command_cmd = SPECIAL_KEY_BUILDING;
process_command(creature_ptr);
} else if ((creature_ptr->paralyzed || creature_ptr->stun >= 100) && !cheat_immortal) {
- take_turn(creature_ptr, 100);
+ update_player_turn_energy(creature_ptr, 100);
} else if (creature_ptr->action == ACTION_REST) {
if (creature_ptr->resting > 0) {
creature_ptr->resting--;
creature_ptr->redraw |= (PR_STATE);
}
- take_turn(creature_ptr, 100);
+ update_player_turn_energy(creature_ptr, 100);
} else if (creature_ptr->action == ACTION_FISH) {
- take_turn(creature_ptr, 100);
+ update_player_turn_energy(creature_ptr, 100);
} else if (creature_ptr->running) {
run_step(creature_ptr, 0);
} else if (travel.run) {