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固定アーティファクトの発動は全部外部フラグ化し終わった。
[hengband/hengband.git] / src / cmd6.c
index f84ccc4..735ca62 100644 (file)
@@ -1,15 +1,15 @@
 /* File: cmd6.c */
 
-/* Purpose: Object commands */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Object commands */
+
 #include "angband.h"
 
 
@@ -59,6 +59,9 @@ static void do_cmd_eat_food_aux(int item)
        int ident, lev;
        object_type *o_ptr;
 
+       if (music_singing_any()) stop_singing();
+       if (hex_spelling_any()) stop_hex_spell_all();
+
        /* Get the item (in the pack) */
        if (item >= 0)
        {
@@ -81,7 +84,7 @@ static void do_cmd_eat_food_aux(int item)
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        if (o_ptr->tval == TV_FOOD)
        {
@@ -90,7 +93,7 @@ static void do_cmd_eat_food_aux(int item)
                {
                        case SV_FOOD_POISON:
                        {
-                               if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                               if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
                                {
                                        if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
                                        {
@@ -378,7 +381,7 @@ static void do_cmd_eat_food_aux(int item)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_KNOWLEDGE, -1);
                chg_virtue(V_PATIENCE, -1);
@@ -389,7 +392,7 @@ static void do_cmd_eat_food_aux(int item)
        if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
 
        /* The player is now aware of the object */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -418,10 +421,10 @@ msg_print("
 #endif
 
        }
-       else if ((p_ptr->prace == RACE_SKELETON ||
-                 p_ptr->prace == RACE_GOLEM ||
-                 p_ptr->prace == RACE_ZOMBIE ||
-                 p_ptr->prace == RACE_SPECTRE) &&
+       else if ((prace_is_(RACE_SKELETON) ||
+                 prace_is_(RACE_GOLEM) ||
+                 prace_is_(RACE_ZOMBIE) ||
+                 prace_is_(RACE_SPECTRE)) &&
                 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
        {
                cptr staff;
@@ -451,6 +454,13 @@ msg_print("
 #else
                        msg_format("The %s has no charges left.", staff);
 #endif
+
+                       o_ptr->ident |= (IDENT_EMPTY);
+
+                       /* Combine / Reorder the pack (later) */
+                       p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+                       p_ptr->window |= (PW_INVEN);
+
                        return;
                }
 
@@ -510,27 +520,30 @@ msg_print("
                        floor_item_charges(0 - item);
                }
 
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
                /* Don't eat a staff/wand itself */
                return;
        }
-       else if ((p_ptr->prace == RACE_DEMON ||
+       else if ((prace_is_(RACE_DEMON) ||
                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
                 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
-                 strchr("pht", r_info[o_ptr->pval].d_char)))
+                 my_strchr("pht", r_info[o_ptr->pval].d_char)))
        {
                /* Drain vitality of humanoids */
                char o_name[MAX_NLEN];
 
-               object_desc(o_name, o_ptr, FALSE, 0);
+               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
 #ifdef JP
                msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
 #else
-               msg_format("%^s is burnt to ashes.  You absorb its vitality!");
+               msg_format("%^s is burnt to ashes.  You absorb its vitality!", o_name);
 #endif
                (void)set_food(PY_FOOD_MAX - 1);
        }
-       else if (p_ptr->prace == RACE_SKELETON)
+       else if (prace_is_(RACE_SKELETON))
        {
 #if 0
                if (o_ptr->tval == TV_SKELETON ||
@@ -575,12 +588,12 @@ msg_print("
 
                }
        }
-       else if ((p_ptr->prace == RACE_GOLEM) ||
-                (p_ptr->prace == RACE_ZOMBIE) ||
-                (p_ptr->prace == RACE_ENT) ||
-                (p_ptr->prace == RACE_DEMON) ||
-                (p_ptr->prace == RACE_ANDROID) ||
-                (p_ptr->prace == RACE_SPECTRE) ||
+       else if (prace_is_(RACE_GOLEM) ||
+                prace_is_(RACE_ZOMBIE) ||
+                prace_is_(RACE_ENT) ||
+                prace_is_(RACE_DEMON) ||
+                prace_is_(RACE_ANDROID) ||
+                prace_is_(RACE_SPECTRE) ||
                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
        {
 #ifdef JP
@@ -591,8 +604,14 @@ msg_print("
 
                set_food(p_ptr->food + ((o_ptr->pval) / 20));
        }
+       else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
+       {
+               /* Waybread is always fully satisfying. */
+               set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
+       }
        else
        {
+               /* Food can feed the player */
                (void)set_food(p_ptr->food + o_ptr->pval);
        }
 
@@ -622,7 +641,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr)
        if (o_ptr->tval==TV_FOOD) return TRUE;
 
 #if 0
-       if (p_ptr->prace == RACE_SKELETON)
+       if (prace_is_(RACE_SKELETON))
        {
                if (o_ptr->tval == TV_SKELETON ||
                    (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
@@ -631,20 +650,20 @@ static bool item_tester_hook_eatable(object_type *o_ptr)
        else 
 #endif
 
-       if (p_ptr->prace == RACE_SKELETON ||
-           p_ptr->prace == RACE_GOLEM ||
-           p_ptr->prace == RACE_ZOMBIE ||
-           p_ptr->prace == RACE_SPECTRE)
+       if (prace_is_(RACE_SKELETON) ||
+           prace_is_(RACE_GOLEM) ||
+           prace_is_(RACE_ZOMBIE) ||
+           prace_is_(RACE_SPECTRE))
        {
                if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
                        return TRUE;
        }
-       else if ((p_ptr->prace == RACE_DEMON) ||
+       else if (prace_is_(RACE_DEMON) ||
                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
        {
                if (o_ptr->tval == TV_CORPSE &&
                    o_ptr->sval == SV_CORPSE &&
-                   strchr("pht", r_info[o_ptr->pval].d_char))
+                   my_strchr("pht", r_info[o_ptr->pval].d_char))
                        return TRUE;
        }
 
@@ -692,7 +711,7 @@ void do_cmd_eat_food(void)
 static void do_cmd_quaff_potion_aux(int item)
 {
        int         ident, lev;
-       object_type     *o_ptr;
+       object_type *o_ptr;
        object_type forge;
        object_type *q_ptr;
 
@@ -713,9 +732,10 @@ static void do_cmd_quaff_potion_aux(int item)
                return;
        }
 
-       if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
+       if (music_singing_any()) stop_singing();
+       if (hex_spelling_any())
        {
-               stop_singing();
+               if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
        }
 
        /* Get the item (in the pack) */
@@ -763,7 +783,7 @@ static void do_cmd_quaff_potion_aux(int item)
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(q_ptr);
+       lev = k_info[q_ptr->k_idx].level;
 
        /* Analyze the potion */
        if (q_ptr->tval == TV_POTION)
@@ -810,14 +830,24 @@ static void do_cmd_quaff_potion_aux(int item)
                        msg_print("The potion makes you vomit!");
 #endif
 
-                       (void)set_food(PY_FOOD_STARVE - 1);
+                       if (!(prace_is_(RACE_GOLEM) ||
+                             prace_is_(RACE_ZOMBIE) ||
+                             prace_is_(RACE_DEMON) ||
+                             prace_is_(RACE_ANDROID) ||
+                             prace_is_(RACE_SPECTRE) ||
+                             (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
+                       {
+                               /* Only living creatures get thirsty */
+                               (void)set_food(PY_FOOD_STARVE - 1);
+                       }
+
                        (void)set_poisoned(0);
                        (void)set_paralyzed(p_ptr->paralyzed + 4);
                        ident = TRUE;
                        break;
 
                case SV_POTION_POISON:
-                       if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
                        {
                                if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
                                {
@@ -861,11 +891,11 @@ static void do_cmd_quaff_potion_aux(int item)
                                        ident = TRUE;
                                        if (one_in_(3)) lose_all_info();
                                        else wiz_dark();
-                                       teleport_player(100);
+                                       (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
                                        wiz_dark();
 #ifdef JP
-msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
-msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
+                                       msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
+                                       msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
 #else
                                        msg_print("You wake up somewhere with a sore head...");
                                        msg_print("You can't remember a thing, or how you got here!");
@@ -1149,7 +1179,7 @@ msg_print("
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
                                p_ptr->window |= (PW_PLAYER);
                                ident = TRUE;
@@ -1161,7 +1191,7 @@ msg_print("
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
 
                                p_ptr->redraw |= (PR_MANA);
@@ -1242,7 +1272,7 @@ msg_print("
 
                        chg_virtue(V_KNOWLEDGE, 1);
                        chg_virtue(V_ENLIGHTEN, 1);
-                       wiz_lite(FALSE, FALSE);
+                       wiz_lite(FALSE);
                        ident = TRUE;
                        break;
 
@@ -1256,7 +1286,7 @@ msg_print("
                        chg_virtue(V_KNOWLEDGE, 1);
                        chg_virtue(V_ENLIGHTEN, 2);
                        msg_print(NULL);
-                       wiz_lite(TRUE, FALSE);
+                       wiz_lite(FALSE);
                        (void)do_inc_stat(A_INT);
                        (void)do_inc_stat(A_WIS);
                        (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
@@ -1396,7 +1426,7 @@ msg_print("
                }
        }
 
-       if (p_ptr->prace == RACE_SKELETON)
+       if (prace_is_(RACE_SKELETON))
        {
 #ifdef JP
 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
@@ -1410,7 +1440,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(q_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -1421,7 +1451,7 @@ msg_print("
        object_tried(q_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(q_ptr))
+       if (ident && !object_is_aware(q_ptr))
        {
                object_aware(q_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -1437,7 +1467,7 @@ msg_print("
                switch (p_ptr->prace)
                {
                        case RACE_VAMPIRE:
-                               (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+                               (void)set_food(p_ptr->food + (q_ptr->pval / 10));
                                break;
                        case RACE_SKELETON:
                                /* Do nothing */
@@ -1446,10 +1476,10 @@ msg_print("
                        case RACE_ZOMBIE:
                        case RACE_DEMON:
                        case RACE_SPECTRE:
-                               set_food(p_ptr->food + ((o_ptr->pval) / 20));
+                               set_food(p_ptr->food + ((q_ptr->pval) / 20));
                                break;
                        case RACE_ANDROID:
-                               if (o_ptr->tval == TV_FLASK)
+                               if (q_ptr->tval == TV_FLASK)
                                {
 #ifdef JP
                                        msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
@@ -1460,7 +1490,7 @@ msg_print("
                                }
                                else
                                {
-                                       set_food(p_ptr->food + ((o_ptr->pval) / 20));
+                                       set_food(p_ptr->food + ((q_ptr->pval) / 20));
                                }
                                break;
                        case RACE_ENT:
@@ -1469,22 +1499,22 @@ msg_print("
 #else
                                msg_print("You are moistened.");
 #endif
-                               set_food(MIN(p_ptr->food + o_ptr->pval + 1000, PY_FOOD_MAX - 1));
+                               set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
                                break;
                        default:
-                               (void)set_food(p_ptr->food + o_ptr->pval);
+                               (void)set_food(p_ptr->food + q_ptr->pval);
                                break;
                }
                break;
        case MIMIC_DEMON:
        case MIMIC_DEMON_LORD:
-               set_food(p_ptr->food + ((o_ptr->pval) / 20));
+               set_food(p_ptr->food + ((q_ptr->pval) / 20));
                break;
        case MIMIC_VAMPIRE:
-               (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+               (void)set_food(p_ptr->food + (q_ptr->pval / 10));
                break;
        default:
-               (void)set_food(p_ptr->food + o_ptr->pval);
+               (void)set_food(p_ptr->food + q_ptr->pval);
                break;
        }
 }
@@ -1497,7 +1527,7 @@ static bool item_tester_hook_quaff(object_type *o_ptr)
 {
        if (o_ptr->tval == TV_POTION) return TRUE;
 
-       if (p_ptr->prace == RACE_ANDROID)
+       if (prace_is_(RACE_ANDROID))
        {
                if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
                        return TRUE;
@@ -1592,16 +1622,16 @@ static void do_cmd_read_scroll_aux(int item, bool known)
                return;
        }
 
-       if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
-       {
-               stop_singing();
-       }
+       if (music_singing_any()) stop_singing();
+
+       /* Hex */
+       if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
 
        /* Not identified yet */
        ident = FALSE;
 
        /* Object level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Assume the scroll will get used up */
        used_up = TRUE;
@@ -1642,7 +1672,14 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_CURSE_WEAPON:
                {
-                       if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE;
+                       k = 0;
+                       if (buki_motteruka(INVEN_RARM))
+                       {
+                               k = INVEN_RARM;
+                               if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
+                       }
+                       else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM;
+                       if (k && curse_weapon(FALSE, k)) ident = TRUE;
                        break;
                }
 
@@ -1696,21 +1733,21 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_PHASE_DOOR:
                {
-                       teleport_player(10);
+                       teleport_player(10, 0L);
                        ident = TRUE;
                        break;
                }
 
                case SV_SCROLL_TELEPORT:
                {
-                       teleport_player(100);
+                       teleport_player(100, 0L);
                        ident = TRUE;
                        break;
                }
 
                case SV_SCROLL_TELEPORT_LEVEL:
                {
-                       (void)teleport_player_level();
+                       (void)teleport_level(0);
                        ident = TRUE;
                        break;
                }
@@ -1922,7 +1959,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_STAR_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13+randint0(5), TRUE))
+                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
                                ident = TRUE;
                        else
 #ifdef JP
@@ -1943,7 +1980,21 @@ msg_print("
 
                case SV_SCROLL_SPELL:
                {
-                       if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
+                       if ((p_ptr->pclass == CLASS_WARRIOR) ||
+                               (p_ptr->pclass == CLASS_IMITATOR) ||
+                               (p_ptr->pclass == CLASS_MINDCRAFTER) ||
+                               (p_ptr->pclass == CLASS_SORCERER) ||
+                               (p_ptr->pclass == CLASS_ARCHER) ||
+                               (p_ptr->pclass == CLASS_MAGIC_EATER) ||
+                               (p_ptr->pclass == CLASS_RED_MAGE) ||
+                               (p_ptr->pclass == CLASS_SAMURAI) ||
+                               (p_ptr->pclass == CLASS_BLUE_MAGE) ||
+                               (p_ptr->pclass == CLASS_CAVALRY) ||
+                               (p_ptr->pclass == CLASS_BERSERKER) ||
+                               (p_ptr->pclass == CLASS_SMITH) ||
+                               (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
+                               (p_ptr->pclass == CLASS_NINJA) ||
+                               (p_ptr->pclass == CLASS_SNIPER)) break;
                        p_ptr->add_spells++;
                        p_ptr->update |= (PU_SPELLS);
                        ident = TRUE;
@@ -1983,7 +2034,7 @@ msg_print("
                {
                        fire_ball(GF_FIRE, 0, 666, 4);
                        /* Note: "Double" damage since it is centered on the player ... */
-                       if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire))
+                       if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
 #ifdef JP
 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
 #else
@@ -1998,7 +2049,7 @@ take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "
                case SV_SCROLL_ICE:
                {
                        fire_ball(GF_ICE, 0, 777, 4);
-                       if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold))
+                       if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
 #ifdef JP
 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
 #else
@@ -2025,65 +2076,17 @@ take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "
 
                case SV_SCROLL_RUMOR:
                {
-                       errr err = 0;
-
-                       switch (randint1(20))
-                       {
-                               case 1:
-#ifdef JP
-err = get_rnd_line("chainswd_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("chainswd.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               case 2:
-#ifdef JP
-err = get_rnd_line("error_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("error.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               case 3:
-                               case 4:
-                               case 5:
-#ifdef JP
-err = get_rnd_line("death_j.txt", 0, Rumor);
-#else
-                                       err = get_rnd_line("death.txt", 0, Rumor);
-#endif
-
-                                       break;
-                               default:
-#ifdef JP
-err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10);
-#else
-                                       err = get_rnd_line("rumors.txt", 0, Rumor);
-#endif
-
-                                       break;
-                       }
-
-                       /* An error occured */
-#ifdef JP
-if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£");
-#else
-                       if (err) strcpy(Rumor, "Some rumors are wrong.");
-#endif
-
-
 #ifdef JP
-msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
+                       msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
 #else
                        msg_print("There is message on the scroll. It says:");
 #endif
 
                        msg_print(NULL);
-                       msg_format("%s", Rumor);
+                       display_rumor(TRUE);
                        msg_print(NULL);
 #ifdef JP
-msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
+                       msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
 #else
                        msg_print("The scroll disappears in a puff of smoke!");
 #endif
@@ -2139,7 +2142,7 @@ msg_print("
 #endif
                used_up = FALSE;
        }
-       else if (o_ptr->tval==TV_PARCHEMENT)
+       else if (o_ptr->tval==TV_PARCHMENT)
        {
                cptr q;
                char o_name[MAX_NLEN];
@@ -2151,7 +2154,7 @@ msg_print("
                q=format("book-%d_jp.txt",o_ptr->sval);
 
                /* Display object description */
-               object_desc(o_name, o_ptr, TRUE, 0);
+               object_desc(o_name, o_ptr, OD_NAME_ONLY);
 
                /* Build the filename */
                path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
@@ -2169,7 +2172,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -2180,7 +2183,7 @@ msg_print("
        object_tried(o_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -2221,7 +2224,7 @@ msg_print("
  */
 static bool item_tester_hook_readable(object_type *o_ptr)
 {
-       if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
+       if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
 
        /* Assume not */
        return (FALSE);
@@ -2299,7 +2302,7 @@ void do_cmd_read_scroll(void)
        }
 
        /* Read the scroll */
-       do_cmd_read_scroll_aux(item, object_aware_p(o_ptr));
+       do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
 }
 
 
@@ -2347,7 +2350,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 
                case SV_STAFF_TELEPORTATION:
                {
-                       teleport_player(100);
+                       teleport_player(100, 0L);
                        ident = TRUE;
                        break;
                }
@@ -2402,15 +2405,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
                        }
                        for (k = 0; k < num; k++)
                        {
-               attempts = 1000;
+                               attempts = 1000;
 
-                               while(attempts--)
+                               while (attempts--)
                                {
                                        scatter(&y, &x, py, px, 4, 0);
 
-                                       if (!cave_floor_bold(y, x)) continue;
+                                       if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
 
-                                       if ((y != py) || (x != px)) break;
+                                       if (!player_bold(y, x)) break;
                                }
 
                                project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
@@ -2510,7 +2513,7 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
 #ifdef JP
                                msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
 #else
-                               msg_print("Your feel your head clear.");
+                               msg_print("You feel your head clear.");
 #endif
 
                                p_ptr->redraw |= (PR_MANA);
@@ -2595,7 +2598,7 @@ msg_print("
 
                case SV_STAFF_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13+randint0(5), TRUE))
+                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
                                ident = TRUE;
 
                        break;
@@ -2635,10 +2638,15 @@ msg_print("
                {
 #ifdef JP
                        msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
-                       msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
 #else
                        msg_print("Nothing happen.");
-                       msg_print("What a waste.  It's your food!");
+#endif
+                       if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
+                               prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
+#ifdef JP
+                               msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
+#else
+                               msg_print("What a waste.  It's your food!");
 #endif
                        break;
                }
@@ -2693,7 +2701,7 @@ static void do_cmd_use_staff_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
        if (lev > 50) lev = 50 + (lev - 50)/2;
 
        /* Base chance of success */
@@ -2761,9 +2769,9 @@ static void do_cmd_use_staff_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
-       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr));
+       ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr));
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -2777,7 +2785,7 @@ static void do_cmd_use_staff_aux(int item)
        object_tried(o_ptr);
 
        /* An identification was made */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3213,7 +3221,7 @@ static void do_cmd_aim_wand_aux(int item)
 
 
        /* Allow direction to be cancelled for free */
-       if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
+       if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
                                      || o_ptr->sval == SV_WAND_HASTE_MONSTER))
                        target_pet = TRUE;
        if (!get_aim_dir(&dir))
@@ -3227,7 +3235,7 @@ static void do_cmd_aim_wand_aux(int item)
        energy_use = 100;
 
        /* Get the level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
        if (lev > 50) lev = 50 + (lev - 50)/2;
 
        /* Base chance of success */
@@ -3299,7 +3307,7 @@ static void do_cmd_aim_wand_aux(int item)
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -3310,7 +3318,7 @@ static void do_cmd_aim_wand_aux(int item)
        object_tried(o_ptr);
 
        /* Apply identification */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3370,12 +3378,15 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
 {
        int ident = FALSE;
 
+       /* Unused */
+       (void)magic;
+
        /* Analyze the rod */
        switch (sval)
        {
                case SV_ROD_DETECT_TRAP:
                {
-                       if (detect_traps(DETECT_RAD_DEFAULT, dir ? FALSE : TRUE)) ident = TRUE;
+                       if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
                        break;
                }
 
@@ -3650,7 +3661,7 @@ static void do_cmd_zap_rod_aux(int item)
 
        /* Get a direction (unless KNOWN not to need it) */
        if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
-            !object_aware_p(o_ptr))
+            !object_is_aware(o_ptr))
        {
                /* Get a direction, allow cancel */
                if (!get_aim_dir(&dir)) return;
@@ -3661,7 +3672,7 @@ static void do_cmd_zap_rod_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Base chance of success */
        chance = p_ptr->skill_dev;
@@ -3752,7 +3763,7 @@ msg_print("
        /* Combine / Reorder the pack (later) */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
-       if (!(object_aware_p(o_ptr)))
+       if (!(object_is_aware(o_ptr)))
        {
                chg_virtue(V_PATIENCE, -1);
                chg_virtue(V_CHANCE, 1);
@@ -3763,7 +3774,7 @@ msg_print("
        object_tried(o_ptr);
 
        /* Successfully determined the object function */
-       if (ident && !object_aware_p(o_ptr))
+       if (ident && !object_is_aware(o_ptr))
        {
                object_aware(o_ptr);
                gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
@@ -3811,7 +3822,7 @@ static bool item_tester_hook_activate(object_type *o_ptr)
        u32b flgs[TR_FLAG_SIZE];
 
        /* Not known */
-       if (!object_known_p(o_ptr)) return (FALSE);
+       if (!object_is_known(o_ptr)) return (FALSE);
 
        /* Extract the flags */
        object_flags(o_ptr, flgs);
@@ -3912,6 +3923,9 @@ static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
        monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
        monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
 
+       /* Unused */
+       (void)v;
+
        if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
        if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
 
@@ -3960,10 +3974,10 @@ static void do_cmd_activate_aux(int item)
        energy_use = 100;
 
        /* Extract the item level */
-       lev = get_object_level(o_ptr);
+       lev = k_info[o_ptr->k_idx].level;
 
        /* Hack -- use artifact level instead */
-       if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;
+       if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
        else if (o_ptr->art_name)
        {
                switch (o_ptr->xtra2)
@@ -4003,6 +4017,7 @@ static void do_cmd_activate_aux(int item)
                                break;
                        case ACT_BA_COLD_1:
                        case ACT_BA_FIRE_1:
+                       case ACT_BA_FIRE_2:
                        case ACT_TERROR:
                        case ACT_PROT_EVIL:
                        case ACT_ID_PLAIN:
@@ -4014,7 +4029,7 @@ static void do_cmd_activate_aux(int item)
                        case ACT_DRAIN_2:
                        case ACT_VAMPIRE_1:
                        case ACT_BO_MISS_2:
-                       case ACT_BA_FIRE_2:
+                       case ACT_BA_FIRE_3:
                        case ACT_WHIRLWIND:
                        case ACT_CHARM_ANIMAL:
                        case ACT_SUMMON_ANIMAL:
@@ -4139,8 +4154,12 @@ static void do_cmd_activate_aux(int item)
        /* Sound */
        sound(SOUND_ZAP);
 
+       if (o_ptr->name1)
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
+       }
 
-       if (o_ptr->art_name && o_ptr->xtra2)
+       if (object_is_artifact(o_ptr) && o_ptr->xtra2)
        {
                (void)activate_random_artifact(o_ptr);
 
@@ -4152,1788 +4171,255 @@ static void do_cmd_activate_aux(int item)
        }
 
        /* Artifacts */
-       else if (o_ptr->name1)
+       else if (object_is_fixed_artifact(o_ptr))
        {
                /* Choose effect */
                switch (o_ptr->name1)
                {
-                       case ART_GALADRIEL:
-                       {
-#ifdef JP
-                               msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
-#else
-                               msg_print("The phial wells with clear light...");
-#endif
+               default:
+                       break;
+               }
 
-                               lite_area(damroll(2, 15), 3);
-                               o_ptr->timeout = randint0(10) + 10;
-                               break;
-                       }
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-                       case ART_ELENDIL:
-                       {
-#ifdef JP
-                               msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("The star shines brightly...");
-#endif
+               /* Done */
+               return;
+       }
 
-                               map_area(DETECT_RAD_MAP);
-                               lite_area(damroll(2, 15), 3);
-                               o_ptr->timeout = randint0(50) + 50;
-                               break;
-                       }
+       if (object_is_smith(o_ptr))
+       {
+               switch (o_ptr->xtra3-1)
+               {
+               case ESSENCE_TMP_RES_ACID:
+                       (void)set_oppose_acid(randint1(20) + 20, FALSE);
+                       o_ptr->timeout = randint0(50) + 50;
+                       return;
 
-                       case ART_JUDGE:
-                       {
-#ifdef JP
-msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
-#else
-                               msg_print("The Jewel flashes bright red!");
-#endif
+               case ESSENCE_TMP_RES_ELEC:
+                       (void)set_oppose_elec(randint1(20) + 20, FALSE);
+                       o_ptr->timeout = randint0(50) + 50;
+                       return;
 
-                               chg_virtue(V_KNOWLEDGE, 1);
-                               chg_virtue(V_ENLIGHTEN, 1);
-                               wiz_lite(FALSE, FALSE);
-#ifdef JP
-msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...");
-take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
-#else
-                               msg_print("The Jewel drains your vitality...");
-                               take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
-#endif
+               case ESSENCE_TMP_RES_FIRE:
+                       (void)set_oppose_fire(randint1(20) + 20, FALSE);
+                       o_ptr->timeout = randint0(50) + 50;
+                       return;
+
+               case ESSENCE_TMP_RES_COLD:
+                       (void)set_oppose_cold(randint1(20) + 20, FALSE);
+                       o_ptr->timeout = randint0(50) + 50;
+                       return;
+
+               case TR_IMPACT:
+                       earthquake(py, px, 5);
+                       o_ptr->timeout = 100 + randint1(100);
+                       
+                       /* Window stuff */
+                       p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+                       /* Done */
+                       return;
+               }
+       }
+
+
+       if (o_ptr->name2 == EGO_TRUMP)
+       {
+               teleport_player(100, 0L);
+               o_ptr->timeout = 50 + randint1(50);
+
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Done */
+               return;
+       }
 
-                               (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
-                               (void)detect_doors(DETECT_RAD_DEFAULT);
-                               (void)detect_stairs(DETECT_RAD_DEFAULT);
 
+       if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
+       {
+               if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
+               {
 #ifdef JP
-if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©"))
+                       msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
 #else
-                               if (get_check("Activate recall? "))
+                       msg_print("It has no fuel.");
 #endif
+                       energy_use = 0;
+                       return;
+               }
+               lite_area(damroll(2, 15), 3);
+               o_ptr->timeout = randint0(10) + 10;
 
-                               {
-                                       (void)word_of_recall();
-                               }
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
 
-                               o_ptr->timeout = randint0(20) + 20;
-                               break;
-                       }
+               return;
+       }
+
+
+       if (o_ptr->name2 == EGO_EARTHQUAKES)
+       {
+               earthquake(py, px, 5);
+               o_ptr->timeout = 100 + randint1(100);
+
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Done */
+               return;
+       }
+
+
+       if (o_ptr->name2 == EGO_JUMP)
+       {
+               teleport_player(10, 0L);
+               o_ptr->timeout = 10 + randint1(10);
+
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Done */
+               return;
+       }
+
+
+       /* Hack -- Dragon Scale Mail can be activated as well */
+       if (o_ptr->tval == TV_DRAG_ARMOR)
+       {
+               /* Get a direction for breathing (or abort) */
+               if (!get_aim_dir(&dir)) return;
+
+               if (music_singing_any()) stop_singing();
+               if (hex_spelling_any()) stop_hex_spell_all();
 
-                       case ART_CARLAMMAS:
+               /* Branch on the sub-type */
+               switch (o_ptr->sval)
+               {
+                       case SV_DRAGON_BLUE:
                        {
 #ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
+                               msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("The amulet lets out a shrill wail...");
+                               msg_print("You breathe lightning.");
 #endif
 
-                               k = 3 * p_ptr->lev;
-                               (void)set_protevil(randint1(25) + k, FALSE);
-                               o_ptr->timeout = randint0(225) + 225;
+                               fire_ball(GF_ELEC, dir, 100, -2);
+                               o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
 
-                       case ART_INGWE:
+                       case SV_DRAGON_WHITE:
                        {
 #ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
+                               msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("The amulet floods the area with goodness...");
+                               msg_print("You breathe frost.");
 #endif
 
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(200) + 200;
+                               fire_ball(GF_COLD, dir, 110, -2);
+                               o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
 
-                       case ART_YATA:
+                       case SV_DRAGON_BLACK:
                        {
 #ifdef JP
-                               msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
+                               msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("The mirror floods the area with goodness...");
+                               msg_print("You breathe acid.");
 #endif
 
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(200) + 200;
+                               fire_ball(GF_ACID, dir, 130, -2);
+                               o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
 
-                       case ART_FRAKIR:
+                       case SV_DRAGON_GREEN:
                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥­¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
+                               msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("You order Frakir to strangle your opponent.");
+                               msg_print("You breathe poison gas.");
 #endif
 
-                               if (!get_aim_dir(&dir)) return;
-                               if (drain_life(dir, 100))
-                               o_ptr->timeout = randint0(100) + 100;
+                               fire_ball(GF_POIS, dir, 150, -2);
+                               o_ptr->timeout = randint0(180) + 180;
                                break;
                        }
 
-                       case ART_TULKAS:
+                       case SV_DRAGON_RED:
                        {
 #ifdef JP
-                               msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿...");
+                               msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("The ring glows brightly...");
+                               msg_print("You breathe fire.");
 #endif
 
-                               (void)set_fast(randint1(75) + 75, FALSE);
-                               o_ptr->timeout = randint0(150) + 150;
+                               fire_ball(GF_FIRE, dir, 200, -2);
+                               o_ptr->timeout = randint0(200) + 200;
                                break;
                        }
 
-                       case ART_NARYA:
+                       case SV_DRAGON_MULTIHUED:
                        {
+                               chance = randint0(5);
 #ifdef JP
-                               msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿...");
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
+                                          ((chance == 1) ? "°ðºÊ" :
+                                           ((chance == 2) ? "Î䵤" :
+                                            ((chance == 3) ? "»À" :
+                                             ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
 #else
-                               msg_print("The ring glows deep red...");
+                               msg_format("You breathe %s.",
+                                          ((chance == 1) ? "lightning" :
+                                           ((chance == 2) ? "frost" :
+                                            ((chance == 3) ? "acid" :
+                                             ((chance == 4) ? "poison gas" : "fire")))));
 #endif
 
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 300, 3);
-                               o_ptr->timeout = randint0(225) + 225;
+                               fire_ball(((chance == 1) ? GF_ELEC :
+                                          ((chance == 2) ? GF_COLD :
+                                           ((chance == 3) ? GF_ACID :
+                                            ((chance == 4) ? GF_POIS : GF_FIRE)))),
+                                         dir, 250, -2);
+                               o_ptr->timeout = randint0(200) + 200;
                                break;
                        }
 
-                       case ART_NENYA:
+                       case SV_DRAGON_BRONZE:
                        {
 #ifdef JP
-                               msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
+                               msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_print("The ring glows bright white...");
+                               msg_print("You breathe confusion.");
 #endif
 
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 400, 3);
-                               o_ptr->timeout = randint0(325) + 325;
+                               fire_ball(GF_CONFUSION, dir, 120, -2);
+                               o_ptr->timeout = randint0(180) + 180;
                                break;
                        }
 
-                       case ART_VILYA:
-                       case ART_GOURYU:
+                       case SV_DRAGON_GOLD:
                        {
 #ifdef JP
-                               msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É");
+                               msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
 #else
-                               msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword");
+                               msg_print("You breathe sound.");
 #endif
 
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_ELEC, dir, 500, 3);
-                               o_ptr->timeout = randint0(425) + 425;
+                               fire_ball(GF_SOUND, dir, 130, -2);
+                               o_ptr->timeout = randint0(180) + 180;
                                break;
                        }
 
-                       case ART_POWER:
-                       case ART_AHO:
+                       case SV_DRAGON_CHAOS:
                        {
+                               chance = randint0(2);
 #ifdef JP
-                               msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("The ring glows intensely black...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               ring_of_power(dir);
-                               o_ptr->timeout = randint0(450) + 450;
-                               break;
-                       }
-
-                       case ART_RAZORBACK:
-                       {
-                               int num = damroll(5, 3);
-                               int y, x;
-                               int attempts;
-
-#ifdef JP
-                               msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your armor is surrounded by lightning...");
-#endif
-
-
-                               for (k = 0; k < num; k++)
-                               {
-               attempts = 1000;
-
-                                       while(attempts--)
-                                       {
-                                               scatter(&y, &x, py, px, 4, 0);
-
-                                               if (!cave_floor_bold(y, x)) continue;
-
-                                               if ((y != py) || (x != px)) break;
-                                       }
-
-                                       project(0, 3, y, x, 150, GF_ELEC,
-                                                         (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
-                               }
-
-                               o_ptr->timeout = 1000;
-                               break;
-                       }
-
-                       case ART_BLADETURNER:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe the elements.");
-#endif
-
-                               fire_ball(GF_MISSILE, dir, 300, 4);
-#ifdef JP
-                               msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows many colours...");
-#endif
-
-                               (void)set_afraid(0);
-                               (void)set_hero(randint1(50) + 50, FALSE);
-                               (void)hp_player(10);
-                               (void)set_blessed(randint1(50) + 50, FALSE);
-                               (void)set_oppose_acid(randint1(50) + 50, FALSE);
-                               (void)set_oppose_elec(randint1(50) + 50, FALSE);
-                               (void)set_oppose_fire(randint1(50) + 50, FALSE);
-                               (void)set_oppose_cold(randint1(50) + 50, FALSE);
-                               (void)set_oppose_pois(randint1(50) + 50, FALSE);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_SOULKEEPER:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-                               msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
-#else
-                               msg_print("Your armor glows a bright white...");
-                               msg_print("You feel much better...");
-#endif
-
-                               (void)hp_player(1000);
-                               (void)set_cut(0);
-                               o_ptr->timeout = 888;
-                               break;
-                       }
-
-                       case ART_LOHENGRIN:
-                       {
-#ifdef JP
-msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
-#else
-                               msg_print("A heavenly choir sings...");
-#endif
-
-                               (void)set_poisoned(0);
-                               (void)set_cut(0);
-                               (void)set_stun(0);
-                               (void)set_confused(0);
-                               (void)set_blind(0);
-                               (void)set_hero(randint1(25) + 25, FALSE);
-                               (void)hp_player(777);
-                               o_ptr->timeout = 300;
-                               break;
-                       }
-
-                       case ART_JULIAN:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows deep blue...");
-#endif
-
-                               (void)symbol_genocide(200, TRUE);
-                               o_ptr->timeout = 500;
-                               break;
-                       }
-
-                       case ART_CASPANION:
-                       {
-#ifdef JP
-                               msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your armor glows bright red...");
-#endif
-
-                               destroy_doors_touch();
-                               o_ptr->timeout = 10;
-                               break;
-                       }
-
-                       case ART_DOR:
-                       case ART_TERROR:
-                       case ART_STONEMASK:
-                       {
-                               turn_monsters(40 + p_ptr->lev);
-                               o_ptr->timeout = 3 * (p_ptr->lev + 10);
-
-                               break;
-                       }
-
-                       case ART_HOLHENNETH:
-                       {
-#ifdef JP
-                               msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-                               msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤­¤¿...");
-#else
-                               msg_print("Your helm glows bright white...");
-                               msg_print("An image forms in your mind...");
-#endif
-
-                               detect_all(DETECT_RAD_DEFAULT);
-                               o_ptr->timeout = randint0(55) + 55;
-                               break;
-                       }
-
-                       case ART_AMBER:
-                       {
-#ifdef JP
-                               msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-                               msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
-#else
-                               msg_print("Your crown glows deep blue...");
-                               msg_print("You feel a warm tingling inside...");
-#endif
-
-                               (void)hp_player(700);
-                               (void)set_cut(0);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-
-                       case ART_COLLUIN:
-                       case ART_SEIRYU:
-                       {
-#ifdef JP
-                               msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»");
-#else
-                               msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor");
-#endif
-
-                               (void)set_oppose_acid(randint1(20) + 20, FALSE);
-                               (void)set_oppose_elec(randint1(20) + 20, FALSE);
-                               (void)set_oppose_fire(randint1(20) + 20, FALSE);
-                               (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                               (void)set_oppose_pois(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 111;
-                               break;
-                       }
-
-                       case ART_HOLCOLLETH:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows deep blue...");
-#endif
-
-                               sleep_monsters_touch();
-                               o_ptr->timeout = 55;
-                               break;
-                       }
-
-                       case ART_THINGOL:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows bright yellow...");
-#endif
-
-                               recharge(130);
-                               o_ptr->timeout = 70;
-                               break;
-                       }
-
-                       case ART_COLANNON:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿...");
-#else
-                               msg_print("Your cloak twists space around you...");
-#endif
-
-                               teleport_player(100);
-                               o_ptr->timeout = 45;
-                               break;
-                       }
-
-                       case ART_LUTHIEN:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak glows a deep red...");
-#endif
-
-                               restore_level();
-                               o_ptr->timeout = 450;
-                               break;
-                       }
-
-                       case ART_CAMMITHRIM:
-                       {
-#ifdef JP
-                               msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your gloves glow extremely brightly...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_MISSILE, dir, damroll(2, 6));
-                               o_ptr->timeout = 2;
-                               break;
-                       }
-
-                       case ART_PAURHACH:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(9, 8));
-                               o_ptr->timeout = randint0(8) + 8;
-                               break;
-                       }
-
-                       case ART_PAURNIMMEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(6, 8));
-                               o_ptr->timeout = randint0(7) + 7;
-                               break;
-                       }
-
-                       case ART_PAURAEGEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in sparks...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ELEC, dir, damroll(4, 8));
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_PAURNEN:
-                       {
-#ifdef JP
-                               msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your gauntlets are covered in acid...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ACID, dir, damroll(5, 8));
-                               o_ptr->timeout = randint0(6) + 6;
-                               break;
-                       }
-
-                       case ART_FINGOLFIN:
-                       {
-#ifdef JP
-                               msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
-#else
-                               msg_print("Your cesti grows magical spikes...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ARROW, dir, 150);
-                               o_ptr->timeout = randint0(90) + 90;
-                               break;
-                       }
-
-                       case ART_FEANOR:
-                       {
-#ifdef JP
-                               msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your boots glow bright green...");
-#endif
-
-                               (void)set_fast(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_FLORA:
-                       {
-#ifdef JP
-                               msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your boots glow deep blue...");
-#endif
-
-                               (void)set_afraid(0);
-                               (void)set_poisoned(0);
-                               o_ptr->timeout = 5;
-                               break;
-                       }
-
-                       case ART_NARTHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(9, 8));
-                               o_ptr->timeout = randint0(8) + 8;
-                               break;
-                       }
-
-                       case ART_NIMTHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(6, 8));
-                               o_ptr->timeout = randint0(7) + 7;
-                               break;
-                       }
-
-                       case ART_DETHANC:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in sparks...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_ELEC, dir, damroll(4, 8));
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_RILIA:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your dagger throbs deep green...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_POIS, dir, 12, 3);
-                               o_ptr->timeout = randint0(4) + 4;
-                               break;
-                       }
-
-                       case ART_NUMAHOKO:
-                       {
-#ifdef JP
-                               msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your dagger throbs deep blue...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_WATER, dir, 200, 3);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-
-                       case ART_FIONA:
-                       {
-#ifdef JP
-                               msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your dagger is covered in frost...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 48, 2);
-                               o_ptr->timeout = randint0(5) + 5;
-                               break;
-                       }
-
-                       case ART_KUSANAGI:
-                       case ART_WEREWINDLE:
-                       {
-                               switch (randint1(13))
-                               {
-                               case 1: case 2: case 3: case 4: case 5:
-                                       teleport_player(10);
-                                       break;
-                               case 6: case 7: case 8: case 9: case 10:
-                                       teleport_player(222);
-                                       break;
-                               case 11: case 12:
-                                       (void)stair_creation();
-                                       break;
-                               default:
-#ifdef JP
-if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©"))
-#else
-                                       if (get_check("Leave this level? "))
-#endif
-
-                                       {
-                                               if (autosave_l) do_cmd_save_game(TRUE);
-
-                                               /* Leaving */
-                                               p_ptr->leaving = TRUE;
-                                       }
-                               }
-                               o_ptr->timeout = 35;
-                               break;
-                       }
-
-                       case ART_KAMUI:
-                       {
-                               teleport_player(222);
-                               o_ptr->timeout = 25;
-                               break;
-                       }
-
-                       case ART_RINGIL:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows an intense blue...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 100, 2);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_DAWN:
-                       {
-#ifdef JP
-msg_print("¶Ç¤Î»ÕÃĤò¾¤´­¤·¤¿¡£");
-#else
-                               msg_print("You summon the Legion of the Dawn.");
-#endif
-
-                               (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
-                               o_ptr->timeout = 500 + randint1(500);
-                               break;
-                       }
-
-                       case ART_ANDURIL:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows an intense red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 72, 2);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_THEODEN:
-                       {
-#ifdef JP
-                                msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your axe blade glows black...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               drain_life(dir, 120);
-                               o_ptr->timeout = 400;
-                               break;
-                       }
-
-                       case ART_RUNESPEAR:
-                       {
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë...");
-#else
-                               msg_print("Your spear crackles with electricity...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_ELEC, dir, 100, 3);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_AEGLOS:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your spear glows a bright white...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_COLD, dir, 100, 3);
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_DESTINY:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
-#else
-                               msg_print("Your spear pulsates...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               wall_to_mud(dir);
-                               o_ptr->timeout = 5;
-                               break;
-                       }
-
-                       case ART_NAIN:
-                       {
-#ifdef JP
-                               msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿...");
-#else
-                               msg_print("Your mattock pulsates...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               wall_to_mud(dir);
-                               o_ptr->timeout = 2;
-                               break;
-                       }
-
-                       case ART_EONWE:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
-#else
-                               msg_print("Your axe lets out a long, shrill note...");
-#endif
-
-                               (void)mass_genocide(200, TRUE);
-                               o_ptr->timeout = 1000;
-                               break;
-                       }
-
-                       case ART_LOTHARANG:
-                       {
-#ifdef JP
-                               msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿...");
-#else
-                               msg_print("Your battle axe radiates deep purple...");
-#endif
-
-                               hp_player(damroll(4, 8));
-                               (void)set_cut((p_ptr->cut / 2) - 50);
-                               o_ptr->timeout = randint0(3) + 3;
-                               break;
-                       }
-
-                       case ART_ULMO:
-                       {
-#ifdef JP
-                               msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your trident glows deep red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               teleport_monster(dir);
-                               o_ptr->timeout = 150;
-                               break;
-                       }
-
-                       case ART_AVAVIR:
-                       {
-#ifdef JP
-                               msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows soft white...");
-#endif
-                               if (!word_of_recall()) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_MAGATAMA:
-                       {
-#ifdef JP
-                               msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows soft white...");
-#endif
-                               if (!word_of_recall()) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_TOTILA:
-                       {
-#ifdef JP
-                               msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿...");
-#else
-                               msg_print("Your flail glows in scintillating colours...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               confuse_monster(dir, 20);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-
-                       case ART_FIRESTAR:
-                       {
-#ifdef JP
-                               msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤­½Ð¤·¤¿...");
-#else
-                               msg_print("Your morning star rages in fire...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 72, 3);
-                               o_ptr->timeout = 100;
-                               break;
-                       }
-
-                       case ART_GOTHMOG:
-                       {
-#ifdef JP
-                               msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your whip glows deep red...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_FIRE, dir, 120, 3);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-
-                       case ART_TARATOL:
-                       {
-#ifdef JP
-                               msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your mace glows bright green...");
-#endif
-
-                               (void)set_fast(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = randint0(100) + 100;
-                               break;
-                       }
-
-                       case ART_ERIRIL:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your quarterstaff glows yellow...");
-#endif
-
-                               if (!ident_spell(FALSE)) return;
-                               o_ptr->timeout = 10;
-                               break;
-                       }
-
-                       case ART_GANDALF:
-                       {
-#ifdef JP
-                               msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your quarterstaff glows brightly...");
-#endif
-
-                               detect_all(DETECT_RAD_DEFAULT);
-                               probing();
-                               identify_fully(FALSE);
-                               o_ptr->timeout = 1000;
-                               break;
-                       }
-
-                       case ART_TURMIL:
-                       {
-#ifdef JP
-                               msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your hammer glows white...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               drain_life(dir, 90);
-                               o_ptr->timeout = 70;
-                               break;
-                       }
-
-                       case ART_BRAND:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your crossbow glows deep red...");
-#endif
-
-                               (void)brand_bolts();
-                               o_ptr->timeout = 999;
-                               break;
-                       }
-                       case ART_CRIMSON:
-                       {
-                               int num = 1;
-                               int i;
-                               int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-                               int tx, ty;
-#ifdef JP
-                               msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
-#else
-                               msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-
-                               /* Use the given direction */
-                               tx = px + 99 * ddx[dir];
-                               ty = py + 99 * ddy[dir];
-
-                               /* Hack -- Use an actual "target" */
-                               if ((dir == 5) && target_okay())
-                               {
-                                       tx = target_col;
-                                       ty = target_row;
-                               }
-
-                               if (p_ptr->pclass == CLASS_ARCHER)
-                               {
-                                       /* Extra shot at level 10 */
-                                       if (p_ptr->lev >= 10) num++;
-
-                                       /* Extra shot at level 30 */
-                                       if (p_ptr->lev >= 30) num++;
-
-                                       /* Extra shot at level 45 */
-                                       if (p_ptr->lev >= 45) num++;
-                               }
-
-                               for (i = 0; i < num; i++)
-                                       project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
-                               o_ptr->timeout = 15;
-                               break;
-                       }
-                       case ART_PALANTIR:
-                       {
-                               monster_type *m_ptr;
-                               monster_race *r_ptr;
-                               int i;
-
-#ifdef JP
-                               msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
-#else
-                               msg_print("Some strange places show up in your mind. And you see ...");
-#endif
-
-                               /* Process the monsters (backwards) */
-                               for (i = m_max - 1; i >= 1; i--)
-                               {
-                                       /* Access the monster */
-                                       m_ptr = &m_list[i];
-
-                                       /* Ignore "dead" monsters */
-                                       if (!m_ptr->r_idx) continue;
-
-                                       r_ptr = &r_info[m_ptr->r_idx];
-
-                                       if(r_ptr->flags1 & RF1_UNIQUE)
-                                       {
-#ifdef JP
-                                               msg_format("%s¡¥ ",r_name + r_ptr->name);
-#else
-                                               msg_format("%s. ",r_name + r_ptr->name);
-#endif
-                                       }
-                               }
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_STONE_LORE:
-                       {
-#ifdef JP
-                               msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("The stone reveals hidden mysteries...");
-#endif
-                               if (!ident_spell(FALSE)) return;
-
-                               if (mp_ptr->spell_book)
-                               {
-                                       /* Sufficient mana */
-                                       if (20 <= p_ptr->csp)
-                                       {
-                                               /* Use some mana */
-                                               p_ptr->csp -= 20;
-                                       }
-
-                                       /* Over-exert the player */
-                                       else
-                                       {
-                                               int oops = 20 - p_ptr->csp;
-
-                                               /* No mana left */
-                                               p_ptr->csp = 0;
-                                               p_ptr->csp_frac = 0;
-
-                                               /* Message */
-#ifdef JP
-                                               msg_print("ÀФòÀ©¸æ¤Ç¤­¤Ê¤¤¡ª");
-#else
-                                               msg_print("You are too weak to control the stone!");
-#endif
-
-                                               /* Hack -- Bypass free action */
-                                               (void)set_paralyzed(p_ptr->paralyzed +
-                                                       randint1(5 * oops + 1));
-
-                                               /* Confusing. */
-                                               (void)set_confused(p_ptr->confused +
-                                                       randint1(5 * oops + 1));
-                                       }
-
-                                       /* Redraw mana */
-                                       p_ptr->redraw |= (PR_MANA);
-                               }
-
-#ifdef JP
-                               take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1);
-#else
-                               take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1);
-#endif
-
-                               /* Confusing. */
-                               if (one_in_(5)) (void)set_confused(p_ptr->confused +
-                                       randint1(10));
-
-                               /* Exercise a little care... */
-                               if (one_in_(20))
-#ifdef JP
-                                       take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
-#else
-                                       take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1);
-#endif
-                               o_ptr->timeout = 0;
-                               break;
-                       }
-
-                       case ART_BOROMIR:
-                       {
-                               msg_print("You wind a mighty blast; your enemies tremble!");
-                               (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
-                               o_ptr->timeout = randint0(40) + 40;
-                               break;
-                       }
-                       case ART_FARAMIR:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£");
-#else
-                               msg_print("You exterminate small life.");
-#endif
-                               (void)dispel_monsters(4);
-                               o_ptr->timeout = randint0(55) + 55;
-                               break;
-                       }
-
-                       case ART_HIMRING:
-                       {
-#ifdef JP
-                               msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£");
-#else
-                               msg_print("A shrill wailing sound surrounds you.");
-#endif
-                               (void)set_protevil(randint1(25) + p_ptr->lev, FALSE);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_ICANUS:
-                       {
-
-#ifdef JP
-                               msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£");
-#else
-                               msg_print("The robe pulsates with raw mana...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_MANA, dir, 120);
-                               o_ptr->timeout = randint0(120) + 120;
-                               break;
-                       }
-                       case ART_HURIN:
-                       {
-                               (void)set_fast(randint1(50) + 50, FALSE);
-                               hp_player(10);
-                               set_afraid(0);
-                               set_hero(randint1(50) + 50, FALSE);
-                               o_ptr->timeout = randint0(200) + 100;
-                               break;
-                       }
-                       case ART_GIL_GALAD:
-                       {
-#ifdef JP
-                               msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your shield gleams with blinding light...");
-#endif
-                               fire_ball(GF_LITE, 0, 300, 6);
-                               confuse_monsters(3 * p_ptr->lev / 2);
-                               o_ptr->timeout = 250;
-                               break;
-                       }
-                       case ART_YENDOR:
-                       {
-#ifdef JP
-                               msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your card gleams with blinding light...");
-#endif
-                               if (!recharge(1000)) return;
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-                       case ART_MURAMASA:
-                       {
-#ifdef JP
-                               if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
-#else
-                               if (get_check("Are you sure?!"))
-#endif
-                               {
-#ifdef JP
-                                       msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
-#else
-                                       msg_print("The Muramasa pulsates...");
-#endif
-                                       do_inc_stat(A_STR);
-                                       if (one_in_(2))
-                                       {
-#ifdef JP
-                                               msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª");
-#else
-                                               msg_print("The Muramasa is destroyed!");
-#endif
-                                               curse_weapon(TRUE, item);
-                                       }
-                               }
-                               break;
-                       }
-                       case ART_FLY_STONE:
-                       {
-#ifdef JP
-                               msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
-#else
-                               msg_print("Your stone glows pale...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_MANA, dir, 400, 4);
-                               o_ptr->timeout = randint0(250) + 250;
-                               break;
-                       }
-                       case ART_TAIKOBO:
-                       {
-                               int x, y;
-
-                               if (!get_rep_dir2(&dir)) return;
-                               y = py+ddy[dir];
-                               x = px+ddx[dir];
-                               tsuri_dir = dir;
-                               if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER))
-                               {
-#ifdef JP
-                                       msg_print("¤½¤³¤ÏΦÃϤÀ¡£");
-#else
-                                       msg_print("There is no fishing place.");
-#endif
-                                       return;
-                               }
-                               else if (cave[y][x].m_idx)
-                               {
-                                       char m_name[80];
-                                       monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
-#ifdef JP
-                                       msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name);
-#else
-                                       msg_format("%^s is stand in your way.", m_name);
-#endif
-                                       energy_use = 0;
-                                       return;
-                               }
-                               set_action(ACTION_FISH);
-                               p_ptr->redraw |= (PR_STATE);
-                               break;
-                       }
-                       case ART_JONES:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-#ifdef JP
-                               msg_print("¥à¥Á¤ò¿­¤Ð¤·¤¿¡£");
-#else
-                               msg_print("You stretched your wip.");
-#endif
-
-                               fetch(dir, 500, TRUE);
-                               o_ptr->timeout = randint0(25) + 25;
-                               break;
-                       }
-                       case ART_ARRYU:
-                       {
-                               u32b mode = PM_ALLOW_GROUP;
-                               bool pet = !one_in_(5);
-                               if (pet) mode |= PM_FORCE_PET;
-                               else mode |= PM_NO_PET;
-
-                               if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
-                               {
-
-                                       if (pet)
-#ifdef JP
-                                               msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
-#else
-                                       msg_print("A group of hounds appear as your servant.");
-#endif
-
-                                       else
-#ifdef JP
-                                               msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª");
-#else
-                                               msg_print("A group of hounds appear as your enemy!");
-#endif
-
-                               }
-
-                               o_ptr->timeout = 300 + randint1(150);
-                               break;
-                       }
-
-                       case ART_GAEBOLG:
-                       {
-#ifdef JP
-                               msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your spear grows brightly...");
-#endif
-
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_LITE, dir, 200, 3);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case ART_INROU:
-                       {
-                               int count = 0, i;
-                               monster_type *m_ptr;
-#ifndef JP
-                               cptr kakusan = "";
-#endif
-
-                               if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
-                               {
-#ifdef JP
-                                       msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
-#else
-                                       msg_print("Suke-san apperars.");
-                                       kakusan = "Suke-san";
-#endif
-                                       count++;
-                               }
-                               if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
-                               {
-#ifdef JP
-                                       msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
-#else
-                                       msg_print("Kaku-san appears.");
-                                       kakusan = "Kaku-san";
-#endif
-                                       count++;
-                               }
-                               if (!count)
-                               {
-                                       for (i = m_max - 1; i > 0; i--)
-                                       {
-                                               m_ptr = &m_list[i];
-                                               if (!m_ptr->r_idx) continue;
-                                               if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
-                                               if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
-                                               count++;
-                                               break;
-                                       }
-                               }
-
-                               if (count)
-                               {
-#ifdef JP
-                                       msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×");
-#else
-                                       msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan);
-#endif
-
-                                       sukekaku = TRUE;
-                                       stun_monsters(120);
-                                       confuse_monsters(120);
-                                       turn_monsters(120);
-                                       stasis_monsters(120);
-                                       sukekaku = FALSE;
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤­¤Ê¤«¤Ã¤¿¡£");
-#else
-                                       msg_print("Nothing happen.");
-#endif
-                               }
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case ART_HYOUSIGI:
-                       {
-#ifdef JP
-                               msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£");
-#else
-                               msg_print("You beat Your wooden clappers.");
-#endif
-                               aggravate_monsters(0);
-                               break;
-                       }
-
-                       case ART_MATOI:
-                       case ART_AEGISFANG:
-                       {
-                               set_hero(randint1(25)+25, FALSE);
-                               hp_player(10);
-                               o_ptr->timeout = randint0(30) + 30;
-                               break;
-                       }
-
-                       case ART_EARENDIL:
-                       {
-                               (void)set_poisoned(0);
-                               (void)set_confused(0);
-                               (void)set_blind(0);
-                               (void)set_stun(0);
-                               (void)set_cut(0);
-                               (void)set_image(0);
-
-                               o_ptr->timeout = 100;
-                               break;
-                       }
-
-                       case ART_BOLISHOI:
-                       {
-                               if (!get_aim_dir(&dir)) return;
-                               (void)charm_animal(dir, p_ptr->lev);
-
-                               o_ptr->timeout = 200;
-                               break;
-                       }
-
-                       case ART_ARUNRUTH:
-                       {
-#ifdef JP
-                               msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
-#else
-                               msg_print("Your sword glows a pale blue...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_COLD, dir, damroll(12, 8));
-                               o_ptr->timeout = 50;
-                               break;
-                       }
-                       case ART_BLOOD:
-                       {
-                               int dummy, i;
-#ifdef JP
-                               msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your scythe glows brightly!");
-#endif
-                               for (i = 0; i < TR_FLAG_SIZE; i++)
-                                       o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
-
-                               dummy = randint1(2)+randint1(2);
-                               for (i = 0; i < dummy; i++)
-                               {
-                                       int flag = randint0(19);
-                                       if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
-                                       else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
-                               }
-                               dummy = randint1(2);
-                               for (i = 0; i < dummy; i++)
-                                       one_resistance(o_ptr);
-                               dummy = 2;
-                               for (i = 0; i < dummy; i++)
-                               {
-                                       int tmp = randint0(11);
-                                       if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
-                                       else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
-                               }
-                               o_ptr->timeout = 3333;
-                               if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
-                               p_ptr->update |= (PU_BONUS | PU_HP);
-                               break;
-                       }
-                       case ART_KESHO:
-                       {
-#ifdef JP
-                               msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£");
-#else
-                               msg_print("You stamp. (as if you are in a ring.)");
-#endif
-                               (void)set_hero(randint1(20) + 20, FALSE);
-                               dispel_evil(p_ptr->lev * 3);
-                               o_ptr->timeout = 100 + randint1(100);
-                               break;
-                       }
-                       case ART_MOOK:
-                       {
-#ifdef JP
-                               msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿...");
-#else
-                               msg_print("Your cloak grows white.");
-#endif
-                               (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                               o_ptr->timeout = 40 + randint1(40);
-                               break;
-                       }
-                       case ART_HERMIT:
-                       {
-#ifdef JP
-                               msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
-#else
-                               msg_print("The whip lets out a shrill wail...");
-#endif
-
-                               k = 3 * p_ptr->lev;
-                               (void)set_protevil(randint1(25) + k, FALSE);
-                               o_ptr->timeout = randint0(225) + 225;
-                               break;
-                       }
-                       case ART_JIZO:
-                       {
-                               u32b mode = PM_ALLOW_GROUP;
-                               bool pet = !one_in_(5);
-                               if (pet) mode |= PM_FORCE_PET;
-
-                               if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
-                               {
-                                       if (pet)
-#ifdef JP
-                                               msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
-#else
-                                       msg_print("A group of octopuses appear as your servant.");
-#endif
-
-                                       else
-#ifdef JP
-                                               msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª");
-#else
-                                               msg_print("A group of octopuses appear as your enemy!");
-#endif
-
-                               }
-
-                               o_ptr->timeout = 300 + randint1(150);
-                               break;
-                       }
-
-                       case ART_FUNDIN:
-                       {
-#ifdef JP
-                               msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
-#else
-                               msg_print("The iron ball floods the area with goodness...");
-#endif
-
-                               dispel_evil(p_ptr->lev * 5);
-                               o_ptr->timeout = randint0(100) + 100;
-                               break;
-                       }
-
-                       case ART_NIGHT:
-                       {
-#ifdef JP
-                               msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
-#else
-                               msg_print("Your amulet is coverd in pitch-darkness...");
-#endif
-                               if (!get_aim_dir(&dir)) return;
-                               fire_ball(GF_DARK, dir, 250, 4);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-               }
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Done */
-               return;
-       }
-
-       else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
-       {
-               switch (o_ptr->xtra3-1)
-               {
-               case ESSENCE_TMP_RES_ACID:
-                       (void)set_oppose_acid(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_ELEC:
-                       (void)set_oppose_elec(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_FIRE:
-                       (void)set_oppose_fire(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case ESSENCE_TMP_RES_COLD:
-                       (void)set_oppose_cold(randint1(20) + 20, FALSE);
-                       o_ptr->timeout = randint0(50) + 50;
-                       return;
-
-               case TR_IMPACT:
-                       earthquake(py, px, 5);
-                       o_ptr->timeout = 100 + randint1(100);
-                       
-                       /* Window stuff */
-                       p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-                       /* Done */
-                       return;
-               }
-       }
-
-
-       else if (o_ptr->name2 == EGO_TRUMP)
-       {
-               teleport_player(100);
-               o_ptr->timeout = 50 + randint1(50);
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Done */
-               return;
-       }
-
-
-       else if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
-       {
-               if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
-               {
-#ifdef JP
-                       msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
-#else
-                       msg_print("It has no fuel.");
-#endif
-                       energy_use = 0;
-                       return;
-               }
-               lite_area(damroll(2, 15), 3);
-               o_ptr->timeout = randint0(10) + 10;
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               return;
-       }
-
-
-       else if (o_ptr->name2 == EGO_EARTHQUAKES)
-       {
-               earthquake(py, px, 5);
-               o_ptr->timeout = 100 + randint1(100);
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Done */
-               return;
-       }
-
-
-       else if (o_ptr->name2 == EGO_JUMP)
-       {
-               teleport_player(10);
-               o_ptr->timeout = 10 + randint1(10);
-
-               /* Window stuff */
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Done */
-               return;
-       }
-
-
-       /* Hack -- Dragon Scale Mail can be activated as well */
-       else if (o_ptr->tval == TV_DRAG_ARMOR)
-       {
-               /* Get a direction for breathing (or abort) */
-               if (!get_aim_dir(&dir)) return;
-
-               /* Branch on the sub-type */
-               switch (o_ptr->sval)
-               {
-                       case SV_DRAGON_BLUE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe lightning.");
-#endif
-
-                               fire_ball(GF_ELEC, dir, 100, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_WHITE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe frost.");
-#endif
-
-                               fire_ball(GF_COLD, dir, 110, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_BLACK:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe acid.");
-#endif
-
-                               fire_ball(GF_ACID, dir, 130, -2);
-                               o_ptr->timeout = randint0(150) + 150;
-                               break;
-                       }
-
-                       case SV_DRAGON_GREEN:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe poison gas.");
-#endif
-
-                               fire_ball(GF_POIS, dir, 150, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_RED:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe fire.");
-#endif
-
-                               fire_ball(GF_FIRE, dir, 200, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_MULTIHUED:
-                       {
-                               chance = randint0(5);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 1) ? "°ðºÊ" :
-                                           ((chance == 2) ? "Î䵤" :
-                                            ((chance == 3) ? "»À" :
-                                             ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
-#else
-                               msg_format("You breathe %s.",
-                                          ((chance == 1) ? "lightning" :
-                                           ((chance == 2) ? "frost" :
-                                            ((chance == 3) ? "acid" :
-                                             ((chance == 4) ? "poison gas" : "fire")))));
-#endif
-
-                               fire_ball(((chance == 1) ? GF_ELEC :
-                                          ((chance == 2) ? GF_COLD :
-                                           ((chance == 3) ? GF_ACID :
-                                            ((chance == 4) ? GF_POIS : GF_FIRE)))),
-                                         dir, 250, -2);
-                               o_ptr->timeout = randint0(200) + 200;
-                               break;
-                       }
-
-                       case SV_DRAGON_BRONZE:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe confusion.");
-#endif
-
-                               fire_ball(GF_CONFUSION, dir, 120, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_GOLD:
-                       {
-#ifdef JP
-                               msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
-#else
-                               msg_print("You breathe sound.");
-#endif
-
-                               fire_ball(GF_SOUND, dir, 130, -2);
-                               o_ptr->timeout = randint0(180) + 180;
-                               break;
-                       }
-
-                       case SV_DRAGON_CHAOS:
-                       {
-                               chance = randint0(2);
-#ifdef JP
-                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
-                                          ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
+                                          ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
 #else
                                msg_format("You breathe %s.",
                                           ((chance == 1 ? "chaos" : "disenchantment")));
@@ -6024,7 +4510,7 @@ msg_print("
 
        else if (o_ptr->tval == TV_RING)
        {
-               if (o_ptr->name2)
+               if (object_is_ego(o_ptr))
                {
                        bool success = TRUE;
 
@@ -6058,7 +4544,7 @@ msg_print("
                                break;
                        case EGO_RING_ACID_BOLT:
                                if (!get_aim_dir(&dir)) return;
-                               fire_bolt(GF_FIRE, dir, damroll(5, 8));
+                               fire_bolt(GF_ACID, dir, damroll(5, 8));
                                o_ptr->timeout = randint0(6) + 6;
                                break;
                        case EGO_RING_MANA_BOLT:
@@ -6121,6 +4607,7 @@ msg_print("
                                o_ptr->timeout = 100;
                                break;
                        case EGO_RING_BERSERKER:
+                               (void)set_afraid(0);
                                (void)set_shero(randint1(25) + 25, FALSE);
                                o_ptr->timeout = randint0(75)+75;
                                break;
@@ -6199,7 +4686,7 @@ msg_print("
 
        else if (o_ptr->tval == TV_AMULET)
        {
-               if (o_ptr->name2)
+               if (object_is_ego(o_ptr))
                {
                        switch (o_ptr->name2)
                        {
@@ -6213,11 +4700,11 @@ msg_print("
                                o_ptr->timeout = 200;
                                break;
                        case EGO_AMU_JUMP:
-                               teleport_player(10);
+                               teleport_player(10, 0L);
                                o_ptr->timeout = randint0(10) + 10;
                                break;
                        case EGO_AMU_TELEPORT:
-                               teleport_player(100);
+                               teleport_player(100, 0L);
                                o_ptr->timeout = randint0(50) + 50;
                                break;
                        case EGO_AMU_D_DOOR:
@@ -6251,8 +4738,11 @@ msg_print("
 
        else if (o_ptr->tval == TV_WHISTLE)
        {
+               if (music_singing_any()) stop_singing();
+               if (hex_spelling_any()) stop_hex_spell_all();
+
 #if 0
-               if (cursed_p(o_ptr))
+               if (object_is_cursed(o_ptr))
                {
 #ifdef JP
                        msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤­ÅϤä¿¡£");
@@ -6289,7 +4779,7 @@ msg_print("
                        for (i = 0; i < max_pet; i++)
                        {
                                pet_ctr = who[i];
-                               teleport_to_player(pet_ctr, 100);
+                               teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
                        }
 
                        /* Free the "who" array */
@@ -6360,7 +4850,7 @@ msg_print("
                {
                        bool success = FALSE;
                        if (!get_rep_dir2(&dir)) return;
-                       if (cave_floor_bold(py+ddy[dir],px+ddx[dir]))
+                       if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
                        {
                                if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
                                {
@@ -6510,7 +5000,7 @@ static bool item_tester_hook_use(object_type *o_ptr)
                        int i;
 
                        /* Not known */
-                       if (!object_known_p(o_ptr)) return (FALSE);
+                       if (!object_is_known(o_ptr)) return (FALSE);
 
                        /* HACK - only items from the equipment can be activated */
                        for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
@@ -6674,11 +5164,11 @@ msg_print("
        }
 }
 
-static bool select_magic_eater(bool only_browse)
+static int select_magic_eater(bool only_browse)
 {
        int ext=0;
        char choice;
-       bool flag, redraw, request_list;
+       bool flag, request_list;
        int tval = 0;
        int             ask = TRUE, i = 0;
        char            out_val[160];
@@ -6727,7 +5217,7 @@ static bool select_magic_eater(bool only_browse)
                        prt(format(" %s staff", (menu_line == 1) ? "> " : "  "), 2, 14);
                        prt(format(" %s wand", (menu_line == 2) ? "> " : "  "), 3, 14);
                        prt(format(" %s rod", (menu_line == 3) ? "> " : "  "), 4, 14);
-                       prt("Which type of magic do you usu?", 0, 0);
+                       prt("Which type of magic do you use?", 0, 0);
 #endif
                        choice = inkey();
                        switch(choice)
@@ -6813,9 +5303,6 @@ static bool select_magic_eater(bool only_browse)
        /* Nothing chosen yet */
        flag = FALSE;
 
-       /* No redraw yet */
-       redraw = FALSE;
-
        /* Build a prompt */
 #ifdef JP
 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
@@ -6893,11 +5380,7 @@ static bool select_magic_eater(bool only_browse)
                                {
                                        chance -= 3 * (p_ptr->lev - level);
                                }
-                               chance += p_ptr->to_m_chance;
-                               if (p_ptr->heavy_spell) chance += 20;
-                               if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
-                               else if (p_ptr->easy_spell) chance-=3;
-                               else if (p_ptr->dec_mana) chance-=2;
+                               chance = mod_spell_chance_1(chance);
                                chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
                                /* Stunning makes spells harder */
                                if (p_ptr->stun > 50) chance += 25;
@@ -6905,8 +5388,7 @@ static bool select_magic_eater(bool only_browse)
 
                                if (chance > 95) chance = 95;
 
-                               if(p_ptr->dec_mana) chance--;
-                               if (p_ptr->heavy_spell) chance += 5;
+                               chance = mod_spell_chance_2(chance);
 
                                col = TERM_WHITE;
 
@@ -6938,17 +5420,16 @@ static bool select_magic_eater(bool only_browse)
                        }
                }
 
-               if(!get_com(out_val, &choice, FALSE)) break; 
+               if (!get_com(out_val, &choice, FALSE)) break;
 
                if (use_menu && choice != ' ')
                {
-                       switch(choice)
+                       switch (choice)
                        {
                                case '0':
                                {
                                        screen_load();
-                                       return (FALSE);
-                                       break;
+                                       return 0;
                                }
 
                                case '8':
@@ -7127,7 +5608,7 @@ static bool select_magic_eater(bool only_browse)
                        Term_erase(7, 21, 255);
                        Term_erase(7, 20, 255);
 
-                       roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp);
+                       roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp));
                        for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
                        {
                                prt(&temp[j], line, 10);
@@ -7198,11 +5679,7 @@ msg_print("
        {
                chance -= 3 * (p_ptr->lev - level);
        }
-       chance += p_ptr->to_m_chance;
-       if (p_ptr->heavy_spell) chance += 20;
-       if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
-       else if (p_ptr->easy_spell) chance-=3;
-       else if (p_ptr->dec_mana) chance-=2;
+       chance = mod_spell_chance_1(chance);
        chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
        /* Stunning makes spells harder */
        if (p_ptr->stun > 50) chance += 25;
@@ -7210,8 +5687,7 @@ msg_print("
 
        if (chance > 95) chance = 95;
 
-       if(p_ptr->dec_mana) chance--;
-       if (p_ptr->heavy_spell) chance += 5;
+       chance = mod_spell_chance_2(chance);
 
        if (randint0(100) < chance)
        {