#include "birth.h"
#include "bldg.h"
+#include "io/write-diary.h"
#include "cmd/cmd-activate.h"
+#include "cmd/cmd-diary.h"
+#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-eat.h"
#include "cmd/cmd-help.h"
#include "cmd/cmd-item.h"
#include "cmd/cmd-magiceat.h"
#include "cmd/cmd-mane.h"
+#include "cmd/cmd-macro.h"
#include "cmd/cmd-quaff.h"
#include "cmd/cmd-read.h"
#include "cmd/cmd-save.h"
#include "cmd/cmd-zaprod.h"
#include "cmd/cmd-zapwand.h"
#include "cmd/cmd-pet.h"
-#include "cmd-basic.h"
+#include "cmd/cmd-basic.h"
+#include "cmd/cmd-visuals.h"
#include "racial.h"
#include "snipe.h"
#include "dungeon.h"
#include "mind.h"
#include "world.h"
#include "mutation.h"
+#include "market/store-util.h"
#include "quest.h"
#include "artifact.h"
#include "avatar.h"
#include "dungeon-file.h"
#include "uid-checker.h"
#include "player/process-death.h"
+#include "io/read-pref-file.h"
#include "files.h"
#include "scores.h"
#include "autopick.h"
if ((creature_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
{
- INVENTORY_IDX slot = 0;
- object_type *o_ptr = NULL;
-
disturb(creature_ptr, FALSE, TRUE);
msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->wt / 6), _("転倒", "tripping"), -1);
-
- msg_print(NULL);
- if (has_melee_weapon(creature_ptr, INVEN_RARM))
- {
- slot = INVEN_RARM;
- o_ptr = &creature_ptr->inventory_list[INVEN_RARM];
-
- if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2))
- {
- o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
- slot = INVEN_LARM;
- }
- }
- else if (has_melee_weapon(creature_ptr, INVEN_LARM))
- {
- o_ptr = &creature_ptr->inventory_list[INVEN_LARM];
- slot = INVEN_LARM;
- }
- if (slot && !object_is_cursed(o_ptr))
- {
- msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
- drop_from_inventory(creature_ptr, slot, 1);
- }
+ drop_weapons(creature_ptr);
}
}
MONRACE_IDX r_idx;
bool success = FALSE;
get_mon_num_prep(creature_ptr, monster_is_fishing_target, NULL);
- r_idx = get_mon_num(creature_ptr, creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level : wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level);
+ r_idx = get_mon_num(creature_ptr, creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level : wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level, 0);
msg_print(NULL);
if (r_idx && one_in_(2))
{
{
for (int j = 0; j < MAX_STORES; j++)
{
- store_type *st_ptr = &town_info[i].store[j];
+ store_type *store_ptr = &town_info[i].store[j];
- if (st_ptr->last_visit > -10L * TURNS_PER_TICK * STORE_TICKS)
+ if (store_ptr->last_visit > -10L * TURNS_PER_TICK * STORE_TICKS)
{
- st_ptr->last_visit -= rollback_turns;
- if (st_ptr->last_visit < -10L * TURNS_PER_TICK * STORE_TICKS) st_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
+ store_ptr->last_visit -= rollback_turns;
+ if (store_ptr->last_visit < -10L * TURNS_PER_TICK * STORE_TICKS) store_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
}
- if (st_ptr->store_open)
+ if (store_ptr->store_open)
{
- st_ptr->store_open -= rollback_turns;
- if (st_ptr->store_open < 1) st_ptr->store_open = 1;
+ store_ptr->store_open -= rollback_turns;
+ if (store_ptr->store_open < 1) store_ptr->store_open = 1;
}
}
}