* @brief 全更新処理をチェックして処理していく
* Handle "player_ptr->update" and "player_ptr->redraw" and "player_ptr->window"
*/
-void handle_stuff(player_type* player_ptr)
+void handle_stuff(PlayerType* player_ptr)
{
if (player_ptr->update)
update_creature(player_ptr);
/*
* Track the given monster race
*/
-void monster_race_track(player_type *player_ptr, MONRACE_IDX r_idx)
+void monster_race_track(PlayerType *player_ptr, MONRACE_IDX r_idx)
{
player_ptr->monster_race_idx = r_idx;
player_ptr->window_flags |= (PW_MONSTER);
/*
* Track the given object kind
*/
-void object_kind_track(player_type *player_ptr, KIND_OBJECT_IDX k_idx)
+void object_kind_track(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx)
{
player_ptr->object_kind_idx = k_idx;
player_ptr->window_flags |= (PW_OBJECT);
* @param m_idx トラッキング対象のモンスターID。0の時キャンセル
* @param なし
*/
-void health_track(player_type *player_ptr, MONSTER_IDX m_idx)
+void health_track(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
if (m_idx && m_idx == player_ptr->riding)
return;
player_ptr->redraw |= (PR_HEALTH);
}
-bool update_player(player_type *player_ptr)
+bool update_player(PlayerType *player_ptr)
{
player_ptr->update |= PU_COMBINE | PU_REORDER;
player_ptr->window_flags |= PW_INVEN;
return true;
}
-bool redraw_player(player_type *player_ptr)
+bool redraw_player(PlayerType *player_ptr)
{
if (player_ptr->csp > player_ptr->msp) {
player_ptr->csp = player_ptr->msp;