-#include "angband.h"
+#include "system/angband.h"
#include "core/hp-mp-processor.h"
#include "realm/realm-song.h"
-#include "player-damage.h"
-#include "object-flavor.h"
-#include "object-ego.h"
-#include "world.h"
-#include "player-effects.h"
+#include "player/player-damage.h"
+#include "object/object-flavor.h"
+#include "object/object-ego.h"
+#include "world/world.h"
+#include "player/player-effects.h"
#include "floor/pattern-walk.h"
#include "core/hp-mp-regenerator.h"
#include "cmd/cmd-pet.h"
* / Handle timed damage and regeneration every 10 game turns
* @return なし
*/
-void process_world_aux_hp_and_sp(player_type* creature_ptr)
+void process_player_hp_mp(player_type* creature_ptr)
{
feature_type* f_ptr = &f_info[creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat];
bool cave_no_regen = FALSE;