2 will have an increment of +32 */
- int spell = -1;
+ SPELL_IDX spell = -1;
cptr p = spell_category_name(mp_ptr->spell_book);
if (!p_ptr->realm1)
{
-#ifdef JP
-msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
-#else
- msg_print("You cannot read books!");
-#endif
-
+ msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
if (p_ptr->blind || no_lite())
{
-#ifdef JP
-msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
- msg_print("You cannot see!");
-#endif
-
+ msg_print(_("目が見えない!", "You cannot see!"));
return;
}
if (p_ptr->confused)
{
-#ifdef JP
-msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
-
+ msg_print(_("混乱していて読めない!", "You are too confused!"));
return;
}
if (!(p_ptr->new_spells))
{
-#ifdef JP
-msg_format("¿·¤·¤¤%s¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤¤Ê¤¤¡ª", p);
-#else
- msg_format("You cannot learn any new %ss!", p);
-#endif
-
+ msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
return;
}
#ifdef JP
if( p_ptr->new_spells < 10 ){
- msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+ msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
}else{
- msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+ msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
}
#else
msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
else item_tester_hook = item_tester_learn_spell;
/* Get an item */
-#ifdef JP
-q = "¤É¤ÎËܤ«¤é³Ø¤Ó¤Þ¤¹¤«? ";
-#else
- q = "Study which book? ";
-#endif
-
-#ifdef JP
-s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
-#else
- s = "You have no books that you can read.";
-#endif
+ q = _("どの本から学びますか? ", "Study which book? ");
+ s = _("読める本がない。", "You have no books that you can read.");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
if (o_ptr->tval == REALM2_BOOK) increment = 32;
else if (o_ptr->tval != REALM1_BOOK)
{
-#ifdef JP
- if (!get_check("ËÜÅö¤ËËâË¡¤ÎÎΰè¤òÊѹ¹¤·¤Þ¤¹¤«¡©")) return;
-#else
- if (!get_check("Really, change magic realm? ")) return;
-#endif
+ if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
change_realm2(tval2realm(o_ptr->tval));
increment = 32;
}
{
/* Ask for a spell, allow cancel */
#ifdef JP
- if (!get_spell(&spell, "³Ø¤Ö", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
+ if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
&& (spell == -1)) return;
#else
if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
if (spell < 0)
{
/* Message */
-#ifdef JP
-msg_format("¤½¤ÎËܤˤϳؤ֤٤%s¤¬¤Ê¤¤¡£", p);
-#else
- msg_format("You cannot learn any %ss in that book.", p);
-#endif
-
+ msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
/* Abort */
return;
if (old_exp >= max_exp)
{
-#ifdef JP
- msg_format("¤½¤Î%s¤Ï´°Á´¤Ë»È¤¤¤³¤Ê¤»¤ë¤Î¤Ç³Ø¤ÖɬÍפϤʤ¤¡£", p);
-#else
- msg_format("You don't need to study this %s anymore.", p);
-#endif
+ msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
return;
}
#ifdef JP
- if (!get_check(format("%s¤Î%s¤ò¤µ¤é¤Ë³Ø¤Ó¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", name, p)))
+ if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
#else
if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
#endif
p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
new_rank = EXP_LEVEL_BEGINNER;
}
-#ifdef JP
- msg_format("%s¤Î½ÏÎýÅÙ¤¬%s¤Ë¾å¤¬¤Ã¤¿¡£", name, exp_level_str[new_rank]);
-#else
- msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
-#endif
+ msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
}
else
{
/* Mention the result */
#ifdef JP
- /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
+ /* 英日切り替え機能に対応 */
if (mp_ptr->spell_book == TV_MUSIC_BOOK)
{
- msg_format("%s¤ò³Ø¤ó¤À¡£",
+ msg_format("%sを学んだ。",
do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
}
else
{
- msg_format("%s¤Î%s¤ò³Ø¤ó¤À¡£",
+ msg_format("%sの%sを学んだ。",
do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
}
#else
}
/* Take a turn */
- energy_use = 100;
+ p_ptr->energy_use = 100;
switch (mp_ptr->spell_book)
{
{
/* Message */
#ifdef JP
- if (p_ptr->new_spells < 10) msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
- else msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
+ if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
+ else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
#else
msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
(p_ptr->new_spells != 1) ? "s" : "");
p_ptr->window |= (PW_OBJECT);
}
-
+/*!
+ * @brief 運命の輪、並びにカオス的な効果の発動
+ * @param spell ランダムな効果を選択するための基準ID
+ * @return なし
+ */
static void wild_magic(int spell)
{
int counter = 0;
- int type = SUMMON_BIZARRE1 + randint0(6);
+ int type = SUMMON_MOLD + randint0(6);
- if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
- else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
+ if (type < SUMMON_MOLD) type = SUMMON_MOLD;
+ else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC;
switch (randint1(spell) + randint1(8) + 1)
{
break;
case 19:
case 20:
- trap_creation(py, px);
+ trap_creation(p_ptr->y, p_ptr->x);
break;
case 21:
case 22:
aggravate_monsters(0);
break;
case 26:
- earthquake(py, px, 5);
+ earthquake(p_ptr->y, p_ptr->x, 5);
break;
case 27:
case 28:
case 35:
while (counter++ < 8)
{
- (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
+ (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
}
break;
case 36:
case 37:
- activate_hi_summon(py, px, FALSE);
+ activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
break;
case 38:
- (void)summon_cyber(-1, py, px);
+ (void)summon_cyber(-1, p_ptr->y, p_ptr->x);
break;
default:
{
}
-/*
+/*!
+ * @brief 魔法を詠唱するコマンドのメインルーチン /
* Cast a spell
+ * @return なし
*/
void do_cmd_cast(void)
{
- int item, sval, spell, realm;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
+ SPELL_IDX spell;
+ REALM_IDX realm;
int chance;
int increment = 0;
- int use_realm;
- int need_mana;
+ REALM_IDX use_realm;
+ MANA_POINT need_mana;
cptr prayer;
-
object_type *o_ptr;
-
- magic_type *s_ptr;
-
+ const magic_type *s_ptr;
cptr q, s;
+ bool over_exerted = FALSE;
+
/* Require spell ability */
if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
{
-#ifdef JP
- msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You cannot cast spells!");
-#endif
-
+ msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
return;
}
if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
else
{
-#ifdef JP
- msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
-#else
- msg_print("You cannot see!");
-#endif
+ msg_print(_("目が見えない!", "You cannot see!"));
flush();
}
return;
/* Not when confused */
if (p_ptr->confused)
{
-#ifdef JP
- msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
+ msg_print(_("混乱していて唱えられない!", "You are too confused!"));
flush();
return;
}
+ /* Hex */
+ if (p_ptr->realm1 == REALM_HEX)
+ {
+ if (hex_spell_fully())
+ {
+ bool flag = FALSE;
+ msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+ flush();
+ if (p_ptr->lev >= 35) flag = stop_hex_spell();
+ if (!flag) return;
+ }
+ }
+
if (p_ptr->pclass == CLASS_FORCETRAINER)
{
if (player_has_no_spellbooks())
item_tester_tval = mp_ptr->spell_book;
/* Get an item */
-#ifdef JP
- q = "¤É¤Î¼öʸ½ñ¤ò»È¤¤¤Þ¤¹¤«? ";
-#else
- q = "Use which book? ";
-#endif
-
-#ifdef JP
- s = "¼öʸ½ñ¤¬¤Ê¤¤¡ª";
-#else
- s = "You have no spell books!";
-#endif
+ q = _("どの呪文書を使いますか? ", "Use which book? ");
+ s = _("呪文書がない!", "You have no spell books!");
if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
{
/* Ask for a spell */
#ifdef JP
if (!get_spell(&spell,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"),
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
sval, TRUE, realm))
{
- if (spell == -2) msg_format("¤½¤ÎËܤˤÏÃΤäƤ¤¤ë%s¤¬¤Ê¤¤¡£", prayer);
+ if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
return;
}
#else
use_realm = tval2realm(o_ptr->tval);
+ /* Hex */
+ if (use_realm == REALM_HEX)
+ {
+ if (hex_spelling(spell))
+ {
+ msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
+ return;
+ }
+ }
+
if (!is_magic(use_realm))
{
s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
/* Warning */
#ifdef JP
-msg_format("¤½¤Î%s¤ò%s¤Î¤Ë½½Ê¬¤Ê¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È¤¬¤Ê¤¤¡£",prayer,
- ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"));
+msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
+ ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
#else
msg_format("You do not have enough mana to %s this %s.",
((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
if (!over_exert) return;
/* Verify */
-#ifdef JP
- if (!get_check_strict("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ", CHECK_OKAY_CANCEL)) return;
-#else
- if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
-#endif
-
+ if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
}
-
/* Spell failure chance */
chance = spell_chance(spell, use_realm);
+ /* Sufficient mana */
+ if (need_mana <= p_ptr->csp)
+ {
+ /* Use some mana */
+ p_ptr->csp -= need_mana;
+ }
+ else over_exerted = TRUE;
+
+ /* Redraw mana */
+ p_ptr->redraw |= (PR_MANA);
+
/* Failed spell */
if (randint0(100) < chance)
{
if (flush_failure) flush();
-
-#ifdef JP
-msg_format("%s¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª", prayer);
-#else
- msg_format("You failed to get the %s off!", prayer);
-#endif
-
+
+ msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
sound(SOUND_FAIL);
switch (realm)
case REALM_CRUSADE:
if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
break;
+ case REALM_HEX:
+ if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
+ break;
default:
if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
break;
if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
{
-#ifdef JP
-msg_print("¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òȯÀ¸¤·¤¿¡ª");
-#else
- msg_print("You produce a chaotic effect!");
-#endif
-
+ msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
wild_magic(spell);
}
else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
}
else
{
-#ifdef JP
- msg_print("Äˤ¤¡ª");
-#else
- msg_print("It hurts!");
-#endif
-
-#ifdef JP
- take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "°Å¹õËâË¡¤ÎµÕή", -1);
-#else
- take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
-#endif
+ msg_print(_("痛い!", "It hurts!"));
+ take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
- if ((spell > 15) && one_in_(6) && !p_ptr->hold_life)
+ if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
lose_exp(spell * 250);
}
}
else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
{
-#ifdef JP
-msg_print("¤¤¤ä¤Ê²»¤¬¶Á¤¤¤¿");
-#else
-msg_print("An infernal sound echoed.");
-#endif
-
+ msg_print(_("いやな音が響いた", "An infernal sound echoed."));
aggravate_monsters(0);
}
if (randint1(100) >= chance)
chg_virtue(V_NATURE, 1);
chg_virtue(V_HARMONY, 1);
break;
+ case REALM_HEX:
+ chg_virtue(V_JUSTICE, -1);
+ chg_virtue(V_FAITH, -1);
+ chg_virtue(V_HONOUR, -1);
+ chg_virtue(V_COMPASSION, -1);
+ break;
default:
chg_virtue(V_KNOWLEDGE, 1);
break;
if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
break;
+ case REALM_HEX:
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
+ if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
+ break;
}
if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
{
}
/* Take a turn */
- energy_use = 100;
+ p_ptr->energy_use = 100;
- /* Sufficient mana */
- if (need_mana <= p_ptr->csp)
- {
- /* Use some mana */
- p_ptr->csp -= need_mana;
- }
/* Over-exert the player */
- else
+ if(over_exerted)
{
int oops = need_mana;
p_ptr->csp_frac = 0;
/* Message */
-#ifdef JP
-msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You faint from the effort!");
-#endif
-
+ msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
/* Hack -- Bypass free action */
(void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
case REALM_CRUSADE:
chg_virtue(V_JUSTICE, -10);
break;
+ case REALM_HEX:
+ chg_virtue(V_COMPASSION, 10);
+ break;
default:
chg_virtue(V_KNOWLEDGE, -10);
break;
bool perm = (randint0(100) < 25);
/* Message */
-#ifdef JP
-msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("You have damaged your health!");
-#endif
-
+ msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
/* Reduce constitution */
(void)dec_stat(A_CON, 15 + randint1(10), perm);
}
}
- /* Redraw mana */
- p_ptr->redraw |= (PR_MANA);
-
/* Window stuff */
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
}
-
-/*
- * Pray a prayer -- Unused in Hengband
+/*!
+ * @brief ペットになっているモンスターをソートするための比較処理
+ * @param u モンスターの構造体配列
+ * @param v 未使用
+ * @param a 比較対象のモンスターID1
+ * @param b 比較対象のモンスターID2
+ * @return 2番目が大ならばTRUEを返す
*/
-void do_cmd_pray(void)
-{
- msg_print("Praying is not used in Hengband. Use magic spell casting instead.");
-}
-
static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
{
u16b *who = (u16b*)(u);
return w1 <= w2;
}
+/*!
+ * @brief ペットの善悪属性に応じた維持コストの途中計算処理
+ * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
+ * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
+ * @return なし
+ */
+void check_pets_num_and_align(monster_type *m_ptr, bool inc)
+{
+ s32b old_friend_align = friend_align;
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+ if (inc)
+ {
+ total_friends++;
+ if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
+ if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
+ }
+ else
+ {
+ total_friends--;
+ if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
+ if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
+ }
+
+ if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
+}
+
+/*!
+ * @brief ペットの維持コスト計算
+ * @return 維持コスト(%)
+ */
int calculate_upkeep(void)
{
s32b old_friend_align = friend_align;
- int m_idx;
+ MONSTER_IDX m_idx;
bool have_a_unique = FALSE;
+ s32b total_friend_levels = 0;
total_friends = 0;
- total_friend_levels = 0;
friend_align = 0;
for (m_idx = m_max - 1; m_idx >=1; m_idx--)
return 0;
}
+/*!
+ * @brief ペットを開放するコマンドのメインルーチン
+ * @return なし
+ */
void do_cmd_pet_dismiss(void)
{
monster_type *m_ptr;
bool all_pets = FALSE;
- int pet_ctr, i;
+ MONSTER_IDX pet_ctr;
+ int i;
int Dismissed = 0;
- u16b *who;
+ MONSTER_IDX *who;
u16b dummy_why;
int max_pet = 0;
- int cu, cv;
+ bool_hack cu, cv;
cu = Term->scr->cu;
cv = Term->scr->cv;
Term->scr->cv = 1;
/* Allocate the "who" array */
- C_MAKE(who, max_m_idx, u16b);
+ C_MAKE(who, max_m_idx, MONSTER_IDX);
/* Process the monsters (backwards) */
for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
{
bool delete_this;
char friend_name[80];
- char buf[80];
bool kakunin;
/* Access the monster */
/* Hack -- handle stuff */
handle_stuff();
-
-#ifdef JP
- sprintf(buf, "%s¤òÊü¤·¤Þ¤¹¤«¡© [Yes/No/Unnamed (%dÂÎ)]", friend_name, max_pet - i);
-#else
- sprintf(buf, "Dismiss %s? [Yes/No/Unnamed (%d remain)]", friend_name, max_pet - i);
-#endif
- prt(buf, 0, 0);
-
+
+ msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
+
if (m_ptr->ml)
move_cursor_relative(m_ptr->fy, m_ptr->fx);
if (kakunin)
{
-#ifdef JP
- sprintf(buf, "ËÜÅö¤Ë¤è¤í¤·¤¤¤Ç¤¹¤«¡© (%s) ", friend_name);
-#else
- sprintf(buf, "Are you sure? (%s) ", friend_name);
-#endif
- if (!get_check(buf))
+ msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
+ ch = inkey();
+ if (ch != 'Y' && ch != 'y')
delete_this = FALSE;
}
break;
char m_name[80];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 2, m_name);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
}
if (pet_ctr == p_ptr->riding)
{
-#ifdef JP
- msg_format("%s¤«¤é¹ß¤ê¤¿¡£", friend_name);
-#else
- msg_format("You have got off %s. ", friend_name);
-#endif
+ msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
p_ptr->riding = 0;
}
/* HACK : Add the line to message buffer */
-#ifdef JP
- sprintf(buf, "%s ¤òÊü¤·¤¿¡£", friend_name);
-#else
- sprintf(buf, "Dismissed %s.", friend_name);
-#endif
- message_add(buf);
+ msg_format(_("%s を放した。","Dismissed %s."), friend_name);
p_ptr->window |= (PW_MESSAGE);
window_stuff();
Term->scr->cv = cv;
Term_fresh();
- C_KILL(who, max_m_idx, u16b);
+ C_KILL(who, max_m_idx, MONSTER_IDX);
#ifdef JP
- msg_format("%d ÂΤΥڥåȤòÊü¤·¤Þ¤·¤¿¡£", Dismissed);
+ msg_format("%d 体のペットを放しました。", Dismissed);
#else
msg_format("You have dismissed %d pet%s.", Dismissed,
(Dismissed == 1 ? "" : "s"));
#endif
if (Dismissed == 0 && all_pets)
-#ifdef JP
- msg_print("'U'nnamed ¤Ï¡¢¾èÇϰʳ°¤Î̾Á°¤Î¤Ê¤¤¥Ú¥Ã¥È¤À¤±¤òÁ´¤Æ²òÊü¤·¤Þ¤¹¡£");
-#else
- msg_print("'U'nnamed means all your pets except named pets and your mount.");
-#endif
+ msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
}
+/*!
+ * @brief プレイヤーの騎乗/下馬処理判定
+ * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
+ * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
+ * @return 可能ならばTRUEを返す
+ */
static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
{
bool p_can_enter;
bool old_character_xtra = character_xtra;
- int old_riding = p_ptr->riding;
+ MONSTER_IDX old_riding = p_ptr->riding;
bool old_riding_ryoute = p_ptr->riding_ryoute;
bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
return p_can_enter;
}
-bool rakuba(int dam, bool force)
+/*!
+ * @brief プレイヤーの落馬判定処理
+ * @param dam 落馬判定を発した際に受けたダメージ量
+ * @param force TRUEならば強制的に落馬する
+ * @return 実際に落馬したらTRUEを返す
+ */
+bool rakuba(HIT_POINT dam, bool force)
{
int i, y, x, oy, ox;
int sn = 0, sy = 0, sx = 0;
int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
int ridinglevel = r_ptr->level;
- /* ÍîÇϤΤ·¤ä¤¹¤µ */
+ /* 落馬のしやすさ */
int rakubalevel = r_ptr->level;
if (p_ptr->riding_ryoute) rakubalevel += 20;
p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
}
- /* ¥ì¥Ù¥ë¤ÎÄ㤤¾èÇϤ«¤é¤ÏÍîÇϤ·¤Ë¤¯¤¤ */
+ /* レベルの低い乗馬からは落馬しにくい */
if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
{
if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
cave_type *c_ptr;
/* Access the location */
- y = py + ddy_ddd[i];
- x = px + ddx_ddd[i];
+ y = p_ptr->y + ddy_ddd[i];
+ x = p_ptr->x + ddx_ddd[i];
c_ptr = &cave[y][x];
{
monster_desc(m_name, m_ptr, 0);
#ifdef JP
-msg_format("%s¤«¤é¿¶¤êÍî¤È¤µ¤ì¤½¤¦¤Ë¤Ê¤Ã¤Æ¡¢Êɤˤ֤Ĥ«¤Ã¤¿¡£",m_name);
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Êɤؤξ×ÆÍ", -1);
+msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
#else
msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
return FALSE;
}
- oy = py;
- ox = px;
+ oy = p_ptr->y;
+ ox = p_ptr->x;
- py = sy;
- px = sx;
+ p_ptr->y = sy;
+ p_ptr->x = sx;
/* Redraw the old spot */
lite_spot(oy, ox);
/* Redraw the new spot */
- lite_spot(py, px);
+ lite_spot(p_ptr->y, p_ptr->x);
/* Check for new panel */
verify_panel();
if (p_ptr->levitation && !force)
{
monster_desc(m_name, m_ptr, 0);
-#ifdef JP
- msg_format("%s¤«¤éÍî¤Á¤¿¤¬¡¢¶õÃæ¤Ç¤¦¤Þ¤¯ÂÎÀª¤òΩ¤Æľ¤·¤ÆÃåÃϤ·¤¿¡£",m_name);
-#else
- msg_format("You are thrown from %s, but make a good landing.",m_name);
-#endif
+ msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
}
else
{
-#ifdef JP
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "ÍîÇÏ", -1);
-#else
- take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
-#endif
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
fall_dam = TRUE;
}
/* Move the player */
if (sy && !p_ptr->is_dead)
- (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+ (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
return fall_dam;
}
+/*!
+ * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
+ * @param force 強制的に騎乗/下馬するならばTRUE
+ * @return 騎乗/下馬できたらTRUE
+ */
bool do_riding(bool force)
{
int x, y, dir = 0;
monster_type *m_ptr;
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
+ if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
+
if (p_ptr->riding)
{
/* Skip non-empty grids */
if (!player_can_ride_aux(c_ptr, FALSE))
{
-#ifdef JP
- msg_print("¤½¤Á¤é¤Ë¤Ï¹ß¤ê¤é¤ì¤Þ¤»¤ó¡£");
-#else
- msg_print("You cannot go to that direction.");
-#endif
+ msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
return FALSE;
}
- if (!pattern_seq(py, px, y, x)) return FALSE;
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
if (c_ptr->m_idx)
{
/* Take a turn */
- energy_use = 100;
+ p_ptr->energy_use = 100;
/* Message */
-#ifdef JP
- msg_print("¥â¥ó¥¹¥¿¡¼¤¬Î©¤Á¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ë¡ª");
-#else
- msg_print("There is a monster in the way!");
-#endif
+ msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
py_attack(y, x, 0);
return FALSE;
{
if (p_ptr->confused)
{
-#ifdef JP
- msg_print("º®Í𤷤Ƥ¤¤Æ¾è¤ì¤Ê¤¤¡ª");
-#else
- msg_print("You are too confused!");
-#endif
+ msg_print(_("混乱していて乗れない!", "You are too confused!"));
return FALSE;
}
if (!c_ptr->m_idx || !m_ptr->ml)
{
-#ifdef JP
- msg_print("¤½¤Î¾ì½ê¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
- msg_print("Here is no monster.");
-#endif
-
+ msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
return FALSE;
}
if (!is_pet(m_ptr) && !force)
{
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("That monster is not a pet.");
-#endif
-
+ msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
return FALSE;
}
if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
{
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Ï¾è¤ì¤Ê¤µ¤½¤¦¤À¡£");
-#else
- msg_print("This monster doesn't seem suitable for riding.");
-#endif
-
+ msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
return FALSE;
}
- if (!pattern_seq(py, px, y, x)) return FALSE;
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
if (!player_can_ride_aux(c_ptr, TRUE))
{
/* Feature code (applying "mimic" field) */
feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
#ifdef JP
- msg_format("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï%s¤Î%s¤Ë¤¤¤ë¡£", f_name + f_ptr->name,
+ msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
(!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
- "Ãæ" : "¾å");
+ "中" : "上");
#else
msg_format("This monster is %s the %s.",
((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
}
if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
{
-#ifdef JP
- msg_print("¤¦¤Þ¤¯¾è¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
- msg_print("You failed to ride.");
-#endif
-
- energy_use = 100;
-
+ msg_print(_("うまく乗れなかった。", "You failed to ride."));
+ p_ptr->energy_use = 100;
return FALSE;
}
char m_name[80];
monster_desc(m_name, m_ptr, 0);
(void)set_monster_csleep(c_ptr->m_idx, 0);
-#ifdef JP
- msg_format("%s¤òµ¯¤³¤·¤¿¡£", m_name);
-#else
- msg_format("You have waked %s up.", m_name);
-#endif
+ msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
}
+ if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
+
p_ptr->riding = c_ptr->m_idx;
/* Hack -- remove tracked monster */
if (p_ptr->riding == p_ptr->health_who) health_track(0);
}
- energy_use = 100;
+ p_ptr->energy_use = 100;
/* Mega-Hack -- Forget the view and lite */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
return TRUE;
}
+/*!
+ * @brief ペットに名前をつけるコマンドのメインルーチン
+ * @return なし
+ */
static void do_name_pet(void)
{
monster_type *m_ptr;
if (!is_pet(m_ptr))
{
/* Message */
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤Ê¤¤¡£");
-#else
- msg_format("This monster is not a pet.");
-#endif
+ msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
return;
}
if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
{
-#ifdef JP
- msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Î̾Á°¤ÏÊѤ¨¤é¤ì¤Ê¤¤¡ª");
-#else
- msg_format("You cannot change name of this monster!");
-#endif
+ msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
return;
}
monster_desc(m_name, m_ptr, 0);
/* Message */
-#ifdef JP
- msg_format("%s¤Ë̾Á°¤ò¤Ä¤±¤ë¡£", m_name);
-#else
- msg_format("Name %s.", m_name);
-#endif
-
+ msg_format(_("%sに名前をつける。", "Name %s."), m_name);
msg_print(NULL);
/* Start with nothing */
}
/* Get a new inscription (possibly empty) */
-#ifdef JP
- if (get_string("̾Á°: ", out_val, 15))
-#else
- if (get_string("Name: ", out_val, 15))
-#endif
-
+ if (get_string(_("名前: ", "Name: "), out_val, 15))
{
if (out_val[0])
{
m_ptr->nickname = quark_add(out_val);
if (record_named_pet)
{
- char m_name[80];
-
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 0, m_name);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
}
}
else
{
if (record_named_pet && old_name)
{
- char m_name[80];
-
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 1, m_name);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
}
m_ptr->nickname = 0;
}
}
}
-/*
+
+/*!
+ * @brief ペットに関するコマンドリストのメインルーチン /
* Issue a pet command
+ * @return なし
*/
void do_cmd_pet(void)
{
- int i = 0;
+ COMMAND_CODE i = 0;
int num;
int powers[36];
cptr power_desc[36];
bool flag, redraw;
- int ask;
char choice;
char out_val[160];
int pet_ctr;
monster_type *m_ptr;
- int mode = 0;
+ PET_COMMAND_IDX mode = 0;
- byte y = 1, x = 0;
- int ctr = 0;
char buf[160];
char target_buf[160];
- num = 0;
+ int menu_line = use_menu ? 1 : 0;
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤òÊü¤¹";
-#else
- power_desc[num] = "dismiss pets";
-#endif
+ num = 0;
+ power_desc[num] = _("ペットを放す", "dismiss pets");
powers[num++] = PET_DISMISS;
#ifdef JP
- sprintf(target_buf,"¥Ú¥Ã¥È¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄê (¸½ºß¡§%s)",
- (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "»ØÄê¤Ê¤·"));
+ sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
+ (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
#else
- sprintf(target_buf,"specify a target of pet (now:%s)",
- (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "nothing"));
+ sprintf(target_buf, "specify a target of pet (now:%s)",
+ (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
#endif
power_desc[num] = target_buf;
-
powers[num++] = PET_TARGET;
-
-#ifdef JP
-power_desc[num] = "¶á¤¯¤Ë¤¤¤í";
-#else
- power_desc[num] = "stay close";
-#endif
+ power_desc[num] = _("近くにいろ", "stay close");
if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
powers[num++] = PET_STAY_CLOSE;
-
-#ifdef JP
- power_desc[num] = "¤Ä¤¤¤ÆÍ褤";
-#else
- power_desc[num] = "follow me";
-#endif
+ power_desc[num] = _("ついて来い", "follow me");
if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
powers[num++] = PET_FOLLOW_ME;
-
-#ifdef JP
-power_desc[num] = "Ũ¤ò¸«¤Ä¤±¤ÆÅݤ»";
-#else
- power_desc[num] = "seek and destroy";
-#endif
+ power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
powers[num++] = PET_SEEK_AND_DESTROY;
-
-#ifdef JP
-power_desc[num] = "¾¯¤·Î¥¤ì¤Æ¤¤¤í";
-#else
- power_desc[num] = "give me space";
-#endif
+ power_desc[num] = _("少し離れていろ", "give me space");
if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
powers[num++] = PET_ALLOW_SPACE;
-
-#ifdef JP
-power_desc[num] = "Î¥¤ì¤Æ¤¤¤í";
-#else
- power_desc[num] = "stay away";
-#endif
+ power_desc[num] = _("離れていろ", "stay away");
if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
powers[num++] = PET_STAY_AWAY;
if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
{
-#ifdef JP
- power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:ON)";
-#else
- power_desc[num] = "pets open doors (now On)";
-#endif
-
+ power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:OFF)";
-#else
- power_desc[num] = "pets open doors (now Off)";
-#endif
-
+ power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
}
powers[num++] = PET_OPEN_DOORS;
if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
{
-#ifdef JP
- power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "pets pick up items (now On)";
-#endif
-
+ power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "pets pick up items (now Off)";
-#endif
-
+ power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
}
powers[num++] = PET_TAKE_ITEMS;
if (p_ptr->pet_extra_flags & PF_TELEPORT)
{
-#ifdef JP
- power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow teleport (now On)";
-#endif
-
+ power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow teleport (now Off)";
-#endif
-
+ power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
}
powers[num++] = PET_TELEPORT;
if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
{
-#ifdef JP
- power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow cast attack spell (now On)";
-#endif
-
+ power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow cast attack spell (now Off)";
-#endif
-
+ power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
}
powers[num++] = PET_ATTACK_SPELL;
if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
{
-#ifdef JP
- power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow cast summon spell (now On)";
-#endif
-
+ power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow cast summon spell (now Off)";
-#endif
-
+ power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
}
powers[num++] = PET_SUMMON_SPELL;
if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
{
-#ifdef JP
- power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
-#else
- power_desc[num] = "allow involve player in area spell (now On)";
-#endif
-
+ power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
}
else
{
-#ifdef JP
- power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
-#else
- power_desc[num] = "allow involve player in area spell (now Off)";
-#endif
-
+ power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
}
powers[num++] = PET_BALL_SPELL;
if (p_ptr->riding)
{
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤«¤é¹ß¤ê¤ë";
-#else
- power_desc[num] = "get off a pet";
-#endif
-
+ power_desc[num] = _("ペットから降りる", "get off a pet");
}
else
{
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤Ë¾è¤ë";
-#else
- power_desc[num] = "ride a pet";
-#endif
-
+ power_desc[num] = _("ペットに乗る", "ride a pet");
}
powers[num++] = PET_RIDING;
-
-#ifdef JP
- power_desc[num] = "¥Ú¥Ã¥È¤Ë̾Á°¤ò¤Ä¤±¤ë";
-#else
- power_desc[num] = "name pets";
-#endif
-
+ power_desc[num] = _("ペットに名前をつける", "name pets");
powers[num++] = PET_NAME;
if (p_ptr->riding)
{
if (p_ptr->pet_extra_flags & PF_RYOUTE)
{
-#ifdef JP
- power_desc[num] = "Éð´ï¤òÊÒ¼ê¤Ç»ý¤Ä";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
+ power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
}
else
{
-#ifdef JP
- power_desc[num] = "Éð´ï¤òξ¼ê¤Ç»ý¤Ä";
-#else
- power_desc[num] = "use both hands for a weapon";
-#endif
+ power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
}
powers[num++] = PET_RYOUTE;
{
if (p_ptr->pet_extra_flags & PF_RYOUTE)
{
-#ifdef JP
- power_desc[num] = "ÊÒ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
+ power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
}
else
{
-#ifdef JP
- power_desc[num] = "ξ¼ê¤Ç³ÊÆ®¤¹¤ë";
-#else
- power_desc[num] = "use both hands for melee";
-#endif
+ power_desc[num] = _("両手で格闘する", "use both hands for melee");
}
powers[num++] = PET_RYOUTE;
{
if (p_ptr->pet_extra_flags & PF_RYOUTE)
{
-#ifdef JP
- power_desc[num] = "³ÊÆ®¤ò¹Ô¤ï¤Ê¤¤";
-#else
- power_desc[num] = "use one hand to control a riding pet";
-#endif
+ power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
}
else
{
-#ifdef JP
- power_desc[num] = "³ÊÆ®¤ò¹Ô¤¦";
-#else
- power_desc[num] = "use one hand for melee";
-#endif
+ power_desc[num] = _("格闘を行う", "use one hand for melee");
}
powers[num++] = PET_RYOUTE;
}
}
+#ifdef ALLOW_REPEAT
+ if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
+ {
+#endif /* ALLOW_REPEAT */
+
/* Nothing chosen yet */
flag = FALSE;
- /* Build a prompt (accept all spells) */
- if (num <= 26)
+ /* No redraw yet */
+ redraw = FALSE;
+
+ if (use_menu)
{
- /* Build a prompt (accept all spells) */
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
- strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
+ /* Save the screen */
+ screen_save();
- I2A(0), I2A(num - 1));
+ /* Build a prompt */
+ strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
}
else
{
-#ifdef JP
-strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
-#else
- strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
-#endif
-
- I2A(0), '0' + num - 27);
+ /* Build a prompt */
+ strnfmt(out_val, 78,
+ _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
+ I2A(0), I2A(num - 1));
}
- /* Show list */
- redraw = TRUE;
+ choice = (always_show_list || use_menu) ? ESCAPE : 1;
- /* Save the screen */
- Term_save();
+ /* Get a command from the user */
+ while (!flag)
+ {
+ int ask = TRUE;
- prt("", y++, x);
+ if (choice == ESCAPE) choice = ' ';
+ else if (!get_com(out_val, &choice, TRUE)) break;
- while (ctr < num)
- {
- prt(format("%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]), y + ctr, x);
- ctr++;
- }
+ if (use_menu && (choice != ' '))
+ {
+ switch (choice)
+ {
+ case '0':
+ screen_load();
+ return;
+
+ case '8':
+ case 'k':
+ case 'K':
+ menu_line += (num - 1);
+ break;
- if (ctr < 17)
- {
- prt("", y + ctr, x);
- }
- else
- {
- prt("", y + 17, x);
- }
+ case '2':
+ case 'j':
+ case 'J':
+ menu_line++;
+ break;
+
+ case '4':
+ case 'h':
+ case 'H':
+ menu_line = 1;
+ break;
+
+ case '6':
+ case 'l':
+ case 'L':
+ menu_line = num;
+ break;
+
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ i = menu_line - 1;
+ ask = FALSE;
+ break;
+ }
+ if (menu_line > num) menu_line -= num;
+ }
- /* Get a command from the user */
- while (!flag && get_com(out_val, &choice, TRUE))
- {
/* Request redraw */
- if ((choice == ' ') || (choice == '*') || (choice == '?'))
+ if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
{
/* Show the list */
- if (!redraw)
+ if (!redraw || use_menu)
{
- y = 1;
- x = 0;
- ctr = 0;
+ byte y = 1, x = 0;
+ PET_COMMAND_IDX ctr = 0;
/* Show list */
redraw = TRUE;
/* Save the screen */
- Term_save();
+ if (!use_menu) screen_save();
prt("", y++, x);
- while (ctr < num)
+ /* Print list */
+ for (ctr = 0; ctr < num; ctr++)
{
- sprintf(buf, "%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]);
+ /* Letter/number for power selection */
+ if (use_menu)
+ sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
+ else
+ sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
+
+ strcat(buf, power_desc[ctr]);
+
prt(buf, y + ctr, x);
- ctr++;
}
- if (ctr < 17)
- {
- prt("", y + ctr, x);
- }
- else
- {
- prt("", y + 17, x);
- }
+ prt("", y + MIN(ctr, 17), x);
}
/* Hide the list */
redraw = FALSE;
/* Restore the screen */
- Term_load();
+ screen_load();
}
/* Redo asking */
continue;
}
- if (isalpha(choice))
+ if (!use_menu)
{
/* Note verify */
ask = (isupper(choice));
/* Lowercase */
- if (ask) choice = tolower(choice);
+ if (ask) choice = (char)tolower(choice);
/* Extract request */
i = (islower(choice) ? A2I(choice) : -1);
}
- else
- {
- ask = FALSE; /* Can't uppercase digits */
-
- i = choice - '0' + 26;
- }
/* Totally Illegal */
if ((i < 0) || (i >= num))
if (ask)
{
/* Prompt */
-#ifdef JP
- strnfmt(buf, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i]);
-#else
- strnfmt(buf, 78, "Use %s? ", power_desc[i]);
-#endif
-
+ strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
/* Belay that order */
if (!get_check(buf)) continue;
}
/* Restore the screen */
- if (redraw) Term_load();
+ if (redraw) screen_load();
/* Abort if needed */
if (!flag)
{
- energy_use = 0;
+ p_ptr->energy_use = 0;
return;
}
+#ifdef ALLOW_REPEAT
+ repeat_push(i);
+ }
+#endif /* ALLOW_REPEAT */
+
switch (powers[i])
{
case PET_DISMISS: /* Dismiss pets */
if (!pet_ctr)
{
-#ifdef JP
- msg_print("¥Ú¥Ã¥È¤¬¤¤¤Ê¤¤¡ª");
-#else
- msg_print("You have no pets!");
-#endif
+ msg_print(_("ペットがいない!", "You have no pets!"));
break;
}
do_cmd_pet_dismiss();