extern bool load; /*!<ロード処理中の分岐フラグ*/
extern bool can_save;
-struct player_type;
-bool continuous_action_running(player_type *player_ptr);
-void process_player(player_type *player_ptr);
-void process_upkeep_with_speed(player_type *player_ptr);
+class PlayerType;
+bool continuous_action_running(PlayerType *player_ptr);
+void process_player(PlayerType *player_ptr);
+void process_upkeep_with_speed(PlayerType *player_ptr);