OSDN Git Service

Thrown torch's dice is changed
[hengband/hengband.git] / src / cmd6.c
index eb7d05e..33e9e39 100644 (file)
@@ -2108,6 +2108,20 @@ take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "
                        if (!reset_recall()) used_up = FALSE;
                        break;
                }
+
+               case SV_SCROLL_AMUSEMENT:
+               {
+                       ident = TRUE;
+                       amusement(py, px, 1, FALSE);
+                       break;
+               }
+
+               case SV_SCROLL_STAR_AMUSEMENT:
+               {
+                       ident = TRUE;
+                       amusement(py, px,  randint1(2) + 1, FALSE);
+                       break;
+               }
        }
        }
        else if (o_ptr->name1 == ART_GHB)
@@ -2306,10 +2320,12 @@ void do_cmd_read_scroll(void)
 }
 
 
-static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
+static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known)
 {
        int k;
        int ident = FALSE;
+       int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
+       int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
 
        /* Analyze the staff */
        switch (sval)
@@ -2320,7 +2336,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
                        {
                                if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
                        }
-                       if (unlite_area(10, 3)) ident = TRUE;
+                       if (unlite_area(10, (powerful ? 6 : 3))) ident = TRUE;
                        break;
                }
 
@@ -2338,7 +2354,8 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_SUMMONING:
                {
-                       for (k = 0; k < randint1(4); k++)
+                       const int times = randint1(powerful ? 8 : 4);
+                       for (k = 0; k < times; k++)
                        {
                                if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                                {
@@ -2350,21 +2367,26 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_TELEPORTATION:
                {
-                       teleport_player(100, 0L);
+                       teleport_player((powerful ? 150 : 100), 0L);
                        ident = TRUE;
                        break;
                }
 
                case SV_STAFF_IDENTIFY:
                {
-                       if (!ident_spell(FALSE)) *use_charge = FALSE;
+                       if (powerful) {
+                               if (!identify_fully(FALSE)) *use_charge = FALSE;
+                       } else {
+                               if (!ident_spell(FALSE)) *use_charge = FALSE;
+                       }
                        ident = TRUE;
                        break;
                }
 
                case SV_STAFF_REMOVE_CURSE:
                {
-                       if (remove_curse())
+                       bool result = powerful ? remove_all_curse() : remove_curse();
+                       if (result)
                        {
                                if (magic)
                                {
@@ -2416,7 +2438,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
                                        if (!player_bold(y, x)) break;
                                }
 
-                               project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
+                               project(0, 0, y, x, damroll(6 + lev / 8, 10), GF_LITE_WEAK,
                                                  (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
                        }
                        ident = TRUE;
@@ -2425,58 +2447,63 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_LITE:
                {
-                       if (lite_area(damroll(2, 8), 2)) ident = TRUE;
+                       if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_MAPPING:
                {
-                       map_area(DETECT_RAD_MAP);
+                       map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
                        ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_GOLD:
                {
-                       if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
-                       if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_treasure(detect_rad)) ident = TRUE;
+                       if (detect_objects_gold(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_ITEM:
                {
-                       if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_objects_normal(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_TRAP:
                {
-                       if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
+                       if (detect_traps(detect_rad, known)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_DOOR:
                {
-                       if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
-                       if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_doors(detect_rad)) ident = TRUE;
+                       if (detect_stairs(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_INVIS:
                {
-                       if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_monsters_invis(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_DETECT_EVIL:
                {
-                       if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_monsters_evil(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_CURE_LIGHT:
                {
-                       if (hp_player(damroll(2, 8))) ident = TRUE;
+                       if (hp_player(damroll((powerful ? 4 : 2), 8))) ident = TRUE;
+                       if (powerful) {
+                               if (set_blind(0)) ident = TRUE;
+                               if (set_poisoned(0)) ident = TRUE;
+                               if (set_cut(p_ptr->cut - 10)) ident = TRUE;
+                       }
                        if (set_shero(0,TRUE)) ident = TRUE;
                        break;
                }
@@ -2495,7 +2522,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_HEALING:
                {
-                       if (hp_player(300)) ident = TRUE;
+                       if (hp_player(powerful ? 500 : 300)) ident = TRUE;
                        if (set_stun(0)) ident = TRUE;
                        if (set_cut(0)) ident = TRUE;
                        if (set_shero(0,TRUE)) ident = TRUE;
@@ -2526,19 +2553,19 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_SLEEP_MONSTERS:
                {
-                       if (sleep_monsters()) ident = TRUE;
+                       if (sleep_monsters(lev)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_SLOW_MONSTERS:
                {
-                       if (slow_monsters()) ident = TRUE;
+                       if (slow_monsters(lev)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_SPEED:
                {
-                       if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
+                       if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
                        break;
                }
 
@@ -2551,20 +2578,20 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_DISPEL_EVIL:
                {
-                       if (dispel_evil(80)) ident = TRUE;
+                       if (dispel_evil(powerful ? 120 : 80)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_POWER:
                {
-                       if (dispel_monsters(150)) ident = TRUE;
+                       if (dispel_monsters(powerful ? 225 : 150)) ident = TRUE;
                        break;
                }
 
                case SV_STAFF_HOLINESS:
                {
-                       if (dispel_evil(150)) ident = TRUE;
-                       k = 3 * p_ptr->lev;
+                       if (dispel_evil(powerful ? 225 : 150)) ident = TRUE;
+                       k = 3 * lev;
                        if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
                        if (set_poisoned(0)) ident = TRUE;
                        if (set_afraid(0)) ident = TRUE;
@@ -2576,14 +2603,14 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_GENOCIDE:
                {
-                       (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE);
+                       (void)symbol_genocide((magic ? lev + 50 : 200), TRUE);
                        ident = TRUE;
                        break;
                }
 
                case SV_STAFF_EARTHQUAKES:
                {
-                       if (earthquake(py, px, 10))
+                       if (earthquake(py, px, (powerful ? 15 : 10)))
                                ident = TRUE;
                        else
 #ifdef JP
@@ -2598,7 +2625,7 @@ msg_print("
 
                case SV_STAFF_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
+                       if (destroy_area(py, px, (powerful ? 18 : 13) + randint0(5), FALSE))
                                ident = TRUE;
 
                        break;
@@ -2619,8 +2646,8 @@ msg_print("
 #else
                        msg_print("Mighty magics rend your enemies!");
 #endif
-                       project(0, 5, py, px,
-                               (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
+                       project(0, (powerful ? 7 : 5), py, px,
+                               (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
                        if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
                        {
 #ifdef JP
@@ -2769,7 +2796,7 @@ static void do_cmd_use_staff_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
-       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr));
+       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr));
 
        if (!(object_is_aware(o_ptr)))
        {
@@ -2876,9 +2903,11 @@ void do_cmd_use_staff(void)
 }
 
 
-static int wand_effect(int sval, int dir, bool magic)
+static int wand_effect(int sval, int dir, bool powerful, bool magic)
 {
        int ident = FALSE;
+       int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
+       int rad = powerful ? 3 : 2;
 
        /* XXX Hack -- Wand of wonder can do anything before it */
        if (sval == SV_WAND_WONDER)
@@ -2908,13 +2937,14 @@ static int wand_effect(int sval, int dir, bool magic)
        {
                case SV_WAND_HEAL_MONSTER:
                {
-                       if (heal_monster(dir, damroll(10, 10))) ident = TRUE;
+                       int dam = damroll((powerful ? 20 : 10), 10);
+                       if (heal_monster(dir, dam)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_HASTE_MONSTER:
                {
-                       if (speed_monster(dir)) ident = TRUE;
+                       if (speed_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
@@ -2926,143 +2956,148 @@ static int wand_effect(int sval, int dir, bool magic)
 
                case SV_WAND_TELEPORT_AWAY:
                {
-                       if (teleport_monster(dir)) ident = TRUE;
+                       int distance = MAX_SIGHT * (powerful ? 8 : 5);
+                       if (teleport_monster(dir, distance)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_DISARMING:
                {
                        if (disarm_trap(dir)) ident = TRUE;
+                       if (powerful && disarm_traps_touch()) ident = TRUE;
                        break;
                }
 
                case SV_WAND_TRAP_DOOR_DEST:
                {
                        if (destroy_door(dir)) ident = TRUE;
+                       if (powerful && destroy_doors_touch()) ident = TRUE;
                        break;
                }
 
                case SV_WAND_STONE_TO_MUD:
                {
-                       if (wall_to_mud(dir)) ident = TRUE;
+                       int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+                       if (wall_to_mud(dir, dam)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_LITE:
                {
+                       int dam = damroll((powerful ? 12 : 6), 8);
 #ifdef JP
                        msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
 #else
                        msg_print("A line of blue shimmering light appears.");
 #endif
 
-                       (void)lite_line(dir);
+                       (void)lite_line(dir, dam);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_SLEEP_MONSTER:
                {
-                       if (sleep_monster(dir)) ident = TRUE;
+                       if (sleep_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_SLOW_MONSTER:
                {
-                       if (slow_monster(dir)) ident = TRUE;
+                       if (slow_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_CONFUSE_MONSTER:
                {
-                       if (confuse_monster(dir, p_ptr->lev)) ident = TRUE;
+                       if (confuse_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_FEAR_MONSTER:
                {
-                       if (fear_monster(dir, p_ptr->lev)) ident = TRUE;
+                       if (fear_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_DRAIN_LIFE:
                {
-                       if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE;
+                       if (drain_life(dir, 80 + lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_POLYMORPH:
                {
-                       if (poly_monster(dir)) ident = TRUE;
+                       if (poly_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_STINKING_CLOUD:
                {
-                       fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2);
+                       fire_ball(GF_POIS, dir, 12 + lev / 4, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_MAGIC_MISSILE:
                {
-                       fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6));
+                       fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + lev / 10, 6));
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_ACID_BOLT:
                {
-                       fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
+                       fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + lev / 7, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_CHARM_MONSTER:
                {
-                       if (charm_monster(dir, MAX(20, p_ptr->lev)))
+                       if (charm_monster(dir, MAX(20, lev)))
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_FIRE_BOLT:
                {
-                       fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
+                       fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + lev / 6, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_COLD_BOLT:
                {
-                       fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
+                       fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + lev / 8, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_ACID_BALL:
                {
-                       fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2);
+                       fire_ball(GF_ACID, dir, 60 + 3 * lev / 4, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_ELEC_BALL:
                {
-                       fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2);
+                       fire_ball(GF_ELEC, dir, 40 + 3 * lev / 4, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_FIRE_BALL:
                {
-                       fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2);
+                       fire_ball(GF_FIRE, dir, 70 + 3 * lev / 4, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_COLD_BALL:
                {
-                       fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2);
+                       fire_ball(GF_COLD, dir, 50 + 3 * lev / 4, rad);
                        ident = TRUE;
                        break;
                }
@@ -3080,60 +3115,58 @@ static int wand_effect(int sval, int dir, bool magic)
 
                case SV_WAND_DRAGON_FIRE:
                {
-                       fire_ball(GF_FIRE, dir, 200, -3);
+                       fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_DRAGON_COLD:
                {
-                       fire_ball(GF_COLD, dir, 180, -3);
+                       fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_DRAGON_BREATH:
                {
+                       int dam;
+                       int typ;
+
                        switch (randint1(5))
                        {
                                case 1:
-                               {
-                                       fire_ball(GF_ACID, dir, 240, -3);
+                                       dam = 240;
+                                       typ = GF_ACID;
                                        break;
-                               }
-
                                case 2:
-                               {
-                                       fire_ball(GF_ELEC, dir, 210, -3);
+                                       dam = 210;
+                                       typ = GF_ELEC;
                                        break;
-                               }
-
                                case 3:
-                               {
-                                       fire_ball(GF_FIRE, dir, 240, -3);
+                                       dam = 240;
+                                       typ = GF_FIRE;
                                        break;
-                               }
-
                                case 4:
-                               {
-                                       fire_ball(GF_COLD, dir, 210, -3);
+                                       dam = 210;
+                                       typ = GF_COLD;
                                        break;
-                               }
-
                                default:
-                               {
-                                       fire_ball(GF_POIS, dir, 180, -3);
+                                       dam = 180;
+                                       typ = GF_POIS;
                                        break;
-                               }
                        }
 
+                       if (powerful) dam = (dam * 3) / 2;
+
+                       fire_ball(typ, dir, dam, -3);
+
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_DISINTEGRATE:
                {
-                       fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2);
+                       fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(lev * 2), rad);
                        ident = TRUE;
                        break;
                }
@@ -3146,21 +3179,21 @@ msg_print("
                        msg_print("You launch a rocket!");
 #endif
 
-                       fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2);
+                       fire_rocket(GF_ROCKET, dir, 250 + lev * 3, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_STRIKING:
                {
-                       fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13));
+                       fire_bolt(GF_METEOR, dir, damroll(15 + lev / 3, 13));
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_GENOCIDE:
                {
-                       fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0);
+                       fire_ball_hide(GF_GENOCIDE, dir, magic ? lev + 50 : 250, 0);
                        ident = TRUE;
                        break;
                }
@@ -3302,7 +3335,7 @@ static void do_cmd_aim_wand_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
-       ident = wand_effect(o_ptr->sval, dir, FALSE);
+       ident = wand_effect(o_ptr->sval, dir, FALSE, FALSE);
 
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
@@ -3374,9 +3407,12 @@ void do_cmd_aim_wand(void)
 }
 
 
-static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
+static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
 {
        int ident = FALSE;
+       int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
+       int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
+       int rad = powerful ? 3 : 2;
 
        /* Unused */
        (void)magic;
@@ -3386,20 +3422,24 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
        {
                case SV_ROD_DETECT_TRAP:
                {
-                       if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
+                       if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
                        break;
                }
 
                case SV_ROD_DETECT_DOOR:
                {
-                       if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
-                       if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
+                       if (detect_doors(detect_rad)) ident = TRUE;
+                       if (detect_stairs(detect_rad)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_IDENTIFY:
                {
-                       if (!ident_spell(FALSE)) *use_charge = FALSE;
+                       if (powerful) {
+                               if (!identify_fully(FALSE)) *use_charge = FALSE;
+                       } else {
+                               if (!ident_spell(FALSE)) *use_charge = FALSE;
+                       }
                        ident = TRUE;
                        break;
                }
@@ -3413,20 +3453,20 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 
                case SV_ROD_ILLUMINATION:
                {
-                       if (lite_area(damroll(2, 8), 2)) ident = TRUE;
+                       if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
                        break;
                }
 
                case SV_ROD_MAPPING:
                {
-                       map_area(DETECT_RAD_MAP);
+                       map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_DETECTION:
                {
-                       detect_all(DETECT_RAD_DEFAULT);
+                       detect_all(detect_rad);
                        ident = TRUE;
                        break;
                }
@@ -3452,7 +3492,7 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 
                case SV_ROD_HEALING:
                {
-                       if (hp_player(500)) ident = TRUE;
+                       if (hp_player(powerful ? 750 : 500)) ident = TRUE;
                        if (set_stun(0)) ident = TRUE;
                        if (set_cut(0)) ident = TRUE;
                        if (set_shero(0,TRUE)) ident = TRUE;
@@ -3473,117 +3513,120 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 
                case SV_ROD_SPEED:
                {
-                       if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
+                       if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_PESTICIDE:
                {
-                       if (dispel_monsters(4)) ident = TRUE;
+                       if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_TELEPORT_AWAY:
                {
-                       if (teleport_monster(dir)) ident = TRUE;
+                       int distance = MAX_SIGHT * (powerful ? 8 : 5);
+                       if (teleport_monster(dir, distance)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_DISARMING:
                {
                        if (disarm_trap(dir)) ident = TRUE;
+                       if (powerful && disarm_traps_touch()) ident = TRUE;
                        break;
                }
 
                case SV_ROD_LITE:
                {
+                       int dam = damroll((powerful ? 12 : 6), 8);
 #ifdef JP
                        msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
 #else
                        msg_print("A line of blue shimmering light appears.");
 #endif
 
-                       (void)lite_line(dir);
+                       (void)lite_line(dir, dam);
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_SLEEP_MONSTER:
                {
-                       if (sleep_monster(dir)) ident = TRUE;
+                       if (sleep_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_SLOW_MONSTER:
                {
-                       if (slow_monster(dir)) ident = TRUE;
+                       if (slow_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_DRAIN_LIFE:
                {
-                       if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE;
+                       if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_POLYMORPH:
                {
-                       if (poly_monster(dir)) ident = TRUE;
+                       if (poly_monster(dir, lev)) ident = TRUE;
                        break;
                }
 
                case SV_ROD_ACID_BOLT:
                {
-                       fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
+                       fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_ELEC_BOLT:
                {
-                       fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8));
+                       fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_FIRE_BOLT:
                {
-                       fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
+                       fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_COLD_BOLT:
                {
-                       fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
+                       fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_ACID_BALL:
                {
-                       fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2);
+                       fire_ball(GF_ACID, dir, 60 + lev, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_ELEC_BALL:
                {
-                       fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2);
+                       fire_ball(GF_ELEC, dir, 40 + lev, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_FIRE_BALL:
                {
-                       fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2);
+                       fire_ball(GF_FIRE, dir, 70 + lev, rad);
                        ident = TRUE;
                        break;
                }
 
                case SV_ROD_COLD_BALL:
                {
-                       fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2);
+                       fire_ball(GF_COLD, dir, 50 + lev, rad);
                        ident = TRUE;
                        break;
                }
@@ -3597,7 +3640,8 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 
                case SV_ROD_STONE_TO_MUD:
                {
-                       if (wall_to_mud(dir)) ident = TRUE;
+                       int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+                       if (wall_to_mud(dir, dam)) ident = TRUE;
                        break;
                }
 
@@ -3755,7 +3799,7 @@ msg_print("
        /* Sound */
        sound(SOUND_ZAP);
 
-       ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE);
+       ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
 
        /* Increase the timeout by the rod kind's pval. -LM- */
        if (use_charge) o_ptr->timeout += k_ptr->pval;
@@ -3941,6 +3985,7 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
        return w1 <= w2;
 }
 
+
 /*
  * Activate a wielded object.  Wielded objects never stack.
  * And even if they did, activatable objects never stack.
@@ -3978,16 +4023,11 @@ static void do_cmd_activate_aux(int item)
 
        /* Hack -- use artifact level instead */
        if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
-       else if (o_ptr->art_name)
+       else if (object_is_random_artifact(o_ptr))
        {
-               int i;
-               for (i = 0; activation_info[i].flag != NULL; i++)
-               {
-                       if (activation_info[i].index == o_ptr->xtra2)
-                       {
-                               lev = activation_info[i].level;
-                               break;
-                       }
+               const activation_type* const act_ptr = find_activation_info(o_ptr);
+               if (act_ptr) {
+                       lev = act_ptr->level;
                }
        }
        else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
@@ -4053,7 +4093,8 @@ static void do_cmd_activate_aux(int item)
        }
 
        /* Some lights need enough fuel for activation */
-       if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
+       if (!o_ptr->xtra4 && (o_ptr->tval == TV_FLASK) &&
+               ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
        {
 #ifdef JP
                msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
@@ -4075,55 +4116,8 @@ static void do_cmd_activate_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
-       /* Give priority to weaponsmith's essential activations */
-       if (object_is_smith(o_ptr))
-       {
-               switch (o_ptr->xtra3-1)
-               {
-               case ESSENCE_TMP_RES_ACID:
-                       (void)set_oppose_acid(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_ELEC:
-                       (void)set_oppose_elec(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_FIRE:
-                       (void)set_oppose_fire(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_COLD:
-                       (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case TR_IMPACT:
-                       earthquake(py, px, 5);
-                       o_ptr->timeout = 100 + randint1(100);
-                       
-                       /* Window stuff */
-                       p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-                       /* Done */
-                       return;
-               }
-       }
-
-       /* Paranoia - Set activation index for older save data */
-       if (object_is_fixed_artifact(o_ptr))
-       {
-               if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
-       }
-       if (object_is_ego(o_ptr))
-       {
-               if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
-       }
-
        /* Activate object */
-       if (o_ptr->xtra2 && (object_is_artifact(o_ptr) || object_is_ego(o_ptr)))
+       if (activation_index(o_ptr))
        {
                (void)activate_random_artifact(o_ptr);
 
@@ -4134,276 +4128,7 @@ static void do_cmd_activate_aux(int item)
                return;
        }
 
-       /* Hack -- Dragon Scale Mail can be activated as well */
-       if (o_ptr->tval == TV_DRAG_ARMOR)
-       {
-               /* Get a direction for breathing (or abort) */
-               if (!get_aim_dir(&dir)) return;
-
-               if (music_singing_any()) stop_singing();
-               if (hex_spelling_any()) stop_hex_spell_all();
-
-               /* Branch on the sub-type */
-               switch (o_ptr->sval)
-               {
-                       case SV_DRAGON_BLUE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe lightning.");
-#endif
-
-                               fire_ball(GF_ELEC, dir, 100, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_WHITE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe frost.");
-#endif
-
-                               fire_ball(GF_COLD, dir, 110, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_BLACK:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe acid.");
-#endif
-
-                               fire_ball(GF_ACID, dir, 130, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_GREEN:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe poison gas.");
-#endif
-
-                               fire_ball(GF_POIS, dir, 150, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_RED:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe fire.");
-#endif
-
-                               fire_ball(GF_FIRE, dir, 200, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_MULTIHUED:
-                       {
-                               chance = randint0(5);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 1) ? "°ðºÊ" :
-                                           ((chance == 2) ? "Î䵤" :
-                                            ((chance == 3) ? "»À" :
-                                             ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 1) ? "lightning" :
-                                           ((chance == 2) ? "frost" :
-                                            ((chance == 3) ? "acid" :
-                                             ((chance == 4) ? "poison gas" : "fire")))));
-#endif
-
-                               fire_ball(((chance == 1) ? GF_ELEC :
-                                          ((chance == 2) ? GF_COLD :
-                                           ((chance == 3) ? GF_ACID :
-                                            ((chance == 4) ? GF_POIS : GF_FIRE)))),
-                                         dir, 250, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_BRONZE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe confusion.");
-#endif
-
-                               fire_ball(GF_CONFUSION, dir, 120, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_GOLD:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe sound.");
-#endif
-
-                               fire_ball(GF_SOUND, dir, 130, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_CHAOS:
-                       {
-                               chance = randint0(2);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 1 ? "chaos" : "disenchantment")));
-#endif
-
-                               fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT),
-                                         dir, 220, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_LAW:
-                       {
-                               chance = randint0(2);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 1 ? "sound" : "shards")));
-#endif
-
-                               fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS),
-                                         dir, 230, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_BALANCE:
-                       {
-                               chance = randint0(4);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿",
-                                          ((chance == 1) ? "¥«¥ª¥¹" :
-                                           ((chance == 2) ? "Îô²½" :
-                                            ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 1) ? "chaos" :
-                                           ((chance == 2) ? "disenchantment" :
-                                            ((chance == 3) ? "sound" : "shards"))));
-#endif
-
-                               fire_ball(((chance == 1) ? GF_CHAOS :
-                                          ((chance == 2) ? GF_DISENCHANT :
-                                           ((chance == 3) ? GF_SOUND : GF_SHARDS))),
-                                         dir, 250, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_SHINING:
-                       {
-                               chance = randint0(2);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 0 ? "light" : "darkness")));
-#endif
-
-                               fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_POWER:
-                       {
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe the elements.");
-#endif
-
-                               fire_ball(GF_MISSILE, dir, 300, -3);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-               }
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Success */
-               return;
-       }
-
-       else if (o_ptr->tval == TV_RING)
-       {
-               /* Get a direction for breathing (or abort) */
-               if (!get_aim_dir(&dir)) return;
-
-               switch (o_ptr->sval)
-               {
-                       case SV_RING_ACID:
-                       {
-                               fire_ball(GF_ACID, dir, 100, 2);
-                               (void)set_oppose_acid(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
-
-                       case SV_RING_ICE:
-                       {
-                               fire_ball(GF_COLD, dir, 100, 2);
-                               (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
-
-                       case SV_RING_FLAMES:
-                       {
-                               fire_ball(GF_FIRE, dir, 100, 2);
-                               (void)set_oppose_fire(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
-
-                       case SV_RING_ELEC:
-                       {
-                               fire_ball(GF_ELEC, dir, 100, 2);
-                               (void)set_oppose_elec(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
-               }
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Success */
-               return;
-       }
-
+       /* Special items */
        else if (o_ptr->tval == TV_WHISTLE)
        {
                if (music_singing_any()) stop_singing();
@@ -4880,13 +4605,15 @@ static int select_magic_eater(bool only_browse)
                        prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : "  "), 2, 14);
                        prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : "  "), 3, 14);
                        prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : "  "), 4, 14);
-                       prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
 #else
                        prt(format(" %s staff", (menu_line == 1) ? "> " : "  "), 2, 14);
                        prt(format(" %s wand", (menu_line == 2) ? "> " : "  "), 3, 14);
                        prt(format(" %s rod", (menu_line == 3) ? "> " : "  "), 4, 14);
-                       prt("Which type of magic do you use?", 0, 0);
 #endif
+
+                       if (only_browse) prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò¸«¤Þ¤¹¤«¡©", "Which type of magic do you browse?"), 0, 0);
+                       else prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", "Which type of magic do you use?"), 0, 0);
+
                        choice = inkey();
                        switch(choice)
                        {
@@ -4972,11 +4699,10 @@ static int select_magic_eater(bool only_browse)
        flag = FALSE;
 
        /* Build a prompt */
-#ifdef JP
-(void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
-#else
-       (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
-#endif
+       if (only_browse) strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò¸«¤Þ¤¹¤«¡©",
+                                                                                       "(*=List, ESC=exit) Browse which power? "));
+       else strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©",
+                                                               "(*=List, ESC=exit) Use which power? "));
        
        /* Save the screen */
        screen_save();
@@ -5282,13 +5008,7 @@ static int select_magic_eater(bool only_browse)
                                prt(&temp[j], line, 10);
                                line++;
                        }
-       
-#ifdef JP
-                       prt("²¿¤«¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
-#else
-                       prt("Hit any key.",0,0);
-#endif
-                       (void)inkey();
+
                        continue;
                }
 
@@ -5311,7 +5031,7 @@ static int select_magic_eater(bool only_browse)
 /*
  *  Use eaten rod, wand or staff
  */
-void do_cmd_magic_eater(bool only_browse)
+bool do_cmd_magic_eater(bool only_browse, bool powerful)
 {
        int item, chance, level, k_idx, tval, sval;
        bool use_charge = TRUE;
@@ -5325,14 +5045,14 @@ msg_print("
                msg_print("You are too confused!");
 #endif
 
-               return;
+               return FALSE;
        }
 
        item = select_magic_eater(only_browse);
        if (item == -1)
        {
                energy_use = 0;
-               return;
+               return FALSE;
        }
        if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
        else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
@@ -5372,7 +5092,7 @@ msg_print("
                        chg_virtue(V_CHANCE,-1);
                energy_use = 100;
 
-               return;
+               return TRUE;
        }
        else
        {
@@ -5381,19 +5101,19 @@ msg_print("
                if (tval == TV_ROD)
                {
                        if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
-                               if (!get_aim_dir(&dir)) return;
-                       rod_effect(sval, dir, &use_charge, TRUE);
-                       if (!use_charge) return;
+                               if (!get_aim_dir(&dir)) return FALSE;
+                       rod_effect(sval, dir, &use_charge, powerful, TRUE);
+                       if (!use_charge) return FALSE;
                }
                else if (tval == TV_WAND)
                {
-                       if (!get_aim_dir(&dir)) return;
-                       wand_effect(sval, dir, TRUE);
+                       if (!get_aim_dir(&dir)) return FALSE;
+                       wand_effect(sval, dir, powerful, TRUE);
                }
                else
                {
-                       staff_effect(sval, &use_charge, TRUE, TRUE);
-                       if (!use_charge) return;
+                       staff_effect(sval, &use_charge, powerful, TRUE, TRUE);
+                       if (!use_charge) return FALSE;
                }
                if (randint1(100) < chance)
                        chg_virtue(V_CHANCE,1);
@@ -5401,4 +5121,6 @@ msg_print("
        energy_use = 100;
        if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
        else p_ptr->magic_num1[item] -= EATER_CHARGE;
+
+        return TRUE;
 }