#include "main/sound-of-music.h"
#include "market/arena-info-table.h"
#include "market/bounty.h"
+#include "market/building-initializer.h"
#include "monster-floor/monster-generator.h"
#include "monster-floor/monster-lite.h"
#include "monster-floor/monster-remover.h"
static void generate_wilderness(player_type *player_ptr)
{
floor_type *floor_ptr = player_ptr->current_floor_ptr;
- if ((floor_ptr->dun_level == 0) || floor_ptr->inside_quest)
+ if ((floor_ptr->dun_level == 0) && floor_ptr->inside_quest)
return;
parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
}
restore_windows(player_ptr);
- if (!load_savedata(player_ptr))
+ if (!load_savedata(player_ptr, &new_game))
quit(_("セーブファイルが壊れています", "broken savefile"));
extract_option_vars();