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[Fix] #39587 英文校正("temporal" → "temporary") / Proofreading English "temporal" to...
[hengband/hengband.git] / src / core.c
index bb9cae6..475240d 100644 (file)
@@ -220,8 +220,6 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
 #endif
 
        }
-
-       /* Message (p_ptr->inventory_list) */
        else
        {
 #ifdef JP
@@ -254,7 +252,7 @@ static void sense_inventory_aux(INVENTORY_IDX slot, bool heavy)
  * @brief 1プレイヤーターン毎に武器、防具の擬似鑑定が行われるかを判定する。
  * @return なし
  * @details
- * Sense the p_ptr->inventory_list\n
+ * Sense the inventory\n
  *\n
  *   Class 0 = Warrior --> fast and heavy\n
  *   Class 1 = Mage    --> slow and light\n
@@ -605,8 +603,10 @@ static void sense_inventory2(player_type *creature_ptr)
        }
 }
 
+
 /*!
  * @brief パターン終点到達時のテレポート処理を行う
+ * @param creature_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void pattern_teleport(player_type *creature_ptr)
@@ -652,7 +652,7 @@ static void pattern_teleport(player_type *creature_ptr)
        }
        else if (get_check(_("通常テレポート?", "Normal teleport? ")))
        {
-               teleport_player(200, 0L);
+               teleport_player(creature_ptr, 200, 0L);
                return;
        }
        else
@@ -665,12 +665,12 @@ static void pattern_teleport(player_type *creature_ptr)
        /* Accept request */
        msg_format(_("%d 階にテレポートしました。", "You teleport to dungeon level %d."), command_arg);
 
-       if (autosave_l) do_cmd_save_game(TRUE);
+       if (autosave_l) do_cmd_save_game(creature_ptr, TRUE);
 
        /* Change level */
        creature_ptr->current_floor_ptr->dun_level = command_arg;
 
-       leave_quest_check();
+       leave_quest_check(creature_ptr);
 
        if (record_stair) exe_write_diary(creature_ptr, NIKKI_PAT_TELE, 0, NULL);
 
@@ -681,7 +681,7 @@ static void pattern_teleport(player_type *creature_ptr)
         * Clear all saved floors
         * and create a first saved floor
         */
-       prepare_change_floor_mode(CFM_FIRST_FLOOR);
+       prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
        creature_ptr->leaving = TRUE;
 }
 
@@ -701,7 +701,8 @@ static bool pattern_effect(player_type *creature_ptr)
                wreck_the_pattern(creature_ptr);
        }
 
-       pattern_type = f_info[p_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat].subtype;
+       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+       pattern_type = f_info[floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat].subtype;
 
        switch (pattern_type)
        {
@@ -711,7 +712,7 @@ static bool pattern_effect(player_type *creature_ptr)
                (void)restore_level(creature_ptr);
                (void)cure_critical_wounds(creature_ptr, 1000);
 
-               cave_set_feat(creature_ptr->current_floor_ptr, creature_ptr->y, creature_ptr->x, feat_pattern_old);
+               cave_set_feat(floor_ptr, creature_ptr->y, creature_ptr->x, feat_pattern_old);
                msg_print(_("「パターン」のこの部分は他の部分より強力でないようだ。", "This section of the Pattern looks less powerful."));
 
                /*
@@ -731,14 +732,14 @@ static bool pattern_effect(player_type *creature_ptr)
                break;
 
        case PATTERN_TILE_WRECKED:
-               if (!IS_INVULN())
+               if (!IS_INVULN(creature_ptr))
                        take_hit(creature_ptr, DAMAGE_NOESCAPE, 200, _("壊れた「パターン」を歩いたダメージ", "walking the corrupted Pattern"), -1);
                break;
 
        default:
                if (PRACE_IS_(creature_ptr, RACE_AMBERITE) && !one_in_(2))
                        return TRUE;
-               else if (!IS_INVULN())
+               else if (!IS_INVULN(creature_ptr))
                        take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(1, 3), _("「パターン」を歩いたダメージ", "walking the Pattern"), -1);
                break;
        }
@@ -752,17 +753,17 @@ static bool pattern_effect(player_type *creature_ptr)
  * @param percent 回復比率
  * @return なし
  */
-static void regenhp(int percent)
+static void regenhp(player_type *creature_ptr, int percent)
 {
        HIT_POINT new_chp;
        u32b new_chp_frac;
        HIT_POINT old_chp;
 
-       if (p_ptr->special_defense & KATA_KOUKIJIN) return;
-       if (p_ptr->action == ACTION_HAYAGAKE) return;
+       if (creature_ptr->special_defense & KATA_KOUKIJIN) return;
+       if (creature_ptr->action == ACTION_HAYAGAKE) return;
 
        /* Save the old hitpoints */
-       old_chp = p_ptr->chp;
+       old_chp = creature_ptr->chp;
 
        /*
         * Extract the new hitpoints
@@ -770,27 +771,27 @@ static void regenhp(int percent)
         * 'percent' is the Regen factor in unit (1/2^16)
         */
        new_chp = 0;
-       new_chp_frac = (p_ptr->mhp * percent + PY_REGEN_HPBASE);
+       new_chp_frac = (creature_ptr->mhp * percent + PY_REGEN_HPBASE);
 
        /* Convert the unit (1/2^16) to (1/2^32) */
        s64b_LSHIFT(new_chp, new_chp_frac, 16);
 
        /* Regenerating */
-       s64b_add(&(p_ptr->chp), &(p_ptr->chp_frac), new_chp, new_chp_frac);
+       s64b_add(&(creature_ptr->chp), &(creature_ptr->chp_frac), new_chp, new_chp_frac);
 
 
        /* Fully healed */
-       if (0 < s64b_cmp(p_ptr->chp, p_ptr->chp_frac, p_ptr->mhp, 0))
+       if (0 < s64b_cmp(creature_ptr->chp, creature_ptr->chp_frac, creature_ptr->mhp, 0))
        {
-               p_ptr->chp = p_ptr->mhp;
-               p_ptr->chp_frac = 0;
+               creature_ptr->chp = creature_ptr->mhp;
+               creature_ptr->chp_frac = 0;
        }
 
        /* Notice changes */
-       if (old_chp != p_ptr->chp)
+       if (old_chp != creature_ptr->chp)
        {
-               p_ptr->redraw |= (PR_HP);
-               p_ptr->window |= (PW_PLAYER);
+               creature_ptr->redraw |= (PR_HP);
+               creature_ptr->window |= (PW_PLAYER);
                wild_regen = 20;
        }
 }
@@ -1131,7 +1132,7 @@ static void recharged_notice(object_type *o_ptr)
  * @brief プレイヤーの歌に関する継続処理
  * @return なし
  */
-static void check_music(player_type *creature_ptr)
+static void check_music(player_type *caster_ptr)
 {
        const magic_type *s_ptr;
        int spell;
@@ -1139,56 +1140,56 @@ static void check_music(player_type *creature_ptr)
        u32b need_mana_frac;
 
        /* Music singed by player */
-       if (creature_ptr->pclass != CLASS_BARD) return;
-       if (!SINGING_SONG_EFFECT(creature_ptr) && !INTERUPTING_SONG_EFFECT(creature_ptr)) return;
+       if (caster_ptr->pclass != CLASS_BARD) return;
+       if (!SINGING_SONG_EFFECT(caster_ptr) && !INTERUPTING_SONG_EFFECT(caster_ptr)) return;
 
-       if (creature_ptr->anti_magic)
+       if (caster_ptr->anti_magic)
        {
-               stop_singing(creature_ptr);
+               stop_singing(caster_ptr);
                return;
        }
 
-       spell = SINGING_SONG_ID(creature_ptr);
+       spell = SINGING_SONG_ID(caster_ptr);
        s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
 
-       need_mana = mod_need_mana(s_ptr->smana, spell, REALM_MUSIC);
+       need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, REALM_MUSIC);
        need_mana_frac = 0;
 
        /* Divide by 2 */
        s64b_RSHIFT(need_mana, need_mana_frac, 1);
 
-       if (s64b_cmp(creature_ptr->csp, creature_ptr->csp_frac, need_mana, need_mana_frac) < 0)
+       if (s64b_cmp(caster_ptr->csp, caster_ptr->csp_frac, need_mana, need_mana_frac) < 0)
        {
-               stop_singing(creature_ptr);
+               stop_singing(caster_ptr);
                return;
        }
        else
        {
-               s64b_sub(&(creature_ptr->csp), &(creature_ptr->csp_frac), need_mana, need_mana_frac);
+               s64b_sub(&(caster_ptr->csp), &(caster_ptr->csp_frac), need_mana, need_mana_frac);
 
-               creature_ptr->redraw |= PR_MANA;
-               if (INTERUPTING_SONG_EFFECT(creature_ptr))
+               caster_ptr->redraw |= PR_MANA;
+               if (INTERUPTING_SONG_EFFECT(caster_ptr))
                {
-                       SINGING_SONG_EFFECT(creature_ptr) = INTERUPTING_SONG_EFFECT(creature_ptr);
-                       INTERUPTING_SONG_EFFECT(creature_ptr) = MUSIC_NONE;
+                       SINGING_SONG_EFFECT(caster_ptr) = INTERUPTING_SONG_EFFECT(caster_ptr);
+                       INTERUPTING_SONG_EFFECT(caster_ptr) = MUSIC_NONE;
                        msg_print(_("歌を再開した。", "You restart singing."));
-                       creature_ptr->action = ACTION_SING;
-                       creature_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
-                       creature_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-                       creature_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+                       caster_ptr->action = ACTION_SING;
+                       caster_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
+                       caster_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
+                       caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
                }
        }
-       if (creature_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
-               creature_ptr->spell_exp[spell] += 5;
-       else if(creature_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
-       { if (one_in_(2) && (p_ptr->current_floor_ptr->dun_level > 4) && ((p_ptr->current_floor_ptr->dun_level + 10) > creature_ptr->lev)) creature_ptr->spell_exp[spell] += 1; }
-       else if(creature_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
-       { if (one_in_(5) && ((p_ptr->current_floor_ptr->dun_level + 5) > creature_ptr->lev) && ((p_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel)) creature_ptr->spell_exp[spell] += 1; }
-       else if(creature_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
-       { if (one_in_(5) && ((p_ptr->current_floor_ptr->dun_level + 5) > creature_ptr->lev) && (p_ptr->current_floor_ptr->dun_level > s_ptr->slevel)) creature_ptr->spell_exp[spell] += 1; }
+       if (caster_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
+               caster_ptr->spell_exp[spell] += 5;
+       else if(caster_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
+       { if (one_in_(2) && (caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev)) caster_ptr->spell_exp[spell] += 1; }
+       else if(caster_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
+       { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
+       else if(caster_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
+       { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
 
        /* Do any effects of continual song */
-       exe_spell(creature_ptr, REALM_MUSIC, spell, SPELL_CONT);
+       exe_spell(caster_ptr, REALM_MUSIC, spell, SPELL_CONT);
 }
 
 /*!
@@ -1264,6 +1265,7 @@ static object_type *choose_cursed_obj_name(BIT_FLAGS flag)
        return (&p_ptr->inventory_list[choices[randint0(number)]]);
 }
 
+
 static void process_world_aux_digestion(player_type *creature_ptr)
 {
        if (!creature_ptr->phase_out)
@@ -1322,7 +1324,7 @@ static void process_world_aux_digestion(player_type *creature_ptr)
                                /* Calculate damage */
                                HIT_POINT dam = (PY_FOOD_STARVE - creature_ptr->food) / 10;
 
-                               if (!IS_INVULN()) take_hit(creature_ptr, DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1);
+                               if (!IS_INVULN(creature_ptr)) take_hit(creature_ptr, DAMAGE_LOSELIFE, dam, _("空腹", "starvation"), -1);
                        }
                }
        }
@@ -1346,13 +1348,13 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
        /*** Damage over Time ***/
 
        /* Take damage from poison */
-       if (creature_ptr->poisoned && !IS_INVULN())
+       if (creature_ptr->poisoned && !IS_INVULN(creature_ptr))
        {
                take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, _("毒", "poison"), -1);
        }
 
        /* Take damage from cuts */
-       if (creature_ptr->cut && !IS_INVULN())
+       if (creature_ptr->cut && !IS_INVULN(creature_ptr))
        {
                HIT_POINT dam;
 
@@ -1400,7 +1402,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
        /* (Vampires) Take damage from sunlight */
        if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
        {
-               if (!creature_ptr->current_floor_ptr->dun_level && !creature_ptr->resist_lite && !IS_INVULN() && is_daytime())
+               if (!creature_ptr->current_floor_ptr->dun_level && !creature_ptr->resist_lite && !IS_INVULN(creature_ptr) && is_daytime())
                {
                        if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
                        {
@@ -1427,11 +1429,11 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
                        object_desc(o_name, o_ptr, OD_NAME_ONLY);
                        sprintf(ouch, _("%sを装備したダメージ", "wielding %s"), o_name);
 
-                       if (!IS_INVULN()) take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, ouch, -1);
+                       if (!IS_INVULN(creature_ptr)) take_hit(creature_ptr, DAMAGE_NOESCAPE, 1, ouch, -1);
                }
        }
 
-       if (have_flag(f_ptr->flags, FF_LAVA) && !IS_INVULN() && !creature_ptr->immune_fire)
+       if (have_flag(f_ptr->flags, FF_LAVA) && !IS_INVULN(creature_ptr) && !creature_ptr->immune_fire)
        {
                int damage = 0;
 
@@ -1470,7 +1472,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
                }
        }
 
-       if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !IS_INVULN() && !creature_ptr->immune_cold)
+       if (have_flag(f_ptr->flags, FF_COLD_PUDDLE) && !IS_INVULN(creature_ptr) && !creature_ptr->immune_cold)
        {
                int damage = 0;
 
@@ -1508,7 +1510,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
                }
        }
 
-       if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !IS_INVULN() && !creature_ptr->immune_elec)
+       if (have_flag(f_ptr->flags, FF_ELEC_PUDDLE) && !IS_INVULN(creature_ptr) && !creature_ptr->immune_elec)
        {
                int damage = 0;
 
@@ -1546,7 +1548,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
                }
        }
 
-       if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !IS_INVULN() && !creature_ptr->immune_acid)
+       if (have_flag(f_ptr->flags, FF_ACID_PUDDLE) && !IS_INVULN(creature_ptr) && !creature_ptr->immune_acid)
        {
                int damage = 0;
 
@@ -1584,7 +1586,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
                }
        }
 
-       if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !IS_INVULN())
+       if (have_flag(f_ptr->flags, FF_POISON_PUDDLE) && !IS_INVULN(creature_ptr))
        {
                int damage = 0;
 
@@ -1675,7 +1677,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
         */
        if (!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY))
        {
-               if (!IS_INVULN() && !creature_ptr->wraith_form && !creature_ptr->kabenuke && ((creature_ptr->chp > (creature_ptr->lev / 5)) || !creature_ptr->pass_wall))
+               if (!IS_INVULN(creature_ptr) && !creature_ptr->wraith_form && !creature_ptr->kabenuke && ((creature_ptr->chp > (creature_ptr->lev / 5)) || !creature_ptr->pass_wall))
                {
                        concptr dam_desc;
                        cave_no_regen = TRUE;
@@ -1792,7 +1794,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
        /* Regenerate Hit Points if needed */
        if ((creature_ptr->chp < creature_ptr->mhp) && !cave_no_regen)
        {
-               regenhp(regen_amount);
+               regenhp(creature_ptr, regen_amount);
        }
 }
 
@@ -2181,7 +2183,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                        disturb(creature_ptr, FALSE, TRUE);
                        msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
                        msg_print(NULL);
-                       teleport_player(40, TELEPORT_PASSIVE);
+                       teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
                }
        }
 
@@ -2237,7 +2239,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                disturb(creature_ptr, FALSE, TRUE);
                msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
                msg_print(NULL);
-               fire_ball(GF_POIS, 0, creature_ptr->lev, 3);
+               fire_ball(creature_ptr, GF_POIS, 0, creature_ptr->lev, 3);
        }
 
        if ((creature_ptr->muta2 & MUT2_PROD_MANA) &&
@@ -2250,8 +2252,8 @@ static void process_world_aux_mutation(player_type *creature_ptr)
 
                flush();
                msg_print(NULL);
-               (void)get_hack_dir(&dire);
-               fire_ball(GF_MANA, dire, creature_ptr->lev * 2, 3);
+               (void)get_hack_dir(creature_ptr, &dire);
+               fire_ball(creature_ptr, GF_MANA, dire, creature_ptr->lev * 2, 3);
        }
 
        if ((creature_ptr->muta2 & MUT2_ATT_DEMON) && !creature_ptr->anti_magic && (randint1(6666) == 666))
@@ -2262,7 +2264,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                if (pet) mode |= PM_FORCE_PET;
                else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode))
+               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode))
                {
                        msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
                        disturb(creature_ptr, FALSE, TRUE);
@@ -2305,8 +2307,8 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                disturb(creature_ptr, FALSE, TRUE);
                msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
 
-               banish_monsters(100);
-               if (!p_ptr->current_floor_ptr->dun_level && creature_ptr->town_num)
+               banish_monsters(creature_ptr, 100);
+               if (!creature_ptr->current_floor_ptr->dun_level && creature_ptr->town_num)
                {
                        int n;
 
@@ -2331,7 +2333,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                msg_print(NULL);
 
                /* Absorb light from the current possition */
-               if ((p_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
+               if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW)
                {
                        hp_player(creature_ptr, 10);
                }
@@ -2360,7 +2362,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                 * Unlite the area (radius 10) around player and
                 * do 50 points damage to every affected monster
                 */
-               unlite_area(50, 10);
+               unlite_area(creature_ptr, 50, 10);
        }
 
        if ((creature_ptr->muta2 & MUT2_ATT_ANIMAL) && !creature_ptr->anti_magic && one_in_(7000))
@@ -2371,7 +2373,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                if (pet) mode |= PM_FORCE_PET;
                else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode))
+               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode))
                {
                        msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
                        disturb(creature_ptr, FALSE, TRUE);
@@ -2384,7 +2386,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
 
                msg_print(NULL);
-               fire_ball(GF_CHAOS, 0, creature_ptr->lev, 8);
+               fire_ball(creature_ptr, GF_CHAOS, 0, creature_ptr->lev, 8);
        }
        if ((creature_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
        {
@@ -2449,7 +2451,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                if (pet) mode |= PM_FORCE_PET;
                else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
 
-               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode))
+               if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode))
                {
                        msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
                        disturb(creature_ptr, FALSE, TRUE);
@@ -2475,12 +2477,12 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                msg_print(NULL);
                set_food(creature_ptr, PY_FOOD_WEAK);
                if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
-               if (hex_spelling_any(creature_ptr)) stop_hex_spell_all();
+               if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
        }
 
        if ((creature_ptr->muta2 & MUT2_WALK_SHAD) && !creature_ptr->anti_magic && one_in_(12000) && !creature_ptr->current_floor_ptr->inside_arena)
        {
-               alter_reality();
+               reserve_alter_reality(creature_ptr);
        }
 
        if ((creature_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
@@ -2488,9 +2490,9 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                int danger_amount = 0;
                MONSTER_IDX monster;
 
-               for (monster = 0; monster < p_ptr->current_floor_ptr->m_max; monster++)
+               for (monster = 0; monster < creature_ptr->current_floor_ptr->m_max; monster++)
                {
-                       monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[monster];
+                       monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[monster];
                        monster_race *r_ptr = &r_info[m_ptr->r_idx];
                        if (!monster_is_valid(m_ptr)) continue;
 
@@ -2581,7 +2583,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                if (slot && !object_is_cursed(o_ptr))
                {
                        msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
-                       inven_drop(slot, 1);
+                       drop_from_inventory(creature_ptr, slot, 1);
                }
        }
 
@@ -2632,7 +2634,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                        if (get_check_strict(_("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL))
                        {
                                disturb(creature_ptr, FALSE, TRUE);
-                               teleport_player(50, 0L);
+                               teleport_player(creature_ptr, 50, 0L);
                        }
                        else
                        {
@@ -2653,7 +2655,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                if ((creature_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
                {
                        int count = 0;
-                       (void)activate_ty_curse(FALSE, &count);
+                       (void)activate_ty_curse(creature_ptr, FALSE, &count);
                }
                /* Handle experience draining */
                if (creature_ptr->prace != RACE_ANDROID && ((creature_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
@@ -2712,7 +2714,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                /* Call animal */
                if ((creature_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
                {
-                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                GAME_TEXT o_name[MAX_NLEN];
 
@@ -2724,7 +2726,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                /* Call demon */
                if ((creature_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
                {
-                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                GAME_TEXT o_name[MAX_NLEN];
 
@@ -2736,7 +2738,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                /* Call dragon */
                if ((creature_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
                {
-                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON,
+                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON,
                            (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                GAME_TEXT o_name[MAX_NLEN];
@@ -2749,7 +2751,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                /* Call undead */
                if ((creature_ptr->cursed & TRC_CALL_UNDEAD) && one_in_(1111))
                {
-                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, p_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD,
+                       if (summon_specific(0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD,
                            (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                        {
                                GAME_TEXT o_name[MAX_NLEN];
@@ -2774,7 +2776,7 @@ static void process_world_aux_curse(player_type *creature_ptr)
                        disturb(creature_ptr, FALSE, TRUE);
 
                        /* Teleport player */
-                       teleport_player(40, TELEPORT_PASSIVE);
+                       teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
                }
                /* Handle HP draining */
                if ((creature_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
@@ -2905,9 +2907,9 @@ static void process_world_aux_recharge(player_type *creature_ptr)
        }
 
        /* Process objects on floor */
-       for (i = 1; i < p_ptr->current_floor_ptr->o_max; i++)
+       for (i = 1; i < creature_ptr->current_floor_ptr->o_max; i++)
        {
-               object_type *o_ptr = &p_ptr->current_floor_ptr->o_list[i];
+               object_type *o_ptr = &creature_ptr->current_floor_ptr->o_list[i];
 
                if (!OBJECT_IS_VALID(o_ptr)) continue;
 
@@ -2941,7 +2943,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
                 * he loads the autosaved game.
                 */
                if (autosave_l && (creature_ptr->word_recall == 1) && !creature_ptr->phase_out)
-                       do_cmd_save_game(TRUE);
+                       do_cmd_save_game(creature_ptr, TRUE);
 
                /* Count down towards recall */
                creature_ptr->word_recall--;
@@ -2966,7 +2968,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
                                floor_ptr->dun_level = 0;
                                creature_ptr->dungeon_idx = 0;
 
-                               leave_quest_check();
+                               leave_quest_check(creature_ptr);
                                leave_tower_check();
 
                                creature_ptr->current_floor_ptr->inside_quest = 0;
@@ -3020,7 +3022,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
                                 * Clear all saved floors
                                 * and create a first saved floor
                                 */
-                               prepare_change_floor_mode(CFM_FIRST_FLOOR);
+                               prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
                                creature_ptr->leaving = TRUE;
 
                                if (creature_ptr->dungeon_idx == DUNGEON_ANGBAND)
@@ -3055,7 +3057,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
        if (creature_ptr->alter_reality)
        {
                if (autosave_l && (creature_ptr->alter_reality == 1) && !creature_ptr->phase_out)
-                       do_cmd_save_game(TRUE);
+                       do_cmd_save_game(creature_ptr, TRUE);
 
                /* Count down towards alter */
                creature_ptr->alter_reality--;
@@ -3077,7 +3079,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
                                 * Clear all saved floors
                                 * and create a first saved floor
                                 */
-                               prepare_change_floor_mode(CFM_FIRST_FLOOR);
+                               prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
                                creature_ptr->leaving = TRUE;
                        }
                        else
@@ -3095,7 +3097,7 @@ static void process_world_aux_movement(player_type *creature_ptr)
  * / Handle certain things once every 10 game turns
  * @return なし
  */
-static void process_world(void)
+static void process_world(player_type *player_ptr)
 {
        int day, hour, min;
 
@@ -3106,33 +3108,33 @@ static void process_world(void)
        extract_day_hour_min(&day, &hour, &min);
 
        /* Update dungeon feeling, and announce it if changed */
-       update_dungeon_feeling(p_ptr, p_ptr->current_floor_ptr);
+       update_dungeon_feeling(player_ptr, player_ptr->current_floor_ptr);
 
        /* 帰還無しモード時のレベルテレポバグ対策 / Fix for level teleport bugs on ironman_downward.*/
-       if (ironman_downward && (p_ptr->dungeon_idx != DUNGEON_ANGBAND && p_ptr->dungeon_idx != 0))
+       if (ironman_downward && (player_ptr->dungeon_idx != DUNGEON_ANGBAND && player_ptr->dungeon_idx != 0))
        {
-               p_ptr->current_floor_ptr->dun_level = 0;
-               p_ptr->dungeon_idx = 0;
-               prepare_change_floor_mode(CFM_FIRST_FLOOR | CFM_RAND_PLACE);
-               p_ptr->current_floor_ptr->inside_arena = FALSE;
-               p_ptr->wild_mode = FALSE;
-               p_ptr->leaving = TRUE;
+               player_ptr->current_floor_ptr->dun_level = 0;
+               player_ptr->dungeon_idx = 0;
+               prepare_change_floor_mode(player_ptr, CFM_FIRST_FLOOR | CFM_RAND_PLACE);
+               player_ptr->current_floor_ptr->inside_arena = FALSE;
+               player_ptr->wild_mode = FALSE;
+               player_ptr->leaving = TRUE;
        }
 
        /*** Check monster arena ***/
-       if (p_ptr->phase_out && !p_ptr->leaving)
+       if (player_ptr->phase_out && !player_ptr->leaving)
        {
                int i2, j2;
                int win_m_idx = 0;
                int number_mon = 0;
 
                /* Count all hostile monsters */
-               for (i2 = 0; i2 < p_ptr->current_floor_ptr->width; ++i2)
-                       for (j2 = 0; j2 < p_ptr->current_floor_ptr->height; j2++)
+               for (i2 = 0; i2 < player_ptr->current_floor_ptr->width; ++i2)
+                       for (j2 = 0; j2 < player_ptr->current_floor_ptr->height; j2++)
                        {
-                               grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[j2][i2];
+                               grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[j2][i2];
 
-                               if ((g_ptr->m_idx > 0) && (g_ptr->m_idx != p_ptr->riding))
+                               if ((g_ptr->m_idx > 0) && (g_ptr->m_idx != player_ptr->riding))
                                {
                                        number_mon++;
                                        win_m_idx = g_ptr->m_idx;
@@ -3143,7 +3145,7 @@ static void process_world(void)
                {
                        msg_print(_("相打ちに終わりました。", "They have kill each other at the same time."));
                        msg_print(NULL);
-                       p_ptr->energy_need = 0;
+                       player_ptr->energy_need = 0;
                        update_gambling_monsters();
                }
                else if ((number_mon-1) == 0)
@@ -3151,7 +3153,7 @@ static void process_world(void)
                        GAME_TEXT m_name[MAX_NLEN];
                        monster_type *wm_ptr;
 
-                       wm_ptr = &p_ptr->current_floor_ptr->m_list[win_m_idx];
+                       wm_ptr = &player_ptr->current_floor_ptr->m_list[win_m_idx];
 
                        monster_desc(m_name, wm_ptr, 0);
                        msg_format(_("%sが勝利した!", "%s is winner!"), m_name);
@@ -3161,22 +3163,22 @@ static void process_world(void)
                        {
                                msg_print(_("おめでとうございます。", "Congratulations."));
                                msg_format(_("%d$を受け取った。", "You received %d gold."), battle_odds);
-                               p_ptr->au += battle_odds;
+                               player_ptr->au += battle_odds;
                        }
                        else
                        {
                                msg_print(_("残念でした。", "You lost gold."));
                        }
                        msg_print(NULL);
-                       p_ptr->energy_need = 0;
+                       player_ptr->energy_need = 0;
                        update_gambling_monsters();
                }
-               else if (current_world_ptr->game_turn - p_ptr->current_floor_ptr->generated_turn == 150 * TURNS_PER_TICK)
+               else if (current_world_ptr->game_turn - player_ptr->current_floor_ptr->generated_turn == 150 * TURNS_PER_TICK)
                {
                        msg_print(_("申し分けありませんが、この勝負は引き分けとさせていただきます。", "This battle have ended in a draw."));
-                       p_ptr->au += kakekin;
+                       player_ptr->au += kakekin;
                        msg_print(NULL);
-                       p_ptr->energy_need = 0;
+                       player_ptr->energy_need = 0;
                        update_gambling_monsters();
                }
        }
@@ -3185,13 +3187,13 @@ static void process_world(void)
        if (current_world_ptr->game_turn % TURNS_PER_TICK) return;
 
        /*** Attempt timed autosave ***/
-       if (autosave_t && autosave_freq && !p_ptr->phase_out)
+       if (autosave_t && autosave_freq && !player_ptr->phase_out)
        {
                if (!(current_world_ptr->game_turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
-                       do_cmd_save_game(TRUE);
+                       do_cmd_save_game(player_ptr, TRUE);
        }
 
-       if (p_ptr->current_floor_ptr->monster_noise && !ignore_unview)
+       if (player_ptr->current_floor_ptr->monster_noise && !ignore_unview)
        {
                msg_print(_("何かが聞こえた。", "You hear noise."));
        }
@@ -3199,7 +3201,7 @@ static void process_world(void)
        /*** Handle the wilderness/town (sunshine) ***/
 
        /* While in town/wilderness */
-       if (!p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_quest && !p_ptr->phase_out && !p_ptr->current_floor_ptr->inside_arena)
+       if (!player_ptr->current_floor_ptr->dun_level && !player_ptr->current_floor_ptr->inside_quest && !player_ptr->phase_out && !player_ptr->current_floor_ptr->inside_arena)
        {
                /* Hack -- Daybreak/Nighfall in town */
                if (!(current_world_ptr->game_turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
@@ -3209,14 +3211,14 @@ static void process_world(void)
                        /* Check for dawn */
                        dawn = (!(current_world_ptr->game_turn % (TURNS_PER_TICK * TOWN_DAWN)));
 
-                       if (dawn) day_break(p_ptr->current_floor_ptr);
-                       else night_falls(p_ptr->current_floor_ptr);
+                       if (dawn) day_break(player_ptr->current_floor_ptr);
+                       else night_falls(player_ptr->current_floor_ptr);
 
                }
        }
 
        /* While in the dungeon (vanilla_town or lite_town mode only) */
-       else if ((vanilla_town || (lite_town && !p_ptr->current_floor_ptr->inside_quest && !p_ptr->phase_out && !p_ptr->current_floor_ptr->inside_arena)) && p_ptr->current_floor_ptr->dun_level)
+       else if ((vanilla_town || (lite_town && !player_ptr->current_floor_ptr->inside_quest && !player_ptr->phase_out && !player_ptr->current_floor_ptr->inside_arena)) && player_ptr->current_floor_ptr->dun_level)
        {
                /*** Shuffle the Storekeepers ***/
 
@@ -3266,25 +3268,25 @@ static void process_world(void)
        /*** Process the monsters ***/
 
        /* Check for creature generation. */
-       if (one_in_(d_info[p_ptr->dungeon_idx].max_m_alloc_chance) &&
-           !p_ptr->current_floor_ptr->inside_arena && !p_ptr->current_floor_ptr->inside_quest && !p_ptr->phase_out)
+       if (one_in_(d_info[player_ptr->dungeon_idx].max_m_alloc_chance) &&
+           !player_ptr->current_floor_ptr->inside_arena && !player_ptr->current_floor_ptr->inside_quest && !player_ptr->phase_out)
        {
                /* Make a new monster */
                (void)alloc_monster(MAX_SIGHT + 5, 0);
        }
 
        /* Hack -- Check for creature regeneration */
-       if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !p_ptr->phase_out) regen_monsters();
+       if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 10)) && !player_ptr->phase_out) regen_monsters();
        if (!(current_world_ptr->game_turn % (TURNS_PER_TICK * 3))) regen_captured_monsters();
 
-       if (!p_ptr->leaving)
+       if (!player_ptr->leaving)
        {
                int i;
 
                /* Hack -- Process the counters of monsters if needed */
                for (i = 0; i < MAX_MTIMED; i++)
                {
-                       if (p_ptr->current_floor_ptr->mproc_max[i] > 0) process_monsters_mtimed(i);
+                       if (player_ptr->current_floor_ptr->mproc_max[i] > 0) process_monsters_mtimed(i);
                }
        }
 
@@ -3294,7 +3296,7 @@ static void process_world(void)
        {
                if (min != prev_min)
                {
-                       exe_write_diary(p_ptr, NIKKI_HIGAWARI, 0, NULL);
+                       exe_write_diary(player_ptr, NIKKI_HIGAWARI, 0, NULL);
                        determine_today_mon(FALSE);
                }
        }
@@ -3310,7 +3312,7 @@ static void process_world(void)
                /* Every 15 minutes after 11:00 pm */
                if ((hour == 23) && !(min % 15))
                {
-                       disturb(p_ptr, FALSE, TRUE);
+                       disturb(player_ptr, FALSE, TRUE);
 
                        switch (min / 15)
                        {
@@ -3336,35 +3338,35 @@ static void process_world(void)
                if (!hour && !min)
                {
 
-                       disturb(p_ptr, TRUE, TRUE);
+                       disturb(player_ptr, TRUE, TRUE);
                        msg_print(_("遠くで鐘が何回も鳴り、死んだような静けさの中へ消えていった。", "A distant bell tolls many times, fading into an deathly silence."));
 
-                       if (p_ptr->wild_mode)
+                       if (player_ptr->wild_mode)
                        {
                                /* Go into large wilderness view */
-                               p_ptr->oldpy = randint1(MAX_HGT - 2);
-                               p_ptr->oldpx = randint1(MAX_WID - 2);
-                               change_wild_mode(p_ptr, TRUE);
+                               player_ptr->oldpy = randint1(MAX_HGT - 2);
+                               player_ptr->oldpx = randint1(MAX_WID - 2);
+                               change_wild_mode(player_ptr, TRUE);
 
                                /* Give first move to monsters */
-                               take_turn(p_ptr, 100);
+                               take_turn(player_ptr, 100);
 
                        }
 
-                       p_ptr->invoking_midnight_curse = TRUE;
+                       player_ptr->invoking_midnight_curse = TRUE;
                }
        }
 
-       process_world_aux_digestion(p_ptr);
-       process_world_aux_hp_and_sp(p_ptr);
-       process_world_aux_timeout(p_ptr);
-       process_world_aux_light(p_ptr);
-       process_world_aux_mutation(p_ptr);
-       process_world_aux_curse(p_ptr);
-       process_world_aux_recharge(p_ptr);
-       sense_inventory1(p_ptr);
-       sense_inventory2(p_ptr);
-       process_world_aux_movement(p_ptr);
+       process_world_aux_digestion(player_ptr);
+       process_world_aux_hp_and_sp(player_ptr);
+       process_world_aux_timeout(player_ptr);
+       process_world_aux_light(player_ptr);
+       process_world_aux_mutation(player_ptr);
+       process_world_aux_curse(player_ptr);
+       process_world_aux_recharge(player_ptr);
+       sense_inventory1(player_ptr);
+       sense_inventory2(player_ptr);
+       process_world_aux_movement(player_ptr);
 }
 
 /*!
@@ -3375,7 +3377,7 @@ static void process_world(void)
 static bool enter_wizard_mode(void)
 {
        /* Ask first time */
-       if (!p_ptr->noscore)
+       if (!current_world_ptr->noscore)
        {
                /* Wizard mode is not permitted */
                if (!allow_debug_opts || arg_wizard)
@@ -3397,7 +3399,7 @@ static bool enter_wizard_mode(void)
 
                exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "give up recording score to enter wizard mode."));
                /* Mark savefile */
-               p_ptr->noscore |= 0x0002;
+               current_world_ptr->noscore |= 0x0002;
        }
 
        /* Success */
@@ -3415,7 +3417,7 @@ static bool enter_wizard_mode(void)
 static bool enter_debug_mode(void)
 {
        /* Ask first time */
-       if (!p_ptr->noscore)
+       if (!current_world_ptr->noscore)
        {
                /* Debug mode is not permitted */
                if (!allow_debug_opts)
@@ -3438,7 +3440,7 @@ static bool enter_debug_mode(void)
 
                exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, _("デバッグモードに突入してスコアを残せなくなった。", "give up sending score to use debug commands."));
                /* Mark savefile */
-               p_ptr->noscore |= 0x0008;
+               current_world_ptr->noscore |= 0x0008;
        }
 
        /* Success */
@@ -3463,7 +3465,7 @@ extern void do_cmd_debug(player_type *creature_ptr);
 static bool enter_borg_mode(void)
 {
        /* Ask first time */
-       if (!(p_ptr->noscore & 0x0010))
+       if (!(current_world_ptr->noscore & 0x0010))
        {
                /* Mention effects */
                msg_print(_("ボーグ・コマンドはデバッグと実験のためのコマンドです。 ", "The borg commands are for debugging and experimenting."));
@@ -3479,7 +3481,7 @@ static bool enter_borg_mode(void)
 
                exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, _("ボーグ・コマンドを使用してスコアを残せなくなった。", "give up recording score to use borg commands."));
                /* Mark savefile */
-               p_ptr->noscore |= 0x0010;
+               current_world_ptr->noscore |= 0x0010;
        }
 
        /* Success */
@@ -3514,6 +3516,7 @@ static void process_command(player_type *creature_ptr)
                creature_ptr->reset_concent = TRUE;
 
        /* Parse the command */
+       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
        switch (command_cmd)
        {
                /* Ignore */
@@ -3723,28 +3726,28 @@ static void process_command(player_type *creature_ptr)
                /* Enter store */
                case SPECIAL_KEY_STORE:
                {
-                       do_cmd_store();
+                       do_cmd_store(creature_ptr);
                        break;
                }
 
                /* Enter building -KMW- */
                case SPECIAL_KEY_BUILDING:
                {
-                       do_cmd_bldg();
+                       do_cmd_bldg(creature_ptr);
                        break;
                }
 
                /* Enter quest level -KMW- */
                case SPECIAL_KEY_QUEST:
                {
-                       do_cmd_quest();
+                       do_cmd_quest(creature_ptr);
                        break;
                }
 
                /* Go up staircase */
                case '<':
                {
-                       if (!creature_ptr->wild_mode && !p_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena && !creature_ptr->current_floor_ptr->inside_quest)
+                       if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
                        {
                                if (vanilla_town) break;
 
@@ -3836,7 +3839,7 @@ static void process_command(player_type *creature_ptr)
                             (creature_ptr->pclass == CLASS_BERSERKER) ||
                             (creature_ptr->pclass == CLASS_NINJA) ||
                             (creature_ptr->pclass == CLASS_MIRROR_MASTER) 
-                            ) do_cmd_mind_browse();
+                            ) do_cmd_mind_browse(creature_ptr);
                        else if (creature_ptr->pclass == CLASS_SMITH)
                                do_cmd_kaji(creature_ptr, TRUE);
                        else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
@@ -3857,7 +3860,7 @@ static void process_command(player_type *creature_ptr)
                                {
                                        msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
                                }
-                               else if (p_ptr->current_floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH))
+                               else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH))
                                {
                                        msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
                                        msg_print(NULL);
@@ -3893,7 +3896,7 @@ static void process_command(player_type *creature_ptr)
                                            (creature_ptr->pclass == CLASS_NINJA) ||
                                            (creature_ptr->pclass == CLASS_MIRROR_MASTER)
                                            )
-                                               do_cmd_mind();
+                                               do_cmd_mind(creature_ptr);
                                        else if (creature_ptr->pclass == CLASS_IMITATOR)
                                                do_cmd_mane(creature_ptr, FALSE);
                                        else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
@@ -3901,7 +3904,7 @@ static void process_command(player_type *creature_ptr)
                                        else if (creature_ptr->pclass == CLASS_SAMURAI)
                                                do_cmd_hissatsu(creature_ptr);
                                        else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
-                                               do_cmd_cast_learned();
+                                               do_cmd_cast_learned(creature_ptr);
                                        else if (creature_ptr->pclass == CLASS_SMITH)
                                                do_cmd_kaji(creature_ptr, FALSE);
                                        else if (creature_ptr->pclass == CLASS_SNIPER)
@@ -4043,14 +4046,14 @@ static void process_command(player_type *creature_ptr)
                /* Look around */
                case 'l':
                {
-                       do_cmd_look();
+                       do_cmd_look(creature_ptr);
                        break;
                }
 
                /* Target monster or location */
                case '*':
                {
-                       do_cmd_target();
+                       do_cmd_target(creature_ptr);
                        break;
                }
 
@@ -4068,7 +4071,7 @@ static void process_command(player_type *creature_ptr)
                /* Identify symbol */
                case '/':
                {
-                       do_cmd_query_symbol();
+                       do_cmd_query_symbol(creature_ptr);
                        break;
                }
 
@@ -4104,7 +4107,7 @@ static void process_command(player_type *creature_ptr)
 
                case '_':
                {
-                       do_cmd_edit_autopick();
+                       do_cmd_edit_autopick(creature_ptr);
                        break;
                }
 
@@ -4180,7 +4183,7 @@ static void process_command(player_type *creature_ptr)
                /* Show quest status -KMW- */
                case KTRL('Q'):
                {
-                       do_cmd_checkquest();
+                       do_cmd_checkquest(creature_ptr);
                        break;
                }
 
@@ -4197,7 +4200,7 @@ static void process_command(player_type *creature_ptr)
                /* Hack -- Save and don't quit */
                case KTRL('S'):
                {
-                       do_cmd_save_game(FALSE);
+                       do_cmd_save_game(creature_ptr, FALSE);
                        break;
                }
 
@@ -4205,7 +4208,7 @@ static void process_command(player_type *creature_ptr)
 
                case KTRL('T'):
                {
-                       do_cmd_time();
+                       do_cmd_time(creature_ptr);
                        break;
                }
 
@@ -4226,14 +4229,14 @@ static void process_command(player_type *creature_ptr)
 
                case '|':
                {
-                       do_cmd_nikki();
+                       do_cmd_diary(creature_ptr);
                        break;
                }
 
                /* Check artifacts, uniques, objects */
                case '~':
                {
-                       do_cmd_knowledge();
+                       do_cmd_knowledge(creature_ptr);
                        break;
                }
 
@@ -4247,7 +4250,7 @@ static void process_command(player_type *creature_ptr)
                /* Save "screen dump" */
                case ')':
                {
-                       do_cmd_save_screen();
+                       do_cmd_save_screen(creature_ptr);
                        break;
                }
 
@@ -4261,7 +4264,7 @@ static void process_command(player_type *creature_ptr)
                /* Make random artifact list */
                case KTRL('V'):
                {
-                       spoil_random_artifact("randifact.txt");
+                       spoil_random_artifact(creature_ptr, "randifact.txt");
                        break;
                }
 
@@ -4306,68 +4309,63 @@ static void process_command(player_type *creature_ptr)
  */
 static void pack_overflow(player_type *owner_ptr)
 {
-       if (owner_ptr->inventory_list[INVEN_PACK].k_idx)
-       {
-               GAME_TEXT o_name[MAX_NLEN];
-               object_type *o_ptr;
+       if (owner_ptr->inventory_list[INVEN_PACK].k_idx == 0) return;
 
-               /* Is auto-destroy done? */
-               update_creature(owner_ptr);
-               if (!owner_ptr->inventory_list[INVEN_PACK].k_idx) return;
+       GAME_TEXT o_name[MAX_NLEN];
+       object_type *o_ptr;
 
-               /* Access the slot to be dropped */
-               o_ptr = &owner_ptr->inventory_list[INVEN_PACK];
+       /* Is auto-destroy done? */
+       update_creature(owner_ptr);
+       if (!owner_ptr->inventory_list[INVEN_PACK].k_idx) return;
 
-               disturb(owner_ptr, FALSE, TRUE);
+       /* Access the slot to be dropped */
+       o_ptr = &owner_ptr->inventory_list[INVEN_PACK];
 
-               /* Warning */
-               msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!"));
-               object_desc(o_name, o_ptr, 0);
+       disturb(owner_ptr, FALSE, TRUE);
 
-               msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK));
+       /* Warning */
+       msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!"));
+       object_desc(o_name, o_ptr, 0);
 
-               /* Drop it (carefully) near the player */
-               (void)drop_near(o_ptr, 0, owner_ptr->y, owner_ptr->x);
+       msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK));
 
-               /* Modify, Describe, Optimize */
-               inven_item_increase(INVEN_PACK, -255);
-               inven_item_describe(INVEN_PACK);
-               inven_item_optimize(INVEN_PACK);
+       /* Drop it (carefully) near the player */
+       (void)drop_near(owner_ptr, o_ptr, 0, owner_ptr->y, owner_ptr->x);
 
-               handle_stuff();
-       }
+       vary_item(owner_ptr, INVEN_PACK, -255);
+       handle_stuff(owner_ptr);
 }
 
 /*!
  * @brief プレイヤーの行動エネルギーが充填される(=プレイヤーのターンが回る)毎に行われる処理  / process the effects per 100 energy at player speed.
  * @return なし
  */
-static void process_upkeep_with_speed(void)
+static void process_upkeep_with_speed(player_type *creature_ptr)
 {
        /* Give the player some energy */
-       if (!load && p_ptr->enchant_energy_need > 0 && !p_ptr->leaving)
+       if (!load && creature_ptr->enchant_energy_need > 0 && !creature_ptr->leaving)
        {
-               p_ptr->enchant_energy_need -= SPEED_TO_ENERGY(p_ptr->pspeed);
+               creature_ptr->enchant_energy_need -= SPEED_TO_ENERGY(creature_ptr->pspeed);
        }
        
        /* No turn yet */
-       if (p_ptr->enchant_energy_need > 0) return;
+       if (creature_ptr->enchant_energy_need > 0) return;
        
-       while (p_ptr->enchant_energy_need <= 0)
+       while (creature_ptr->enchant_energy_need <= 0)
        {
                /* Handle the player song */
-               if (!load) check_music(p_ptr);
+               if (!load) check_music(creature_ptr);
 
                /* Hex - Handle the hex spells */
-               if (!load) check_hex(p_ptr);
-               if (!load) revenge_spell(p_ptr);
+               if (!load) check_hex(creature_ptr);
+               if (!load) revenge_spell(creature_ptr);
                
                /* There is some randomness of needed energy */
-               p_ptr->enchant_energy_need += ENERGY_NEED();
+               creature_ptr->enchant_energy_need += ENERGY_NEED();
        }
 }
 
-static void process_fishing(void)
+static void process_fishing(player_type *creature_ptr)
 {
        Term_xtra(TERM_XTRA_DELAY, 10);
        if (one_in_(1000))
@@ -4375,17 +4373,17 @@ static void process_fishing(void)
                MONRACE_IDX r_idx;
                bool success = FALSE;
                get_mon_num_prep(monster_is_fishing_target, NULL);
-               r_idx = get_mon_num(p_ptr->current_floor_ptr->dun_level ? p_ptr->current_floor_ptr->dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
+               r_idx = get_mon_num(creature_ptr->current_floor_ptr->dun_level ? creature_ptr->current_floor_ptr->dun_level : wilderness[creature_ptr->wilderness_y][creature_ptr->wilderness_x].level);
                msg_print(NULL);
                if (r_idx && one_in_(2))
                {
                        POSITION y, x;
-                       y = p_ptr->y + ddy[p_ptr->fishing_dir];
-                       x = p_ptr->x + ddx[p_ptr->fishing_dir];
+                       y = creature_ptr->y + ddy[creature_ptr->fishing_dir];
+                       x = creature_ptr->x + ddx[creature_ptr->fishing_dir];
                        if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
                        {
                                GAME_TEXT m_name[MAX_NLEN];
-                               monster_desc(m_name, &p_ptr->current_floor_ptr->m_list[p_ptr->current_floor_ptr->grid_array[y][x].m_idx], 0);
+                               monster_desc(m_name, &creature_ptr->current_floor_ptr->m_list[creature_ptr->current_floor_ptr->grid_array[y][x].m_idx], 0);
                                msg_format(_("%sが釣れた!", "You have a good catch!"), m_name);
                                success = TRUE;
                        }
@@ -4394,7 +4392,7 @@ static void process_fishing(void)
                {
                        msg_print(_("餌だけ食われてしまった!くっそ~!", "Damn!  The fish stole your bait!"));
                }
-               disturb(p_ptr, FALSE, TRUE);
+               disturb(creature_ptr, FALSE, TRUE);
        }
 }
 
@@ -4423,7 +4421,7 @@ static void process_player(player_type *creature_ptr)
        if (creature_ptr->invoking_midnight_curse)
        {
                int count = 0;
-               activate_ty_curse(FALSE, &count);
+               activate_ty_curse(creature_ptr, FALSE, &count);
                creature_ptr->invoking_midnight_curse = FALSE;
        }
 
@@ -4485,7 +4483,7 @@ static void process_player(player_type *creature_ptr)
                }
        }
 
-       if (creature_ptr->action == ACTION_FISH) process_fishing();
+       if (creature_ptr->action == ACTION_FISH) process_fishing(creature_ptr);
 
        /* Handle "abort" */
        if (check_abort)
@@ -4560,7 +4558,7 @@ static void process_player(player_type *creature_ptr)
                        }
                }
 
-               handle_stuff();
+               handle_stuff(creature_ptr);
        }
        
        load = FALSE;
@@ -4625,7 +4623,7 @@ static void process_player(player_type *creature_ptr)
                creature_ptr->counter = FALSE;
                creature_ptr->now_damaged = FALSE;
 
-               handle_stuff();
+               handle_stuff(creature_ptr);
 
                /* Place the cursor on the player */
                move_cursor_relative(creature_ptr->y, creature_ptr->x);
@@ -4693,7 +4691,7 @@ static void process_player(player_type *creature_ptr)
                else if (travel.run)
                {
                        /* Take a step */
-                       travel_step();
+                       travel_step(creature_ptr);
                }
 #endif
 
@@ -4704,7 +4702,7 @@ static void process_player(player_type *creature_ptr)
                        command_rep--;
 
                        creature_ptr->redraw |= (PR_STATE);
-                       handle_stuff();
+                       handle_stuff(creature_ptr);
 
                        /* Hack -- Assume messages were seen */
                        msg_flag = FALSE;
@@ -4863,7 +4861,7 @@ static void process_player(player_type *creature_ptr)
                                creature_ptr->timewalk = FALSE;
                                creature_ptr->energy_need = ENERGY_NEED();
 
-                               handle_stuff();
+                               handle_stuff(creature_ptr);
                        }
                }
 
@@ -4898,18 +4896,18 @@ static void process_player(player_type *creature_ptr)
  * the user dies, or the game is terminated.\n
  * </p>
  */
-static void dungeon(bool load_game)
+static void dungeon(player_type *player_ptr, bool load_game)
 {
        int quest_num = 0;
 
        /* Set the base level */
-       p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
+       player_ptr->current_floor_ptr->base_level = player_ptr->current_floor_ptr->dun_level;
 
        /* Reset various flags */
        current_world_ptr->is_loading_now = FALSE;
 
        /* Not leaving */
-       p_ptr->leaving = FALSE;
+       player_ptr->leaving = FALSE;
 
        /* Reset the "command" vars */
        command_cmd = 0;
@@ -4925,9 +4923,9 @@ static void dungeon(bool load_game)
 
        /* Cancel the target */
        target_who = 0;
-       p_ptr->pet_t_m_idx = 0;
-       p_ptr->riding_t_m_idx = 0;
-       p_ptr->ambush_flag = FALSE;
+       player_ptr->pet_t_m_idx = 0;
+       player_ptr->riding_t_m_idx = 0;
+       player_ptr->ambush_flag = FALSE;
 
        /* Cancel the health bar */
        health_track(0);
@@ -4937,10 +4935,10 @@ static void dungeon(bool load_game)
        repair_objects = TRUE;
 
 
-       disturb(p_ptr, TRUE, TRUE);
+       disturb(player_ptr, TRUE, TRUE);
 
        /* Get index of current quest (if any) */
-       quest_num = quest_number(p_ptr->current_floor_ptr->dun_level);
+       quest_num = quest_number(player_ptr->current_floor_ptr->dun_level);
 
        /* Inside a quest? */
        if (quest_num)
@@ -4950,20 +4948,20 @@ static void dungeon(bool load_game)
        }
 
        /* Track maximum player level */
-       if (p_ptr->max_plv < p_ptr->lev)
+       if (player_ptr->max_plv < player_ptr->lev)
        {
-               p_ptr->max_plv = p_ptr->lev;
+               player_ptr->max_plv = player_ptr->lev;
        }
 
 
        /* Track maximum dungeon level (if not in quest -KMW-) */
-       if ((max_dlv[p_ptr->dungeon_idx] < p_ptr->current_floor_ptr->dun_level) && !p_ptr->current_floor_ptr->inside_quest)
+       if ((max_dlv[player_ptr->dungeon_idx] < player_ptr->current_floor_ptr->dun_level) && !player_ptr->current_floor_ptr->inside_quest)
        {
-               max_dlv[p_ptr->dungeon_idx] = p_ptr->current_floor_ptr->dun_level;
-               if (record_maxdepth) exe_write_diary(p_ptr, NIKKI_MAXDEAPTH, p_ptr->current_floor_ptr->dun_level, NULL);
+               max_dlv[player_ptr->dungeon_idx] = player_ptr->current_floor_ptr->dun_level;
+               if (record_maxdepth) exe_write_diary(player_ptr, NIKKI_MAXDEAPTH, player_ptr->current_floor_ptr->dun_level, NULL);
        }
 
-       (void)calculate_upkeep(p_ptr);
+       (void)calculate_upkeep(player_ptr);
 
        /* Validate the panel */
        panel_bounds_center();
@@ -4977,29 +4975,29 @@ static void dungeon(bool load_game)
        /* Enter "xtra" mode */
        current_world_ptr->character_xtra = TRUE;
 
-       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
-       p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
-       p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS | PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH | PU_MONSTERS | PU_DISTANCE | PU_FLOW);
+       player_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
+       player_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY | PR_MAP);
+       player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS | PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH | PU_MONSTERS | PU_DISTANCE | PU_FLOW);
 
-       handle_stuff();
+       handle_stuff(player_ptr);
 
        /* Leave "xtra" mode */
        current_world_ptr->character_xtra = FALSE;
 
-       p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-       p_ptr->update |= (PU_COMBINE | PU_REORDER);
-       handle_stuff();
+       player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+       player_ptr->update |= (PU_COMBINE | PU_REORDER);
+       handle_stuff(player_ptr);
        Term_fresh();
 
        if (quest_num && (is_fixed_quest_idx(quest_num) &&
            !((quest_num == QUEST_OBERON) || (quest_num == QUEST_SERPENT) ||
-           !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling(p_ptr);
+           !(quest[quest_num].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling(player_ptr);
 
-       if (p_ptr->phase_out)
+       if (player_ptr->phase_out)
        {
                if (load_game)
                {
-                       p_ptr->energy_need = 0;
+                       player_ptr->energy_need = 0;
                        update_gambling_monsters();
                }
                else
@@ -5009,50 +5007,50 @@ static void dungeon(bool load_game)
                }
        }
 
-       if ((p_ptr->pclass == CLASS_BARD) && (SINGING_SONG_EFFECT(p_ptr) > MUSIC_DETECT))
-               SINGING_SONG_EFFECT(p_ptr) = MUSIC_DETECT;
+       if ((player_ptr->pclass == CLASS_BARD) && (SINGING_SONG_EFFECT(player_ptr) > MUSIC_DETECT))
+               SINGING_SONG_EFFECT(player_ptr) = MUSIC_DETECT;
 
        /* Hack -- notice death or departure */
-       if (!p_ptr->playing || p_ptr->is_dead) return;
+       if (!player_ptr->playing || player_ptr->is_dead) return;
 
        /* Print quest message if appropriate */
-       if (!p_ptr->current_floor_ptr->inside_quest && (p_ptr->dungeon_idx == DUNGEON_ANGBAND))
+       if (!player_ptr->current_floor_ptr->inside_quest && (player_ptr->dungeon_idx == DUNGEON_ANGBAND))
        {
-               quest_discovery(random_quest_number(p_ptr->current_floor_ptr->dun_level));
-               p_ptr->current_floor_ptr->inside_quest = random_quest_number(p_ptr->current_floor_ptr->dun_level);
+               quest_discovery(random_quest_number(player_ptr->current_floor_ptr->dun_level));
+               player_ptr->current_floor_ptr->inside_quest = random_quest_number(player_ptr->current_floor_ptr->dun_level);
        }
-       if ((p_ptr->current_floor_ptr->dun_level == d_info[p_ptr->dungeon_idx].maxdepth) && d_info[p_ptr->dungeon_idx].final_guardian)
+       if ((player_ptr->current_floor_ptr->dun_level == d_info[player_ptr->dungeon_idx].maxdepth) && d_info[player_ptr->dungeon_idx].final_guardian)
        {
-               if (r_info[d_info[p_ptr->dungeon_idx].final_guardian].max_num)
+               if (r_info[d_info[player_ptr->dungeon_idx].final_guardian].max_num)
 #ifdef JP
                        msg_format("この階には%sの主である%sが棲んでいる。",
-                                  d_name+d_info[p_ptr->dungeon_idx].name, 
-                                  r_name+r_info[d_info[p_ptr->dungeon_idx].final_guardian].name);
+                                  d_name+d_info[player_ptr->dungeon_idx].name, 
+                                  r_name+r_info[d_info[player_ptr->dungeon_idx].final_guardian].name);
 #else
                        msg_format("%^s lives in this level as the keeper of %s.",
-                                          r_name+r_info[d_info[p_ptr->dungeon_idx].final_guardian].name, 
-                                          d_name+d_info[p_ptr->dungeon_idx].name);
+                                          r_name+r_info[d_info[player_ptr->dungeon_idx].final_guardian].name, 
+                                          d_name+d_info[player_ptr->dungeon_idx].name);
 #endif
        }
 
-       if (!load_game && (p_ptr->special_defense & NINJA_S_STEALTH)) set_superstealth(p_ptr, FALSE);
+       if (!load_game && (player_ptr->special_defense & NINJA_S_STEALTH)) set_superstealth(player_ptr, FALSE);
 
        /*** Process this dungeon level ***/
 
        /* Reset the monster generation level */
-       p_ptr->current_floor_ptr->monster_level = p_ptr->current_floor_ptr->base_level;
+       player_ptr->current_floor_ptr->monster_level = player_ptr->current_floor_ptr->base_level;
 
        /* Reset the object generation level */
-       p_ptr->current_floor_ptr->object_level = p_ptr->current_floor_ptr->base_level;
+       player_ptr->current_floor_ptr->object_level = player_ptr->current_floor_ptr->base_level;
 
        current_world_ptr->is_loading_now = TRUE;
 
-       if (p_ptr->energy_need > 0 && !p_ptr->phase_out &&
-           (p_ptr->current_floor_ptr->dun_level || p_ptr->leaving_dungeon || p_ptr->current_floor_ptr->inside_arena))
-               p_ptr->energy_need = 0;
+       if (player_ptr->energy_need > 0 && !player_ptr->phase_out &&
+           (player_ptr->current_floor_ptr->dun_level || player_ptr->leaving_dungeon || player_ptr->current_floor_ptr->inside_arena))
+               player_ptr->energy_need = 0;
 
        /* Not leaving dungeon */
-       p_ptr->leaving_dungeon = FALSE;
+       player_ptr->leaving_dungeon = FALSE;
 
        /* Initialize monster process */
        mproc_init();
@@ -5061,74 +5059,74 @@ static void dungeon(bool load_game)
        while (TRUE)
        {
                /* Hack -- Compact the monster list occasionally */
-               if ((p_ptr->current_floor_ptr->m_cnt + 32 > current_world_ptr->max_m_idx) && !p_ptr->phase_out) compact_monsters(64);
+               if ((player_ptr->current_floor_ptr->m_cnt + 32 > current_world_ptr->max_m_idx) && !player_ptr->phase_out) compact_monsters(64);
 
                /* Hack -- Compress the monster list occasionally */
-               if ((p_ptr->current_floor_ptr->m_cnt + 32 < p_ptr->current_floor_ptr->m_max) && !p_ptr->phase_out) compact_monsters(0);
+               if ((player_ptr->current_floor_ptr->m_cnt + 32 < player_ptr->current_floor_ptr->m_max) && !player_ptr->phase_out) compact_monsters(0);
 
 
                /* Hack -- Compact the object list occasionally */
-               if (p_ptr->current_floor_ptr->o_cnt + 32 > current_world_ptr->max_o_idx) compact_objects(64);
+               if (player_ptr->current_floor_ptr->o_cnt + 32 > current_world_ptr->max_o_idx) compact_objects(player_ptr->current_floor_ptr, 64);
 
                /* Hack -- Compress the object list occasionally */
-               if (p_ptr->current_floor_ptr->o_cnt + 32 < p_ptr->current_floor_ptr->o_max) compact_objects(0);
+               if (player_ptr->current_floor_ptr->o_cnt + 32 < player_ptr->current_floor_ptr->o_max) compact_objects(player_ptr->current_floor_ptr, 0);
 
                /* Process the player */
-               process_player(p_ptr);
-               process_upkeep_with_speed();
+               process_player(player_ptr);
+               process_upkeep_with_speed(player_ptr);
 
-               handle_stuff();
+               handle_stuff(player_ptr);
 
                /* Hack -- Hilite the player */
-               move_cursor_relative(p_ptr->y, p_ptr->x);
+               move_cursor_relative(player_ptr->y, player_ptr->x);
 
                /* Optional fresh */
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!p_ptr->playing || p_ptr->is_dead) break;
+               if (!player_ptr->playing || player_ptr->is_dead) break;
 
                /* Process all of the monsters */
-               process_monsters();
+               process_monsters(player_ptr);
 
-               handle_stuff();
+               handle_stuff(player_ptr);
 
                /* Hack -- Hilite the player */
-               move_cursor_relative(p_ptr->y, p_ptr->x);
+               move_cursor_relative(player_ptr->y, player_ptr->x);
 
                /* Optional fresh */
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!p_ptr->playing || p_ptr->is_dead) break;
+               if (!player_ptr->playing || player_ptr->is_dead) break;
 
                /* Process the world */
-               process_world();
+               process_world(player_ptr);
 
-               handle_stuff();
+               handle_stuff(player_ptr);
 
                /* Hack -- Hilite the player */
-               move_cursor_relative(p_ptr->y, p_ptr->x);
+               move_cursor_relative(player_ptr->y, player_ptr->x);
 
                /* Optional fresh */
                if (fresh_after) Term_fresh();
 
                /* Hack -- Notice death or departure */
-               if (!p_ptr->playing || p_ptr->is_dead) break;
+               if (!player_ptr->playing || player_ptr->is_dead) break;
 
                /* Count game turns */
                current_world_ptr->game_turn++;
 
                if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
                {
-                       if (!p_ptr->wild_mode || wild_regen) current_world_ptr->dungeon_turn++;
-                       else if (p_ptr->wild_mode && !(current_world_ptr->game_turn % ((MAX_HGT + MAX_WID) / 2))) current_world_ptr->dungeon_turn++;
+                       if (!player_ptr->wild_mode || wild_regen) current_world_ptr->dungeon_turn++;
+                       else if (player_ptr->wild_mode && !(current_world_ptr->game_turn % ((MAX_HGT + MAX_WID) / 2))) current_world_ptr->dungeon_turn++;
                }
 
                prevent_turn_overflow();
 
                /* Handle "leaving" */
-               if (p_ptr->leaving) break;
+               if (player_ptr->leaving) break;
 
                if (wild_regen) wild_regen--;
        }
@@ -5141,13 +5139,13 @@ static void dungeon(bool load_game)
        }
 
        /* Not save-and-quit and not dead? */
-       if (p_ptr->playing && !p_ptr->is_dead)
+       if (player_ptr->playing && !player_ptr->is_dead)
        {
                /*
                 * Maintain Unique monsters and artifact, save current
                 * floor, then prepare next floor
                 */
-               leave_floor(p_ptr);
+               leave_floor(player_ptr);
 
                /* Forget the flag */
                reinit_wilderness = FALSE;
@@ -5222,6 +5220,7 @@ static void load_all_pref_files(void)
        autopick_load_pref(FALSE);
 }
 
+
 /*!
  * @brief 1ゲームプレイの主要ルーチン / Actually play a game
  * @return なし
@@ -5230,7 +5229,7 @@ static void load_all_pref_files(void)
  * savefile, we will commit suicide, if necessary, to allow the
  * player to start a new game.
  */
-void play_game(bool new_game)
+void play_game(player_type *player_ptr, bool new_game)
 {
        MONSTER_IDX i;
        bool load_game = TRUE;
@@ -5257,7 +5256,7 @@ void play_game(bool new_game)
                return;
        }
 
-       p_ptr->hack_mutation = FALSE;
+       player_ptr->hack_mutation = FALSE;
 
        /* Hack -- Character is "icky" */
        current_world_ptr->character_icky = TRUE;
@@ -5292,7 +5291,7 @@ void play_game(bool new_game)
        extract_option_vars();
 
        /* Report waited score */
-       if (p_ptr->wait_report_score)
+       if (player_ptr->wait_report_score)
        {
                char buf[1024];
                bool success;
@@ -5300,10 +5299,10 @@ void play_game(bool new_game)
                if (!get_check_strict(_("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY))
                        quit(0);
 
-               p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-               update_creature(p_ptr);
+               player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+               update_creature(player_ptr);
 
-               p_ptr->is_dead = TRUE;
+               player_ptr->is_dead = TRUE;
 
                current_world_ptr->start_time = (u32b)time(NULL);
 
@@ -5318,10 +5317,10 @@ void play_game(bool new_game)
                highscore_fd = fd_open(buf, O_RDWR);
 
                /* 町名消失バグ対策(#38205)のためここで世界マップ情報を読み出す */
-               process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+               process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
 
                /* Handle score, show Top scores */
-               success = send_world_score(TRUE);
+               success = send_world_score(player_ptr, TRUE);
 
                if (!success && !get_check_strict(_("スコア登録を諦めますか?", "Do you give up score registration? "), CHECK_NO_HISTORY))
                {
@@ -5330,9 +5329,9 @@ void play_game(bool new_game)
                }
                else
                {
-                       p_ptr->wait_report_score = FALSE;
-                       top_twenty(p_ptr);
-                       if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
+                       player_ptr->wait_report_score = FALSE;
+                       top_twenty(player_ptr);
+                       if (!save_player(player_ptr)) msg_print(_("セーブ失敗!", "death save failed!"));
                }
                /* Shut the high score file */
                (void)fd_close(highscore_fd);
@@ -5361,14 +5360,14 @@ void play_game(bool new_game)
                init_random_seed = TRUE;
 
                /* Initialize the saved floors data */
-               init_saved_floors(FALSE);
+               init_saved_floors(player_ptr, FALSE);
        }
 
        /* Old game is loaded.  But new game is requested. */
        else if (new_game)
        {
                /* Initialize the saved floors data */
-               init_saved_floors(TRUE);
+               init_saved_floors(player_ptr, TRUE);
        }
 
        /* Process old character */
@@ -5391,10 +5390,10 @@ void play_game(bool new_game)
                current_world_ptr->character_dungeon = FALSE;
 
                /* Start in town */
-               p_ptr->current_floor_ptr->dun_level = 0;
-               p_ptr->current_floor_ptr->inside_quest = 0;
-               p_ptr->current_floor_ptr->inside_arena = FALSE;
-               p_ptr->phase_out = FALSE;
+               player_ptr->current_floor_ptr->dun_level = 0;
+               player_ptr->current_floor_ptr->inside_quest = 0;
+               player_ptr->current_floor_ptr->inside_arena = FALSE;
+               player_ptr->phase_out = FALSE;
 
                write_level = TRUE;
 
@@ -5405,10 +5404,10 @@ void play_game(bool new_game)
                current_world_ptr->seed_town = randint0(0x10000000);
 
                /* Roll up a new character */
-               player_birth(p_ptr);
+               player_birth(player_ptr);
 
                counts_write(2,0);
-               p_ptr->count = 0;
+               player_ptr->count = 0;
 
                load = FALSE;
 
@@ -5416,28 +5415,28 @@ void play_game(bool new_game)
                determine_today_mon(FALSE);
 
                /* Initialize object array */
-               wipe_o_list();
+               wipe_o_list(player_ptr->current_floor_ptr);
        }
        else
        {
                write_level = FALSE;
 
-               exe_write_diary(p_ptr, NIKKI_GAMESTART, 1, 
+               exe_write_diary(player_ptr, NIKKI_GAMESTART, 1, 
                                          _("                            ----ゲーム再開----",
                                                "                            ---- Restart Game ----"));
 
 /*
- * 1.0.9 以前はセーブ前に p_ptr->riding = -1 としていたので、再設定が必要だった。
+ * 1.0.9 以前はセーブ前に player_ptr->riding = -1 としていたので、再設定が必要だった。
  * もう不要だが、以前のセーブファイルとの互換のために残しておく。
  */
-               if (p_ptr->riding == -1)
+               if (player_ptr->riding == -1)
                {
-                       p_ptr->riding = 0;
-                       for (i = p_ptr->current_floor_ptr->m_max; i > 0; i--)
+                       player_ptr->riding = 0;
+                       for (i = player_ptr->current_floor_ptr->m_max; i > 0; i--)
                        {
-                               if (player_bold(p_ptr, p_ptr->current_floor_ptr->m_list[i].fy, p_ptr->current_floor_ptr->m_list[i].fx))
+                               if (player_bold(player_ptr, player_ptr->current_floor_ptr->m_list[i].fy, player_ptr->current_floor_ptr->m_list[i].fx))
                                {
-                                       p_ptr->riding = i;
+                                       player_ptr->riding = i;
                                        break;
                                }
                        }
@@ -5446,24 +5445,24 @@ void play_game(bool new_game)
 
        current_world_ptr->creating_savefile = FALSE;
 
-       p_ptr->teleport_town = FALSE;
-       p_ptr->sutemi = FALSE;
+       player_ptr->teleport_town = FALSE;
+       player_ptr->sutemi = FALSE;
        current_world_ptr->timewalk_m_idx = 0;
-       p_ptr->now_damaged = FALSE;
+       player_ptr->now_damaged = FALSE;
        now_message = 0;
        current_world_ptr->start_time = time(NULL) - 1;
        record_o_name[0] = '\0';
 
        /* Reset map panel */
-       panel_row_min = p_ptr->current_floor_ptr->height;
-       panel_col_min = p_ptr->current_floor_ptr->width;
+       panel_row_min = player_ptr->current_floor_ptr->height;
+       panel_col_min = player_ptr->current_floor_ptr->width;
 
        /* Sexy gal gets bonus to maximum weapon skill of whip */
-       if (p_ptr->pseikaku == SEIKAKU_SEXY)
-               s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
+       if (player_ptr->pseikaku == SEIKAKU_SEXY)
+               s_info[player_ptr->pclass].w_max[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
 
        /* Fill the arrays of floors and walls in the good proportions */
-       set_floor_and_wall(p_ptr->dungeon_idx);
+       set_floor_and_wall(player_ptr->dungeon_idx);
 
        /* Flavor the objects */
        flavor_init();
@@ -5482,55 +5481,55 @@ void play_game(bool new_game)
                {
                        current_world_ptr->wizard = TRUE;
 
-                       if (p_ptr->is_dead || !p_ptr->y || !p_ptr->x)
+                       if (player_ptr->is_dead || !player_ptr->y || !player_ptr->x)
                        {
                                /* Initialize the saved floors data */
-                               init_saved_floors(TRUE);
+                               init_saved_floors(player_ptr, TRUE);
 
                                /* Avoid crash */
-                               p_ptr->current_floor_ptr->inside_quest = 0;
+                               player_ptr->current_floor_ptr->inside_quest = 0;
 
                                /* Avoid crash in update_view() */
-                               p_ptr->y = p_ptr->x = 10;
+                               player_ptr->y = player_ptr->x = 10;
                        }
                }
-               else if (p_ptr->is_dead)
+               else if (player_ptr->is_dead)
                {
                        quit("Already dead.");
                }
        }
 
        /* Initialize the town-buildings if necessary */
-       if (!p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_quest)
+       if (!player_ptr->current_floor_ptr->dun_level && !player_ptr->current_floor_ptr->inside_quest)
        {
-               process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+               process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
                init_flags = INIT_ONLY_BUILDINGS;
-               process_dungeon_file("t_info.txt", 0, 0, MAX_HGT, MAX_WID);
-               select_floor_music(p_ptr);
+               process_dungeon_file(player_ptr, "t_info.txt", 0, 0, MAX_HGT, MAX_WID);
+               select_floor_music(player_ptr);
        }
 
        /* Generate a dungeon level if needed */
        if (!current_world_ptr->character_dungeon)
        {
-               change_floor(p_ptr);
+               change_floor(player_ptr);
        }
        else
        {
                /* HACK -- Restore from panic-save */
-               if (p_ptr->panic_save)
+               if (player_ptr->panic_save)
                {
                        /* No player?  -- Try to regenerate floor */
-                       if (!p_ptr->y || !p_ptr->x)
+                       if (!player_ptr->y || !player_ptr->x)
                        {
                                msg_print(_("プレイヤーの位置がおかしい。フロアを再生成します。", "What a strange player location.  Regenerate the dungeon floor."));
-                               change_floor(p_ptr);
+                               change_floor(player_ptr);
                        }
 
                        /* Still no player?  -- Try to locate random place */
-                       if (!p_ptr->y || !p_ptr->x) p_ptr->y = p_ptr->x = 10;
+                       if (!player_ptr->y || !player_ptr->x) player_ptr->y = player_ptr->x = 10;
 
                        /* No longer in panic */
-                       p_ptr->panic_save = 0;
+                       player_ptr->panic_save = 0;
                }
        }
 
@@ -5546,12 +5545,12 @@ void play_game(bool new_game)
        {
                char buf[80];
                sprintf(buf, _("%sに降り立った。", "You are standing in the %s."), map_name());
-               exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, buf);
+               exe_write_diary(player_ptr, NIKKI_BUNSHOU, 0, buf);
        }
 
 
        /* Start game */
-       p_ptr->playing = TRUE;
+       player_ptr->playing = TRUE;
 
        /* Reset the visual mappings */
        reset_visuals();
@@ -5562,33 +5561,33 @@ void play_game(bool new_game)
        /* Give startup outfit (after loading pref files) */
        if (new_game)
        {
-               player_outfit(p_ptr);
+               player_outfit(player_ptr);
        }
 
        /* React to changes */
        Term_xtra(TERM_XTRA_REACT, 0);
 
-       p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-       p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
-       handle_stuff();
+       player_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
+       player_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
+       handle_stuff(player_ptr);
 
        /* Set or clear "rogue_like_commands" if requested */
        if (arg_force_original) rogue_like_commands = FALSE;
        if (arg_force_roguelike) rogue_like_commands = TRUE;
 
        /* Hack -- Enforce "delayed death" */
-       if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
+       if (player_ptr->chp < 0) player_ptr->is_dead = TRUE;
 
-       if (p_ptr->prace == RACE_ANDROID) calc_android_exp(p_ptr);
+       if (player_ptr->prace == RACE_ANDROID) calc_android_exp(player_ptr);
 
-       if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
+       if (new_game && ((player_ptr->pclass == CLASS_CAVALRY) || (player_ptr->pclass == CLASS_BEASTMASTER)))
        {
                monster_type *m_ptr;
-               MONRACE_IDX pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
+               MONRACE_IDX pet_r_idx = ((player_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
                monster_race *r_ptr = &r_info[pet_r_idx];
-               place_monster_aux(0, p_ptr->y, p_ptr->x - 1, pet_r_idx,
+               place_monster_aux(0, player_ptr->y, player_ptr->x - 1, pet_r_idx,
                                  (PM_FORCE_PET | PM_NO_KAGE));
-               m_ptr = &p_ptr->current_floor_ptr->m_list[hack_m_idx_ii];
+               m_ptr = &player_ptr->current_floor_ptr->m_list[hack_m_idx_ii];
                m_ptr->mspeed = r_ptr->speed;
                m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
                m_ptr->max_maxhp = m_ptr->maxhp;
@@ -5600,18 +5599,18 @@ void play_game(bool new_game)
        (void)combine_and_reorder_home(STORE_HOME);
        (void)combine_and_reorder_home(STORE_MUSEUM);
 
-       select_floor_music(p_ptr);
+       select_floor_music(player_ptr);
 
        /* Process */
        while (TRUE)
        {
                /* Process the level */
-               dungeon(load_game);
+               dungeon(player_ptr, load_game);
 
                /* Hack -- prevent "icky" message */
                current_world_ptr->character_xtra = TRUE;
 
-               handle_stuff();
+               handle_stuff(player_ptr);
 
                current_world_ptr->character_xtra = FALSE;
 
@@ -5621,16 +5620,15 @@ void play_game(bool new_game)
                /* Cancel the health bar */
                health_track(0);
 
-               forget_lite(p_ptr->current_floor_ptr);
-               forget_view(p_ptr->current_floor_ptr);
-               clear_mon_lite(p_ptr->current_floor_ptr);
+               forget_lite(player_ptr->current_floor_ptr);
+               forget_view(player_ptr->current_floor_ptr);
+               clear_mon_lite(player_ptr->current_floor_ptr);
 
                /* Handle "quit and save" */
-               if (!p_ptr->playing && !p_ptr->is_dead) break;
+               if (!player_ptr->playing && !player_ptr->is_dead) break;
 
-               /* Erase the old p_ptr->current_floor_ptr->grid_array */
-               wipe_o_list();
-               if (!p_ptr->is_dead) wipe_m_list();
+               wipe_o_list(player_ptr->current_floor_ptr);
+               if (!player_ptr->is_dead) wipe_m_list();
 
 
                msg_print(NULL);
@@ -5638,46 +5636,46 @@ void play_game(bool new_game)
                load_game = FALSE;
 
                /* Accidental Death */
-               if (p_ptr->playing && p_ptr->is_dead)
+               if (player_ptr->playing && player_ptr->is_dead)
                {
-                       if (p_ptr->current_floor_ptr->inside_arena)
+                       if (player_ptr->current_floor_ptr->inside_arena)
                        {
-                               p_ptr->current_floor_ptr->inside_arena = FALSE;
-                               if (p_ptr->arena_number > MAX_ARENA_MONS)
-                                       p_ptr->arena_number++;
+                               player_ptr->current_floor_ptr->inside_arena = FALSE;
+                               if (player_ptr->arena_number > MAX_ARENA_MONS)
+                                       player_ptr->arena_number++;
                                else
-                                       p_ptr->arena_number = -1 - p_ptr->arena_number;
-                               p_ptr->is_dead = FALSE;
-                               p_ptr->chp = 0;
-                               p_ptr->chp_frac = 0;
-                               p_ptr->exit_bldg = TRUE;
-                               reset_tim_flags(p_ptr);
+                                       player_ptr->arena_number = -1 - player_ptr->arena_number;
+                               player_ptr->is_dead = FALSE;
+                               player_ptr->chp = 0;
+                               player_ptr->chp_frac = 0;
+                               player_ptr->exit_bldg = TRUE;
+                               reset_tim_flags(player_ptr);
 
                                /* Leave through the exit */
-                               prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
+                               prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
 
                                /* prepare next floor */
-                               leave_floor(p_ptr);
+                               leave_floor(player_ptr);
                        }
                        else
                        {
                                /* Mega-Hack -- Allow player to cheat death */
                                if ((current_world_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? ")))
                                {
-                                       cheat_death(p_ptr);
+                                       cheat_death(player_ptr);
                                }
                        }
                }
 
                /* Handle "death" */
-               if (p_ptr->is_dead) break;
+               if (player_ptr->is_dead) break;
 
                /* Make a new level */
-               change_floor(p_ptr);
+               change_floor(player_ptr);
        }
 
        /* Close stuff */
-       close_game();
+       close_game(player_ptr);
 
        /* Quit */
        quit(NULL);
@@ -5703,6 +5701,7 @@ s32b turn_real(s32b hoge)
        }
 }
 
+
 /*!
  * @brief ターンのオーバーフローに対する対処
  * @details ターン及びターンを記録する変数をターンの限界の1日前まで巻き戻す.
@@ -5748,22 +5747,24 @@ void prevent_turn_overflow(void)
        }
 }
 
+
 /*!
  * @brief ゲーム終了処理 /
  * Close up the current game (player may or may not be dead)
+ * @param creature_ptr プレーヤーへの参照ポインタ
  * @return なし
  * @details
  * <pre>
  * This function is called only from "main.c" and "signals.c".
  * </pre>
  */
-void close_game(void)
+void close_game(player_type *player_ptr)
 {
        char buf[1024];
        bool do_send = TRUE;
 
        /*      concptr p = "[i:キャラクタの情報, f:ファイル書き出し, t:スコア, x:*鑑定*, ESC:ゲーム終了]"; */
-       handle_stuff();
+       handle_stuff(player_ptr);
 
        /* Flush the messages */
        msg_print(NULL);
@@ -5791,41 +5792,41 @@ void close_game(void)
        safe_setuid_drop();
 
        /* Handle death */
-       if (p_ptr->is_dead)
+       if (player_ptr->is_dead)
        {
                /* Handle retirement */
-               if (p_ptr->total_winner) kingly(p_ptr);
+               if (current_world_ptr->total_winner) kingly(player_ptr);
 
                /* Save memories */
                if (!cheat_save || get_check(_("死んだデータをセーブしますか? ", "Save death? ")))
                {
-                       if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
+                       if (!save_player(player_ptr)) msg_print(_("セーブ失敗!", "death save failed!"));
                }
                else do_send = FALSE;
 
                /* You are dead */
-               print_tomb();
+               print_tomb(player_ptr);
 
                flush();
 
                /* Show more info */
-               show_info();
+               show_info(player_ptr);
                Term_clear();
 
                if (check_score())
                {
-                       if ((!send_world_score(do_send)))
+                       if ((!send_world_score(player_ptr, do_send)))
                        {
                                if (get_check_strict(_("後でスコアを登録するために待機しますか?", "Stand by for later score registration? "),
                                        (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
                                {
-                                       p_ptr->wait_report_score = TRUE;
-                                       p_ptr->is_dead = FALSE;
-                                       if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
+                                       player_ptr->wait_report_score = TRUE;
+                                       player_ptr->is_dead = FALSE;
+                                       if (!save_player(player_ptr)) msg_print(_("セーブ失敗!", "death save failed!"));
                                }
                        }
-                       if (!p_ptr->wait_report_score)
-                               (void)top_twenty(p_ptr);
+                       if (!player_ptr->wait_report_score)
+                               (void)top_twenty(player_ptr);
                }
                else if (highscore_fd >= 0)
                {
@@ -5841,14 +5842,14 @@ void close_game(void)
        else
        {
                /* Save the game */
-               do_cmd_save_game(FALSE);
+               do_cmd_save_game(player_ptr, FALSE);
 
                /* Prompt for scores */
                prt(_("リターンキーか ESC キーを押して下さい。", "Press Return (or Escape)."), 0, 40);
                play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_EXIT);
 
                /* Predict score (or ESCAPE) */
-               if (inkey() != ESCAPE) predict_score(p_ptr);
+               if (inkey() != ESCAPE) predict_score(player_ptr);
        }
 
 
@@ -5858,8 +5859,8 @@ void close_game(void)
        /* Forget the high score fd */
        highscore_fd = -1;
 
-       /* Kill all temporal files */
-       clear_saved_floor_files();
+       /* Kill all temporary files */
+       clear_saved_floor_files(player_ptr);
 
        /* Allow suspending now */
        signals_handle_tstp();
@@ -5871,16 +5872,16 @@ void close_game(void)
  * Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window"
  * @return なし
  */
-void handle_stuff(void)
+void handle_stuff(player_type *player_ptr)
 {
-       if (p_ptr->update) update_creature(p_ptr);
-       if (p_ptr->redraw) redraw_stuff();
-       if (p_ptr->window) window_stuff();
+       if (player_ptr->update) update_creature(player_ptr);
+       if (player_ptr->redraw) redraw_stuff(player_ptr);
+       if (player_ptr->window) window_stuff(player_ptr);
 }
 
-void update_output(void)
+
+void update_output(player_type *player_ptr)
 {
-       if (p_ptr->redraw) redraw_stuff();
-       if (p_ptr->window) window_stuff();
+       if (player_ptr->redraw) redraw_stuff(player_ptr);
+       if (player_ptr->window) window_stuff(player_ptr);
 }
-