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固定アーティファクトの発動は全部外部フラグ化し終わった。
[hengband/hengband.git] / src / cmd6.c
index 4fd4555..735ca62 100644 (file)
@@ -60,6 +60,7 @@ static void do_cmd_eat_food_aux(int item)
        object_type *o_ptr;
 
        if (music_singing_any()) stop_singing();
+       if (hex_spelling_any()) stop_hex_spell_all();
 
        /* Get the item (in the pack) */
        if (item >= 0)
@@ -519,6 +520,9 @@ msg_print("
                        floor_item_charges(0 - item);
                }
 
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
                /* Don't eat a staff/wand itself */
                return;
        }
@@ -707,7 +711,7 @@ void do_cmd_eat_food(void)
 static void do_cmd_quaff_potion_aux(int item)
 {
        int         ident, lev;
-       object_type     *o_ptr;
+       object_type *o_ptr;
        object_type forge;
        object_type *q_ptr;
 
@@ -729,6 +733,10 @@ static void do_cmd_quaff_potion_aux(int item)
        }
 
        if (music_singing_any()) stop_singing();
+       if (hex_spelling_any())
+       {
+               if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
+       }
 
        /* Get the item (in the pack) */
        if (item >= 0)
@@ -1432,7 +1440,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_is_aware(o_ptr)))
+       if (!(object_is_aware(q_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -1459,7 +1467,7 @@ msg_print("
                switch (p_ptr->prace)
                {
                        case RACE_VAMPIRE:
-                               (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+                               (void)set_food(p_ptr->food + (q_ptr->pval / 10));
                                break;
                        case RACE_SKELETON:
                                /* Do nothing */
@@ -1468,10 +1476,10 @@ msg_print("
                        case RACE_ZOMBIE:
                        case RACE_DEMON:
                        case RACE_SPECTRE:
-                               set_food(p_ptr->food + ((o_ptr->pval) / 20));
+                               set_food(p_ptr->food + ((q_ptr->pval) / 20));
                                break;
                        case RACE_ANDROID:
-                               if (o_ptr->tval == TV_FLASK)
+                               if (q_ptr->tval == TV_FLASK)
                                {
 #ifdef JP
                                        msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
@@ -1482,7 +1490,7 @@ msg_print("
                                }
                                else
                                {
-                                       set_food(p_ptr->food + ((o_ptr->pval) / 20));
+                                       set_food(p_ptr->food + ((q_ptr->pval) / 20));
                                }
                                break;
                        case RACE_ENT:
@@ -1491,22 +1499,22 @@ msg_print("
 #else
                                msg_print("You are moistened.");
 #endif
-                               set_food(MIN(p_ptr->food + o_ptr->pval + MAX(0, o_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
+                               set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
                                break;
                        default:
-                               (void)set_food(p_ptr->food + o_ptr->pval);
+                               (void)set_food(p_ptr->food + q_ptr->pval);
                                break;
                }
                break;
        case MIMIC_DEMON:
        case MIMIC_DEMON_LORD:
-               set_food(p_ptr->food + ((o_ptr->pval) / 20));
+               set_food(p_ptr->food + ((q_ptr->pval) / 20));
                break;
        case MIMIC_VAMPIRE:
-               (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+               (void)set_food(p_ptr->food + (q_ptr->pval / 10));
                break;
        default:
-               (void)set_food(p_ptr->food + o_ptr->pval);
+               (void)set_food(p_ptr->food + q_ptr->pval);
                break;
        }
 }
@@ -1616,6 +1624,9 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
        if (music_singing_any()) stop_singing();
 
+       /* Hex */
+       if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
+
        /* Not identified yet */
        ident = FALSE;
 
@@ -1969,7 +1980,21 @@ msg_print("
 
                case SV_SCROLL_SPELL:
                {
-                       if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
+                       if ((p_ptr->pclass == CLASS_WARRIOR) ||
+                               (p_ptr->pclass == CLASS_IMITATOR) ||
+                               (p_ptr->pclass == CLASS_MINDCRAFTER) ||
+                               (p_ptr->pclass == CLASS_SORCERER) ||
+                               (p_ptr->pclass == CLASS_ARCHER) ||
+                               (p_ptr->pclass == CLASS_MAGIC_EATER) ||
+                               (p_ptr->pclass == CLASS_RED_MAGE) ||
+                               (p_ptr->pclass == CLASS_SAMURAI) ||
+                               (p_ptr->pclass == CLASS_BLUE_MAGE) ||
+                               (p_ptr->pclass == CLASS_CAVALRY) ||
+                               (p_ptr->pclass == CLASS_BERSERKER) ||
+                               (p_ptr->pclass == CLASS_SMITH) ||
+                               (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
+                               (p_ptr->pclass == CLASS_NINJA) ||
+                               (p_ptr->pclass == CLASS_SNIPER)) break;
                        p_ptr->add_spells++;
                        p_ptr->update |= (PU_SPELLS);
                        ident = TRUE;
@@ -2051,65 +2076,17 @@ take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "
 
                case SV_SCROLL_RUMOR:
                {
-                       errr err = 0;
-
-                       switch (randint1(20))
-                       {
-                               case 1:
-#ifdef JP
-err = get_rnd_line("chainswd_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("chainswd.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               case 2:
-#ifdef JP
-err = get_rnd_line("error_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("error.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               case 3:
-                               case 4:
-                               case 5:
-#ifdef JP
-err = get_rnd_line("death_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("death.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               default:
-#ifdef JP
-err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10);
-#else
-                                       err = get_rnd_line("rumors.txt", 0, Rumor);
-#endif
-
-                                       break;
-                       }
-
-                       /* An error occured */
 #ifdef JP
-if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£");
-#else
-                       if (err) strcpy(Rumor, "Some rumors are wrong.");
-#endif
-
-
-#ifdef JP
-msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
+                       msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
 #else
                        msg_print("There is message on the scroll. It says:");
 #endif
 
                        msg_print(NULL);
-                       msg_format("%s", Rumor);
+                       display_rumor(TRUE);
                        msg_print(NULL);
 #ifdef JP
-msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
+                       msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
 #else
                        msg_print("The scroll disappears in a puff of smoke!");
 #endif
@@ -4040,6 +4017,7 @@ static void do_cmd_activate_aux(int item)
                                break;
                        case ACT_BA_COLD_1:
                        case ACT_BA_FIRE_1:
+                       case ACT_BA_FIRE_2:
                        case ACT_TERROR:
                        case ACT_PROT_EVIL:
                        case ACT_ID_PLAIN:
@@ -4051,7 +4029,7 @@ static void do_cmd_activate_aux(int item)
                        case ACT_DRAIN_2:
                        case ACT_VAMPIRE_1:
                        case ACT_BO_MISS_2:
-                       case ACT_BA_FIRE_2:
+                       case ACT_BA_FIRE_3:
                        case ACT_WHIRLWIND:
                        case ACT_CHARM_ANIMAL:
                        case ACT_SUMMON_ANIMAL:
@@ -4176,8 +4154,12 @@ static void do_cmd_activate_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
+       if (o_ptr->name1)
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
+       }
 
-       if (o_ptr->art_name && o_ptr->xtra2)
+       if (object_is_artifact(o_ptr) && o_ptr->xtra2)
        {
                (void)activate_random_artifact(o_ptr);
 
@@ -4194,1608 +4176,8 @@ static void do_cmd_activate_aux(int item)
                /* Choose effect */
                switch (o_ptr->name1)
                {
-                       case ART_GALADRIEL:
-                       {
-#ifdef JP
-                               msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
-#else
-                               msg_print("The phial wells with clear light...");
-#endif
-
-                               lite_area(damroll(2, 15), 3);
-                               o_ptr->timeout = randint0(10) + 10;
-                               break;
-                       }
-
-                       case ART_ELENDIL:
-                       {
-#ifdef JP
-                               msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("The star shines brightly...");
-#endif
-
-                               map_area(DETECT_RAD_MAP);
-                               lite_area(damroll(2, 15), 3);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
-
-                       case ART_JUDGE:
-                       {
-#ifdef JP
-msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
-#else
-                               msg_print("The Jewel flashes bright red!");
-#endif
-
-                               chg_virtue(V_KNOWLEDGE, 1);
-                               chg_virtue(V_ENLIGHTEN, 1);
-                               wiz_lite(FALSE);
-#ifdef JP
-msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...");
-take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
-#else
-                               msg_print("The Jewel drains your vitality...");
-                               take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
-#endif
-
-                               (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
-                               (void)detect_doors(DETECT_RAD_DEFAULT);
-                               (void)detect_stairs(DETECT_RAD_DEFAULT);
-
-#ifdef JP
-if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©"))
-#else
-                               if (get_check("Activate recall? "))
-#endif
-
-                               {
-                                       (void)word_of_recall();
-                               }
-
-                               o_ptr->timeout = randint0(20) + 20;
-                               break;
-                       }
-
-                       case ART_CARLAMMAS:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
-#else
-                               msg_print("The amulet lets out a shrill wail...");
-#endif
-
-                               k = 3 * p_ptr->lev;
-                               (void)set_protevil(randint1(25) + k, FALSE);
-                               o_ptr->timeout = randint0(225) + 225;
-                               break;
-                       }
-
-                       case ART_INGWE:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
-#else
-                               msg_print("The amulet floods the area with goodness...");
-#endif
-
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_YATA:
-                       {
-#ifdef JP
-                               msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
-#else
-                               msg_print("The mirror floods the area with goodness...");
-#endif
-
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_FRAKIR:
-                       {
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥­¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
-#else
-                               msg_print("You order Frakir to strangle your opponent.");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               if (drain_life(dir, 100))
-                               o_ptr->timeout = randint0(100) + 100;
-                               break;
-                       }
-
-                       case ART_TULKAS:
-                       {
-#ifdef JP
-                               msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("The ring glows brightly...");
-#endif
-
-                               (void)set_fast(randint1(75) + 75, FALSE);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case ART_NARYA:
-                       {
-#ifdef JP
-                               msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("The ring glows deep red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 300, 3);
-                               o_ptr->timeout = randint0(225) + 225;
-                               break;
-                       }
-
-                       case ART_NENYA:
-                       {
-#ifdef JP
-                               msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("The ring glows bright white...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 400, 3);
-                               o_ptr->timeout = randint0(325) + 325;
-                               break;
-                       }
-
-                       case ART_VILYA:
-                       case ART_GOURYU:
-                       {
-#ifdef JP
-                               msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É");
-#else
-                               msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_ELEC, dir, 500, 3);
-                               o_ptr->timeout = randint0(425) + 425;
-                               break;
-                       }
-
-                       case ART_POWER:
-                       case ART_AHO:
-                       {
-#ifdef JP
-                               msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("The ring glows intensely black...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               ring_of_power(dir);
-                               o_ptr->timeout = randint0(450) + 450;
-                               break;
-                       }
-
-                       case ART_RAZORBACK:
-                       {
-                               int num = damroll(5, 3);
-                               int y, x;
-                               int attempts;
-
-#ifdef JP
-                               msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your armor is surrounded by lightning...");
-#endif
-
-
-                               for (k = 0; k < num; k++)
-                               {
-                                       attempts = 1000;
-
-                                       while (attempts--)
-                                       {
-                                               scatter(&y, &x, py, px, 4, 0);
-
-                                               if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
-
-                                               if (!player_bold(y, x)) break;
-                                       }
-
-                                       project(0, 3, y, x, 150, GF_ELEC,
-                                                         (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
-                               }
-
-                               o_ptr->timeout = 1000;
-                               break;
-                       }
-
-                       case ART_BLADETURNER:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe the elements.");
-#endif
-
-                               fire_ball(GF_MISSILE, dir, 300, 4);
-#ifdef JP
-                               msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows many colours...");
-#endif
-
-                               (void)set_afraid(0);
-                               (void)set_hero(randint1(50) + 50, FALSE);
-                               (void)hp_player(10);
-                               (void)set_blessed(randint1(50) + 50, FALSE);
-                               (void)set_oppose_acid(randint1(50) + 50, FALSE);
-                               (void)set_oppose_elec(randint1(50) + 50, FALSE);
-                               (void)set_oppose_fire(randint1(50) + 50, FALSE);
-                               (void)set_oppose_cold(randint1(50) + 50, FALSE);
-                               (void)set_oppose_pois(randint1(50) + 50, FALSE);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_SOULKEEPER:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-                               msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
-#else
-                               msg_print("Your armor glows a bright white...");
-                               msg_print("You feel much better...");
-#endif
-
-                               (void)hp_player(1000);
-                               (void)set_cut(0);
-                               o_ptr->timeout = 888;
-                               break;
-                       }
-
-                       case ART_LOHENGRIN:
-                       {
-#ifdef JP
-msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
-#else
-                               msg_print("A heavenly choir sings...");
-#endif
-
-                               (void)set_poisoned(0);
-                               (void)set_cut(0);
-                               (void)set_stun(0);
-                               (void)set_confused(0);
-                               (void)set_blind(0);
-                               (void)set_afraid(0);
-                               (void)set_hero(randint1(25) + 25, FALSE);
-                               (void)hp_player(777);
-                               o_ptr->timeout = 300;
-                               break;
-                       }
-
-                       case ART_JULIAN:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows deep blue...");
-#endif
-
-                               (void)symbol_genocide(200, TRUE);
-                               o_ptr->timeout = 500;
-                               break;
-                       }
-
-                       case ART_CASPANION:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows bright red...");
-#endif
-
-                               destroy_doors_touch();
-                               o_ptr->timeout = 10;
-                               break;
-                       }
-
-                       case ART_DOR:
-                       case ART_TERROR:
-                       case ART_STONEMASK:
-                       {
-                               turn_monsters(40 + p_ptr->lev);
-                               o_ptr->timeout = 3 * (p_ptr->lev + 10);
-
-                               break;
-                       }
-
-                       case ART_HOLHENNETH:
-                       {
-#ifdef JP
-                               msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-                               msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤­¤¿...");
-#else
-                               msg_print("Your helm glows bright white...");
-                               msg_print("An image forms in your mind...");
-#endif
-
-                               detect_all(DETECT_RAD_DEFAULT);
-                               o_ptr->timeout = randint0(55) + 55;
-                               break;
-                       }
-
-                       case ART_AMBER:
-                       {
-#ifdef JP
-                               msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-                               msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
-#else
-                               msg_print("Your crown glows deep blue...");
-                               msg_print("You feel a warm tingling inside...");
-#endif
-
-                               (void)hp_player(700);
-                               (void)set_cut(0);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-
-                       case ART_COLLUIN:
-                       case ART_SEIRYU:
-                       {
-#ifdef JP
-                               msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»");
-#else
-                               msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor");
-#endif
-
-                               (void)set_oppose_acid(randint1(20) + 20, FALSE);
-                               (void)set_oppose_elec(randint1(20) + 20, FALSE);
-                               (void)set_oppose_fire(randint1(20) + 20, FALSE);
-                               (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                               (void)set_oppose_pois(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 111;
-                               break;
-                       }
-
-                       case ART_HOLCOLLETH:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows deep blue...");
-#endif
-
-                               sleep_monsters_touch();
-                               o_ptr->timeout = 55;
-                               break;
-                       }
-
-                       case ART_THINGOL:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows bright yellow...");
-#endif
-
-                               recharge(130);
-                               o_ptr->timeout = 70;
-                               break;
-                       }
-
-                       case ART_COLANNON:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿...");
-#else
-                               msg_print("Your cloak twists space around you...");
-#endif
-
-                               teleport_player(100, 0L);
-                               o_ptr->timeout = 45;
-                               break;
-                       }
-
-                       case ART_LUTHIEN:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows a deep red...");
-#endif
-
-                               restore_level();
-                               o_ptr->timeout = 450;
-                               break;
-                       }
-
-                       case ART_CAMMITHRIM:
-                       {
-#ifdef JP
-                               msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your gloves glow extremely brightly...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_MISSILE, dir, damroll(2, 6));
-                               o_ptr->timeout = 2;
-                               break;
-                       }
-
-                       case ART_PAURHACH:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(9, 8));
-                               o_ptr->timeout = randint0(8) + 8;
-                               break;
-                       }
-
-                       case ART_PAURNIMMEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(6, 8));
-                               o_ptr->timeout = randint0(7) + 7;
-                               break;
-                       }
-
-                       case ART_PAURAEGEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in sparks...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ELEC, dir, damroll(4, 8));
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_PAURNEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in acid...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ACID, dir, damroll(5, 8));
-                               o_ptr->timeout = randint0(6) + 6;
-                               break;
-                       }
-
-                       case ART_FINGOLFIN:
-                       {
-#ifdef JP
-                               msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
-#else
-                               msg_print("Your cesti grows magical spikes...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ARROW, dir, 150);
-                               o_ptr->timeout = randint0(90) + 90;
-                               break;
-                       }
-
-                       case ART_FEANOR:
-                       {
-#ifdef JP
-                               msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your boots glow bright green...");
-#endif
-
-                               (void)set_fast(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_FLORA:
-                       {
-#ifdef JP
-                               msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your boots glow deep blue...");
-#endif
-
-                               (void)set_afraid(0);
-                               (void)set_poisoned(0);
-                               o_ptr->timeout = 5;
-                               break;
-                       }
-
-                       case ART_NARTHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(9, 8));
-                               o_ptr->timeout = randint0(8) + 8;
-                               break;
-                       }
-
-                       case ART_NIMTHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(6, 8));
-                               o_ptr->timeout = randint0(7) + 7;
-                               break;
-                       }
-
-                       case ART_DETHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in sparks...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ELEC, dir, damroll(4, 8));
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_RILIA:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your dagger throbs deep green...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_POIS, dir, 12, 3);
-                               o_ptr->timeout = randint0(4) + 4;
-                               break;
-                       }
-
-                       case ART_NUMAHOKO:
-                       {
-#ifdef JP
-                               msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your dagger throbs deep blue...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_WATER, dir, 200, 3);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-
-                       case ART_FIONA:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 48, 2);
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_KUSANAGI:
-                       case ART_WEREWINDLE:
-                       {
-                               switch (randint1(13))
-                               {
-                               case 1: case 2: case 3: case 4: case 5:
-                                       teleport_player(10, 0L);
-                                       break;
-                               case 6: case 7: case 8: case 9: case 10:
-                                       teleport_player(222, 0L);
-                                       break;
-                               case 11: case 12:
-                                       (void)stair_creation();
-                                       break;
-                               default:
-#ifdef JP
-if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©"))
-#else
-                                       if (get_check("Leave this level? "))
-#endif
-
-                                       {
-                                               if (autosave_l) do_cmd_save_game(TRUE);
-
-                                               /* Leaving */
-                                               p_ptr->leaving = TRUE;
-                                       }
-                               }
-                               o_ptr->timeout = 35;
-                               break;
-                       }
-
-                       case ART_KAMUI:
-                       {
-                               teleport_player(222, 0L);
-                               o_ptr->timeout = 25;
-                               break;
-                       }
-
-                       case ART_RINGIL:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows an intense blue...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 100, 2);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_DAWN:
-                       {
-#ifdef JP
-msg_print("¶Ç¤Î»ÕÃĤò¾¤´­¤·¤¿¡£");
-#else
-                               msg_print("You summon the Legion of the Dawn.");
-#endif
-
-                               (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
-                               o_ptr->timeout = 500 + randint1(500);
-                               break;
-                       }
-
-                       case ART_ANDURIL:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows an intense red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 72, 2);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_THEODEN:
-                       {
-#ifdef JP
-                                msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your axe blade glows black...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               drain_life(dir, 120);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_RUNESPEAR:
-                       {
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your spear crackles with electricity...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_ELEC, dir, 100, 3);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_AEGLOS:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your spear glows a bright white...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 100, 3);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_DESTINY:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
-#else
-                               msg_print("Your spear pulsates...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               wall_to_mud(dir);
-                               o_ptr->timeout = 5;
-                               break;
-                       }
-
-                       case ART_NAIN:
-                       {
-#ifdef JP
-                               msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿...");
-#else
-                               msg_print("Your mattock pulsates...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               wall_to_mud(dir);
-                               o_ptr->timeout = 2;
-                               break;
-                       }
-
-                       case ART_EONWE:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
-#else
-                               msg_print("Your axe lets out a long, shrill note...");
-#endif
-
-                               (void)mass_genocide(200, TRUE);
-                               o_ptr->timeout = 1000;
-                               break;
-                       }
-
-                       case ART_LOTHARANG:
-                       {
-#ifdef JP
-                               msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿...");
-#else
-                               msg_print("Your battle axe radiates deep purple...");
-#endif
-
-                               hp_player(damroll(4, 8));
-                               (void)set_cut((p_ptr->cut / 2) - 50);
-                               o_ptr->timeout = randint0(3) + 3;
-                               break;
-                       }
-
-                       case ART_ULMO:
-                       {
-#ifdef JP
-                               msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your trident glows deep red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               teleport_monster(dir);
-                               o_ptr->timeout = 150;
-                               break;
-                       }
-
-                       case ART_AVAVIR:
-                       {
-#ifdef JP
-                               msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows soft white...");
-#endif
-                               if (!word_of_recall()) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_MAGATAMA:
-                       {
-#ifdef JP
-                               msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows soft white...");
-#endif
-                               if (!word_of_recall()) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_TOTILA:
-                       {
-#ifdef JP
-                               msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿...");
-#else
-                               msg_print("Your flail glows in scintillating colours...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               confuse_monster(dir, 20);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-
-                       case ART_FIRESTAR:
-                       {
-#ifdef JP
-                               msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤­½Ð¤·¤¿...");
-#else
-                               msg_print("Your morning star rages in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 72, 3);
-                               o_ptr->timeout = 100;
-                               break;
-                       }
-
-                       case ART_GOTHMOG:
-                       {
-#ifdef JP
-                               msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your whip glows deep red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 120, 3);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-
-                       case ART_TARATOL:
-                       {
-#ifdef JP
-                               msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your mace glows bright green...");
-#endif
-
-                               (void)set_fast(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(100) + 100;
-                               break;
-                       }
-
-                       case ART_ERIRIL:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your quarterstaff glows yellow...");
-#endif
-
-                               if (!ident_spell(FALSE)) return;
-                               o_ptr->timeout = 10;
-                               break;
-                       }
-
-                       case ART_GANDALF:
-                       {
-#ifdef JP
-                               msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your quarterstaff glows brightly...");
-#endif
-
-                               detect_all(DETECT_RAD_DEFAULT);
-                               probing();
-                               identify_fully(FALSE);
-                               o_ptr->timeout = 100;
-                               break;
-                       }
-
-                       case ART_TURMIL:
-                       {
-#ifdef JP
-                               msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your hammer glows white...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               drain_life(dir, 90);
-                               o_ptr->timeout = 70;
-                               break;
-                       }
-
-                       case ART_BRAND:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your crossbow glows deep red...");
-#endif
-
-                               (void)brand_bolts();
-                               o_ptr->timeout = 999;
-                               break;
-                       }
-                       case ART_CRIMSON:
-                       {
-                               int num = 1;
-                               int i;
-                               int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-                               int tx, ty;
-#ifdef JP
-                               msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
-#else
-                               msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-
-                               /* Use the given direction */
-                               tx = px + 99 * ddx[dir];
-                               ty = py + 99 * ddy[dir];
-
-                               /* Hack -- Use an actual "target" */
-                               if ((dir == 5) && target_okay())
-                               {
-                                       tx = target_col;
-                                       ty = target_row;
-                               }
-
-                               if (p_ptr->pclass == CLASS_ARCHER)
-                               {
-                                       /* Extra shot at level 10 */
-                                       if (p_ptr->lev >= 10) num++;
-
-                                       /* Extra shot at level 30 */
-                                       if (p_ptr->lev >= 30) num++;
-
-                                       /* Extra shot at level 45 */
-                                       if (p_ptr->lev >= 45) num++;
-                               }
-
-                               for (i = 0; i < num; i++)
-                                       project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-                       case ART_PALANTIR:
-                       {
-                               monster_type *m_ptr;
-                               monster_race *r_ptr;
-                               int i;
-
-#ifdef JP
-                               msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
-#else
-                               msg_print("Some strange places show up in your mind. And you see ...");
-#endif
-
-                               /* Process the monsters (backwards) */
-                               for (i = m_max - 1; i >= 1; i--)
-                               {
-                                       /* Access the monster */
-                                       m_ptr = &m_list[i];
-
-                                       /* Ignore "dead" monsters */
-                                       if (!m_ptr->r_idx) continue;
-
-                                       r_ptr = &r_info[m_ptr->r_idx];
-
-                                       if(r_ptr->flags1 & RF1_UNIQUE)
-                                       {
-#ifdef JP
-                                               msg_format("%s¡¥ ",r_name + r_ptr->name);
-#else
-                                               msg_format("%s. ",r_name + r_ptr->name);
-#endif
-                                       }
-                               }
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_STONE_LORE:
-                       {
-#ifdef JP
-                               msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("The stone reveals hidden mysteries...");
-#endif
-                               if (!ident_spell(FALSE)) return;
-
-                               if (mp_ptr->spell_book)
-                               {
-                                       /* Sufficient mana */
-                                       if (20 <= p_ptr->csp)
-                                       {
-                                               /* Use some mana */
-                                               p_ptr->csp -= 20;
-                                       }
-
-                                       /* Over-exert the player */
-                                       else
-                                       {
-                                               int oops = 20 - p_ptr->csp;
-
-                                               /* No mana left */
-                                               p_ptr->csp = 0;
-                                               p_ptr->csp_frac = 0;
-
-                                               /* Message */
-#ifdef JP
-                                               msg_print("ÀФòÀ©¸æ¤Ç¤­¤Ê¤¤¡ª");
-#else
-                                               msg_print("You are too weak to control the stone!");
-#endif
-
-                                               /* Hack -- Bypass free action */
-                                               (void)set_paralyzed(p_ptr->paralyzed +
-                                                       randint1(5 * oops + 1));
-
-                                               /* Confusing. */
-                                               (void)set_confused(p_ptr->confused +
-                                                       randint1(5 * oops + 1));
-                                       }
-
-                                       /* Redraw mana */
-                                       p_ptr->redraw |= (PR_MANA);
-                               }
-
-#ifdef JP
-                               take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1);
-#else
-                               take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1);
-#endif
-
-                               /* Confusing. */
-                               if (one_in_(5)) (void)set_confused(p_ptr->confused +
-                                       randint1(10));
-
-                               /* Exercise a little care... */
-                               if (one_in_(20))
-#ifdef JP
-                                       take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
-#else
-                                       take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1);
-#endif
-                               o_ptr->timeout = 0;
-                               break;
-                       }
-
-                       case ART_BOROMIR:
-                       {
-                               if (music_singing_any()) stop_singing();
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤ÏÎ϶¯¤¤ÆÍÉ÷¤ò¿á¤­ÌĤ餷¤¿¡£¼þ°Ï¤ÎŨ¤¬¿Ì¤¨¾å¤Ã¤Æ¤¤¤ë!");
-#else
-                               msg_print("You wind a mighty blast; your enemies tremble!");
-#endif
-                               (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
-                               o_ptr->timeout = randint0(40) + 40;
-                               break;
-                       }
-                       case ART_FARAMIR:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£");
-#else
-                               msg_print("You exterminate small life.");
-#endif
-                               (void)dispel_monsters(4);
-                               o_ptr->timeout = randint0(55) + 55;
-                               break;
-                       }
-
-                       case ART_HIMRING:
-                       {
-#ifdef JP
-                               msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£");
-#else
-                               msg_print("A shrill wailing sound surrounds you.");
-#endif
-                               (void)set_protevil(randint1(25) + p_ptr->lev, FALSE);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_ICANUS:
-                       {
-
-#ifdef JP
-                               msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£");
-#else
-                               msg_print("The robe pulsates with raw mana...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_MANA, dir, 120);
-                               o_ptr->timeout = randint0(120) + 120;
-                               break;
-                       }
-                       case ART_HURIN:
-                       {
-                               (void)set_fast(randint1(50) + 50, FALSE);
-                               hp_player(10);
-                               set_afraid(0);
-                               set_hero(randint1(50) + 50, FALSE);
-                               o_ptr->timeout = randint0(200) + 100;
-                               break;
-                       }
-                       case ART_GIL_GALAD:
-                       {
-#ifdef JP
-                               msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your shield gleams with blinding light...");
-#endif
-                               fire_ball(GF_LITE, 0, 300, 6);
-                               confuse_monsters(3 * p_ptr->lev / 2);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-                       case ART_YENDOR:
-                       {
-#ifdef JP
-                               msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your card gleams with blinding light...");
-#endif
-                               if (!recharge(1000)) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-                       case ART_MURAMASA:
-                       {
-#ifdef JP
-                               if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
-#else
-                               if (get_check("Are you sure?!"))
-#endif
-                               {
-#ifdef JP
-                                       msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
-#else
-                                       msg_print("The Muramasa pulsates...");
-#endif
-                                       do_inc_stat(A_STR);
-                                       if (one_in_(2))
-                                       {
-#ifdef JP
-                                               msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª");
-#else
-                                               msg_print("The Muramasa is destroyed!");
-#endif
-                                               curse_weapon(TRUE, item);
-                                       }
-                               }
-                               break;
-                       }
-                       case ART_FLY_STONE:
-                       {
-#ifdef JP
-                               msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your stone glows pale...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_MANA, dir, 400, 4);
-                               o_ptr->timeout = randint0(250) + 250;
-                               break;
-                       }
-                       case ART_TAIKOBO:
-                       {
-                               int x, y;
-
-                               if (!get_rep_dir2(&dir)) return;
-                               y = py+ddy[dir];
-                               x = px+ddx[dir];
-                               tsuri_dir = dir;
-                               if (!cave_have_flag_bold(y, x, FF_WATER))
-                               {
-#ifdef JP
-                                       msg_print("¤½¤³¤Ï¿åÊդǤϤʤ¤¡£");
-#else
-                                       msg_print("There is no fishing place.");
-#endif
-                                       return;
-                               }
-                               else if (cave[y][x].m_idx)
-                               {
-                                       char m_name[80];
-                                       monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
-#ifdef JP
-                                       msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name);
-#else
-                                       msg_format("%^s is stand in your way.", m_name);
-#endif
-                                       energy_use = 0;
-                                       return;
-                               }
-                               set_action(ACTION_FISH);
-                               p_ptr->redraw |= (PR_STATE);
-                               break;
-                       }
-                       case ART_JONES:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-#ifdef JP
-                               msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£");
-#else
-                               msg_print("You stretched your whip.");
-#endif
-
-                               fetch(dir, 500, TRUE);
-                               o_ptr->timeout = randint0(25) + 25;
-                               break;
-                       }
-                       case ART_ARRYU:
-                       {
-                               u32b mode = PM_ALLOW_GROUP;
-                               bool pet = !one_in_(5);
-                               if (pet) mode |= PM_FORCE_PET;
-                               else mode |= PM_NO_PET;
-
-                               if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
-                               {
-
-                                       if (pet)
-#ifdef JP
-                                               msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
-#else
-                                       msg_print("A group of hounds appear as your servant.");
-#endif
-
-                                       else
-#ifdef JP
-                                               msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª");
-#else
-                                               msg_print("A group of hounds appear as your enemy!");
-#endif
-
-                               }
-
-                               o_ptr->timeout = 300 + randint1(150);
-                               break;
-                       }
-
-                       case ART_GAEBOLG:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your spear grows brightly...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_LITE, dir, 200, 3);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_INROU:
-                       {
-                               int count = 0, i;
-                               monster_type *m_ptr;
-#ifndef JP
-                               cptr kakusan = "";
-#endif
-
-                               if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
-                               {
-#ifdef JP
-                                       msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
-#else
-                                       msg_print("Suke-san apperars.");
-                                       kakusan = "Suke-san";
-#endif
-                                       count++;
-                               }
-                               if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
-                               {
-#ifdef JP
-                                       msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
-#else
-                                       msg_print("Kaku-san appears.");
-                                       kakusan = "Kaku-san";
-#endif
-                                       count++;
-                               }
-                               if (!count)
-                               {
-                                       for (i = m_max - 1; i > 0; i--)
-                                       {
-                                               m_ptr = &m_list[i];
-                                               if (!m_ptr->r_idx) continue;
-                                               if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
-                                               if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
-                                               if (!projectable(m_ptr->fy, m_ptr->fx, py, px)) continue;
-                                               count++;
-                                               break;
-                                       }
-                               }
-
-                               if (count)
-                               {
-#ifdef JP
-                                       msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×");
-#else
-                                       msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan);
-#endif
-
-                                       sukekaku = TRUE;
-                                       stun_monsters(120);
-                                       confuse_monsters(120);
-                                       turn_monsters(120);
-                                       stasis_monsters(120);
-                                       sukekaku = FALSE;
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤­¤Ê¤«¤Ã¤¿¡£");
-#else
-                                       msg_print("Nothing happen.");
-#endif
-                               }
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case ART_HYOUSIGI:
-                       {
-#ifdef JP
-                               msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£");
-#else
-                               msg_print("You beat Your wooden clappers.");
-#endif
-                               aggravate_monsters(0);
-                               break;
-                       }
-
-                       case ART_MATOI:
-                       case ART_AEGISFANG:
-                       {
-                               (void)set_afraid(0);
-                               set_hero(randint1(25)+25, FALSE);
-                               hp_player(10);
-                               o_ptr->timeout = randint0(30) + 30;
-                               break;
-                       }
-
-                       case ART_EARENDIL:
-                       {
-                               (void)set_poisoned(0);
-                               (void)set_confused(0);
-                               (void)set_blind(0);
-                               (void)set_stun(0);
-                               (void)set_cut(0);
-                               (void)set_image(0);
-
-                               o_ptr->timeout = 100;
-                               break;
-                       }
-
-                       case ART_BOLISHOI:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-                               (void)charm_animal(dir, p_ptr->lev);
-
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_ARUNRUTH:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows a pale blue...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(12, 8));
-                               o_ptr->timeout = 50;
-                               break;
-                       }
-                       case ART_BLOOD:
-                       {
-#ifdef JP
-                               msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows brightly!");
-#endif
-                               get_bloody_moon_flags(o_ptr);
-                               o_ptr->timeout = 3333;
-                               if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
-                               p_ptr->update |= (PU_BONUS | PU_HP);
-                               break;
-                       }
-                       case ART_KESHO:
-                       {
-#ifdef JP
-                               msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£");
-#else
-                               msg_print("You stamp. (as if you are in a ring.)");
-#endif
-                               (void)set_afraid(0);
-                               (void)set_hero(randint1(20) + 20, FALSE);
-                               dispel_evil(p_ptr->lev * 3);
-                               o_ptr->timeout = 100 + randint1(100);
-                               break;
-                       }
-                       case ART_MOOK:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak grows white.");
-#endif
-                               (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 40 + randint1(40);
-                               break;
-                       }
-                       case ART_HERMIT:
-                       {
-#ifdef JP
-                               msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
-#else
-                               msg_print("The whip lets out a shrill wail...");
-#endif
-
-                               k = 3 * p_ptr->lev;
-                               (void)set_protevil(randint1(25) + k, FALSE);
-                               o_ptr->timeout = randint0(225) + 225;
-                               break;
-                       }
-                       case ART_JIZO:
-                       {
-                               u32b mode = PM_ALLOW_GROUP;
-                               bool pet = !one_in_(5);
-                               if (pet) mode |= PM_FORCE_PET;
-
-                               if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
-                               {
-                                       if (pet)
-#ifdef JP
-                                               msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
-#else
-                                       msg_print("A group of octopuses appear as your servant.");
-#endif
-
-                                       else
-#ifdef JP
-                                               msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª");
-#else
-                                               msg_print("A group of octopuses appear as your enemy!");
-#endif
-
-                               }
-
-                               o_ptr->timeout = 300 + randint1(150);
-                               break;
-                       }
-
-                       case ART_FUNDIN:
-                       {
-#ifdef JP
-                               msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
-#else
-                               msg_print("The iron ball floods the area with goodness...");
-#endif
-
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(100) + 100;
-                               break;
-                       }
-
-                       case ART_NIGHT:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your amulet is coverd in pitch-darkness...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_DARK, dir, 250, 4);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-                       case ART_HELL:
-                       {
-#ifdef JP
-                               msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your collar harness is coverd in pitch-darkness...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_DARK, dir, 250, 4);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-                       case ART_SACRED_KNIGHTS:
-                       {
-#ifdef JP
-                               msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
-#else
-                               msg_print("Your amulet exhibits the truth...");
-#endif
-                               if (remove_all_curse())
-                               {
-#ifdef JP
-                                       msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
-#else
-                                       msg_print("You feel as if someone is watching over you.");
-#endif
-                               }
-                               (void)probing();
-                               break;
-                       }
-                       case ART_CHARMED:
-                       {
-#ifdef JP
-                               msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your pendant glows pale...");
-#endif
-                               if (p_ptr->pclass == CLASS_MAGIC_EATER)
-                               {
-                                       int i;
-                                       for (i = 0; i < EATER_EXT*2; i++)
-                                       {
-                                               p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
-                                               if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
-                                       }
-                                       for (; i < EATER_EXT*3; i++)
-                                       {
-                                               int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
-                                               p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
-                                               if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
-                                       }
-#ifdef JP
-                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
-#else
-                                       msg_print("You feel your head clear.");
-#endif
-                                       p_ptr->window |= (PW_PLAYER);
-                               }
-                               else if (p_ptr->csp < p_ptr->msp)
-                               {
-                                       p_ptr->csp = p_ptr->msp;
-                                       p_ptr->csp_frac = 0;
-#ifdef JP
-                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
-#else
-                                       msg_print("You feel your head clear.");
-#endif
-
-                                       p_ptr->redraw |= (PR_MANA);
-                                       p_ptr->window |= (PW_PLAYER);
-                                       p_ptr->window |= (PW_SPELL);
-                               }
-                               o_ptr->timeout = 777;
-                               break;
-                       }
+               default:
+                       break;
                }
 
                /* Window stuff */
@@ -5910,6 +4292,7 @@ msg_print("
                if (!get_aim_dir(&dir)) return;
 
                if (music_singing_any()) stop_singing();
+               if (hex_spelling_any()) stop_hex_spell_all();
 
                /* Branch on the sub-type */
                switch (o_ptr->sval)
@@ -6356,6 +4739,7 @@ msg_print("
        else if (o_ptr->tval == TV_WHISTLE)
        {
                if (music_singing_any()) stop_singing();
+               if (hex_spelling_any()) stop_hex_spell_all();
 
 #if 0
                if (object_is_cursed(o_ptr))