#include "system/monster-entity.h"
#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "util/bit-flags-calculator.h"
/*!
if (!pc.equals(PlayerClassType::SAMURAI) && (flags.has(TR_FORCE_WEAPON)) && (player_ptr->csp > (o_ptr->dd * o_ptr->ds / 5))) {
player_ptr->csp -= (1 + (o_ptr->dd * o_ptr->ds / 5));
- player_ptr->redraw |= (PR_MP);
+ RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::MP);
mult = mult * 3 / 2 + 20;
}