canvas.drawRect(mBorder, mBorder, mWidth - mBorder, mHeight - mBorder, mBarPaint1);
canvas.drawLine(mDotX, mDotY, mDotX, mHeight - mBorder, mLinePaint2);
canvas.drawLine(mDotX, mBorder, mDotX, mDotY, mLinePaint1);
- if (mDotX != Float.NaN) {
+ if (!Float.isNaN(mDotX)) {
canvas.drawCircle(mDotX, mDotY, dotRadus, mDotPaint);
}
}