#include "core/speed-table.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
-#include "dungeon/dungeon.h"
#include "floor/floor-save-util.h"
#include "floor/floor-util.h"
#include "floor/geometry.h"
#include "spell-realm/spells-hex.h"
#include "spell-realm/spells-song.h"
#include "status/action-setter.h"
+#include "system/dungeon-info.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "term/screen-processor.h"
#include "timed-effect/player-blindness.h"
{
term_xtra(TERM_XTRA_DELAY, 10);
if (one_in_(1000)) {
- MonsterRaceId r_idx;
bool success = false;
get_mon_num_prep(player_ptr, monster_is_fishing_target, nullptr);
- r_idx = get_mon_num(player_ptr, 0,
- is_in_dungeon(player_ptr) ? player_ptr->current_floor_ptr->dun_level
- : wilderness[player_ptr->wilderness_y][player_ptr->wilderness_x].level,
- 0);
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ const auto wild_level = wilderness[player_ptr->wilderness_y][player_ptr->wilderness_x].level;
+ const auto level = floor_ptr->is_in_dungeon() ? floor_ptr->dun_level : wild_level;
+ const auto r_idx = get_mon_num(player_ptr, 0, level, 0);
msg_print(nullptr);
if (MonsterRace(r_idx).is_valid() && one_in_(2)) {
POSITION y, x;
y = player_ptr->y + ddy[player_ptr->fishing_dir];
x = player_ptr->x + ddx[player_ptr->fishing_dir];
if (place_monster_aux(player_ptr, 0, y, x, r_idx, PM_NO_KAGE)) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, &player_ptr->current_floor_ptr->m_list[player_ptr->current_floor_ptr->grid_array[y][x].m_idx], 0);
- msg_format(_("%sが釣れた!", "You have a good catch!"), m_name);
+ const auto m_name = monster_desc(player_ptr, &floor_ptr->m_list[floor_ptr->grid_array[y][x].m_idx], 0);
+ msg_format(_("%sが釣れた!", "You have a good catch!"), m_name.data());
success = true;
}
}
const auto effects = player_ptr->effects();
if (player_ptr->riding && !effects->confusion()->is_confused() && !effects->blindness()->is_blind()) {
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[player_ptr->riding];
- auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto *r_ptr = &monraces_info[m_ptr->r_idx];
if (m_ptr->is_asleep()) {
- GAME_TEXT m_name[MAX_NLEN];
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
(void)set_monster_csleep(player_ptr, player_ptr->riding, 0);
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%^sを起こした。", "You have woken %s up."), m_name);
+ msg_format(_("%^sを起こした。", "You have woken %s up."), m_name.data());
}
- if (monster_stunned_remaining(m_ptr)) {
+ if (m_ptr->is_stunned()) {
if (set_monster_stunned(player_ptr, player_ptr->riding,
- (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (monster_stunned_remaining(m_ptr) - 1))) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name);
+ (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (m_ptr->get_remaining_stun() - 1))) {
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+ msg_format(_("%^sを朦朧状態から立ち直らせた。", "%^s is no longer stunned."), m_name.data());
}
}
- if (monster_confused_remaining(m_ptr)) {
+ if (m_ptr->is_confused()) {
if (set_monster_confused(player_ptr, player_ptr->riding,
- (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (monster_confused_remaining(m_ptr) - 1))) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name);
+ (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (m_ptr->get_remaining_confusion() - 1))) {
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+ msg_format(_("%^sを混乱状態から立ち直らせた。", "%^s is no longer confused."), m_name.data());
}
}
- if (monster_fear_remaining(m_ptr)) {
+ if (m_ptr->is_fearful()) {
if (set_monster_monfear(player_ptr, player_ptr->riding,
- (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (monster_fear_remaining(m_ptr) - 1))) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fearful."), m_name);
+ (randint0(r_ptr->level) < player_ptr->skill_exp[PlayerSkillKindType::RIDING]) ? 0 : (m_ptr->get_remaining_fear() - 1))) {
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+ msg_format(_("%^sを恐怖から立ち直らせた。", "%^s is no longer fearful."), m_name.data());
}
}
}
for (MONSTER_IDX m_idx = 1; m_idx < player_ptr->current_floor_ptr->m_max; m_idx++) {
- monster_type *m_ptr;
- monster_race *r_ptr;
+ MonsterEntity *m_ptr;
+ MonsterRaceInfo *r_ptr;
m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
if (!m_ptr->is_valid()) {
continue;
}
- r_ptr = &r_info[m_ptr->ap_r_idx];
+ r_ptr = &monraces_info[m_ptr->ap_r_idx];
// モンスターのシンボル/カラーの更新
if (m_ptr->ml && r_ptr->visual_flags.has_any_of({ MonsterVisualType::MULTI_COLOR, MonsterVisualType::SHAPECHANGER })) {