import android.graphics.RectF;
import android.support.v4.util.LongSparseArray;
import android.util.DisplayMetrics;
-import android.util.FloatMath;
import android.view.WindowManager;
import com.android.gallery3d.app.GalleryContext;
int height = (int) Math.ceil(Math.max(
Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
- int left = (int) FloatMath.floor(cX - width / (2f * scale));
- int top = (int) FloatMath.floor(cY - height / (2f * scale));
- int right = (int) FloatMath.ceil(left + width / scale);
- int bottom = (int) FloatMath.ceil(top + height / scale);
+ int left = (int) Math.floor(cX - width / (2f * scale));
+ int top = (int) Math.floor(cY - height / (2f * scale));
+ int right = (int) Math.ceil(left + width / scale);
+ int bottom = (int) Math.ceil(top + height / scale);
// align the rectangle to tile boundary
int size = sTileSize << level;