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ガンダルフの杖, 帯魔力ペンダントの発動の仕様変更.
[hengbandforosx/hengbandosx.git] / src / cmd6.c
index b74cfab..7cd731c 100644 (file)
@@ -1733,7 +1733,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_TELEPORT_LEVEL:
                {
-                       (void)teleport_player_level();
+                       (void)teleport_level(0);
                        ident = TRUE;
                        break;
                }
@@ -2425,15 +2425,15 @@ static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
                        }
                        for (k = 0; k < num; k++)
                        {
-               attempts = 1000;
+                               attempts = 1000;
 
-                               while(attempts--)
+                               while (attempts--)
                                {
                                        scatter(&y, &x, py, px, 4, 0);
 
                                        if (!cave_floor_bold(y, x)) continue;
 
-                                       if ((y != py) || (x != px)) break;
+                                       if (!player_bold(y, x)) break;
                                }
 
                                project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
@@ -4395,15 +4395,15 @@ msg_print("
 
                                for (k = 0; k < num; k++)
                                {
-               attempts = 1000;
+                                       attempts = 1000;
 
-                                       while(attempts--)
+                                       while (attempts--)
                                        {
                                                scatter(&y, &x, py, px, 4, 0);
 
                                                if (!cave_floor_bold(y, x)) continue;
 
-                                               if ((y != py) || (x != px)) break;
+                                               if (!player_bold(y, x)) break;
                                        }
 
                                        project(0, 3, y, x, 150, GF_ELEC,
@@ -5104,7 +5104,7 @@ msg_print("
                                detect_all(DETECT_RAD_DEFAULT);
                                probing();
                                identify_fully(FALSE);
-                               o_ptr->timeout = 1000;
+                               o_ptr->timeout = 100;
                                break;
                        }
 
@@ -5729,6 +5729,81 @@ msg_print("
                                o_ptr->timeout = randint0(150) + 150;
                                break;
                        }
+                       case ART_HELL:
+                       {
+#ifdef JP
+                               msg_print("¼óÎؤ¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
+#else
+                               msg_print("Your collar harness is coverd in pitch-darkness...");
+#endif
+                               if (!get_aim_dir(&dir)) return;
+                               fire_ball(GF_DARK, dir, 250, 4);
+                               o_ptr->timeout = randint0(150) + 150;
+                               break;
+                       }
+                       case ART_SACRED_KNIGHTS:
+                       {
+#ifdef JP
+                               msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
+#else
+                               msg_print("Your amulet exhibits the truth...");
+#endif
+                               if (remove_all_curse())
+                               {
+#ifdef JP
+                                       msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
+#else
+                                       msg_print("You feel as if someone is watching over you.");
+#endif
+                               }
+                               (void)probing();
+                               break;
+                       }
+                       case ART_CHARMED:
+                       {
+#ifdef JP
+                               msg_print("¥Ú¥ó¥À¥ó¥È¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
+#else
+                               msg_print("Your pendant glows pale...");
+#endif
+                               if (p_ptr->pclass == CLASS_MAGIC_EATER)
+                               {
+                                       int i;
+                                       for (i = 0; i < EATER_EXT*2; i++)
+                                       {
+                                               p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
+                                               if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
+                                       }
+                                       for (; i < EATER_EXT*3; i++)
+                                       {
+                                               int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+                                               p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
+                                               if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
+                                       }
+#ifdef JP
+                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
+#else
+                                       msg_print("Your feel your head clear.");
+#endif
+                                       p_ptr->window |= (PW_PLAYER);
+                               }
+                               else if (p_ptr->csp < p_ptr->msp)
+                               {
+                                       p_ptr->csp = p_ptr->msp;
+                                       p_ptr->csp_frac = 0;
+#ifdef JP
+                                       msg_print("Ƭ¤¬¥Ï¥Ã¥­¥ê¤È¤·¤¿¡£");
+#else
+                                       msg_print("Your feel your head clear.");
+#endif
+
+                                       p_ptr->redraw |= (PR_MANA);
+                                       p_ptr->window |= (PW_PLAYER);
+                                       p_ptr->window |= (PW_SPELL);
+                               }
+                               o_ptr->timeout = 777;
+                               break;
+                       }
                }
 
                /* Window stuff */
@@ -5738,7 +5813,7 @@ msg_print("
                return;
        }
 
-       if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
+       if (item_tester_hook_smith(o_ptr))
        {
                switch (o_ptr->xtra3-1)
                {
@@ -6323,7 +6398,7 @@ msg_print("
                        for (i = 0; i < max_pet; i++)
                        {
                                pet_ctr = who[i];
-                               teleport_to_player(pet_ctr, 100);
+                               teleport_monster_to(pet_ctr, py, px, 100);
                        }
 
                        /* Free the "who" array */