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[Refactor] #38997 player_can_see_bold() に player_type * 引数を追加. / Add player_type...
[hengband/hengband.git] / src / combat / shoot.c
index 6faf06f..99820d6 100644 (file)
@@ -555,7 +555,7 @@ void exe_fire(player_type *shooter_ptr, INVENTORY_IDX item, object_type *j_ptr,
                        }
 
                        /* The player can see the (on screen) missile */
-                       if (panel_contains(ny, nx) && player_can_see_bold(ny, nx))
+                       if (panel_contains(ny, nx) && player_can_see_bold(shooter_ptr, ny, nx))
                        {
                                char c = object_char(q_ptr);
                                byte a = object_attr(q_ptr);