* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
-#include "main/core.h" /* for MAX2 */
#include "ir.h"
#include "compiler/glsl_types.h"
#include "glsl_parser_extras.h"
this->operands[1] = op1;
this->operands[2] = op2;
this->operands[3] = op3;
+ init_num_operands();
+
#ifndef NDEBUG
- int num_operands = get_num_operands(this->operation);
- for (int i = num_operands; i < 4; i++) {
+ for (unsigned i = num_operands; i < 4; i++) {
assert(this->operands[i] == NULL);
}
+
+ for (unsigned i = 0; i < num_operands; i++) {
+ assert(this->operands[i] != NULL);
+ }
#endif
}
this->operands[3] = NULL;
assert(op <= ir_last_unop);
+ init_num_operands();
+ assert(num_operands == 1);
+ assert(this->operands[0]);
switch (this->operation) {
case ir_unop_bit_not:
this->operands[3] = NULL;
assert(op > ir_last_unop);
+ init_num_operands();
+ assert(num_operands == 2);
+ for (unsigned i = 0; i < num_operands; i++) {
+ assert(this->operands[i] != NULL);
+ }
switch (this->operation) {
case ir_binop_all_equal:
case ir_binop_equal:
case ir_binop_nequal:
- case ir_binop_lequal:
case ir_binop_gequal:
case ir_binop_less:
- case ir_binop_greater:
assert(op0->type == op1->type);
this->type = glsl_type::get_instance(GLSL_TYPE_BOOL,
op0->type->vector_elements, 1);
this->operands[3] = NULL;
assert(op > ir_last_binop && op <= ir_last_triop);
+ init_num_operands();
+ assert(num_operands == 3);
+ for (unsigned i = 0; i < num_operands; i++) {
+ assert(this->operands[i] != NULL);
+ }
switch (this->operation) {
case ir_triop_fma:
}
}
-unsigned int
+/**
+ * This is only here for ir_reader to used for testing purposes. Please use
+ * the precomputed num_operands field if you need the number of operands.
+ */
+unsigned
ir_expression::get_num_operands(ir_expression_operation op)
{
assert(op <= ir_last_opcode);
if (op <= ir_last_quadop)
return 4;
- assert(false);
- return 0;
+ unreachable("Could not calculate number of operands");
}
#include "ir_expression_operation_strings.h"
ir_constant::ir_constant()
: ir_rvalue(ir_type_constant)
{
- this->array_elements = NULL;
+ this->const_elements = NULL;
}
ir_constant::ir_constant(const struct glsl_type *type,
const ir_constant_data *data)
: ir_rvalue(ir_type_constant)
{
- this->array_elements = NULL;
+ this->const_elements = NULL;
assert((type->base_type >= GLSL_TYPE_UINT)
&& (type->base_type <= GLSL_TYPE_IMAGE));
ir_constant::ir_constant(const ir_constant *c, unsigned i)
: ir_rvalue(ir_type_constant)
{
- this->array_elements = NULL;
+ this->const_elements = NULL;
this->type = c->type->get_base_type();
switch (this->type->base_type) {
ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
: ir_rvalue(ir_type_constant)
{
- this->array_elements = NULL;
+ this->const_elements = NULL;
this->type = type;
assert(type->is_scalar() || type->is_vector() || type->is_matrix()
|| type->is_record() || type->is_array());
- if (type->is_array()) {
- this->array_elements = ralloc_array(this, ir_constant *, type->length);
- unsigned i = 0;
- foreach_in_list(ir_constant, value, value_list) {
- assert(value->as_constant() != NULL);
-
- this->array_elements[i++] = value;
- }
- return;
- }
-
/* If the constant is a record, the types of each of the entries in
* value_list must be a 1-for-1 match with the structure components. Each
* entry must also be a constant. Just move the nodes from the value_list
* to the list in the ir_constant.
*/
- /* FINISHME: Should there be some type checking and / or assertions here? */
- /* FINISHME: Should the new constant take ownership of the nodes from
- * FINISHME: value_list, or should it make copies?
- */
- if (type->is_record()) {
- value_list->move_nodes_to(& this->components);
+ if (type->is_array() || type->is_record()) {
+ this->const_elements = ralloc_array(this, ir_constant *, type->length);
+ unsigned i = 0;
+ foreach_in_list(ir_constant, value, value_list) {
+ assert(value->as_constant() != NULL);
+
+ this->const_elements[i++] = value;
+ }
return;
}
for (unsigned i = 0; i < type->components(); i++)
this->value.b[i] = value->value.b[0];
break;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ this->value.u64[0] = value->value.u64[0];
+ break;
default:
assert(!"Should not get here.");
break;
memset(&c->value, 0, sizeof(c->value));
if (type->is_array()) {
- c->array_elements = ralloc_array(c, ir_constant *, type->length);
+ c->const_elements = ralloc_array(c, ir_constant *, type->length);
for (unsigned i = 0; i < type->length; i++)
- c->array_elements[i] = ir_constant::zero(c, type->fields.array);
+ c->const_elements[i] = ir_constant::zero(c, type->fields.array);
}
if (type->is_record()) {
+ c->const_elements = ralloc_array(c, ir_constant *, type->length);
+
for (unsigned i = 0; i < type->length; i++) {
- ir_constant *comp = ir_constant::zero(mem_ctx, type->fields.structure[i].type);
- c->components.push_tail(comp);
+ c->const_elements[i] =
+ ir_constant::zero(mem_ctx, type->fields.structure[i].type);
}
}
case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
case GLSL_TYPE_BOOL: return this->value.b[i];
case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return this->value.u64[i] != 0;
case GLSL_TYPE_INT64: return this->value.i64[i] != 0;
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
case GLSL_TYPE_DOUBLE: return (float) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return (float) this->value.u64[i];
case GLSL_TYPE_INT64: return (float) this->value.i64[i];
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
case GLSL_TYPE_DOUBLE: return this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return (double) this->value.u64[i];
case GLSL_TYPE_INT64: return (double) this->value.i64[i];
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
case GLSL_TYPE_DOUBLE: return (int) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return (int) this->value.u64[i];
case GLSL_TYPE_INT64: return (int) this->value.i64[i];
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return (unsigned) this->value.u64[i];
case GLSL_TYPE_INT64: return (unsigned) this->value.i64[i];
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return (int64_t) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
case GLSL_TYPE_DOUBLE: return (int64_t) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return (int64_t) this->value.u64[i];
case GLSL_TYPE_INT64: return this->value.i64[i];
default: assert(!"Should not get here."); break;
case GLSL_TYPE_FLOAT: return (uint64_t) this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
case GLSL_TYPE_DOUBLE: return (uint64_t) this->value.d[i];
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64: return this->value.u64[i];
case GLSL_TYPE_INT64: return (uint64_t) this->value.i64[i];
default: assert(!"Should not get here."); break;
else if (i >= this->type->length)
i = this->type->length - 1;
- return array_elements[i];
+ return const_elements[i];
}
ir_constant *
-ir_constant::get_record_field(const char *name)
+ir_constant::get_record_field(int idx)
{
- int idx = this->type->field_index(name);
-
- if (idx < 0)
- return NULL;
+ assert(this->type->is_record());
+ assert(idx >= 0 && (unsigned) idx < this->type->length);
- if (this->components.is_empty())
- return NULL;
-
- exec_node *node = this->components.get_head_raw();
- for (int i = 0; i < idx; i++) {
- node = node->next;
-
- /* If the end of the list is encountered before the element matching the
- * requested field is found, return NULL.
- */
- if (node->is_tail_sentinel())
- return NULL;
- }
-
- return (ir_constant *) node;
+ return const_elements[idx];
}
void
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL: {
case GLSL_TYPE_DOUBLE:
value.d[i+offset] = src->get_double_component(i);
break;
- case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_UINT64:
value.u64[i+offset] = src->get_uint64_component(i);
break;
case GLSL_TYPE_INT64:
break;
}
- case GLSL_TYPE_STRUCT: {
- assert (src->type == this->type);
- this->components.make_empty();
- foreach_in_list(ir_constant, orig, &src->components) {
- this->components.push_tail(orig->clone(this, NULL));
- }
- break;
- }
-
+ case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY: {
assert (src->type == this->type);
for (unsigned i = 0; i < this->type->length; i++) {
- this->array_elements[i] = src->array_elements[i]->clone(this, NULL);
+ this->const_elements[i] = src->const_elements[i]->clone(this, NULL);
}
break;
}
case GLSL_TYPE_DOUBLE:
value.d[i+offset] = src->get_double_component(id++);
break;
- case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_UINT64:
value.u64[i+offset] = src->get_uint64_component(id++);
break;
case GLSL_TYPE_INT64:
if (this->type != c->type)
return false;
- if (this->type->is_array()) {
+ if (this->type->is_array() || this->type->is_record()) {
for (unsigned i = 0; i < this->type->length; i++) {
- if (!this->array_elements[i]->has_value(c->array_elements[i]))
- return false;
- }
- return true;
- }
-
- if (this->type->is_record()) {
- const exec_node *a_node = this->components.get_head_raw();
- const exec_node *b_node = c->components.get_head_raw();
-
- while (!a_node->is_tail_sentinel()) {
- assert(!b_node->is_tail_sentinel());
-
- const ir_constant *const a_field = (ir_constant *) a_node;
- const ir_constant *const b_field = (ir_constant *) b_node;
-
- if (!a_field->has_value(b_field))
+ if (!this->const_elements[i]->has_value(c->const_elements[i]))
return false;
-
- a_node = a_node->next;
- b_node = b_node->next;
}
-
return true;
}
if (this->value.d[i] != c->value.d[i])
return false;
break;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64:
if (this->value.u64[i] != c->value.u64[i])
return false;
if (this->value.d[c] != double(f))
return false;
break;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_UINT64:
if (this->value.u64[c] != uint64_t(i))
return false;
assert(value != NULL);
this->record = value;
- this->field = ralloc_strdup(this, field);
this->type = this->record->type->field_type(field);
+ this->field_idx = this->record->type->field_index(field);
}
void *ctx = ralloc_parent(var);
this->record = new(ctx) ir_dereference_variable(var);
- this->field = ralloc_strdup(this, field);
this->type = this->record->type->field_type(field);
+ this->field_idx = this->record->type->field_index(field);
}
bool
}
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
- : ir_rvalue(ir_type_swizzle)
+ : ir_rvalue(ir_type_swizzle), val(val), mask(mask)
{
- this->val = val;
- this->mask = mask;
this->type = glsl_type::get_instance(val->type->base_type,
mask.num_components, 1);
}
this->data.centroid = false;
this->data.sample = false;
this->data.patch = false;
+ this->data.explicit_invariant = false;
this->data.invariant = false;
this->data.how_declared = ir_var_declared_normally;
this->data.mode = mode;
/* The components of aggregate constants are not visited by the normal
* visitor, so steal their values by hand.
*/
- if (constant != NULL) {
- if (constant->type->is_record()) {
- foreach_in_list(ir_constant, field, &constant->components) {
- steal_memory(field, ir);
- }
- } else if (constant->type->is_array()) {
- for (unsigned int i = 0; i < constant->type->length; i++) {
- steal_memory(constant->array_elements[i], ir);
- }
+ if (constant != NULL &&
+ (constant->type->is_array() || constant->type->is_record())) {
+ for (unsigned int i = 0; i < constant->type->length; i++) {
+ steal_memory(constant->const_elements[i], ir);
}
}