#include "angband.h"
#include "util.h"
+#include "core.h"
#include "birth.h"
#include "bldg.h"
#include "cmd-activate.h"
+#include "cmd-dump.h"
#include "cmd-eat.h"
#include "cmd-hissatsu.h"
#include "cmd-item.h"
#include "cmd-basic.h"
#include "snipe.h"
#include "dungeon.h"
+#include "feature.h"
#include "floor.h"
#include "floor-events.h"
#include "floor-town.h"
#include "player-effects.h"
#include "scores.h"
#include "autopick.h"
+#include "save.h"
+
+concptr ANGBAND_SYS = "xxx"; //!< Hack -- The special Angband "System Suffix" This variable is used to choose an appropriate "pref-xxx" file
+
+#ifdef JP
+concptr ANGBAND_KEYBOARD = "JAPAN"; //!< Hack -- The special Angband "Keyboard Suffix" This variable is used to choose an appropriate macro-trigger definition
+#else
+concptr ANGBAND_KEYBOARD = "0";
+#endif
+
+concptr ANGBAND_GRAF = "ascii"; //!< Hack -- The special Angband "Graphics Suffix" This variable is used to choose an appropriate "graf-xxx" file
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/