#include "autopick/autopick-pref-processor.h"
#include "birth/character-builder.h"
#include "birth/inventory-initializer.h"
+#include "cmd-io/cmd-gameoption.h"
+#include "core/asking-player.h"
#include "core/game-closer.h"
#include "core/output-updater.h"
#include "core/player-processor.h"
+#include "core/player-update-types.h"
#include "core/scores.h"
+#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/visuals-reseter.h"
+#include "core/window-redrawer.h"
#include "dungeon/dungeon-processor.h"
+#include "flavor/object-flavor.h"
+#include "floor/cave.h"
+#include "floor/floor-changer.h"
#include "floor/floor-events.h"
-#include "floor/floor-save.h"
-#include "floor/floor.h"
+#include "floor/floor-leaver.h"
+#include "floor/floor-mode-changer.h"
+#include "floor/floor-util.h"
#include "floor/wild.h"
+#include "game-option/cheat-options.h"
+#include "game-option/input-options.h"
+#include "game-option/play-record-options.h"
+#include "game-option/runtime-arguments.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "info-reader/fixed-map-parser.h"
-#include "io/chuukei.h"
+#include "io/record-play-movie.h"
#include "io/inet.h"
+#include "io/input-key-acceptor.h"
#include "io/input-key-processor.h"
#include "io/read-pref-file.h"
-#include "io/save.h"
+#include "io/screen-util.h"
#include "io/signal-handlers.h"
-#include "io/targeting.h"
#include "io/write-diary.h"
+#include "load/load.h"
+#include "main/sound-of-music.h"
#include "market/arena-info-table.h"
#include "market/bounty.h"
+#include "market/building-initializer.h"
+#include "monster-floor/monster-generator.h"
+#include "monster-floor/monster-lite.h"
+#include "monster-floor/monster-remover.h"
+#include "monster-floor/place-monster-types.h"
+#include "monster-race/monster-race.h"
#include "monster-race/race-indice-types.h"
-#include "core/speed-table.h"
-#include "monster/monster2.h"
-#include "monster/place-monster-types.h"
-#include "object/object-flavor.h"
+#include "monster/monster-util.h"
#include "player/player-class.h"
-#include "player/player-effects.h"
-#include "player/player-personalities-table.h"
-#include "player/player-races-table.h"
+#include "player/player-personalities-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/process-name.h"
+#include "racial/racial-android.h"
#include "realm/realm-names-table.h"
+#include "save/save.h"
#include "spell/spells-status.h"
#include "spell/technic-info-table.h"
+#include "status/buff-setter.h"
+#include "store/home.h"
#include "store/store-util.h"
#include "store/store.h"
#include "sv-definition/sv-weapon-types.h"
#include "system/angband-version.h"
+#include "system/floor-type-definition.h"
#include "system/system-variables.h"
+#include "target/target-checker.h"
#include "term/gameterm.h"
-#include "util/util.h"
-#include "view/display-main-window.h"
+#include "term/screen-processor.h"
+#include "util/angband-files.h"
+#include "view/display-messages.h"
#include "view/display-player.h"
+#include "window/main-window-util.h"
+#include "wizard/wizard-special-process.h"
#include "world/world.h"
-/*!
- * @brief 1ゲームプレイの主要ルーチン / Actually play a game
- * @return なし
- * @note
- * If the "new_game" parameter is true, then, after loading the
- * savefile, we will commit suicide, if necessary, to allow the
- * player to start a new game.
- */
-void play_game(player_type *player_ptr, bool new_game)
+static void restore_windows(player_type *player_ptr)
{
- bool load_game = TRUE;
- bool init_random_seed = FALSE;
-
-#ifdef CHUUKEI
- if (chuukei_client) {
- reset_visuals(player_ptr, process_autopick_file_command);
- browse_chuukei();
- return;
- }
-
- else if (chuukei_server) {
- prepare_chuukei_hooks();
- }
-#endif
-
- if (browsing_movie) {
- reset_visuals(player_ptr, process_autopick_file_command);
- browse_movie();
- return;
- }
-
player_ptr->hack_mutation = FALSE;
current_world_ptr->character_icky = TRUE;
- Term_activate(angband_term[0]);
+ term_activate(angband_term[0]);
angband_term[0]->resize_hook = resize_map;
- for (MONSTER_IDX i = 1; i < 8; i++) {
- if (angband_term[i]) {
+ for (MONSTER_IDX i = 1; i < 8; i++)
+ if (angband_term[i])
angband_term[i]->resize_hook = redraw_window;
- }
- }
-
- (void)Term_set_cursor(0);
- if (!load_player(player_ptr)) {
- quit(_("セーブファイルが壊れています", "broken savefile"));
- }
-
- extract_option_vars();
- if (player_ptr->wait_report_score) {
- char buf[1024];
- bool success;
-
- if (!get_check_strict(_("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY))
- quit(0);
- player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- update_creature(player_ptr);
- player_ptr->is_dead = TRUE;
- current_world_ptr->start_time = (u32b)time(NULL);
- signals_ignore_tstp();
- current_world_ptr->character_icky = TRUE;
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
- highscore_fd = fd_open(buf, O_RDWR);
-
- /* 町名消失バグ対策(#38205)のためここで世界マップ情報を読み出す */
- parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
- success = send_world_score(player_ptr, TRUE, update_playtime, display_player, map_name);
-
- if (!success && !get_check_strict(_("スコア登録を諦めますか?", "Do you give up score registration? "), CHECK_NO_HISTORY)) {
- prt(_("引き続き待機します。", "standing by for future registration..."), 0, 0);
- (void)inkey();
- } else {
- player_ptr->wait_report_score = FALSE;
- top_twenty(player_ptr);
- if (!save_player(player_ptr))
- msg_print(_("セーブ失敗!", "death save failed!"));
- }
+ (void)term_set_cursor(0);
+}
- (void)fd_close(highscore_fd);
- highscore_fd = -1;
- signals_handle_tstp();
+static void send_waiting_record(player_type *player_ptr)
+{
+ if (!player_ptr->wait_report_score)
+ return;
+ char buf[1024];
+ if (!get_check_strict(player_ptr, _("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY))
quit(0);
+
+ player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+ update_creature(player_ptr);
+ player_ptr->is_dead = TRUE;
+ current_world_ptr->start_time = (u32b)time(NULL);
+ signals_ignore_tstp();
+ current_world_ptr->character_icky = TRUE;
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
+ highscore_fd = fd_open(buf, O_RDWR);
+
+ /* 町名消失バグ対策(#38205)のためここで世界マップ情報を読み出す */
+ parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+ bool success = send_world_score(player_ptr, TRUE, update_playtime, display_player);
+ if (!success && !get_check_strict(player_ptr, _("スコア登録を諦めますか?", "Do you give up score registration? "), CHECK_NO_HISTORY)) {
+ prt(_("引き続き待機します。", "standing by for future registration..."), 0, 0);
+ (void)inkey();
+ } else {
+ player_ptr->wait_report_score = FALSE;
+ top_twenty(player_ptr);
+ if (!save_player(player_ptr))
+ msg_print(_("セーブ失敗!", "death save failed!"));
}
- current_world_ptr->creating_savefile = new_game;
+ (void)fd_close(highscore_fd);
+ highscore_fd = -1;
+ signals_handle_tstp();
+ quit(0);
+}
+static void init_random_seed(player_type *player_ptr, bool new_game)
+{
+ bool init_random_seed = FALSE;
if (!current_world_ptr->character_loaded) {
new_game = TRUE;
current_world_ptr->character_dungeon = FALSE;
init_random_seed = TRUE;
init_saved_floors(player_ptr, FALSE);
- } else if (new_game) {
+ } else if (new_game)
init_saved_floors(player_ptr, TRUE);
- }
- if (!new_game) {
+ if (!new_game)
process_player_name(player_ptr, FALSE);
- }
- if (init_random_seed) {
+ if (init_random_seed)
Rand_state_init();
- }
+}
+static void init_world_floor_info(player_type *player_ptr)
+{
+ current_world_ptr->character_dungeon = FALSE;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
- if (new_game) {
- current_world_ptr->character_dungeon = FALSE;
+ floor_ptr->dun_level = 0;
+ floor_ptr->inside_quest = 0;
+ floor_ptr->inside_arena = FALSE;
+ player_ptr->phase_out = FALSE;
+ write_level = TRUE;
+ current_world_ptr->seed_flavor = randint0(0x10000000);
+ current_world_ptr->seed_town = randint0(0x10000000);
+ player_birth(player_ptr, process_autopick_file_command);
+ counts_write(player_ptr, 2, 0);
+ player_ptr->count = 0;
+ load = FALSE;
+ determine_bounty_uniques(player_ptr);
+ determine_daily_bounty(player_ptr, FALSE);
+ wipe_o_list(floor_ptr);
+}
- floor_ptr->dun_level = 0;
- floor_ptr->inside_quest = 0;
- floor_ptr->inside_arena = FALSE;
- player_ptr->phase_out = FALSE;
- write_level = TRUE;
-
- current_world_ptr->seed_flavor = randint0(0x10000000);
- current_world_ptr->seed_town = randint0(0x10000000);
-
- player_birth(player_ptr, process_autopick_file_command);
- counts_write(player_ptr, 2, 0);
- player_ptr->count = 0;
- load = FALSE;
- determine_bounty_uniques(player_ptr);
- determine_daily_bounty(player_ptr, FALSE);
- wipe_o_list(floor_ptr);
- } else {
- write_level = FALSE;
- exe_write_diary(
- player_ptr, DIARY_GAMESTART, 1, _(" ----ゲーム再開----", " --- Restarted Game ---"));
-
- /*
- * todo もう2.2.Xなので互換性は打ち切ってもいいのでは?
- * 1.0.9 以前はセーブ前に player_ptr->riding = -1 としていたので、再設定が必要だった。
- * もう不要だが、以前のセーブファイルとの互換のために残しておく。
- */
- if (player_ptr->riding == -1) {
- player_ptr->riding = 0;
- for (MONSTER_IDX i = floor_ptr->m_max; i > 0; i--) {
- if (player_bold(player_ptr, floor_ptr->m_list[i].fy, floor_ptr->m_list[i].fx)) {
- player_ptr->riding = i;
- break;
- }
+static void restore_world_floor_info(player_type *player_ptr)
+{
+ write_level = FALSE;
+ exe_write_diary(player_ptr, DIARY_GAMESTART, 1, _(" ----ゲーム再開----", " --- Restarted Game ---"));
+
+ /*
+ * todo 3.0.Xで削除予定
+ * 1.0.9 以前はセーブ前に player_ptr->riding = -1 としていたので、再設定が必要だった。
+ * もう不要だが、以前のセーブファイルとの互換のために残しておく。
+ */
+ if (player_ptr->riding == -1) {
+ player_ptr->riding = 0;
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ for (MONSTER_IDX i = floor_ptr->m_max; i > 0; i--) {
+ if (player_bold(player_ptr, floor_ptr->m_list[i].fy, floor_ptr->m_list[i].fx)) {
+ player_ptr->riding = i;
+ break;
}
}
}
+}
+static void reset_world_info(player_type *player_ptr)
+{
current_world_ptr->creating_savefile = FALSE;
-
player_ptr->teleport_town = FALSE;
player_ptr->sutemi = FALSE;
current_world_ptr->timewalk_m_idx = 0;
now_message = 0;
current_world_ptr->start_time = time(NULL) - 1;
record_o_name[0] = '\0';
+}
- panel_row_min = floor_ptr->height;
- panel_col_min = floor_ptr->width;
- if (player_ptr->pseikaku == PERSONALITY_SEXY)
- s_info[player_ptr->pclass].w_max[TV_HAFTED - TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
-
- set_floor_and_wall(player_ptr->dungeon_idx);
- flavor_init();
- prt(_("お待ち下さい...", "Please wait..."), 0, 0);
- Term_fresh();
-
- if (arg_wizard) {
- if (enter_wizard_mode(player_ptr)) {
- current_world_ptr->wizard = TRUE;
+static void set_wizard_mode_by_argument(player_type *player_ptr)
+{
+ if (!arg_wizard)
+ return;
- if (player_ptr->is_dead || !player_ptr->y || !player_ptr->x) {
- init_saved_floors(player_ptr, TRUE);
- floor_ptr->inside_quest = 0;
- player_ptr->y = player_ptr->x = 10;
- }
- } else if (player_ptr->is_dead) {
- quit("Already dead.");
+ if (enter_wizard_mode(player_ptr)) {
+ current_world_ptr->wizard = TRUE;
+ if (player_ptr->is_dead || !player_ptr->y || !player_ptr->x) {
+ init_saved_floors(player_ptr, TRUE);
+ player_ptr->current_floor_ptr->inside_quest = 0;
+ player_ptr->y = player_ptr->x = 10;
}
- }
- if (!floor_ptr->dun_level && !floor_ptr->inside_quest) {
- parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
- init_flags = INIT_ONLY_BUILDINGS;
- parse_fixed_map(player_ptr, "t_info.txt", 0, 0, MAX_HGT, MAX_WID);
- select_floor_music(player_ptr);
+ return;
}
+
+ if (player_ptr->is_dead)
+ quit("Already dead.");
+}
+static void generate_wilderness(player_type *player_ptr)
+{
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ if ((floor_ptr->dun_level == 0) && floor_ptr->inside_quest)
+ return;
+
+ parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+ init_flags = INIT_ONLY_BUILDINGS;
+ parse_fixed_map(player_ptr, "t_info.txt", 0, 0, MAX_HGT, MAX_WID);
+ select_floor_music(player_ptr);
+}
+
+static void change_floor_if_error(player_type *player_ptr)
+{
if (!current_world_ptr->character_dungeon) {
change_floor(player_ptr);
- } else {
- if (player_ptr->panic_save) {
- if (!player_ptr->y || !player_ptr->x) {
- msg_print(_("プレイヤーの位置がおかしい。フロアを再生成します。", "What a strange player location, regenerate the dungeon floor."));
- change_floor(player_ptr);
- }
+ return;
+ }
- if (!player_ptr->y || !player_ptr->x)
- player_ptr->y = player_ptr->x = 10;
+ if (player_ptr->panic_save == 0)
+ return;
- player_ptr->panic_save = 0;
- }
+ if (!player_ptr->y || !player_ptr->x) {
+ msg_print(_("プレイヤーの位置がおかしい。フロアを再生成します。", "What a strange player location, regenerate the dungeon floor."));
+ change_floor(player_ptr);
}
- current_world_ptr->character_generated = TRUE;
- current_world_ptr->character_icky = FALSE;
+ if (!player_ptr->y || !player_ptr->x)
+ player_ptr->y = player_ptr->x = 10;
- if (new_game) {
- char buf[80];
- sprintf(buf, _("%sに降り立った。", "arrived in %s."), map_name(player_ptr));
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
- }
+ player_ptr->panic_save = 0;
+}
- player_ptr->playing = TRUE;
- reset_visuals(player_ptr, process_autopick_file_command);
- load_all_pref_files(player_ptr);
- if (new_game) {
- player_outfit(player_ptr);
- }
+static void generate_world(player_type *player_ptr, bool new_game)
+{
+ reset_world_info(player_ptr);
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ panel_row_min = floor_ptr->height;
+ panel_col_min = floor_ptr->width;
+ if (player_ptr->pseikaku == PERSONALITY_SEXY)
+ s_info[player_ptr->pclass].w_max[TV_HAFTED - TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
+
+ set_floor_and_wall(player_ptr->dungeon_idx);
+ flavor_init();
+ prt(_("お待ち下さい...", "Please wait..."), 0, 0);
+ term_fresh();
+ set_wizard_mode_by_argument(player_ptr);
+ generate_wilderness(player_ptr);
+ change_floor_if_error(player_ptr);
+ current_world_ptr->character_generated = TRUE;
+ current_world_ptr->character_icky = FALSE;
+ if (!new_game)
+ return;
- Term_xtra(TERM_XTRA_REACT, 0);
+ char buf[80];
+ sprintf(buf, _("%sに降り立った。", "arrived in %s."), map_name(player_ptr));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
+}
- player_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- player_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
+static void init_io(player_type *player_ptr)
+{
+ term_xtra(TERM_XTRA_REACT, 0);
+ player_ptr->window |= PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT;
handle_stuff(player_ptr);
-
if (arg_force_original)
rogue_like_commands = FALSE;
+
if (arg_force_roguelike)
rogue_like_commands = TRUE;
+}
- if (player_ptr->chp < 0)
- player_ptr->is_dead = TRUE;
+static void init_riding_pet(player_type *player_ptr, bool new_game)
+{
+ if (!new_game || ((player_ptr->pclass != CLASS_CAVALRY) && (player_ptr->pclass != CLASS_BEASTMASTER)))
+ return;
- if (player_ptr->prace == RACE_ANDROID)
- calc_android_exp(player_ptr);
+ MONRACE_IDX pet_r_idx = ((player_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
+ monster_race *r_ptr = &r_info[pet_r_idx];
+ place_monster_aux(player_ptr, 0, player_ptr->y, player_ptr->x - 1, pet_r_idx, (PM_FORCE_PET | PM_NO_KAGE));
+ monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[hack_m_idx_ii];
+ m_ptr->mspeed = r_ptr->speed;
+ m_ptr->maxhp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
+ m_ptr->max_maxhp = m_ptr->maxhp;
+ m_ptr->hp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
+ m_ptr->dealt_damage = 0;
+ m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
+}
+
+static void decide_arena_death(player_type *player_ptr)
+{
+ if (!player_ptr->playing || !player_ptr->is_dead)
+ return;
+
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ if (!floor_ptr->inside_arena) {
+ if ((current_world_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? ")))
+ cheat_death(player_ptr);
- if (new_game && ((player_ptr->pclass == CLASS_CAVALRY) || (player_ptr->pclass == CLASS_BEASTMASTER))) {
- monster_type *m_ptr;
- MONRACE_IDX pet_r_idx = ((player_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
- monster_race *r_ptr = &r_info[pet_r_idx];
- place_monster_aux(player_ptr, 0, player_ptr->y, player_ptr->x - 1, pet_r_idx, (PM_FORCE_PET | PM_NO_KAGE));
- m_ptr = &floor_ptr->m_list[hack_m_idx_ii];
- m_ptr->mspeed = r_ptr->speed;
- m_ptr->maxhp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
- m_ptr->max_maxhp = m_ptr->maxhp;
- m_ptr->hp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
- m_ptr->dealt_damage = 0;
- m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
+ return;
}
- (void)combine_and_reorder_home(STORE_HOME);
- (void)combine_and_reorder_home(STORE_MUSEUM);
- select_floor_music(player_ptr);
+ floor_ptr->inside_arena = FALSE;
+ if (player_ptr->arena_number > MAX_ARENA_MONS)
+ player_ptr->arena_number++;
+ else
+ player_ptr->arena_number = -1 - player_ptr->arena_number;
+
+ player_ptr->is_dead = FALSE;
+ player_ptr->chp = 0;
+ player_ptr->chp_frac = 0;
+ player_ptr->exit_bldg = TRUE;
+ reset_tim_flags(player_ptr);
+ prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
+ leave_floor(player_ptr);
+}
+static void process_game_turn(player_type *player_ptr)
+{
+ bool load_game = TRUE;
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
while (TRUE) {
process_dungeon(player_ptr, load_game);
current_world_ptr->character_xtra = TRUE;
handle_stuff(player_ptr);
-
current_world_ptr->character_xtra = FALSE;
target_who = 0;
health_track(player_ptr, 0);
msg_print(NULL);
load_game = FALSE;
- if (player_ptr->playing && player_ptr->is_dead) {
- if (floor_ptr->inside_arena) {
- floor_ptr->inside_arena = FALSE;
- if (player_ptr->arena_number > MAX_ARENA_MONS)
- player_ptr->arena_number++;
- else
- player_ptr->arena_number = -1 - player_ptr->arena_number;
- player_ptr->is_dead = FALSE;
- player_ptr->chp = 0;
- player_ptr->chp_frac = 0;
- player_ptr->exit_bldg = TRUE;
- reset_tim_flags(player_ptr);
- prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
- leave_floor(player_ptr);
- } else {
- if ((current_world_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? "))) {
- cheat_death(player_ptr);
- }
- }
- }
-
+ decide_arena_death(player_ptr);
if (player_ptr->is_dead)
break;
change_floor(player_ptr);
}
+}
+
+/*!
+ * @brief 1ゲームプレイの主要ルーチン / Actually play a game
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @param new_game 新規にゲームを始めたかどうか
+ * @param browsing_movie ムービーモードか
+ * @return なし
+ * @note
+ * If the "new_game" parameter is true, then, after loading the
+ * savefile, we will commit suicide, if necessary, to allow the
+ * player to start a new game.
+ */
+void play_game(player_type *player_ptr, bool new_game, bool browsing_movie)
+{
+ if (browsing_movie) {
+ reset_visuals(player_ptr, process_autopick_file_command);
+ browse_movie();
+ return;
+ }
+ restore_windows(player_ptr);
+ if (!load_savedata(player_ptr, &new_game))
+ quit(_("セーブファイルが壊れています", "broken savefile"));
+
+ extract_option_vars();
+ send_waiting_record(player_ptr);
+ current_world_ptr->creating_savefile = new_game;
+ init_random_seed(player_ptr, new_game);
+ if (new_game)
+ init_world_floor_info(player_ptr);
+ else
+ restore_world_floor_info(player_ptr);
+
+ generate_world(player_ptr, new_game);
+ player_ptr->playing = TRUE;
+ reset_visuals(player_ptr, process_autopick_file_command);
+ load_all_pref_files(player_ptr);
+ if (new_game)
+ player_outfit(player_ptr);
+
+ init_io(player_ptr);
+ if (player_ptr->chp < 0)
+ player_ptr->is_dead = TRUE;
+
+ if (player_ptr->prace == RACE_ANDROID)
+ calc_android_exp(player_ptr);
+
+ init_riding_pet(player_ptr, new_game);
+ (void)combine_and_reorder_home(player_ptr, STORE_HOME);
+ (void)combine_and_reorder_home(player_ptr, STORE_MUSEUM);
+ select_floor_music(player_ptr);
+ process_game_turn(player_ptr);
close_game(player_ptr);
quit(NULL);
}