OSDN Git Service

[Refactor] #38862 Moved angband.h, h-*.h and system-variables.c/h
[hengband/hengband.git] / src / core / hp-mp-processor.c
index 62a67d7..0787d1c 100644 (file)
@@ -1,11 +1,11 @@
-#include "angband.h"
+#include "system/angband.h"
 #include "core/hp-mp-processor.h"
 #include "realm/realm-song.h"
-#include "player-damage.h"
-#include "object-flavor.h"
-#include "object-ego.h"
-#include "world.h"
-#include "player-effects.h"
+#include "player/player-damage.h"
+#include "object/object-flavor.h"
+#include "object/object-ego.h"
+#include "world/world.h"
+#include "player/player-effects.h"
 #include "floor/pattern-walk.h"
 #include "core/hp-mp-regenerator.h"
 #include "cmd/cmd-pet.h"
@@ -15,7 +15,7 @@
  *  / Handle timed damage and regeneration every 10 game turns
  * @return なし
  */
-void process_world_aux_hp_and_sp(player_type* creature_ptr)
+void process_player_hp_mp(player_type* creature_ptr)
 {
     feature_type* f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat];
     bool cave_no_regen = FALSE;