MONRACE_IDX r_idx;
bool success = FALSE;
get_mon_num_prep(creature_ptr, monster_is_fishing_target, NULL);
- r_idx = get_mon_num(creature_ptr,
+ r_idx = get_mon_num(creature_ptr, 0,
creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level
: wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level,
0);